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@ -65,11 +65,12 @@ Function SetValues() |
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Else |
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Else |
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fCollisionForce = fCollisionForce_Level_03 |
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fCollisionForce = fCollisionForce_Level_03 |
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EndIf |
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EndIf |
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fCollisionDamage = GetMagnitude() |
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fWaitTimer = GetDuration()/10 |
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_00E_A1_OnslaughtCloakDMG.SetNthEffectMagnitude(0, fCollisionDamage/2) |
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if SKSE.GetVersion() |
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fWaitTimer = GetDuration() / 10 |
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else |
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fWaitTimer = 0.2 |
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endif |
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EndFunction |
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EndFunction |
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@ -81,7 +82,6 @@ bool bDashing |
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Actor akDummy |
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Actor akDummy |
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float fCollisionDamage |
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float fWaitTimer |
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float fWaitTimer |
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float fCollisionForce |
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float fCollisionForce |
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@ -109,4 +109,4 @@ Sound Property VOCShoutImpactPushImpactDragonSDM Auto |
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Sound Property MAGShoutSprintFire Auto |
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Sound Property MAGShoutSprintFire Auto |
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ImageSpaceModifier Property _00E_A1_OnslaughtImpactIMOD Auto |
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ImageSpaceModifier Property _00E_A1_OnslaughtImpactIMOD Auto |
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ImageSpaceModifier Property MAGShoutSprint03 Auto |
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ImageSpaceModifier Property MAGShoutSprint03 Auto |
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