diff --git a/scripts/_00e_lycanthropeinstanttransform.pex b/scripts/_00e_lycanthropeinstanttransform.pex deleted file mode 100644 index d88132c6..00000000 Binary files a/scripts/_00e_lycanthropeinstanttransform.pex and /dev/null differ diff --git a/scripts/lycantrophetransformsc.pex b/scripts/lycantrophetransformsc.pex deleted file mode 100644 index 6f0448c2..00000000 Binary files a/scripts/lycantrophetransformsc.pex and /dev/null differ diff --git a/source/scripts/_00e_lycanthropeinstanttransform.psc b/source/scripts/_00e_lycanthropeinstanttransform.psc deleted file mode 100644 index 643607e4..00000000 --- a/source/scripts/_00e_lycanthropeinstanttransform.psc +++ /dev/null @@ -1,67 +0,0 @@ -Scriptname _00E_LycanthropeInstantTransform extends activemagiceffect - - -Event OnKeyUp(int keyCode, float holdTime) - if keyCode == 48 - goingBackToNormal() - endif -endevent - -Event OnEffectStart(Actor akTarget, Actor akCaster) - RegisterForKey(48) -endevent - -function goingBackToNormal() - - ; goingBackToHumanShader.Play(Game.GetPlayer()) - - - Game.DisablePlayerControls(true, true, true, false, true, true, true) - Game.GetPlayer().ModAV("DamageResist", -10) - - (playerTransformStorageQuest as playerTransformStorage).equipeItems() - - - ; Game.GetPlayer().PlaceAtMe(PowerRacialWoodElfCommandAnimalExplosion01) - - RegisterForAnimationEvent(Game.GetPlayer(), "TransformToHuman") - Game.GetPlayer().PlayIdle(WerewolfTransformBack) - - Game.SetInCharGen(true, true, false) - UnRegisterForAnimationEvent(Game.GetPlayer(), "TransformToHuman") - - - Game.EnablePlayerControls(true, true, true, true, true, true, true) - - Race orig_race = (playerTransformStorageQuest as playerTransformStorage).originalRace - Game.GetPlayer().SetRace(orig_race) - - Game.GetPlayer().SetAttackActorOnSight(false) - Game.GetPlayer().RemoveFromFaction(PlayerWerewolfFaction) - -Game.SetPlayerReportCrime(true) - -;Game.SendWereWolfTransformation() - Game.SetBeastForm(False) - isTransformed.SetValue(0) - - UnregisterforActorAction(0) - UnregisterforCrosshairRef() - UnregisterForAllKeys() - UnregisterForUpdate() - - - - ;goingBackToHumanShader.Stop(Game.GetPlayer()) - - ;Debug.MessageBox(Game.GetPlayer().GetActorValue("Sneak")+" vs "+Game.GetPlayer().GetActorValue("Magicka")+" vs "+Game.GetPlayer().GetActorValue("MagickaRate")+" vs "+Game.GetPlayer().GetActorValue("Health")+" vs "+Game.GetPlayer().GetActorValue("Stamina")+" vs "+Game.GetPlayer().GetActorValue("UnarmedDamage")+" vs "+Game.GetPlayer().GetActorValue("DamageResist")) - -endfunction - - -EffectShader Property goingBackToHumanShader Auto -GlobalVariable Property isTransformed Auto -Quest Property playerTransformStorageQuest Auto -Idle Property WerewolfTransformBack Auto -Explosion Property PowerRacialWoodElfCommandAnimalExplosion01 Auto -Faction Property PlayerWerewolfFaction Auto diff --git a/source/scripts/lycantrophetransformsc.psc b/source/scripts/lycantrophetransformsc.psc deleted file mode 100644 index 2ad4e77f..00000000 --- a/source/scripts/lycantrophetransformsc.psc +++ /dev/null @@ -1,371 +0,0 @@ -Scriptname LycantropheTransformSC extends activemagiceffect - -bool isOnInfluanceOfPotion = false - -bool nateSeesUs -bool sneakAttack - -Actor targetRef -Event OnCrosshairRefChange(ObjectReference ref) - If ref as Actor ;Used to determine if it's none or not. - nateSeesUs = Game.GetPlayer().IsDetectedBy(ref as Actor) - if !nateSeesUs && isSneaking - Game.GetPlayer().SetAV("UnarmedDamage", 1000.1) - sneakAttack=true - elseif isSneaking - Game.GetPlayer().SetAV("UnarmedDamage", 10.1) - sneakAttack=false - endif - EndIf -EndEvent - -Event OnUpdate() - if Game.GetPlayer().isInCombat() - detectionImage.Remove() - else - detectionImage.PopTo(detectionImage, 0.25) - endif - if isSneaking - RegisterForSingleUpdate(1) - endif -endEvent - -bool isSneaking -Event OnKeyUp(int keyCode, float holdTime) - if keyCode == sneakWerewolfKey - if Game.GetPlayer().GetActorValue("Sneak")!=200 - detectionImage.PopTo(detectionImage, 0.25) - RegisterForSingleUpdate(1) - - isSneaking=true - ;Game.GetPlayer().ForceAV ("SpeedMult", 50 ) - Game.GetPlayer().ForceAV("CarryWeight", 10000) - - Game.GetPlayer().ForceActorValue("SneakMod", 200) - Game.GetPlayer().ForceActorValue("Sneak", 200) - ;Game.GetPlayer().AddPerk(InvisibilityMe ) - Game.GetPlayer().StartSneaking() - _00E_EspionageFXS.Play(Game.GetPlayer()) - - int instanceID = sneakSound.play(Game.GetPlayer()) ; play mySFX sound from my self - Sound.SetInstanceVolume(instanceID, 1) - - Game.GetPlayer().AddPerk(_00E_A1_InvisibilityPerk) - Game.GetPlayer().AddSpell(DetectLifeWerewolfVision, false) - Game.GetPlayer().ForceActorValue("Magicka", 20000) - - DetectLifeWerewolfVision2.SetBaseCost(0) - DetectLifeWerewolfVision.cast(Game.GetPlayer()) - - else - detectionImage.Remove() - UnregisterForUpdate() - - isSneaking=false - Game.GetPlayer().SetAV("UnarmedDamage", 10.1) - Game.GetPlayer().ForceAV ("SpeedMult", 100 ) - Game.GetPlayer().ForceAV("CarryWeight", 10001) - sneakAttack=false - - _00E_EspionageFXS.Stop(Game.GetPlayer()) - Game.GetPlayer().RemovePerk(_00E_A1_InvisibilityPerk) - - Game.GetPlayer().RemoveSpell(DetectLifeWerewolfVision) - Game.GetPlayer().DispelSpell(DetectLifeWerewolfVision) - Game.GetPlayer().ForceActorValue("Magicka", 0) - Game.GetPlayer().ForceActorValue("MagickaRate", 0) - endif - endif - if keyCode == 38 - ;Debug.Messagebox("Strength : 100\nStamina : 100\nResist : 100") - String hasEffectPanacea1 = "None" - String hasEffectPanacea2 = "None" - - if (Game.GetPlayer().hasMagicEffect(panacea1Effect)) - panacea1EffectOn.Show() - endif - if (Game.GetPlayer().hasMagicEffect(panacea2Effect)) - panacea2EffectOn.Show() - endif - if (Game.GetPlayer().hasMagicEffect(panacea3Effect)) - panacea3EffectOn.Show() - endif - if (Game.GetPlayer().hasMagicEffect(panacea4Effect)) - panacea4EffectOn.Show() - endif - - ;_00E_statisticMessage.Show(Game.GetPlayer().GetActorValue("Health"), Game.GetPlayer().GetActorValue("Stamina"), Game.GetPlayer().GetActorValue("UnarmedDamage"), Game.GetPlayer().GetActorValue("DamageResist")) - ;else - ; Debug.Messagebox(keyCode ) - - endif - -EndEvent - -Event OnActorAction(int actionType, Actor akActor, Form source, int slot) ;only for keep up activate life detection - if actionType==0 && akActor==Game.GetPlayer() && sneakAttack - Utility.Wait(0.1) - Game.GetPlayer().SetAV("UnarmedDamage", 10.1) - sneakAttack=false - DetectLifeWerewolfVision.cast(Game.GetPlayer()) - endif -endEvent - -Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) - If trasformedAlready==0 && akAggressor - float ZAngle = akAggressor.GetAngleZ()-Game.GetPlayer().GetAngleZ() ;calculating difference between enemy and player camera angle - if ZAngle < 0 - ZAngle = ZAngle * -1 - endif - if ZAngle < 50 - int rawDamage = ((akSource as Weapon).GetBaseDamage() * 0.5) as Int - Game.GetPlayer().DamageActorValue("Health", rawDamage * 1000 ) ;giving additional dmg for player if difference of angle is < 50 - Endif - Endif -EndEvent - -int num = 1 -Int trasformedAlready -Int sneakWerewolfKey = 46 -Int waitForTransformS=4 - - - -int waitTimeToEndTransform=2; -Event OnEffectStart(Actor akTarget, Actor akCaster) - ;Debug.MessageBox(Game.GetPlayer().GetActorValue("Sneak")+" vs "+Game.GetPlayer().GetActorValue("Magicka")+" vs "+Game.GetPlayer().GetActorValue("MagickaRate")+" vs "+Game.GetPlayer().GetActorValue("Health")+" vs "+Game.GetPlayer().GetActorValue("Stamina")+" vs "+Game.GetPlayer().GetActorValue("UnarmedDamage")+" vs "+Game.GetPlayer().GetActorValue("DamageResist")) - - - - - Game.ForceThirdPerson() - - - - isOnInfluanceOfPotion =Game.GetPlayer().HasMagicEffect(bloodPotionInfluance) - - - - - ActorBase pActorBase = Game.GetPlayer().GetActorBase() - trasformedAlready=isTransformed.GetValue() as Int - ;Game.GetPlayer().AddItem(SuperSecretPotionReference, 200) - Int doesHavePotion = Game.GetPlayer().GetItemCount(SuperSecretPotionReference) - - if isOnInfluanceOfPotion || doesHavePotion > 0 - - if !isOnInfluanceOfPotion && trasformedAlready==0 - Game.GetPlayer().RemoveItem(SuperSecretPotionReference, 1) - if !Game.GetPlayer().IsInCombat() - Form EquippedItemRight = Game.GetPlayer().GetEquippedObject(1) - Game.GetPlayer().UnequipItem(EquippedItemRight, false, true) - - Game.DisablePlayerControls(true, true, true, false, true, true, true) - Game.GetPlayer().PlayIdle(DrinkPotionForPlayerIdle ) - - Utility.Wait(2) - Game.GetPlayer().EquipItemEx(EquippedItemRight, 1) - endif - endif - - if trasformedAlready==0 - Debug.Notification("Transforming to werewolf") - isTransformed.SetValue(1) - - AbWerewolf.Cast(akCaster, akCaster) - WerewolfChange.Cast(akCaster, akCaster) - - ;akCaster.GetActorBase().SetEssential(False) - - - - if( Game.GetPlayer().GetAV("InventoryWeight")<=akTarget.GetAV("CarryWeight")) - akTarget.ForceAV("CarryWeight", 1000) - endif - - (playerTransformStorageQuest as playerTransformStorage).checkForEquipedItems() - - - - Game.DisablePlayerControls(true, true, true, false, true, true, true) - - -int BaseWeaponDmg =Game.GetPlayer().GetEquippedWeapon().GetBaseDamage() -int AR = (Game.GetPlayer().GetWornForm(0x00000004) as Armor).GetArmorRating() - - float armorNow=10 - - - - Utility.Wait(waitTimeToEndTransform) - - - - akCaster.SetRace(WerewolfBeastRace) - akCaster.UnequipAll() - akCaster.KnockAreaEffect(1, 1024) - - akTarget.ModAV("DamageResist", 10) -;akTarget.SetAV("DamageResist", 10) - akTarget.SetAV("UnarmedDamage", 10.1) - - bTransformed = True - - akCaster.AddShout(_00E_A1_Lycantrophe_Transform) - akCaster.EquipShout(_00E_A1_Lycantrophe_Transform) - - Game.EnablePlayerControls(abMovement = true, abFighting = true, abCamSwitch = false, abLooking = true, abSneaking = true, abMenu = true, abActivate = true, abJournalTabs = true) - - RegisterForCrosshairRef() - RegisterForActorAction(0) - sneakWerewolfKey = Input.GetMappedKey("Toggle Always Run") - RegisterForKey(sneakWerewolfKey) - RegisterForKey(38) - - - - akCaster.PlaceAtMe(PowerRacialWoodElfCommandAnimalExplosion01) - - else - - goingBackToHumanShader.Play(Game.GetPlayer()) - - Game.DisablePlayerControls(true, true, true, false, true, true, true) - - - akTarget.ModAV("DamageResist", -10) - - (playerTransformStorageQuest as playerTransformStorage).equipeItems() - - - akCaster.PlaceAtMe(PowerRacialWoodElfCommandAnimalExplosion01) - - RegisterForAnimationEvent(Game.GetPlayer(), "TransformToHuman") - Game.GetPlayer().PlayIdle(WerewolfTransformBack) - - Game.SetInCharGen(true, true, false) - UnRegisterForAnimationEvent(Game.GetPlayer(), "TransformToHuman") - - - Game.EnablePlayerControls(true, true, true, true, true, true, true) - - Race orig_race = (playerTransformStorageQuest as playerTransformStorage).originalRace - Game.GetPlayer().SetRace(orig_race) - - Game.GetPlayer().SetAttackActorOnSight(false) - Game.GetPlayer().RemoveFromFaction(PlayerWerewolfFaction) - Game.SetPlayerReportCrime(true) - - ; alert anyone nearby that they should now know the player is a werewolf - ; Game.SendWereWolfTransformation() - Game.SetBeastForm(False) - isTransformed.SetValue(0) - - UnregisterforActorAction(0) - UnregisterforCrosshairRef() - UnregisterForAllKeys() - UnregisterForUpdate() - - isSneaking=false - - goingBackToHumanShader.Stop(Game.GetPlayer()) - endif - - else - Debug.Notification("You don't have Lycant potion") - endif - ;Debug.MessageBox(Game.GetPlayer().GetActorValue("Sneak")+" vs "+Game.GetPlayer().GetActorValue("Magicka")+" vs "+Game.GetPlayer().GetActorValue("MagickaRate")+" vs "+Game.GetPlayer().GetActorValue("Health")+" vs "+Game.GetPlayer().GetActorValue("Stamina")+" vs "+Game.GetPlayer().GetActorValue("UnarmedDamage")+" vs "+Game.GetPlayer().GetActorValue("DamageResist")) - -EndEvent - - - - -SPELL Property AbWerewolf Auto - -SPELL Property WerewolfChange Auto - -Explosion Property PowerRacialWoodElfCommandAnimalExplosion01 Auto - -Race Property WerewolfBeastRace Auto - -Faction Property PlayerWerewolfFaction Auto - -bool bTransformed - -Race baseRasePlayer - -Int tTran=1 - -Idle Property WerewolfTransformBack Auto - -Shout Property _00E_A1_Lycantrophe_Transform Auto - -GlobalVariable Property isTransformed Auto - -Quest Property playerTransformStorageQuest Auto - -Potion Property SuperSecretPotionReference Auto - -Idle Property Idle_1stPersonWoozyGetUpFromBed Auto - -;Perk Property InvisibilityMe Auto - -;Idle Property lycantTransformAnim Auto - -EffectShader Property _00E_EspionageFXS Auto - -Spell Property PerkShadowWarriorInvisibility Auto - -SPELL Property _00E_A2_GhostwalkCloakSP Auto - -PERK Property _00E_A1_InvisibilityPerk Auto - -SPELL Property DetectLifeWerewolfVision Auto - -MagicEffect Property DetectLifeWerewolfVision2 Auto - -SPELL Property DetectLife Auto - -Idle Property DrinkPotionForPlayerIdle Auto -Sound Property sneakSound Auto - -;SPELL Property knockBack Auto - -;SPELL Property werewolfAbility Auto - -;MagicEffect Property knockBackEffect Auto - -;Perk Property perkKnock Auto - -EffectShader Property goingBackToHumanShader Auto - -;Idle Property werewolfChangeAnimation Auto - -MagicEffect Property bloodPotionInfluance Auto - - - -Message Property _00E_statisticMessage Auto - -ImageSpaceModifier Property detectionImage Auto - -MagicEffect Property panacea1Effect Auto - -MagicEffect Property panacea2Effect Auto - -MagicEffect Property panacea3Effect Auto - -MagicEffect Property panacea4Effect Auto - -Message Property panacea1EffectOn Auto - -Message Property panacea2EffectOn Auto - -Message Property panacea3EffectOn Auto - -Message Property panacea4EffectOn Auto - -Message Property panacea5EffectOn Auto - -MagicEffect Property panacea5Effect Auto