Disabled stretching the hero menu in VR
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@ -8,7 +8,7 @@ bInvalidateOlderFiles=1
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sArchiveToLoadInMemoryList=Skyrim - Animations.bsa, Skyrim - Interface.bsa, Skyrim - Sounds.bsa, E - Misc.bsa
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sEsmToLoadInMemoryList=Skyrim.esm, Update.esm, Dawnguard.esm, HearthFires.esm, Dragonborn.esm, Enderal - Forgotten Stories.esm
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sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa
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sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, E - Meshes.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Sounds.bsa, L - Voices.bsa, E - Misc.bsa, E - Update.bsa, L - Textures.bsa
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sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Skyrim_VR - Main.bsa, E - Meshes.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Sounds.bsa, L - Voices.bsa, E - Misc.bsa, E - Update.bsa, L - Textures.bsa
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[SaveGame]
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iAutoSaveCount=5
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@ -38,8 +38,8 @@ fVisibleNavmeshMoveDist=12288.0000
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fGlobalBloomThresholdBoost=10
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; Disables Screen Space Reflections - fixes engine bug with green water. Use ENB for better implementation (you may need to remove this, then).
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fWaterSSRIntensity=0.0001
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; Fix a transparent rectangle on the screen
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iShadowMaskQuarter=4
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; Fix a transparent rectangle on the screen - this is a SkyrimPrefs.ini setting, which cannot be changed from this file, must be added manually
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; iShadowMaskQuarter=4
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[Interface]
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; Closer book and note zooming
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@ -27,6 +27,10 @@ void HeroMenuPatch::Install()
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REL::Relocation<std::uintptr_t> vTable(RE::VTABLE_MenuControls[0]);
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_ProcessEvent = vTable.write_vfunc(0x1, &HeroMenuPatch::ProcessEvent_Hook);
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if (REL::Module::IsVR()) {
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return;
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}
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// Patch the Quick Stats hotkey to open the menu
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// Checked: 1.5.97, 1.6.640, 1.6.659, 1.6.1130
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REL::Relocation<std::uintptr_t> target{ REL::RelocationID(51400, 52249), REL::Relocate(0x41E, 0x421) };
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@ -76,8 +80,10 @@ void HeroMenuPatch::FillMenuValues()
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return;
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}
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// Fit the movie into the screen (widescreen support)
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uiMovie->SetViewScaleMode(RE::BSScaleformManager::ScaleModeType::kShowAll);
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if (!REL::Module::IsVR()) {
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// Fit the movie into the screen (widescreen support)
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uiMovie->SetViewScaleMode(RE::BSScaleformManager::ScaleModeType::kShowAll);
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}
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const auto dataHandler = RE::TESDataHandler::GetSingleton();
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RE::TESGlobal* playerLevel = dataHandler->LookupForm<RE::TESGlobal>(0x12595, "Skyrim.esm");
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