1
Fork 0

OnOnslaught graceful degradation

development
Eddoursul 3 months ago
parent 615ae121ce
commit 6ed8023538
  1. BIN
      On Slaught update.esp
  2. BIN
      scripts/_00e_a1_onslaughtsc.pex
  3. 8
      source/scripts/_00e_a1_onslaughtsc.psc

Binary file not shown.

Binary file not shown.

@ -66,10 +66,11 @@ Function SetValues()
fCollisionForce = fCollisionForce_Level_03
EndIf
fCollisionDamage = GetMagnitude()
if SKSE.GetVersion()
fWaitTimer = GetDuration() / 10
_00E_A1_OnslaughtCloakDMG.SetNthEffectMagnitude(0, fCollisionDamage/2)
else
fWaitTimer = 0.2
endif
EndFunction
@ -81,7 +82,6 @@ bool bDashing
Actor akDummy
float fCollisionDamage
float fWaitTimer
float fCollisionForce

Loading…
Cancel
Save