Alchemy update
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@ -13,22 +13,22 @@ Beware, spoilers ahead!
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- Fixed help messages (in the middle of the screen) sometimes getting stuck in an infinite savebaked loop.
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- Dreamflower can be found without finishing The Secrets first.
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- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
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- Fixed missing damage from spectral arrows produced by the Arcane Arrow affinity.
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- Fixed Battle of Treomar opponents permanently disappearing after a game if no dice were cast.
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- Fixed missing damage from spectral arrows provided by the Arcane Arrow affinity.
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- Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling.
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- Fixed scripts causing black screen during starting quests with SkyParkour and possibly some other mods.
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- Updated LOD with xLODGen beta 132 and DynDOLOD 3.00 alpha 194 by sheson. Fixed the stitched object LOD warning showing up on TexGen start.
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- Restored Tharael's forehead tattoo lost during the initial facegen conversion.
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- Fixed Battle of Treomar opponents permanently disappearing after a game if no dice were cast.
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- Entropic Blood: fixed inability to select a strong enemy as an attack target, fixed not working in god mode.
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- With installed QuickLoot RE/EE/IE, contents of hidden slots and additional gold appear in the container and the loot menu after a short delay with a sound notification (merged in the QuickLoot patch), and other compatibility improvements.
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- Updated LOD with xLODGen beta 132 and DynDOLOD 3.00 alpha 194 by sheson. Fixed the stitched object LOD warning showing up on TexGen start.
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- Added arrow crafting recipes.
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- Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as:
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-- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary.
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-- 'Increase Arcane Fever' no longer occupies a whole slot in ingredient effects; it is still applied automatically with Restore Health.
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-- The Restore Health effect used in ingredients has been moved to form 3EB15 to match the Skyrim ID. The old effect is still in use but is no longer shared between crafted and store-sold potions.
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-- Renamed poorly named groups: Damage Health (duplicate group name) -> Lingering Damage Health, Drains Stamina -> Lingering Damage Stamina, Mana damaged -> Lingering Damage Mana, Drain Mana temporary -> Ravage Mana, Damage Health -> Ravage Health.
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-- Changed duplicate Damage Stamina effect to Ravage Stamina and applied a USSEP fix setting the Recover flag.
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-- Reworked the duplicate Damage Health effect to Lingering Damage Health.
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-- Reworked the duplicate Damage Stamina effect to Ravage Stamina.
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-- All ingredients, except one, used to allow Water Breathing for less than 10 seconds, some down to zero. Base Water Breathing duration has been increased to 30.
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-- Significantly, at least x10, increased effect from 'Damage Mana' and 'Damage Stamina' poisons to finally make them useful.
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-- Fixed several ingredients with duplicated or contradicting effects (for example, Damage and Restore Health).
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