OnOnslaught graceful degradation

This commit is contained in:
Eddoursul 2024-02-10 12:37:02 +01:00
parent 615ae121ce
commit 6ed8023538
3 changed files with 6 additions and 6 deletions

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On Slaught update.esp Normal file

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@ -65,11 +65,12 @@ Function SetValues()
Else
fCollisionForce = fCollisionForce_Level_03
EndIf
fCollisionDamage = GetMagnitude()
fWaitTimer = GetDuration()/10
_00E_A1_OnslaughtCloakDMG.SetNthEffectMagnitude(0, fCollisionDamage/2)
if SKSE.GetVersion()
fWaitTimer = GetDuration() / 10
else
fWaitTimer = 0.2
endif
EndFunction
@ -81,7 +82,6 @@ bool bDashing
Actor akDummy
float fCollisionDamage
float fWaitTimer
float fCollisionForce
@ -109,4 +109,4 @@ Sound Property VOCShoutImpactPushImpactDragonSDM Auto
Sound Property MAGShoutSprintFire Auto
ImageSpaceModifier Property _00E_A1_OnslaughtImpactIMOD Auto
ImageSpaceModifier Property MAGShoutSprint03 Auto
ImageSpaceModifier Property MAGShoutSprint03 Auto