OnOnslaught graceful degradation
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On Slaught update.esp
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BIN
On Slaught update.esp
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@ -65,11 +65,12 @@ Function SetValues()
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Else
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fCollisionForce = fCollisionForce_Level_03
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EndIf
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fCollisionDamage = GetMagnitude()
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fWaitTimer = GetDuration()/10
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_00E_A1_OnslaughtCloakDMG.SetNthEffectMagnitude(0, fCollisionDamage/2)
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if SKSE.GetVersion()
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fWaitTimer = GetDuration() / 10
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else
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fWaitTimer = 0.2
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endif
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EndFunction
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@ -81,7 +82,6 @@ bool bDashing
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Actor akDummy
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float fCollisionDamage
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float fWaitTimer
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float fCollisionForce
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@ -109,4 +109,4 @@ Sound Property VOCShoutImpactPushImpactDragonSDM Auto
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Sound Property MAGShoutSprintFire Auto
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ImageSpaceModifier Property _00E_A1_OnslaughtImpactIMOD Auto
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ImageSpaceModifier Property MAGShoutSprint03 Auto
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ImageSpaceModifier Property MAGShoutSprint03 Auto
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