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OnOnslaught graceful degradation

development
Eddoursul 3 months ago
parent 615ae121ce
commit 6ed8023538
  1. BIN
      On Slaught update.esp
  2. BIN
      scripts/_00e_a1_onslaughtsc.pex
  3. 12
      source/scripts/_00e_a1_onslaughtsc.psc

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@ -65,11 +65,12 @@ Function SetValues()
Else
fCollisionForce = fCollisionForce_Level_03
EndIf
fCollisionDamage = GetMagnitude()
fWaitTimer = GetDuration()/10
_00E_A1_OnslaughtCloakDMG.SetNthEffectMagnitude(0, fCollisionDamage/2)
if SKSE.GetVersion()
fWaitTimer = GetDuration() / 10
else
fWaitTimer = 0.2
endif
EndFunction
@ -81,7 +82,6 @@ bool bDashing
Actor akDummy
float fCollisionDamage
float fWaitTimer
float fCollisionForce
@ -109,4 +109,4 @@ Sound Property VOCShoutImpactPushImpactDragonSDM Auto
Sound Property MAGShoutSprintFire Auto
ImageSpaceModifier Property _00E_A1_OnslaughtImpactIMOD Auto
ImageSpaceModifier Property MAGShoutSprint03 Auto
ImageSpaceModifier Property MAGShoutSprint03 Auto

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