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Regenerated normal textures for some very common wooden beaming and planking and for the tips of the columns of the main (dam) bridge of Ark. This fixes black spot artifacts on a whole bunch of houses, scaffolds and fences in Ark, Farmers Coast, the Frostcliffs, etc.

The normal textures were generated from the corresponding diffuse textures with the Basic (free) version of ShaderMap 4 tool because it produces way better results than the popular free online generators I tried. ShaderMap Basic allows non-commercial use, and I believe Enderal SE fits into this category. Also their site says something about "no watermarks" for the pro version, but I failed to notice any watermarks in the result textures, so it's not like there will be "SHADERMAP" written over all wooden textures in Ark or something.
development
gavrant 2 months ago
parent
commit
6537332b94
  1. BIN
      textures/enderal/medievalpack/bridgeel1_n.dds
  2. BIN
      textures/enderal/medievalpack/wood2_n.dds
  3. BIN
      textures/enderal/medievalpack/wood5_n.dds

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textures/enderal/medievalpack/bridgeel1_n.dds (Stored with Git LFS)

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textures/enderal/medievalpack/wood2_n.dds (Stored with Git LFS)

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textures/enderal/medievalpack/wood5_n.dds (Stored with Git LFS)

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