diff --git a/scripts/_00e_mq10a_functions.pex b/scripts/_00e_mq10a_functions.pex index b855bd15..e4b8f925 100644 Binary files a/scripts/_00e_mq10a_functions.pex and b/scripts/_00e_mq10a_functions.pex differ diff --git a/source/scripts/_00e_mq10a_functions.psc b/source/scripts/_00e_mq10a_functions.psc index 65993247..43801518 100644 --- a/source/scripts/_00e_mq10a_functions.psc +++ b/source/scripts/_00e_mq10a_functions.psc @@ -17,9 +17,9 @@ Function SetUpScene() fPlayerScale = _00E_SetActorScale.Change(PlayerREF, 0.85) _00E_TimeControl.SkipTimeToHour(18.4) Game.ForceFirstPerson() - _00E_Func_AIWalk.PlayerAIWalkStop() + _00E_Func_AIWalk.PlayerAIWalkStop() ; workaround for the "uncompiled scripts bug" of patch 1.5.8.0 ;Game.EnablePlayerControls() - Game.DisablePlayerControls(false, true, true, false, true, false, true) + Game.DisablePlayerControls(false, true, true, false, true, true, true, true, 0) Game.RequestAutoSave() PlayerREF.PlayIdle(TG05_GetUp) if GetCurrentStageID() >= 5 @@ -49,7 +49,7 @@ Function SetUpSceneForReal() while iIndex > 0 iIndex -= 1 ObjectReference objToDelete = _00E_Dreams_ObjectList01.GetAt(iIndex) as ObjectReference - objToDelete.DisableNoWait() + objToDelete.Disable() EndWhile MQ10a_SC1_FatherREF.Enable() MQ10a_SC1_FatherREF.SetOutfit(_00E_Father_Outfit_Decayed)