Moved lockpicking gold bonus to ContainerController
This commit is contained in:
parent
5dc76239c8
commit
6e1bf5a6e9
Binary file not shown.
BIN
scripts/_00E_ContainerController.pex
Normal file
BIN
scripts/_00E_ContainerController.pex
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,4 +1,4 @@
|
|||||||
Scriptname _00E_SleightOfHandAlias extends ReferenceAlias Hidden
|
Scriptname _00E_ContainerController extends ReferenceAlias Hidden
|
||||||
; This script sets up the sleight of hand loot of a chest upon activating it
|
; This script sets up the sleight of hand loot of a chest upon activating it
|
||||||
|
|
||||||
;=====================================================================================
|
;=====================================================================================
|
||||||
@ -11,37 +11,63 @@ event OnInit()
|
|||||||
endevent
|
endevent
|
||||||
|
|
||||||
event OnPlayerLoadGame()
|
event OnPlayerLoadGame()
|
||||||
|
lastContainer = None
|
||||||
|
bLmHasGold = false
|
||||||
|
bLmHasSlot = false
|
||||||
RegisterForMenu("ContainerMenu")
|
RegisterForMenu("ContainerMenu")
|
||||||
RegisterForMenu("LootMenu")
|
RegisterForMenu("LootMenu")
|
||||||
endevent
|
endevent
|
||||||
|
|
||||||
event OnUpdate()
|
event OnUpdate()
|
||||||
if lastContainer && UI.IsMenuOpen("LootMenu") && lastContainer == Game.GetCurrentCrosshairRef()
|
ObjectReference currentContainer = lastContainer
|
||||||
OpenHiddenSlot(lastContainer, true)
|
lastContainer = None
|
||||||
|
|
||||||
|
if ! currentContainer
|
||||||
|
return
|
||||||
|
endif
|
||||||
|
|
||||||
|
if UI.IsMenuOpen("LootMenu") && currentContainer == Game.GetCurrentCrosshairRef()
|
||||||
|
if bLmHasGold
|
||||||
|
IncrementGold(currentContainer)
|
||||||
|
endif
|
||||||
|
if bLmHasSlot
|
||||||
|
OpenHiddenSlot(currentContainer, true)
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
endevent
|
endevent
|
||||||
|
|
||||||
event OnMenuOpen(String MenuName)
|
event OnMenuOpen(String MenuName)
|
||||||
|
|
||||||
if MenuName == "LootMenu"
|
if MenuName == "LootMenu"
|
||||||
UnregisterForUpdate()
|
|
||||||
; Even when QuickLoot RE does not show up, it still sends open and close menu events
|
; Even when QuickLoot RE does not show up, it still sends open and close menu events
|
||||||
; To determine if QuickLoot is open, we check it 0.1 seconds later
|
; To determine if QuickLoot is open, we check it 0.1 seconds later
|
||||||
|
|
||||||
|
lastContainer = None
|
||||||
|
UnregisterForUpdate()
|
||||||
ObjectReference lootMenuRef = Game.GetCurrentCrosshairRef()
|
ObjectReference lootMenuRef = Game.GetCurrentCrosshairRef()
|
||||||
|
|
||||||
if ! lootMenuRef
|
if ! lootMenuRef
|
||||||
return
|
return
|
||||||
endif
|
endif
|
||||||
|
|
||||||
Container baseContainer = lootMenuRef.GetBaseObject() as Container
|
if ! ( lootMenuRef.GetBaseObject() as Container ) || lootMenuRef.IsActivationBlocked()
|
||||||
|
|
||||||
if ! baseContainer || lootMenuRef.IsActivationBlocked() || _00E_ChestsWithHiddenSlots.Find(baseContainer) == -1
|
|
||||||
return
|
return
|
||||||
endif
|
endif
|
||||||
|
|
||||||
lastContainer = lootMenuRef
|
bLmHasGold = lootMenuRef.GetItemCount(Gold001) >= 5
|
||||||
; Clears previous request automatically
|
bLmHasSlot = false
|
||||||
RegisterForSingleUpdate(0.1)
|
|
||||||
|
if bLmHasGold || _00E_ChestsWithHiddenSlots.Find(lootMenuRef.GetBaseObject()) > -1
|
||||||
|
if ! bLmHasGold
|
||||||
|
bLmHasSlot = true
|
||||||
|
endif
|
||||||
|
if ! IsProcessed(lootMenuRef)
|
||||||
|
lastContainer = lootMenuRef
|
||||||
|
; Clears previous request automatically
|
||||||
|
RegisterForSingleUpdate(0.1)
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
return
|
return
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@ -52,21 +78,35 @@ event OnMenuOpen(String MenuName)
|
|||||||
return
|
return
|
||||||
endif
|
endif
|
||||||
|
|
||||||
if currentContainer == containterToFill
|
if currentContainer == containerToFill
|
||||||
; Opened hidden container
|
; Opened hidden container
|
||||||
Utility.Wait(0.1)
|
Utility.Wait(0.1)
|
||||||
; Move unclaimed items to the original container
|
; Move unclaimed items to the original container
|
||||||
containterToFill.RemoveAllItems(lastContainer, true, true)
|
containerToFill.RemoveAllItems(lastContainer, true, true)
|
||||||
lastContainer = None
|
lastContainer = None
|
||||||
containterToFill = None
|
containerToFill = None
|
||||||
return
|
return
|
||||||
endif
|
endif
|
||||||
|
|
||||||
if _00E_ChestsWithHiddenSlots.Find(currentContainer.GetBaseObject()) == -1
|
bool bDoGold = currentContainer.GetItemCount(Gold001) >= 5
|
||||||
|
bool bDoSlot = _00E_ChestsWithHiddenSlots.Find(currentContainer.GetBaseObject()) > -1
|
||||||
|
|
||||||
|
if ! bDoGold && ! bDoSlot
|
||||||
return
|
return
|
||||||
endif
|
endif
|
||||||
|
|
||||||
OpenHiddenSlot(currentContainer)
|
if IsProcessed(currentContainer)
|
||||||
|
return
|
||||||
|
endif
|
||||||
|
|
||||||
|
if bDoGold
|
||||||
|
IncrementGold(currentContainer)
|
||||||
|
endif
|
||||||
|
|
||||||
|
if bDoSlot
|
||||||
|
OpenHiddenSlot(currentContainer)
|
||||||
|
endif
|
||||||
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
endevent
|
endevent
|
||||||
@ -75,6 +115,8 @@ event OnMenuClose(String MenuName)
|
|||||||
if MenuName == "LootMenu"
|
if MenuName == "LootMenu"
|
||||||
UnregisterForUpdate()
|
UnregisterForUpdate()
|
||||||
lastContainer = None
|
lastContainer = None
|
||||||
|
bLmHasGold = false
|
||||||
|
bLmHasSlot = false
|
||||||
endif
|
endif
|
||||||
endevent
|
endevent
|
||||||
|
|
||||||
@ -83,6 +125,39 @@ endevent
|
|||||||
; FUNCTIONS
|
; FUNCTIONS
|
||||||
;=====================================================================================
|
;=====================================================================================
|
||||||
|
|
||||||
|
bool function IsProcessed(ObjectReference targetContainer)
|
||||||
|
if targetContainer.GetItemCount(_00E_HiddenSlotChecked)
|
||||||
|
return true
|
||||||
|
endif
|
||||||
|
|
||||||
|
targetContainer.AddItem(_00E_HiddenSlotChecked, 1, true)
|
||||||
|
return false
|
||||||
|
endfunction
|
||||||
|
|
||||||
|
Function IncrementGold(ObjectReference targetContainer)
|
||||||
|
|
||||||
|
int iGoldMultiplicator = _00E_GoldMult.GetValue() as int
|
||||||
|
|
||||||
|
if iGoldMultiplicator == 0
|
||||||
|
; Prevent division by zero
|
||||||
|
iGoldMultiplicator = 5
|
||||||
|
endif
|
||||||
|
|
||||||
|
float fIncrementPercentage = ( PlayerREF.GetActorValue("Lockpicking") / iGoldMultiplicator ) / 100
|
||||||
|
int iGoldBuffAmount = ( targetContainer.GetItemCount(Gold001) * fIncrementPercentage ) as Int
|
||||||
|
|
||||||
|
if iGoldBuffAmount == 0
|
||||||
|
return
|
||||||
|
endif
|
||||||
|
|
||||||
|
targetContainer.AddItem(Gold001, iGoldBuffAmount)
|
||||||
|
|
||||||
|
if iGoldBuffAmount > 1
|
||||||
|
_00E_FS_LockpickingGoldBuffMSG.Show(iGoldBuffAmount as Int)
|
||||||
|
EndIf
|
||||||
|
|
||||||
|
EndFunction
|
||||||
|
|
||||||
function OpenHiddenSlot(ObjectReference currentContainer, bool bLootMenu = false)
|
function OpenHiddenSlot(ObjectReference currentContainer, bool bLootMenu = false)
|
||||||
|
|
||||||
if ! SetUpHiddenSlot(currentContainer)
|
if ! SetUpHiddenSlot(currentContainer)
|
||||||
@ -93,22 +168,22 @@ function OpenHiddenSlot(ObjectReference currentContainer, bool bLootMenu = false
|
|||||||
messageToShow.Show()
|
messageToShow.Show()
|
||||||
|
|
||||||
if bLootMenu
|
if bLootMenu
|
||||||
containterToFill.RemoveAllItems(currentContainer, true, true)
|
containerToFill.RemoveAllItems(currentContainer, true, true)
|
||||||
else
|
else
|
||||||
; Open hidden container after the original one closes
|
; Open hidden container after the original one closes
|
||||||
Utility.Wait(0.1)
|
Utility.Wait(0.1)
|
||||||
|
|
||||||
If IsOwned(currentContainer)
|
If IsOwned(currentContainer)
|
||||||
containterToFill.SetFactionOwner(SleightOfHandOwnerFaction)
|
containerToFill.SetFactionOwner(SleightOfHandOwnerFaction)
|
||||||
Else
|
Else
|
||||||
containterToFill.SetFactionOwner(none)
|
containerToFill.SetFactionOwner(none)
|
||||||
Endif
|
Endif
|
||||||
|
|
||||||
lastContainer = currentContainer
|
lastContainer = currentContainer
|
||||||
containterToFill.Activate(PlayerREF, True)
|
containerToFill.Activate(PlayerREF, True)
|
||||||
endif
|
endif
|
||||||
|
|
||||||
If containterToFill == _00E_FS_SleightOfHand_HiddenSlot_BigSlotREF
|
If containerToFill == _00E_FS_SleightOfHand_HiddenSlot_BigSlotREF
|
||||||
_00E_EPHandler.GiveEP(_00E_BigHiddenSlotExpReward.GetValue() as int)
|
_00E_EPHandler.GiveEP(_00E_BigHiddenSlotExpReward.GetValue() as int)
|
||||||
If _00E_HiddenSlotAchievementUnlocked.GetValueInt() == 0
|
If _00E_HiddenSlotAchievementUnlocked.GetValueInt() == 0
|
||||||
UIEnchantingLearnEffectM.Play(PlayerREF)
|
UIEnchantingLearnEffectM.Play(PlayerREF)
|
||||||
@ -121,12 +196,6 @@ endfunction
|
|||||||
|
|
||||||
bool function SetUpHiddenSlot(ObjectReference aContainer)
|
bool function SetUpHiddenSlot(ObjectReference aContainer)
|
||||||
|
|
||||||
if aContainer.GetItemCount(_00E_HiddenSlotChecked)
|
|
||||||
return false
|
|
||||||
endif
|
|
||||||
|
|
||||||
aContainer.AddItem(_00E_HiddenSlotChecked, 1, true)
|
|
||||||
|
|
||||||
if ! DoesContainerHaveHiddenSlot()
|
if ! DoesContainerHaveHiddenSlot()
|
||||||
return false
|
return false
|
||||||
EndIf
|
EndIf
|
||||||
@ -139,17 +208,17 @@ bool function SetUpHiddenSlot(ObjectReference aContainer)
|
|||||||
|
|
||||||
if messageToShow == _00E_FS_SleightOfHand_HiddenSlot_sSmallSlotFound
|
if messageToShow == _00E_FS_SleightOfHand_HiddenSlot_sSmallSlotFound
|
||||||
|
|
||||||
containterToFill = _00E_FS_SleightOfHand_HiddenSlot_SmallSlotREF
|
containerToFill = _00E_FS_SleightOfHand_HiddenSlot_SmallSlotREF
|
||||||
iFormlistIndex = Utility.RandomInt(0, 2) + iFormlistIndexOffset
|
iFormlistIndex = Utility.RandomInt(0, 2) + iFormlistIndexOffset
|
||||||
|
|
||||||
Elseif messageToShow == _00E_FS_SleightOfHand_HiddenSlot_sMediumSlotFound
|
Elseif messageToShow == _00E_FS_SleightOfHand_HiddenSlot_sMediumSlotFound
|
||||||
|
|
||||||
containterToFill = _00E_FS_SleightOfHand_HiddenSlot_MediumSlotREF
|
containerToFill = _00E_FS_SleightOfHand_HiddenSlot_MediumSlotREF
|
||||||
iFormlistIndex = Utility.RandomInt(3, 5) + iFormlistIndexOffset
|
iFormlistIndex = Utility.RandomInt(3, 5) + iFormlistIndexOffset
|
||||||
|
|
||||||
Elseif messageToShow == _00E_FS_SleightOfHand_HiddenSlot_sBigSlotFound
|
Elseif messageToShow == _00E_FS_SleightOfHand_HiddenSlot_sBigSlotFound
|
||||||
|
|
||||||
containterToFill = _00E_FS_SleightOfHand_HiddenSlot_BigSlotREF
|
containerToFill = _00E_FS_SleightOfHand_HiddenSlot_BigSlotREF
|
||||||
iFormlistIndex = Utility.RandomInt(6, 7) + iFormlistIndexOffset
|
iFormlistIndex = Utility.RandomInt(6, 7) + iFormlistIndexOffset
|
||||||
|
|
||||||
EndIf
|
EndIf
|
||||||
@ -163,9 +232,9 @@ EndFunction
|
|||||||
|
|
||||||
Function AddItemsToContainer(Formlist itemsToAdd, int iFormlistIndexOffset, int iHiddenSlotTier)
|
Function AddItemsToContainer(Formlist itemsToAdd, int iFormlistIndexOffset, int iHiddenSlotTier)
|
||||||
|
|
||||||
containterToFill.RemoveAllItems()
|
containerToFill.RemoveAllItems()
|
||||||
|
|
||||||
if containterToFill == _00E_FS_SleightOfHand_HiddenSlot_BigSlotREF
|
if containerToFill == _00E_FS_SleightOfHand_HiddenSlot_BigSlotREF
|
||||||
|
|
||||||
if ! itemsToAdd.HasForm(_00E_FS_SleightOfHand_HiddenSlotUsedMarker)
|
if ! itemsToAdd.HasForm(_00E_FS_SleightOfHand_HiddenSlotUsedMarker)
|
||||||
itemsToAdd.AddForm(_00E_FS_SleightOfHand_HiddenSlotUsedMarker)
|
itemsToAdd.AddForm(_00E_FS_SleightOfHand_HiddenSlotUsedMarker)
|
||||||
@ -184,9 +253,9 @@ Function AddItemsToContainer(Formlist itemsToAdd, int iFormlistIndexOffset, int
|
|||||||
Form formToAdd = itemsToAdd.GetAt(iIndex)
|
Form formToAdd = itemsToAdd.GetAt(iIndex)
|
||||||
|
|
||||||
if formToAdd == Gold001
|
if formToAdd == Gold001
|
||||||
containterToFill.AddItem(itemsToAdd.GetAt(iIndex), iHiddenSlotTier*5)
|
containerToFill.AddItem(itemsToAdd.GetAt(iIndex), iHiddenSlotTier*5)
|
||||||
Else
|
Else
|
||||||
containterToFill.AddItem(itemsToAdd.GetAt(iIndex), 1)
|
containerToFill.AddItem(itemsToAdd.GetAt(iIndex), 1)
|
||||||
EndIf
|
EndIf
|
||||||
|
|
||||||
iIndex -= 1
|
iIndex -= 1
|
||||||
@ -281,7 +350,10 @@ int iBigSlotChance = 15
|
|||||||
; This formlist will be filled with the formlist containing the items that will actually be added into the container
|
; This formlist will be filled with the formlist containing the items that will actually be added into the container
|
||||||
Message messageToShow
|
Message messageToShow
|
||||||
ObjectReference lastContainer
|
ObjectReference lastContainer
|
||||||
ObjectReference containterToFill
|
ObjectReference containerToFill
|
||||||
|
|
||||||
|
bool bLmHasGold
|
||||||
|
bool bLmHasSlot
|
||||||
|
|
||||||
Actor Property PlayerRef Auto
|
Actor Property PlayerRef Auto
|
||||||
|
|
||||||
@ -289,6 +361,10 @@ GlobalVariable Property PlayerLevel Auto
|
|||||||
GlobalVariable Property _00E_HiddenSlotAchievementUnlocked Auto
|
GlobalVariable Property _00E_HiddenSlotAchievementUnlocked Auto
|
||||||
GlobalVariable Property _00E_BigHiddenSlotExpReward Auto
|
GlobalVariable Property _00E_BigHiddenSlotExpReward Auto
|
||||||
|
|
||||||
|
; Use this to control how much the lockpicking skill increments the gold found in chest. When changing, remember to change in _00E_LootContainer.psc as well!
|
||||||
|
; Current calculation: Gold in chest*((Lockpicking/iGoldMultiplicator)/100)
|
||||||
|
GlobalVariable Property _00E_GoldMult Auto
|
||||||
|
|
||||||
; These REFs simply provide the containers that will be filled when finding a secret slot
|
; These REFs simply provide the containers that will be filled when finding a secret slot
|
||||||
ObjectReference Property _00E_FS_SleightOfHand_HiddenSlot_SmallSlotREF Auto
|
ObjectReference Property _00E_FS_SleightOfHand_HiddenSlot_SmallSlotREF Auto
|
||||||
ObjectReference Property _00E_FS_SleightOfHand_HiddenSlot_MediumSlotREF Auto
|
ObjectReference Property _00E_FS_SleightOfHand_HiddenSlot_MediumSlotREF Auto
|
||||||
@ -310,3 +386,5 @@ FormList Property _00E_FS_HiddenSlotRewardFormlists Auto
|
|||||||
FormList Property _00E_ChestsWithHiddenSlots Auto
|
FormList Property _00E_ChestsWithHiddenSlots Auto
|
||||||
|
|
||||||
Faction Property SleightOfHandOwnerFaction Auto
|
Faction Property SleightOfHandOwnerFaction Auto
|
||||||
|
|
||||||
|
Message Property _00E_FS_LockpickingGoldBuffMSG Auto
|
@ -1,57 +1,5 @@
|
|||||||
Scriptname _00E_ChestAndDoorLockScript extends ObjectReference
|
Scriptname _00E_ChestAndDoorLockScript extends ObjectReference
|
||||||
|
|
||||||
;=====================================================================================
|
|
||||||
; GOLDBUFF
|
|
||||||
;=====================================================================================
|
|
||||||
|
|
||||||
; Use this to control how much the lockpicking skill increments the gold found in chest. When changing, remember to change in _00E_LootContainer.psc as well!
|
|
||||||
; Current calculation: Gold in chest*((Lockpicking/iGoldMultiplicator)/100)
|
|
||||||
int iGoldMultiplicator = 5
|
|
||||||
int iCurrentGoldCount
|
|
||||||
float fPlayerLockpicking
|
|
||||||
|
|
||||||
bool bDone
|
|
||||||
|
|
||||||
Message Property _00E_FS_LockpickingGoldBuffMSG Auto
|
|
||||||
|
|
||||||
MiscObject Property Gold001 Auto
|
|
||||||
|
|
||||||
Event OnOpen(ObjectReference akActionRef)
|
|
||||||
|
|
||||||
if !bDone && (Self.GetBaseObject().GetType() == 28) ; check if it's a container otherwise the script tries to call this stuff on doors
|
|
||||||
|
|
||||||
bDone = True
|
|
||||||
iCurrentGoldCount = Self.GetItemCount(Gold001)
|
|
||||||
fPlayerLockpicking = PlayerREF.GetActorValue("Lockpicking")
|
|
||||||
if iCurrentGoldCount >= 5 && fPlayerLockpicking >= 15
|
|
||||||
IncrementGold()
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
EndEvent
|
|
||||||
|
|
||||||
;=====================================================================================
|
|
||||||
; FUNCTIONS
|
|
||||||
;=====================================================================================
|
|
||||||
|
|
||||||
Function IncrementGold()
|
|
||||||
|
|
||||||
float fIncrementPercentage = (fPlayerLockpicking/iGoldMultiplicator)/100
|
|
||||||
int iGoldBuffAmount = (iCurrentGoldCount*fIncrementPercentage) as Int
|
|
||||||
|
|
||||||
Self.AddItem(Gold001, iGoldBuffAmount)
|
|
||||||
|
|
||||||
if iGoldBuffAmount > 1
|
|
||||||
_00E_FS_LockpickingGoldBuffMSG.Show(iGoldBuffAmount as Int)
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
EndFunction
|
|
||||||
|
|
||||||
;=====================================================================================
|
|
||||||
; ORIGINAL SCRIPT
|
|
||||||
;=====================================================================================
|
|
||||||
|
|
||||||
Event OnLoad()
|
Event OnLoad()
|
||||||
BlockActivation(True)
|
BlockActivation(True)
|
||||||
EndEvent
|
EndEvent
|
||||||
@ -101,7 +49,11 @@ Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile,
|
|||||||
_00E_sDoorLocked.Show()
|
_00E_sDoorLocked.Show()
|
||||||
WPNTG06ControlStaffShootFailM.Play(Self)
|
WPNTG06ControlStaffShootFailM.Play(Self)
|
||||||
ElseIf projectileLevel >= lockLevel
|
ElseIf projectileLevel >= lockLevel
|
||||||
UnlockLock()
|
; Unlock
|
||||||
|
Self.Lock(False)
|
||||||
|
_00E_UILockpickingUnlockM.Play(Self)
|
||||||
|
_00E_Ability_Antimagic_FXSShader.Play(Self)
|
||||||
|
self.PlaceAtMe(_00E_UnlockLockExplosion, 1)
|
||||||
EndIf
|
EndIf
|
||||||
EndIf
|
EndIf
|
||||||
|
|
||||||
@ -166,15 +118,6 @@ Event OnActivate(ObjectReference akActionRef)
|
|||||||
|
|
||||||
EndEvent
|
EndEvent
|
||||||
|
|
||||||
Function UnlockLock()
|
|
||||||
|
|
||||||
Self.Lock(False)
|
|
||||||
_00E_UILockpickingUnlockM.Play(Self)
|
|
||||||
_00E_Ability_Antimagic_FXSShader.Play(Self)
|
|
||||||
self.PlaceAtMe(_00E_UnlockLockExplosion, 1)
|
|
||||||
|
|
||||||
EndFunction
|
|
||||||
|
|
||||||
Formlist Property _00E_SuntempleLocations Auto
|
Formlist Property _00E_SuntempleLocations Auto
|
||||||
|
|
||||||
Projectile Property _00E_UnlockProjectile_Novice Auto
|
Projectile Property _00E_UnlockProjectile_Novice Auto
|
||||||
|
Loading…
Reference in New Issue
Block a user