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Delocalized, resaved, localized, decompressed FS.esm

english-generic-dialogue
Eddoursul 3 years ago
parent e53f1adf0f
commit 666944ad97
  1. BIN
      Enderal - Forgotten Stories.esm
  2. 139799
      Enderal - Forgotten Stories.esm.xml
  3. BIN
      GavrantFixes_210510.esp
  4. BIN
      scripts/_00e_questfunctions.pex
  5. 8
      source/scripts/_00e_questfunctions.psc
  6. BIN
      strings/enderal - forgotten stories_english.dlstrings
  7. BIN
      strings/enderal - forgotten stories_english.ilstrings
  8. BIN
      strings/enderal - forgotten stories_english.strings

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@ -134,6 +134,14 @@ endFunction
Function DisableDialogueQuitting() Global
{Disables the TAB Key during dialogue. Resets automatically upon dialogue exit via Goodbye.}
if UI.GetBool("Dialogue Menu", "_root.DialogueMenu_mc.bEnableTab") != true
; Suspected non-Enderal dialoguemenu.swf replacer, rechecking value in order to be sure.
UI.InvokeBool("Dialogue Menu", "_root.DialogueMenu_mc.SetVariable", True)
if UI.GetBool("Dialogue Menu", "_root.DialogueMenu_mc.bEnableTab") != true
Debug.Notification("Detected incompatible dialoguemenu.swf!")
endif
endif
UI.InvokeBool("Dialogue Menu", "_root.DialogueMenu_mc.SetVariable", False)
EndFunction

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