Moved GetPlayerClassNameGlobal() to EnderalFunctions
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SKSE/Plugins/EnderalSE.dll
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SKSE/Plugins/EnderalSE.dll
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@ -100,7 +100,7 @@ void HeroMenuPatch::FillMenuValues()
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uiMovie->Invoke("heromenu_mc.SetStringValues", nullptr, args, 2);
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RE::BSTSmartPointer<RE::BSScript::IStackCallbackFunctor> stackCallback{ new ScriptClassNameCallback };
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RE::BSScript::Internal::VirtualMachine::GetSingleton()->DispatchStaticCall("_00E_AffinityControl", "GetPlayerClassNameGlobal", RE::MakeFunctionArguments(), stackCallback);
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RE::BSScript::Internal::VirtualMachine::GetSingleton()->DispatchStaticCall("EnderalFunctions", "GetPlayerClassNameGlobal", RE::MakeFunctionArguments(), stackCallback);
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RE::GFxValue args2[33];
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args2[0].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kHealth));
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@ -464,12 +464,6 @@ String Function GetPlayerClassName()
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EndIf
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EndFunction
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String Function GetPlayerClassNameGlobal() Global
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{Called by EnderalSE.dll}
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Quest AffinityQuest = Game.GetFormFromFile(0x1597B, "Enderal - Forgotten Stories.esm") as Quest;
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return (AffinityQuest.GetAlias(0) as _00E_AffinityControl).GetPlayerClassName()
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endfunction
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;=====================================================================================
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; PROPERTIES
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@ -29,3 +29,9 @@ bool function IsDLLLoaded() global
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int iVer = SKSE.GetPluginVersion("EnderalSE")
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return iVer > 0
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endfunction
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String Function GetPlayerClassNameGlobal() Global
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{Called by EnderalSE.dll}
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Quest AffinityQuest = Game.GetFormFromFile(0x1597B, "Enderal - Forgotten Stories.esm") as Quest
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return (AffinityQuest.GetAlias(0) as _00E_AffinityControl).GetPlayerClassName()
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endfunction
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