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Reverted dialoguemenu.swf to the pre-2.0.12 version and replaced quest journal in locked dialogs with a quit prompt. Discarded solution caused increased framerate in menu mode and was making scrolling unusable.

master
Eddoursul 3 months ago
parent 8eba0e00f4
commit 671b1dc65c
  1. BIN
      Enderal - Forgotten Stories.esm
  2. 613
      Enderal - Forgotten Stories.esm.xml
  3. 7
      Enderal SE v2.0.12.3 Changelog.txt
  4. BIN
      Update.esm
  5. BIN
      interface/dialoguemenu.swf
  6. BIN
      scripts/_00e_questfunctions.pex
  7. 34
      source/scripts/_00e_questfunctions.psc

Binary file not shown.

@ -2,10 +2,10 @@
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</MODT>
<KSIZ>5</KSIZ>
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<PNAM>0</PNAM>
<FNAM>0</FNAM>
<KNAM>00013794</KNAM>
<MNAM>1073741825</MNAM>
<WBDT>
<struct workbench="5" actorValueSkill="16" />
</WBDT>
<FNPR>
<struct flagsMarkerType="0x0001" flagsMarkerEntryPoint="0x0002" />
</FNPR>
</FURN>
<FURN flags="0x00000000" id="000d5501" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x0002">
<EDID>CraftingEnchantingWorkbenchTabletop</EDID>
<OBND>
<struct min="-41,-10,-34" max="41,100,139" />
</OBND>
<FULL>7592</FULL>
<MODL>Furniture\EnchantingWorkStation.nif</MODL>
<MODT count="2">
<unknown3></unknown3>
<unknown5>49</unknown5>
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<KSIZ>5</KSIZ>
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<PNAM>0</PNAM>
<FNAM>0</FNAM>
<KNAM>00013794</KNAM>
<MNAM>1073741825</MNAM>
<WBDT>
<struct workbench="3" actorValueSkill="23" />
</WBDT>
<FNPR>
<struct flagsMarkerType="0x0001" flagsMarkerEntryPoint="0x0002" />
</FNPR>
</FURN>
<FURN flags="0x00000000" id="000d932f" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x000d">
<EDID>CraftingBlacksmithArmorWorkbench</EDID>
<OBND>
<struct min="-71,-84,-34" max="45,79,117" />
</OBND>
<FULL>7591</FULL>
<MODL>furniture\_Rblacksmithworkbench01.nif</MODL>
<MODT count="2">
<unknown3></unknown3>
<unknown5></unknown5>
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</MODT>
<KSIZ>6</KSIZ>
<KWDA>000a56d8,0006e9c7,000d932e,000fd0e1,000adb78,0004f6fd</KWDA>
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<FNAM>0</FNAM>
<KNAM>00013794</KNAM>
<MNAM>1073741825</MNAM>
<WBDT>
<struct workbench="7" actorValueSkill="10" />
</WBDT>
<FNPR>
<struct flagsMarkerType="0x0001" flagsMarkerEntryPoint="0x0002" />
</FNPR>
</FURN>
<FURN flags="0x00000000" id="001010b3" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x0009">
<EDID>CraftingCookingPotSm</EDID>
<OBND>
<struct min="-32,-10,-34" max="32,64,94" />
</OBND>
<FULL>7590</FULL>
<MODL>Furniture\SmallCookingPot.nif</MODL>
<MODT count="2">
<unknown3></unknown3>
<unknown5></unknown5>
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<KNAM>00013794</KNAM>
<MNAM>1073741825</MNAM>
<WBDT>
<struct workbench="1" actorValueSkill="255" />
</WBDT>
<FNPR>
<struct flagsMarkerType="0x0001" flagsMarkerEntryPoint="0x0002" />
</FNPR>
</FURN>
<FURN flags="0x00000000" id="00104110" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x0008">
<EDID>CraftingCookingPotLG</EDID>
<OBND>
<struct min="-32,-10,-34" max="32,64,111" />
</OBND>
<FULL>7589</FULL>
<MODL>Furniture\LargeCookingPot.nif</MODL>
<MODT count="2">
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<KNAM>00013794</KNAM>
<MNAM>1073741825</MNAM>
<WBDT>
<struct workbench="1" actorValueSkill="255" />
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<FNPR>
<struct flagsMarkerType="0x0001" flagsMarkerEntryPoint="0x0002" />
</FNPR>
</FURN>
<FURN flags="0x00000000" id="00108230" day="0" month="0" lastUserID="0" currentUserID="0" version="44" unknown="0x0007">
<EDID>CraftingCookingPotSmNoHandle</EDID>
<OBND>
<struct min="-32,-10,-34" max="32,64,64" />
</OBND>
<FULL>7588</FULL>
<MODL>Furniture\SmallCookingPotNoHandle.nif</MODL>
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<MNAM>1073741825</MNAM>
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<struct min="-32,-10,-34" max="32,64,64" />
</OBND>
<MODL>Furniture\SmallCookingPotNoHandleInv.nif</MODL>
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<struct workbench="1" actorValueSkill="255" />
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<EDID>CraftingAlchemyWorkbenchTabletopNoAct</EDID>
<OBND>
<struct min="-32,-10,-34" max="32,82,87" />
</OBND>
<MODL>Furniture\AlchemyWorkstation.nif</MODL>
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<FNAM>0</FNAM>
<KNAM>00013794</KNAM>
<MNAM>1073741825</MNAM>
<WBDT>
<struct workbench="5" actorValueSkill="16" />
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<VMAD version="5" format="2">

@ -6,6 +6,13 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
Beware, spoilers ahead!
2.0.12.3 (2022-09-15)
- Excluded a few distant cells from testing, fixes compatibility with SkyVRaan.
- Reverted dialoguemenu.swf to the pre-2.0.12 version and replaced quest journal in locked dialogs with a quit prompt. Discarded solution caused increased framerate in menu mode and was making scrolling unusable.
gavrant:
- Fixed the neck hole in Vagrant Dress
2.0.12.2 (2022-09-12)
- The Father's arrival scene might fail to properly start (reported by KappaPride).

Binary file not shown.

BIN
interface/dialoguemenu.swf (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

@ -146,15 +146,44 @@ Function DisableDialogueQuitting() Global
UI.InvokeBool("Dialogue Menu", "_root.DialogueMenu_mc.SetVariable", False)
(Game.GetForm(0x10AA2) as Quest).RegisterForKey(1) ; Escape
(Game.GetForm(0x10AA2) as Quest).RegisterForKey(15) ; Tab
int iControllerKey = Input.GetMappedKey("Tween Menu", 0x02)
if iControllerKey > -1
(Game.GetForm(0x10AA2) as Quest).RegisterForKey(iControllerKey) ; Controller
endif
EndFunction
Function EnableDialogueQuitting() Global
{Disables the TAB Key during dialogue. Resets automatically upon dialogue exit via Goodbye.}
UI.InvokeBool("Dialogue Menu", "_root.DialogueMenu_mc.SetVariable", True)
UnregisterDialogQuitKey()
EndFunction
function UnregisterDialogQuitKey() Global
(Game.GetForm(0x10AA2) as Quest).UnregisterForKey(1)
(Game.GetForm(0x10AA2) as Quest).UnregisterForKey(15)
int iControllerKey = Input.GetMappedKey("Tween Menu", 0x02)
if iControllerKey > -1
(Game.GetForm(0x10AA2) as Quest).UnregisterForKey(iControllerKey)
endif
endfunction
Event OnKeyDown(Int KeyCode)
if UI.IsMenuOpen("Dialogue Menu")
if ! UI.IsMenuOpen("MessageBoxMenu")
if (Game.GetFormFromFile(0x163D, "Update.esm") as Message).Show() == 1
Game.QuitToMainMenu()
endif
endif
else
UnregisterDialogQuitKey()
endif
EndEvent
Function RefreshFace() Global
String facegen = "bUseFaceGenPreprocessedHeads:General"
@ -1366,6 +1395,7 @@ Message Property _00E_Levelsystem_sEldritchBloodAttackTargetMarked Auto
Message Property _00E_Levelsystem_sEldritchBloodAttackVictimMarkingRemoved Auto
Message Property _00E_Levelsystem_sEldritchBloodVictimMarkingRemoved Auto
Message Property _00E_Levelsystem_sGhostwalkEnemyTooCloseToWall Auto
Message Property _00E_DialogueQuitGame Auto
ObjectReference Property PlayerVisionStartMarker Auto Hidden
ObjectReference Property PlayerVisionFailsaveMarker Auto Hidden
@ -1425,4 +1455,4 @@ MusicType MTToRemove
;for sets
Sound Property MAGIllusionCharm Auto
Message Property _00E_ArmorSetScript_sSetBonusRemoved Auto
bool bSetAchievementUnlocked = false
bool bSetAchievementUnlocked = false
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