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index 2bad65d0..00000000 Binary files a/scripts/weaponstylespearscript.pex and /dev/null differ diff --git a/source/scripts/_00e_a1_stoilimpactrealscript.psc b/source/scripts/_00e_a1_stoilimpactrealscript.psc deleted file mode 100644 index ce0d99f7..00000000 --- a/source/scripts/_00e_a1_stoilimpactrealscript.psc +++ /dev/null @@ -1,43 +0,0 @@ -Scriptname _00E_A1_StOilImpactRealScript extends ObjectReference - - -;===================================================================================== -; EVENTS -;===================================================================================== - -Event OnInit() - -PlacedOil = self.PlaceAtMe(_00E_TrapOilpool_UseThisForTraps) -PlacedOil.PlayAnimation("playAnim01") -_00E_MAGShadowOilOoze.Play(PlacedOil) -PlacedOil.SetScale(1.2) -PlacedHazard = PlacedOil.PlaceAtMe(_00E_A1_ShadowtongueOil_SlippingHazard,1) -RegisterForSingleUpdate(60) -Utility.Wait(2) -self.Delete() - -EndEvent - -Event OnUpdate() - -PlacedOil.playanimationandwait(oilAnim, oilDisappearEvent) -PlacedHazard.Delete() -PlacedOil.Delete() - - -EndEvent - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -Form OilBase -ObjectReference Property OilRef01 Auto -ObjectReference PlacedOil -ObjectReference PlacedHazard -Hazard Property _00E_A1_ShadowtongueOil_SlippingHazard Auto -Sound Property _00E_MAGShadowOilOoze Auto -float Scale -Activator Property _00E_TrapOilpool_UseThisForTraps Auto -string oilAnim = "stopeffect" -string oilDisappearEvent ="end" \ No newline at end of file diff --git a/source/scripts/_00e_a1_stoilimpactscript.psc b/source/scripts/_00e_a1_stoilimpactscript.psc deleted file mode 100644 index 469c853b..00000000 --- a/source/scripts/_00e_a1_stoilimpactscript.psc +++ /dev/null @@ -1,18 +0,0 @@ -Scriptname _00E_A1_StOilImpactScript extends ObjectReference - -Form OilBase -Form BoxBase -ObjectReference Property OilRef01 Auto -ObjectReference Property SlippingBox Auto -Static Property XMarker Auto -Spell Property _00E_GroundCheckSpell Auto - -Event OnInit() - -ObjectReference XMarkerREF = self.PlaceAtMe(XMarker) -XMarkerREF.MoveTo(self, 0.0, 0.0, self.GetHeight() - 100) -Debug.Trace("Marker has been placed.") -_00E_GroundCheckSpell.Cast(self, XMarkerREF) -Debug.Trace("Shot has been fired.") - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_a1_stoilslippingboxscript.psc b/source/scripts/_00e_a1_stoilslippingboxscript.psc deleted file mode 100644 index 1826ccdd..00000000 --- a/source/scripts/_00e_a1_stoilslippingboxscript.psc +++ /dev/null @@ -1,62 +0,0 @@ -Scriptname _00E_A1_StOilSlippingBoxScript extends activemagiceffect - -Import _00E_TalentLibrary - -;===================================================================================== -; EVENTS -;===================================================================================== - -Event OnEffectStart(actor akTarget, Actor akCaster) - -Victim = akTarget - -;---------------DETERMINE TALENT LEVEL--------------------- - -int PowerLevel = GetTalentLevel(_00E_A1_STOilWord01, _00E_A1_STOilWord02, _00E_A1_STOilWord03) - -if PowerLevel == 1 - ActualSlow = Level01Slow -elseif PowerLevel == 2 - ActualSlow = Level02Slow -elseif PowerLevel == 3 - ActualSlow = Level03Slow -endif - -;---------------SLOW AND PUSH ENEMY--------------------- - -if doOnce == 0 - Victim.ModActorValue("SpeedMult", -ActualSlow) - Game.GetPlayer().PushActorAway(Victim, 0.01) - doOnce = 1 -endif - - -EndEvent - -Event OnEffectFinish(actor akTarget, Actor akCaster) - Victim.RestoreActorValue("SpeedMult", ActualSlow) - ;Debug.Notification("Effect finished.") -EndEvent - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -Float Property Level01Slow Auto -Float Property Level02Slow Auto -Float Property Level03Slow Auto - -int doOnce - -Float Property ActualSlow Auto Hidden - -MagicEffect Property _00E_A1_ShadowtongueOil_HazardME Auto - -Sound Property _00E_A1_StOil_SlippingSoundMarker Auto - -WordOfPower Property _00E_A1_STOilWord01 Auto -WordOfPower Property _00E_A1_STOilWord02 Auto -WordOfPower Property _00E_A1_STOilWord03 Auto - -int Timer -Actor Victim \ No newline at end of file diff --git a/source/scripts/_00e_a2_bladedancemonitorability.psc b/source/scripts/_00e_a2_bladedancemonitorability.psc deleted file mode 100644 index 621b16f7..00000000 --- a/source/scripts/_00e_a2_bladedancemonitorability.psc +++ /dev/null @@ -1,89 +0,0 @@ -Scriptname _00E_A2_BladedanceMonitorAbility extends activemagiceffect - - import debug -import _00E_TalentLibrary - -;===================================================================================== -; EVENTS -;===================================================================================== - - -Event OnEffectStart(Actor akTarget, Actor akCaster) -Victim = akTarget -EndEvent - - -Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, \ - bool abSneakAttack, bool abBashAttack, bool abHitBlocked) - -if (akAggressor == PlayerREF) && Counter < __Config_RequiredHits - Counter = _00E_A2_BladeDanceCounter.GetValueInt() - Counter = Counter + 1 - _00E_A2_BladeDanceCounter.SetValueInt(Counter) - Notification(Counter) -elseif Counter == __Config_RequiredHits - _00E_A2_BladeDanceCounter.SetValue(0) - Counter = 0 - DealALotOfDamage() - Game.GetPlayer().DispelSpell(_00E_A2_BladedanceCloakSpell) - Victim.RemoveSpell(_00E_A2_BladedanceHitAbility) -endif - - -EndEvent - -;===================================================================================== -; FUNCTIONS -;===================================================================================== - -Function DealALotOfDamage() - - PowerLevel = GetTalentLevel(_00E_A2_BladedanceWord01, _00E_A2_BladedanceWord02, _00E_A2_BladedanceWord03) - - if PowerLevel == 1 - DamageSpell = _00E_A2_BladeDanceDamage_L01 - ElseIf PowerLevel == 2 - DamageSpell = _00E_A2_BladeDanceDamage_L02 - ElseIf PowerLevel == 3 - DamageSpell = _00E_A2_BladeDanceDamage_L03 - EndIf - - DamageSpell.RemoteCast(Victim, PlayerREF, Victim) - _00E_A2_BladeDance_FinalBoom.Play(PlayerREF) - Game.ShakeCamera(afStrength = 0.4) - -EndFunction - - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -int Counter -int Property __Config_RequiredHits = 5 Auto -{How many hits have to be landed before the damage effect kicks in? Default: 5} -int PowerLevel - -Actor Victim -Spell DamageSpell - -GlobalVariable Property _00E_A2_BladeDanceCounter Auto - -Explosion Property _00E_BladeDanceExplosion Auto - -WordOfPower Property _00E_A2_BladedanceWord01 Auto -WordOfPower Property _00E_A2_BladedanceWord02 Auto -WordOfPower Property _00E_A2_BladedanceWord03 Auto - - - -Sound Property _00E_A2_BladeDance_FinalBoom Auto - -Actor Caster -Actor Property PlayerREF Auto - -Spell Property _00E_A2_BladedanceHitAbility Auto -Spell Property _00E_A2_BladeDanceDamage_L01 Auto -Spell Property _00E_A2_BladeDanceDamage_L02 Auto -Spell Property _00E_A2_BladeDanceDamage_L03 Auto -Spell Property _00E_A2_BladedanceCloakSpell Auto \ No newline at end of file diff --git a/source/scripts/_00e_a2_chaosrunesc.psc b/source/scripts/_00e_a2_chaosrunesc.psc deleted file mode 100644 index e8002445..00000000 --- a/source/scripts/_00e_a2_chaosrunesc.psc +++ /dev/null @@ -1,46 +0,0 @@ -Scriptname _00E_A2_ChaosruneSC extends ObjectReference - -Import _00E_TalentLibrary -Import Utility - -;===================================================================================== -; EVENTS -;===================================================================================== - -Event OnInit() - - float fZDifference = Math.abs(Self.GetPositionZ() - PlayerREF.GetPositionZ()) - - Debug.MessageBox(fZDifference) - - If !((fZDifference) > fMaximumZDifference) - Dash() - Else - ; Debug.MessageBox("Difference too great!") - EndIf - -EndEvent - -;===================================================================================== -; FUNCTIONS -;===================================================================================== - -Function Dash() - - MAGShoutSprint03.Apply() - MAGShoutSprintFire.Play(PlayerREF) - PlayerREF.SplineTranslateToRef(Self, 1.0, 2750.0, 1.0) - -EndFunction - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -float fMaximumZDifference = 250.0 - -Sound Property MAGShoutSprintFire Auto - -Actor Property PlayerREF Auto - -ImageSpaceModifier Property MAGShoutSprint03 Auto diff --git a/source/scripts/_00e_a2_chaosrunestunsc.psc b/source/scripts/_00e_a2_chaosrunestunsc.psc deleted file mode 100644 index ca38385b..00000000 --- a/source/scripts/_00e_a2_chaosrunestunsc.psc +++ /dev/null @@ -1,30 +0,0 @@ -Scriptname _00E_A2_ChaosruneStunSC extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - ; Debug.MessageBox("Stun started") - KillMove.SetValueInt(0) - Utility.Wait(1) - AbsorbHealthFXS.Play(akTarget) - akTarget.EnableAI(False) - -EndEvent - -Event OnEffectFinish(Actor akTarget, Actor akCaster) - - If Utility.GetINIBool("bVATSDisable:VATS") == 0 - KillMove.SetValueInt(1) - EndIf - AbsorbHealthFXS.Stop(akTarget) - akTarget.EnableAI(True) - -EndEvent - -Event OnDying(Actor akKiller) - - Self.Dispel() - -EndEvent - -EffectShader Property AbsorbHealthFXS Auto -GlobalVariable Property KillMove Auto \ No newline at end of file diff --git a/source/scripts/_00e_a2_danceofbladesmonitorsc.psc b/source/scripts/_00e_a2_danceofbladesmonitorsc.psc deleted file mode 100644 index 82a771b8..00000000 --- a/source/scripts/_00e_a2_danceofbladesmonitorsc.psc +++ /dev/null @@ -1 +0,0 @@ -Scriptname _00E_A2_DanceOfBladesMonitorSC extends activemagiceffect diff --git a/source/scripts/_00e_a2_firewallgroundcheckscript.psc b/source/scripts/_00e_a2_firewallgroundcheckscript.psc deleted file mode 100644 index 702df591..00000000 --- a/source/scripts/_00e_a2_firewallgroundcheckscript.psc +++ /dev/null @@ -1,7 +0,0 @@ -Scriptname _00E_A2_FirewallGroundCheckScript extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akSource) - -Debug.Trace("Groundcheck fired.") - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_a2_focusscript.psc b/source/scripts/_00e_a2_focusscript.psc deleted file mode 100644 index 29a26290..00000000 --- a/source/scripts/_00e_a2_focusscript.psc +++ /dev/null @@ -1,7 +0,0 @@ -ScriptName _00E_A2_FocusScript Extends activemagiceffect - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/_00e_a2_sporecrowngas_encdamagescript.psc b/source/scripts/_00e_a2_sporecrowngas_encdamagescript.psc deleted file mode 100644 index 288c1071..00000000 --- a/source/scripts/_00e_a2_sporecrowngas_encdamagescript.psc +++ /dev/null @@ -1,35 +0,0 @@ -Scriptname _00E_A2_Sporecrowngas_EncDamageScript extends activemagiceffect - -Sound Property _00E_UISneakAttackBonusMark Auto -Actor Property PlayerREF Auto -Float Health -Actor Victim -Perk Property _00E_A2_Ghostwalk_Perk Auto - -Event OnEffectStart(Actor akTarget, Actor akCaster) - Victim = akTarget - Health = Victim.GetActorValue("Health") - RegisterForSingleUpdate(0.25) - PlayerREF.AddPerk(_00E_A2_Ghostwalk_Perk) ;Delete later, for testing -EndEvent - -Event OnUpdate() - Health = Victim.GetActorValue("Health") - RegisterForSingleUpdate(0.25) -EndEvent - -Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, \ - bool abSneakAttack, bool abBashAttack, bool abHitBlocked) - -;if abSneakAttack == true && abHitBlocked == false -if abHitBlocked == false - Float Damage = Health - Victim.GetActorValue("Health") - if Damage > 0 - Debug.Notification("30% unblockbarer Schleichschaden durch Sporenkronengift!") - Float UltraDamage = (Damage*0.30) - _00E_UISneakAttackBonusMark.Play(PlayerREF) - Victim.DamageActorValue("Health", -UltraDamage) - endif -endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_ability_fireorb.psc b/source/scripts/_00e_ability_fireorb.psc deleted file mode 100644 index 096b3595..00000000 --- a/source/scripts/_00e_ability_fireorb.psc +++ /dev/null @@ -1,17 +0,0 @@ -Scriptname _00E_Ability_FireOrb extends ObjectReference -{An orb of fire from the heavens that burns enemies in your path} - -ObjectReference Property _00E_WeltenbrandOrb Auto -ObjectReference Property _00E_WeltenbrandxMarker Auto - -Event OnInit() - _00E_WeltenbrandxMarker.MoveTo(SELF, 0, 0, 0) - _00E_WeltenbrandOrb.MoveTo(SELF, 0, 0, 1000) - _00E_WeltenbrandOrb.Enable(true) ;true = fadeIn - RegisterForSingleUpdate(2.0) -endEvent - -Event OnUpdate() - _00E_WeltenbrandOrb.SplineTranslateToRef(_00E_WeltenbrandxMarker, 1.0, 2000.0, 0.01) ;0.01 rotation speed -> no bugs surface - SELF.Delete() -endEvent diff --git a/source/scripts/_00e_ability_livingnightmarescript.psc b/source/scripts/_00e_ability_livingnightmarescript.psc deleted file mode 100644 index e71ed20d..00000000 --- a/source/scripts/_00e_ability_livingnightmarescript.psc +++ /dev/null @@ -1,25 +0,0 @@ -Scriptname _00E_Ability_LivingNightmareScript extends ObjectReference - -ObjectReference Property DNimbusVisualFX AUto - - - - -int doOnce - - -Event OnActivate(ObjectReference akActivator) - if (akActivator == Game.GetPlayer()) - if doOnce == 0 - DNimbusVisualFX.PlayAnimation("PlayAnim02") - Debug.Notification("Enabling") - doOnce = 1 - - elseif doOnce == 1 - DNimbusVisualFX.PlayAnimation("PlayAnim01") - Debug.Notification("Disabling") - doOnce = 0 - endif - endif -EndEvent - diff --git a/source/scripts/_00e_ability_unleashfirelevel01script.psc b/source/scripts/_00e_ability_unleashfirelevel01script.psc deleted file mode 100644 index c08e532e..00000000 --- a/source/scripts/_00e_ability_unleashfirelevel01script.psc +++ /dev/null @@ -1,31 +0,0 @@ -Scriptname _00E_Ability_UnleashFireLevel01Script extends activemagiceffect - -;===================================================================================== -; EVENTS -;===================================================================================== - - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - objTranslateMarker = PlayerREF.PlaceAtMe(XMarker) - objTranslateMarker.MoveTo(PlayerRef, (300.0 * Math.Sin(PlayerRef.GetAngleZ())), (300.0 * Math.Cos(PlayerRef.GetAngleZ())), PlayerRef.GetPositionZ()) - PlayerREF.TranslateToREF(objTranslateMarker, 1000.0, 1000.0) - -EndEvent - -;===================================================================================== -; FUNCTIONS -;===================================================================================== - - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -ObjectReference objTranslateMarker - -Static Property XMarker Auto - -Actor Property PlayerREF Auto - - diff --git a/source/scripts/_00e_addingperk.psc b/source/scripts/_00e_addingperk.psc deleted file mode 100644 index 450cab32..00000000 --- a/source/scripts/_00e_addingperk.psc +++ /dev/null @@ -1,17 +0,0 @@ -Scriptname _00E_AddingPerk extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - akTarget.AddPerk(PerkToAdd) - - _00E_Debug.PrintMessage("_00E_AddingPerk has perk.") - -endevent - -Event OnEffectFinish(Actor akTarget, Actor akCaster) - - akTarget.RemovePerk(PerkToAdd) - -EndEvent - -Perk Property PerkToAdd Auto diff --git a/source/scripts/_00e_affinity_shadowdancercloaksc.psc b/source/scripts/_00e_affinity_shadowdancercloaksc.psc deleted file mode 100644 index fcef6e57..00000000 --- a/source/scripts/_00e_affinity_shadowdancercloaksc.psc +++ /dev/null @@ -1,20 +0,0 @@ -Scriptname _00E_Affinity_ShadowdancerCloakSC extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - akTarget = akSelf - -EndEvent - -Event OnDeath(Actor akKiller) - - _47E_Wiederbeleben.Cast(PlayerREF, akSelf) - -EndEvent - -Actor akSelf - - -Actor Property PlayerREF Auto - -Spell Property _47E_Wiederbeleben Auto \ No newline at end of file diff --git a/source/scripts/_00e_altishmarteppuzzledoorscript.psc b/source/scripts/_00e_altishmarteppuzzledoorscript.psc deleted file mode 100644 index eae99c03..00000000 --- a/source/scripts/_00e_altishmarteppuzzledoorscript.psc +++ /dev/null @@ -1,72 +0,0 @@ -ScriptName _00E_AltIshmartepPuzzleDoorScript Extends ObjectReference -{ -- Each ring should have its linkedRef point to the keyhole -} - -import debug -import utility - -ObjectReference property doorBase auto -{base piece of the door} - -ObjectReference property largeRing auto -{large rotating disk of the door} - -objectReference property mediumRing auto -{medium rotating disk of the door} - -objectReference property smallRing auto -{small rotating disk of the door} - -objectReference property doorFX auto -{dust FX for when doors opens} - -ObjectReference Property collision Auto -ObjectReference Property rotatingDisk Auto - -Sound Property opening Auto - -Bool doOnce = True - -Event OnTriggerEnter( ObjectReference ref ) - - if( doOnce == true ) - doOnce = false - openDoor() - EndIf - -EndEvent - -Function openDoor() - - gotoState("busy") - - rotatingDisk.TranslateTo( 4368.0000, 2144.0000, 1584.0000, 0.0000, -89.9720, 180.0000, 80 ) - collision.Enable() - - ;play FX - doorFX.playAnimation("FXDoorOpen") - - smallRing.PlayAnimationAndWait( "Trigger01", "Turned0" + 1 ) - smallRing.PlayAnimation( "Open" ) - Wait( 1 ) - mediumRing.PlayAnimationAndWait( "Trigger01", "Turned0" + 1 ) - mediumRing.PlayAnimation( "Open" ) - Wait( 1 ) - largeRing.PlayAnimationAndWait( "Trigger01", "Turned0" + 1 ) - largeRing.PlayAnimation( "Open" ) - - ;open main door - opening.Play( Self ) - doorBase.playAnimation("Open") - - - -endFunction - -STATE busy - ; This is the state when I'm busy animating - EVENT onActivate (objectReference triggerRef) - ;do nothing - endEVENT -endState diff --git a/source/scripts/_00e_ark_nq_kor_barrierscript.psc b/source/scripts/_00e_ark_nq_kor_barrierscript.psc deleted file mode 100644 index 466c5867..00000000 --- a/source/scripts/_00e_ark_nq_kor_barrierscript.psc +++ /dev/null @@ -1,3 +0,0 @@ -Scriptname _00E_Ark_NQ_Kor_BarrierScript extends ObjectReference - -; DUMMY, left for save compatibility diff --git a/source/scripts/_00e_ark_nq_korflightactivatorscript.psc b/source/scripts/_00e_ark_nq_korflightactivatorscript.psc deleted file mode 100644 index 05411af0..00000000 --- a/source/scripts/_00e_ark_nq_korflightactivatorscript.psc +++ /dev/null @@ -1,35 +0,0 @@ -Scriptname _00E_Ark_NQ_KorFlightActivatorScript extends ObjectReference - -Actor Property Myrad Auto -Actor Property PlayerREF Auto -ObjectReference Property LandingMarkerKor Auto -ImageSpaceModifier Property FadeToBlackImod Auto -ImageSpaceModifier Property FadeToBlackHoldImod Auto -ImageSpaceModifier Property FadeToBlackBackImod Auto -Idle Property GroundMountDragon Auto -Quest Property Ark_NQ_IsleOfKor Auto -GlobalVariable Property GameHour Auto - -Event OnInit() -Debug.Notification("Let's go!") - -Game.DisablePlayerControls() -Myrad.PlayIdleWithTarget(GroundMountDragon, PlayerREF) -Utility.Wait(8) -FadeToBlackImod.Apply() -Utility.Wait(2) -FadeToBlackHoldIMod.Apply() -PlayerREF.MoveTo(LandingMarkerKor) -;Myrad.MoveTo(LandingMarkerKor) -GameHour.SetValue(19.4) -Ark_NQ_IsleOfKor.SetCurrentStageID(20) -FadeToBlackHoldImod.Remove() -;FadeToBlackBackImod.Apply() -;Myrad.PlayIdleWithTarget(GroundDismount, PlayerREF) -Game.EnablePlayerControls() -self.Delete() - -EndEvent - - -Idle Property GroundDismount Auto diff --git a/source/scripts/_00e_ark_nq_teleportdunevillescript.psc b/source/scripts/_00e_ark_nq_teleportdunevillescript.psc deleted file mode 100644 index cc6a4b89..00000000 --- a/source/scripts/_00e_ark_nq_teleportdunevillescript.psc +++ /dev/null @@ -1,21 +0,0 @@ -Scriptname _00E_Ark_NQ_TeleportDunevilleScript extends activemagiceffect -{Returns to the graveyard of Duneville and resets the time-scale} - -Actor Property PlayerREF Auto -EffectShader Property TeleportVFXDisappear Auto -EffectShader Property TeleportVFXAppear Auto -Sound Property Teleport Auto -ObjectReference Property TeleportMarker Auto -GlobalVariable Property Timescale Auto - -Event OnEffectStart (Actor akTarket, Actor akCaster) - -Timescale.SetValue(4) -;TeleportVFXDisappear.Play(akCaster) -Teleport.Play(akCaster) -Utility.Wait(1.2) -PlayerREF.MoveTo(TeleportMarker) -;TeleportVFXDisappear.Stop(akCaster) - -EndEvent - diff --git a/source/scripts/_00e_autosavetrigboxscript.psc b/source/scripts/_00e_autosavetrigboxscript.psc deleted file mode 100644 index 91052d39..00000000 --- a/source/scripts/_00e_autosavetrigboxscript.psc +++ /dev/null @@ -1,18 +0,0 @@ -Scriptname _00E_AutoSaveTrigBoxScript extends ObjectReference - - -int DoOnce - -Event OnTriggerEnter(ObjectReference akActionRef) - - if ( DoOnce == 0 ) - if(akActionRef == Game.GetPlayer()) - - Game.RequestAutoSave() - - DoOnce = -1 - - endif - endif - -EndEvent diff --git a/source/scripts/_00e_bardactorscript.psc b/source/scripts/_00e_bardactorscript.psc deleted file mode 100644 index 75405215..00000000 --- a/source/scripts/_00e_bardactorscript.psc +++ /dev/null @@ -1,38 +0,0 @@ -Scriptname _00E_BardActorScript extends Actor - -Event OnPackageStart(Package akNewPackage) - - if (aknewPackage == _00E_UseBardMarker) - Self.BlockActivation(True) - Self.SetGhost(True) - EndIf - -EndEvent - -Event OnPackageEnd(Package akOldPackage) - - if akOldPackage == _00E_UseBardMarker - Self.BlockActivation(False) - Self.SetGhost(False) - StopInstrumentalSong() - EndIf - -EndEvent - -Function StartInstrumentalSong() - - Debug.MessageBox("FUCK!") - Utility.Wait(1.5) - Self.GetLinkedRef(BardSongMarker).Enable() - -EndFunction - -Function StopInstrumentalSong() - - Self.GetLinkedRef(BardSongMarker).Disable() - -EndFunction - -Package Property _00E_UseBardMarker Auto - -Keyword Property BardSongMarker Auto \ No newline at end of file diff --git a/source/scripts/_00e_bardmarkerscript.psc b/source/scripts/_00e_bardmarkerscript.psc deleted file mode 100644 index c9e8e1e9..00000000 --- a/source/scripts/_00e_bardmarkerscript.psc +++ /dev/null @@ -1,95 +0,0 @@ -Scriptname _00E_BardMarkerScript extends ObjectReference - -Import Utility - -;IMPORTANT: EVERY BARD ACTOR NEEDS THE _00E_BardActorScript - - -;===================================================================================== -; EVENTS -;===================================================================================== - -Event OnInit() - - Self.BlockActivation(True) - -EndEvent - -Event OnActivate(ObjectReference akActionRef) - -if Self.IsActivationBlocked() - if akActionRef == Game.GetPlayer() - ; Do Nothing - Else - Self.Activate(akActionRef, True) - EndIf -EndIf - -EndEvent -Event OnUpdate() - - If (BardREF.GetDistance(Self) < 100) && (Initiated == False) - Debug.Trace("Close enough!") - Initiated = True - StartInstrumentalSong() - Else - RegisterForSingleUpdate(1) - EndIf - -EndEvent -;===================================================================================== -; FUNCTIONS -;===================================================================================== - -Function WaitForBard(Actor Bard) -{Accessed from: Package _00E_UseBardMarker, OnEnd} - - if Waiting == False - BardREF = Bard - RegisterForSingleUpdate(1) - Waiting = True - Else - Return - EndIf - -EndFunction - -Function StartInstrumentalSong() - -if Playing == False - Wait(1.5) - ; BardREF.GetLinkedRef(BardSongMarker).Enable() - Playing = True -Else - Return -EndIf - -EndFunction - -Function StopInstrumentalSong() -{Accessed from: Package _00E_UseBardMarker, OnEnd} - - Playing = False - Waiting = False - Wait(1.5) - BardREF.GetLinkedRef(BardSongMarker).Disable() - ; Sound.StopInstance(CurrentSongInstance) - -EndFunction - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -int CurrentSongInstance -bool Playing -bool Waiting -bool Initiated - -Actor BardREF -Sound SongToPlay - -Keyword Property BardSongMarker Auto - -Package Property _00E_UseBardMarker Auto - diff --git a/source/scripts/_00e_blockwaitingmagiceffectscript.psc b/source/scripts/_00e_blockwaitingmagiceffectscript.psc deleted file mode 100644 index cd10a9b7..00000000 --- a/source/scripts/_00e_blockwaitingmagiceffectscript.psc +++ /dev/null @@ -1,5 +0,0 @@ -Scriptname _00E_BlockWaitingMagicEffectScript extends activemagiceffect - -Function DispelEffect() - Self.Dispel() -EndFunction \ No newline at end of file diff --git a/source/scripts/_00e_capitalcity_spawnthievessc.psc b/source/scripts/_00e_capitalcity_spawnthievessc.psc deleted file mode 100644 index 713078f7..00000000 --- a/source/scripts/_00e_capitalcity_spawnthievessc.psc +++ /dev/null @@ -1,7 +0,0 @@ -ScriptName _00E_CapitalCity_SpawnThievesSC Extends ObjectReference - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/_00e_classmenuescript.psc b/source/scripts/_00e_classmenuescript.psc deleted file mode 100644 index f8cc00cb..00000000 --- a/source/scripts/_00e_classmenuescript.psc +++ /dev/null @@ -1,18 +0,0 @@ -Scriptname _00E_ClassMenueScript extends ObjectReference - -GlobalVariable Property TalentPoints Auto -GlobalVariable Property PlayerSpeed Auto -Actor Property PlayerREF Auto -Spell Property _00E_ClassMenueSpell Auto -EffectShader Property GhostEtheralFXShader Auto -GlobalVariable Property GameHour Auto -GlobalVariable Property Timescale Auto - -Event OnTriggerEnter(ObjectReference akActionRef) - -Gamehour.SetValue(0.0) -TimeScale.SetValue(0.01) -; TalentPoints.SetValue(100) -PlayerREF.SetScale(1.5) - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_complexaddsilenceduringscenessc.psc b/source/scripts/_00e_complexaddsilenceduringscenessc.psc deleted file mode 100644 index 72737489..00000000 --- a/source/scripts/_00e_complexaddsilenceduringscenessc.psc +++ /dev/null @@ -1,47 +0,0 @@ -Scriptname _00E_ComplexAddSilenceDuringScenesSC extends ObjectReference - -;===================================================================================== -; EVENTS -;===================================================================================== - -Event OnTriggerEnter(ObjectReference akActionRef) - - If akActionRef == PlayerREF - - int iSceneIndex = scenesArray.Length - 1 - bool bASceneIsPlaying - - while iSceneIndex >= 0 && !bASceneIsPlaying - - If scenesArray[iSceneIndex].IsPlaying() - bASceneIsPlaying = True - silenceToAdd.Add() - Else - iSceneIndex -= 1 - EndIf - - EndWhile - - silenceToAdd.Remove() - - EndIf - -EndEvent - -Event OnTriggerLeave(ObjectReference akActionRef) - - If akActionRef == PlayerREF - silenceToAdd.Remove() - EndIf - -EndEvent - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -Scene[] Property scenesArray Auto - -MusicType Property silenceToAdd Auto - -Actor Property PlayerREF Auto \ No newline at end of file diff --git a/source/scripts/_00e_complexfollowtrigscript.psc b/source/scripts/_00e_complexfollowtrigscript.psc deleted file mode 100644 index c2e7d703..00000000 --- a/source/scripts/_00e_complexfollowtrigscript.psc +++ /dev/null @@ -1,61 +0,0 @@ -Scriptname _00E_ComplexFollowTrigScript extends ObjectReference -{Use this script if you have an NPC following the player. If the player leaves this box, the NPC will make a remark and stay put. -If the player returns into the triggerbox, the NPC will follow him again.} - -;===================================================================================== -; EVENTS -;===================================================================================== - -Event OnTriggerEnter(ObjectReference akActionRef) - if (akActionRef == PlayerREF) - myActor = FollowingNPC.GetActorReference() - if (myActor.GetCurrentPackage() == FollowingPackage) || (myActor.GetCurrentPackage() == WaitPackage) - If (Counter.GetValueInt() == 0) - myActor.Say(NPCPlayerReturnsDialogue) - EndIf - Counter.SetValueInt(Counter.GetValueInt() + 1) - Debug.MessageBox(akActionRef + " just entered us!" + Counter.GetValue()) - myActor.EvaluatePackage() - EndIf - EndIf -EndEvent - -Event OnTriggerLeave(ObjectReference akActionRef) - if (akActionRef == PlayerREF) - if (myActor.GetCurrentPackage() == FollowingPackage) || (myActor.GetCurrentPackage() == WaitPackage) - Counter.SetValueInt((Counter.GetValueInt() - 1)) - Debug.MessageBox(akActionRef + " just left us!" + Counter.GetValue()) - myActor.EvaluatePackage() - if (Counter.GetValueInt() == 0) - myActor.Say(NPCPlayerLeavesDialogue) - EndIf - endif - endif - -EndEvent - - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -Actor myActor - -Topic Property NPCPlayerLeavesDialogue Auto -{The topic the NPC says when the player leaves the triggerbox, such as "I'll wait for you here"} -Topic Property NPCPlayerReturnsDialogue Auto -{The topic the NPC says when the player returns, such as "Glad you're back"!} - -ReferenceAlias Property FollowingNPC Auto -{The Alias of the NPC who is following the player} - -Package Property FollowingPackage Auto -{The follow package that is usually running} -Package Property WaitPackage Auto -{The wait package that will run if the player leaves} - -Actor Property PlayerREF Auto - -GlobalVariable Property Counter Auto -{Set this to a custom global variable} - diff --git a/source/scripts/_00e_debug_ontranslationprint.psc b/source/scripts/_00e_debug_ontranslationprint.psc deleted file mode 100644 index 09226c88..00000000 --- a/source/scripts/_00e_debug_ontranslationprint.psc +++ /dev/null @@ -1,7 +0,0 @@ -Scriptname _00E_Debug_OnTranslationPrint extends ReferenceAlias - -Event OnTranslationFailed() - - _00E_Debug.PrintMessage("Translation failed for " + Self.GetActorReference().GetActorBase().GetName()) - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_debugsetstagetzrigger.psc b/source/scripts/_00e_debugsetstagetzrigger.psc deleted file mode 100644 index 5ca3551a..00000000 --- a/source/scripts/_00e_debugsetstagetzrigger.psc +++ /dev/null @@ -1,19 +0,0 @@ -Scriptname _00E_DebugSetStageTZrigger extends ObjectReference - - -Event OnTriggerEnter (ObjectReference akActionRef) - - if akActionRef == Game.GetPlayer() && !Done - Mq11a.SetCurrentStageID(Stage) - GlobalToSet.SetValue(GlobalValue) - Done = True - EndIf - -endEvent - - -bool Done -Quest Property MQ11a Auto -int Property Stage Auto -GlobalVariable Property GlobalToSet Auto -int Property GlobalValue Auto \ No newline at end of file diff --git a/source/scripts/_00e_dothulgradminingscript.psc b/source/scripts/_00e_dothulgradminingscript.psc deleted file mode 100644 index 45bf96bc..00000000 --- a/source/scripts/_00e_dothulgradminingscript.psc +++ /dev/null @@ -1,19 +0,0 @@ -ScriptName _00E_DothulgradMiningScript Extends ObjectReference -{Part of a small Doorpuzzle in Alt-Dothulgrad} - -;written by Julian "Sagantor" -;Gives the player an energy crystal to activate a door in Alt-Dothulgrad -;Script can only be fired once - -Bool doOnce = True -Sound Property miningSound Auto -MiscObject Property energyCrystal Auto - -Event OnActivate(ObjectReference akActionRef) - if (akActionRef == Game.GetPlayer() && doOnce == True) - akActionRef.AddItem(energyCrystal, 1, false) - miningSound.Play(Self) - doOnce = False - EndIf - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_dothulgradpuzzle1script.psc b/source/scripts/_00e_dothulgradpuzzle1script.psc deleted file mode 100644 index 89a359e0..00000000 --- a/source/scripts/_00e_dothulgradpuzzle1script.psc +++ /dev/null @@ -1,73 +0,0 @@ -ScriptName _00E_DothulgradPuzzle1Script Extends ObjectReference - -;written by Julian "Sagantor" -;A short, doorblocking puzzle script in which the player -;has to bring some words in a correct order -;Script can only be fired multiple times - -Message Property puzzleBox Auto -ObjectReference Property stairwell Auto -{points to a lever who activates the stairwell} -int counter = 0 - -Event OnActivate(ObjectReference ref) - if(ref == Game.GetPlayer()) - Menu() - EndIf -EndEvent - -Function Menu(Bool Menu = True, Int buttonpressed = 0) - While Menu - If buttonpressed != -1 - buttonpressed = puzzleBox.Show() - Menu = False - if buttonpressed == 0 ; Nar - If counter == 3 - counter = 4 - EndIf - Menu() - ElseIf buttonpressed == 1 ; keta - If counter == 2 - counter = 3 - EndIf - Menu() - ElseIf buttonpressed == 2 ; lo - If counter == 1 - counter = 2 - EndIf - Menu() - - ElseIf buttonpressed == 3 ; mesta - If counter == 0 - counter = 1 - EndIf - Menu() - ElseIf buttonpressed == 4 ;Ra - If counter == 4 - counter = 5 - EndIf - Menu() - ElseIf buttonpressed == 5 ; ona - If counter == 5 - counter = 6 - EndIf - Menu() - ElseIf buttonpressed == 6 ; dur - If counter == 6 - counter = 7 - EndIf - Menu() - ElseIf buttonpressed == 7 ; surtaan - If counter == 7 - counter = 8 - Debug.Notification("Mechanismus gestartet") - stairwell.activate(Game.GetPlayer()) - Else - Menu() - EndIf - ElseIf buttonpressed == 8 ; QUIT - counter = 0 - EndIf - EndIf - EndWhile -EndFunction \ No newline at end of file diff --git a/source/scripts/_00e_dothulgradpuzzle2script.psc b/source/scripts/_00e_dothulgradpuzzle2script.psc deleted file mode 100644 index cfb19cfd..00000000 --- a/source/scripts/_00e_dothulgradpuzzle2script.psc +++ /dev/null @@ -1,47 +0,0 @@ -ScriptName _00E_DothulgradPuzzle2Script Extends ObjectReference - -MiscObject Property energyCrystal Auto -ObjectReference Property crystalObject Auto -ObjectReference Property light1 Auto -ObjectReference Property light2 Auto -ObjectReference Property lever Auto -ObjectReference Property altar Auto -Message Property lackTheItem Auto -Float count = 1.0 -Bool doOnce = True - - -Event OnActivate(ObjectReference ref) - if(ref == Game.GetPlayer()) - if(ref.GetItemCount(energyCrystal) !=0 && doOnce == True) - ref.RemoveItem(energyCrystal) - - - ;enable lights - light1.enable() - light2.enable() - ;enable crystalobject - crystalObject.enable() - - ;activate trapdoor - lever.activate(ref) - - - ;rotate altar - ;this is just a small test if this method works - ;must be reworked with proper iteration - while count < 30 - Debug.Notification("i run " + count) - altar.SetAngle(0.0, 0.0, count) - count += 1 - EndWhile - - ;make sure it only fires once - doOnce = False - - ;if player doesn't have an energycrystal - ElseIf(doOnce == True) - lackTheItem.show() - EndIf - EndIf -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_enableobjectontriggerenter.psc b/source/scripts/_00e_enableobjectontriggerenter.psc deleted file mode 100644 index bd1b9f93..00000000 --- a/source/scripts/_00e_enableobjectontriggerenter.psc +++ /dev/null @@ -1,29 +0,0 @@ -Scriptname _00E_EnableObjectOnTriggerEnter extends ObjectReference - -ObjectReference Property XMarker Auto -int doOnce -Sound Property MAGVampireSunlight Auto -ImagespaceModifier Property _00E_Ark_NQ_Kor_SunlightImodShort Auto -MiscObject Property _00E_BloodySkull Auto -Sound Property _00E_Ark_NQ_Kor_Voices01Marker Auto - -Event OnTriggerEnter(ObjectReference akActionRef) - -bool PlayerIsInCombat = Game.GetPlayer().IsInCombat() - -if doOnce == 0 - If (PlayerIsInCombat == false) && akActionRef == Game.GetPlayer() - - _00E_Ark_NQ_Kor_Voices01Marker.PlayAndWait(Game.GetPlayer()) - - _00E_Ark_NQ_Kor_SunlightImodShort.Apply() - XMarker.PlaceAtMe(_00E_BloodySkull, 15) - MAGVampireSunlight.Play(Game.GetPlayer()) - doOnce = 1 - endif - -else - return -endif - -EndEvent diff --git a/source/scripts/_00e_enabletharielscript.psc b/source/scripts/_00e_enabletharielscript.psc deleted file mode 100644 index 1ac795be..00000000 --- a/source/scripts/_00e_enabletharielscript.psc +++ /dev/null @@ -1,14 +0,0 @@ -Scriptname _00E_EnableTharielScript extends ObjectReference - -Actor Property PlayerREF Auto -ObjectReference Property Thariel Auto -int doOnce - -Event OnTriggerEnter(ObjectReference akActionRef) - If akActionRef == PlayerREF - if doOnce == 0 - Thariel.Enable() - DoOnce = 1 - EndIf -endif -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_endisobjectsontriggerenter.psc b/source/scripts/_00e_endisobjectsontriggerenter.psc deleted file mode 100644 index a3443162..00000000 --- a/source/scripts/_00e_endisobjectsontriggerenter.psc +++ /dev/null @@ -1,40 +0,0 @@ -Scriptname _00E_EnDisObjectsOnTriggerEnter extends ObjectReference - -ObjectReference Property ObjectRef Auto -Actor Property PlayerREF Auto -GlobalVariable Property GameHour Auto -GlobalVariable Property TimeScale Auto -int doOnce -int GameHourInt - -Event OnTriggerEnter(ObjectReference akActionRef) - - - -if akActionRef == PlayerREF - ObjectRef.Enable() - if doOnce == 0 - TimeScale.SetValue(2000) - - while GameHourInt < 21 - GameHourInt = GameHour.GetValueInt() - ;Debug.Notification("GameHourSet") - endwhile - - if GameHourInt == 21 - TimeScale.SetValue(0.1) - endif - else - return - endif -endif - -EndEvent - -Event OnTriggerLeave(ObjectReference akActionRef) - -if akActionRef == PlayerREF - ObjectRef.Disable() -endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_epsystem_verywellrestedbonus.psc b/source/scripts/_00e_epsystem_verywellrestedbonus.psc deleted file mode 100644 index c0e1c608..00000000 --- a/source/scripts/_00e_epsystem_verywellrestedbonus.psc +++ /dev/null @@ -1,16 +0,0 @@ -Scriptname _00E_EPSystem_VeryWellRestedBonus extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - _00E_EPSystem_VeryWellRested.SetValueInt(1) - Debug.MessageBox("Rested set" + _00E_EPSystem_VeryWellRested.GetValueInt() as Int) -EndEvent - -Event OnEffectFinish(Actor akTarget, Actor akCaster) - - _00E_EPSystem_VeryWellRested.SetValueInt(0) - Debug.MessageBox("Rested set" + _00E_EPSystem_VeryWellRested.GetValueInt() as Int) - -EndEvent - -GlobalVariable Property _00E_EPSystem_VeryWellRested Auto \ No newline at end of file diff --git a/source/scripts/_00e_equipfemaleonly.psc b/source/scripts/_00e_equipfemaleonly.psc deleted file mode 100644 index 6bb70db3..00000000 --- a/source/scripts/_00e_equipfemaleonly.psc +++ /dev/null @@ -1,15 +0,0 @@ -Scriptname _00E_EquipFemaleOnly extends ObjectReference - -Event OnEquipped(Actor akActor) - -ActorBase WearerBase = akActor.GetBaseObject() as ActorBase - -if (WearerBase.GetSex() == GenderInt) - akActor.UnequipItem(self) - Debug.Notification(CannotEquip) -EndIf - -EndEvent - -int Property GenderInt = 0 Auto ;0 = Male, 1 = Female -String Property CannotEquip Auto \ No newline at end of file diff --git a/source/scripts/_00e_expupdatefunctions.psc b/source/scripts/_00e_expupdatefunctions.psc deleted file mode 100644 index 95ccb79b..00000000 --- a/source/scripts/_00e_expupdatefunctions.psc +++ /dev/null @@ -1,17 +0,0 @@ -ScriptName _00E_EXPUpdateFunctions - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event onBeginState() -{ Event received when this state is switched to } - ; Empty function -EndEvent - -Event onEndState() -{ Event received when this state is switched away from } - ; Empty function -EndEvent diff --git a/source/scripts/_00e_fatamorganatbscript.psc b/source/scripts/_00e_fatamorganatbscript.psc deleted file mode 100644 index cf3151e7..00000000 --- a/source/scripts/_00e_fatamorganatbscript.psc +++ /dev/null @@ -1,33 +0,0 @@ -Scriptname _00E_FataMorganaTBScript extends ObjectReference -{Place this triggerbox around one or multiple objects which you want to fade. They will gradually disappear, the closer the player gets. Very cool! -} - -ObjectReference Property ObjectToFade Auto -Actor Property PlayerREF Auto -float Property AllowedDistance = 150.00 Auto ; Set this up to check when the object should fade out -float Distance - -event onTriggerEnter(ObjectReference akActionRef) - - -if akActionRef == PlayerREF && !(ObjectToFade.IsDisabled()) - Debug.Notification("Object disappearing") - ObjectToFade.Disable(True) - -else - return -endif - -EndEvent - -Event OnTriggerLeave(ObjectReference akActionRef) - -if akActionRef == PlayerREF && (ObjectToFade.IsDisabled()) - Debug.Notification("Player left trigger") - ObjectToFade.Enable(True) -else - return -endif - -EndEvent - diff --git a/source/scripts/_00e_fs_a3_mage_thaumaturgicshieldsc.psc b/source/scripts/_00e_fs_a3_mage_thaumaturgicshieldsc.psc deleted file mode 100644 index 2d8ed3eb..00000000 --- a/source/scripts/_00e_fs_a3_mage_thaumaturgicshieldsc.psc +++ /dev/null @@ -1,59 +0,0 @@ -Scriptname _00E_FS_A3_Mage_ThaumaturgicShieldSC extends activemagiceffect - -;===================================================================================== -; EVENTS -;===================================================================================== - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - Debug.MessageBox("_00E_FS_A3_Mage_ThaumaturgicShieldSC Cool.") - -EndEvent - -Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) - - - If (akAggressor as actor) && (Utility.RandomInt(1, 100) <= fThrowBackChance) - - Debug.MessageBox("_00E_FS_A3_Mage_ThaumaturgicShieldSC Cool 2.") - - akAttacker = akAggressor as Actor - - If (akSource as Spell) - - ReflectSpell(akSource as Spell) - - Elseif (akSource.HasKeyword(WeapTypeBow)) - - ReflectArrow(akSource as Weapon) - - EndIf - - Endif - - -EndEvent -;===================================================================================== -; FUNCTIONS -;===================================================================================== - -Function ReflectSpell(Spell spSpellToReflect) - -EndFunction - -Function ReflectArrow(Weapon wpBow) - -EndFunction - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -Actor akAttacker - -float fThrowBackChance = 100.0 -; The likelihood that a spell will be reflected onto the caster - -Spell Property _00E_FS_A3_Mage_ThaumaturgicShieldArrowSP Auto - -Keyword Property WeapTypeBow Auto diff --git a/source/scripts/_00e_fs_cultvisionfx.psc b/source/scripts/_00e_fs_cultvisionfx.psc deleted file mode 100644 index cdc6afa3..00000000 --- a/source/scripts/_00e_fs_cultvisionfx.psc +++ /dev/null @@ -1 +0,0 @@ -Scriptname _00E_FS_CultVisionFX extends ObjectReference diff --git a/source/scripts/_00e_fs_mq18c_corpsefallbacksc.psc b/source/scripts/_00e_fs_mq18c_corpsefallbacksc.psc deleted file mode 100644 index 4b06df03..00000000 --- a/source/scripts/_00e_fs_mq18c_corpsefallbacksc.psc +++ /dev/null @@ -1,10 +0,0 @@ -Scriptname _00E_FS_MQ18c_CorpseFallbackSC extends Actor - -Event OnCellLoad() - - ; EnableAI(True) - ; Debug.MessageBox("_00E_FS_MQ18c_CorpseFallbackSC fired") - ; Utility.Wait(0.1) - ; EnableAI(False) - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_fs_mq18c_corpsesc.psc b/source/scripts/_00e_fs_mq18c_corpsesc.psc deleted file mode 100644 index c4ee6d7d..00000000 --- a/source/scripts/_00e_fs_mq18c_corpsesc.psc +++ /dev/null @@ -1,19 +0,0 @@ -Scriptname _00E_FS_MQ18c_CorpseSC extends ObjectReference - -Event OnInit() - - Self.BlockActivation(True) - -EndEvent - -Event OnActivate(ObjectReference akActionRef) - - if FS_MQ18c.GetCurrentStageID() == 5 && akActionRef == Game.GetPlayer() - - FS_MQ18c.SetCurrentStageID(10) - - EndIf - -EndEvent - -Quest Property FS_MQ18c Auto \ No newline at end of file diff --git a/source/scripts/_00e_fs_nicotestsc.psc b/source/scripts/_00e_fs_nicotestsc.psc deleted file mode 100644 index 6ed677eb..00000000 --- a/source/scripts/_00e_fs_nicotestsc.psc +++ /dev/null @@ -1,10 +0,0 @@ -Scriptname _00E_FS_NicoTestSC extends ObjectReference Conditional - -Event OnActivate(ObjectReference akActioNRef) - - Game.GetPlayer().AddPerk(_00E_FS_Alchemy_BalancingPerk_RestorePotions) - -EndEvent - - -Perk Property _00E_FS_Alchemy_BalancingPerk_RestorePotions Auto \ No newline at end of file diff --git a/source/scripts/_00e_fs_nq02_barrierscript.psc b/source/scripts/_00e_fs_nq02_barrierscript.psc deleted file mode 100644 index d5876184..00000000 --- a/source/scripts/_00e_fs_nq02_barrierscript.psc +++ /dev/null @@ -1,3 +0,0 @@ -Scriptname _00E_FS_NQ02_BarrierScript extends ObjectReference - -; DUMMY, left for save compatibility diff --git a/source/scripts/_00e_fs_nq02_esmenotizscript.psc b/source/scripts/_00e_fs_nq02_esmenotizscript.psc deleted file mode 100644 index c8863d7b..00000000 --- a/source/scripts/_00e_fs_nq02_esmenotizscript.psc +++ /dev/null @@ -1,9 +0,0 @@ -Scriptname _00E_FS_NQ02_EsmeNotizScript extends ObjectReference - -Event OnActivate(ObjectReference akActionRef) - PlayerREF.AddItem(_00E_FS_NQ02_TavernNote, 1) - Disable() -EndEvent - -Book Property _00E_FS_NQ02_TavernNote Auto -Actor property PlayerREF Auto \ No newline at end of file diff --git a/source/scripts/_00e_fs_nqr02_enabletharaelsc.psc b/source/scripts/_00e_fs_nqr02_enabletharaelsc.psc deleted file mode 100644 index bac091a0..00000000 --- a/source/scripts/_00e_fs_nqr02_enabletharaelsc.psc +++ /dev/null @@ -1,29 +0,0 @@ -Scriptname _00E_FS_NQR02_EnableTharaelSC extends ObjectReference - -;===================================================================================== -; EVENTS -;===================================================================================== - -Event OnTriggerEnter(ObjectReference akActionRef) - - if !bDone && akActionRef == PlayerREF && FS_NQR02.IsRunning() && !FS_NQR02.IsCompleted() - - if !FS_NQR02_TharaelREF.IsDisabled() - bDone = True - FS_NQR02_TharaelREF.Enable() - EndIf - - EndIf - -EndEvent - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -bool bDone - -Actor Property PlayerREF Auto -Actor Property FS_NQR02_TharaelREF Auto - -Quest Property FS_NQR02 Auto \ No newline at end of file diff --git a/source/scripts/_00e_fs_nqr02_sc03_liftscript.psc b/source/scripts/_00e_fs_nqr02_sc03_liftscript.psc deleted file mode 100644 index 1ce767d3..00000000 --- a/source/scripts/_00e_fs_nqr02_sc03_liftscript.psc +++ /dev/null @@ -1 +0,0 @@ -Scriptname _00E_FS_NQR02_SC03_LiftScript extends ObjectReference diff --git a/source/scripts/_00e_fs_nqr03_playerhearthuntsc.psc b/source/scripts/_00e_fs_nqr03_playerhearthuntsc.psc deleted file mode 100644 index 97a2cde2..00000000 --- a/source/scripts/_00e_fs_nqr03_playerhearthuntsc.psc +++ /dev/null @@ -1,37 +0,0 @@ -Scriptname _00E_FS_NQR03_PlayerHeartHuntSC extends activemagiceffect - -;===================================================================================== -; EVENTS -;===================================================================================== - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - Debug.Messagebox("_00E_FS_NQR03_PlayerHeartHuntSC spell has started!") - -EndEvent - -Event OnCombatStateChanged(Actor akTarget, int aeCombatState) - - Debug.Messagebox("_00E_FS_NQR03_PlayerHeartHuntSC triggered!") - - if !FS_NQR03.IsCompleted() && aeCombatState == 1 - - If HeadPartsHuman.HasForm(akTarget.GetActorBase().GetRace()) && akTarget.GetItemCount(_00E_FS_NQR03_HumanHeartFresh) < 1 - - akTarget.AddItem(_00E_FS_NQR03_HumanHeartFresh, 1) - - EndIf - - Endif - -endEvent - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -Formlist Property HeadPartsHuman Auto - -Quest Property FS_NQR03 Auto - -Ingredient Property _00E_FS_NQR03_HumanHeartFresh Auto \ No newline at end of file diff --git a/source/scripts/_00e_fs_nqr05_bossfightdecidersc.psc b/source/scripts/_00e_fs_nqr05_bossfightdecidersc.psc deleted file mode 100644 index 59f77655..00000000 --- a/source/scripts/_00e_fs_nqr05_bossfightdecidersc.psc +++ /dev/null @@ -1 +0,0 @@ -Scriptname _00E_FS_NQR05_BossFightDeciderSC diff --git a/source/scripts/_00e_fs_nqr05_playersc.psc b/source/scripts/_00e_fs_nqr05_playersc.psc deleted file mode 100644 index 62a68339..00000000 --- a/source/scripts/_00e_fs_nqr05_playersc.psc +++ /dev/null @@ -1,11 +0,0 @@ -Scriptname _00E_FS_NQR05_PlayerSC extends ReferenceAlias - -;===================================================================================== -; EVENTS -;===================================================================================== - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -_00E_FS_NQR05_Functions Property FS_NQR05 Auto \ No newline at end of file diff --git a/source/scripts/_00e_fs_nqr05_setgamehoursc.psc b/source/scripts/_00e_fs_nqr05_setgamehoursc.psc deleted file mode 100644 index 5f46069f..00000000 --- a/source/scripts/_00e_fs_nqr05_setgamehoursc.psc +++ /dev/null @@ -1,16 +0,0 @@ -Scriptname _00E_FS_NQR05_SetGamehourSC extends ObjectReference - -Event OnTriggerEnter(ObjectReference akActionRef) - - if akActionRef == PlayerREF - Debug.Notification("Trigger entered, Time-manipulation started") - GameHour.SetValue(21) - Timescale.SetValue(0.01) - EndIf - -EndEvent - -Actor Property PlayerREF Auto - -GlobalVariable Property Timescale Auto -GlobalVariable Property GameHour Auto \ No newline at end of file diff --git a/source/scripts/_00e_fs_spectralchesttrackersc.psc b/source/scripts/_00e_fs_spectralchesttrackersc.psc deleted file mode 100644 index f8696f53..00000000 --- a/source/scripts/_00e_fs_spectralchesttrackersc.psc +++ /dev/null @@ -1 +0,0 @@ -Scriptname _00E_FS_SpectralChestTrackerSC extends ObjectReference diff --git a/source/scripts/_00e_fs_theriantrophist_insttransform.psc b/source/scripts/_00e_fs_theriantrophist_insttransform.psc deleted file mode 100644 index 6dab6ed4..00000000 --- a/source/scripts/_00e_fs_theriantrophist_insttransform.psc +++ /dev/null @@ -1,38 +0,0 @@ -ScriptName _00E_FS_Theriantrophist_InstTransform Extends Quest - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Idle Property WerewolfTransformBack Auto -GlobalVariable Property armorDicrease Auto -GlobalVariable Property healthDicrease Auto -GlobalVariable Property isTransformed Auto -Quest Property playerTransformStorageQuest Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function goingBackToNormal() - Game.DisablePlayerControls(True, True, True, False, True, True, True, False, 0) - Game.GetPlayer().ModAV("Health", -healthDicrease.getValue()) - Game.GetPlayer().ModAV("DamageResist", -armorDicrease.getValue()) - (playerTransformStorageQuest as playertransformstorage).equipeItems() - Self.RegisterForAnimationEvent(Game.GetPlayer() as ObjectReference, "TransformToHuman") - Game.GetPlayer().PlayIdle(WerewolfTransformBack) - Game.SetInCharGen(True, True, False) - Self.UnRegisterForAnimationEvent(Game.GetPlayer() as ObjectReference, "TransformToHuman") - Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0) - Race orig_race = (playerTransformStorageQuest as playertransformstorage).originalRace - Game.GetPlayer().SetRace(orig_race) - Game.GetPlayer().SetAttackActorOnSight(False) - Game.SetPlayerReportCrime(True) - Game.SetBeastForm(False) - isTransformed.SetValue(0 as Float) - Self.UnregisterforActorAction(0) - Self.UnregisterforCrosshairRef() - Self.UnregisterForAllKeys() - Self.UnregisterForUpdate() -EndFunction diff --git a/source/scripts/_00e_fs_theriantrophistharvesttracksc.psc b/source/scripts/_00e_fs_theriantrophistharvesttracksc.psc deleted file mode 100644 index 7bae827c..00000000 --- a/source/scripts/_00e_fs_theriantrophistharvesttracksc.psc +++ /dev/null @@ -1,25 +0,0 @@ -Scriptname _00E_FS_TheriantrophistHarvestTrackSC extends ObjectReference - -Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) - - ; DISABLED UNTIL FURTHER NOTICE. SIMON'S PERK CHANGE TAKES CARE OF THAT. - - ; if PlayerREF.HasPerk(_00E_Class_Theriantrophist_P04a_CarefulHarvest) - - ; if !(akOldContainer.GetBaseObject() as Actor || akOldContainer.GetBaseObject() as Container) - - ; if !PlayerREF.HasSpell(_00E_FS_Theriantrophist_HarvestBlockSP) - ; _00E_FS_Theriantrophist_HarvestBlockSP.Cast(PlayerREF, PlayerREF) - ; endif - - ; endif - - ; endif - -EndEvent - -Perk Property _00E_Class_Theriantrophist_P04a_CarefulHarvest Auto - -Actor Property PlayerREF Auto - -Spell Property _00E_FS_Theriantrophist_HarvestBlockSP Auto \ No newline at end of file diff --git a/source/scripts/_00e_fs_waldoldtemple_crystalscr.psc b/source/scripts/_00e_fs_waldoldtemple_crystalscr.psc deleted file mode 100644 index 061922ac..00000000 --- a/source/scripts/_00e_fs_waldoldtemple_crystalscr.psc +++ /dev/null @@ -1,36 +0,0 @@ -Scriptname _00E_FS_WaldOldTemple_CrystalScr extends ObjectReference - -Import Utility - -Event OnActivate(ObjectReference akActionRef) - - if(akActionRef == PlayerREF && PlayerREF.GetItemCount(_00E_FS_WaldOldTemple_Crystal) >= 1 && _00E_FS_WaldOldTemple_CrystalVar.GetValue() < 2) - PlayerREF.RemoveItem(_00E_FS_WaldOldTemple_Crystal, 1) - _00E_MagicalSymbolSound.Play(PlayerREF) - _00E_FS_WaldOldTemple_CrystalVar.SetValue(_00E_FS_WaldOldTemple_CrystalVar.GetValue()+1) - self.disable() - - elseif(akActionRef == PlayerREF && PlayerREF.GetItemCount(_00E_FS_WaldOldTemple_Crystal) >= 1 && _00E_FS_WaldOldTemple_CrystalVar.GetValue() == 2) - PlayerREF.RemoveItem(_00E_FS_WaldOldTemple_Crystal, 1) - _00E_MagicalSymbolSound.Play(PlayerREF) - self.disable() - wait(1) - DRSDwemerLarge01Open.Play(PlayerREF) - wait(1) - _00E_FS_CrystalRiddleDoor.SetOpen() - _00E_FS_CrystalRiddleDoor.lock(false) - - else - _00E_FS_WaldOldTemple_CrystalMessage.Show() - - Endif - -EndEvent - -MiscObject Property _00E_FS_WaldOldTemple_Crystal Auto -Message Property _00E_FS_WaldOldTemple_CrystalMessage Auto -GlobalVariable Property _00E_FS_WaldOldTemple_CrystalVar Auto -ObjectReference Property _00E_FS_CrystalRiddleDoor Auto -Actor Property PlayerREF Auto -Sound Property _00E_MagicalSymbolSound Auto -Sound Property DRSDwemerLarge01Open Auto \ No newline at end of file diff --git a/source/scripts/_00e_fs_whatisbehindthisdoor.psc b/source/scripts/_00e_fs_whatisbehindthisdoor.psc deleted file mode 100644 index 1eff9274..00000000 --- a/source/scripts/_00e_fs_whatisbehindthisdoor.psc +++ /dev/null @@ -1,10 +0,0 @@ -Scriptname _00E_FS_WhatIsBehindThisDoor extends ObjectReference - -Event OnActivate(ObjectReference akActionRef) - if (akActionRef == PlayerREF) - _00E_FS_WhatIsBehindThisDoorMessage.Show() - endIf -endEvent - -Message Property _00E_FS_WhatIsBehindThisDoorMessage Auto -Actor Property PlayerREF Auto \ No newline at end of file diff --git a/source/scripts/_00e_fs_wsr_buttoneulescr.psc b/source/scripts/_00e_fs_wsr_buttoneulescr.psc deleted file mode 100644 index 67d34cfa..00000000 --- a/source/scripts/_00e_fs_wsr_buttoneulescr.psc +++ /dev/null @@ -1,35 +0,0 @@ -Scriptname _00E_FS_WSR_ButtonEuleScr extends ObjectReference - -GlobalVariable Property _00E_FS_WSR_TiereVar Auto -ObjectReference Property _00E_FS_FireMotte Auto -ObjectReference Property _00E_FS_FireWolf Auto -ObjectReference Property _00E_FS_FireSchlange Auto -ObjectReference Property _00E_FS_FireEule Auto -Sound Property MAGDestructionFireballExplosionM Auto -Sound Property FXFireOut Auto -Actor Property PlayerREF Auto - -Event OnActivate(ObjectReference akActionRef) - - if(akActionRef == PlayerREF && _00E_FS_WSR_TiereVar.GetValue() == 2) - MAGDestructionFireballExplosionM.Play(PlayerREF) - _00E_FS_FireEule.enable() - _00E_FS_WSR_TiereVar.SetValue(3) - - elseif (akActionRef == PlayerREF && _00E_FS_WSR_TiereVar.GetValue() == 4) - ;donothing - - elseif (akActionRef == PlayerREF && _00E_FS_WSR_TiereVar.GetValue() == 0) - ;donothing - - else - _00E_FS_WSR_TiereVar.SetValue(0) - FXFireOut.Play(PlayerREF) - _00E_FS_FireMotte.disable() - _00E_FS_FireWolf.disable() - _00E_FS_FireSchlange.disable() - _00E_FS_FireEule.disable() - - endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_fs_wsr_buttonmottescr.psc b/source/scripts/_00e_fs_wsr_buttonmottescr.psc deleted file mode 100644 index eac31d3a..00000000 --- a/source/scripts/_00e_fs_wsr_buttonmottescr.psc +++ /dev/null @@ -1,32 +0,0 @@ -Scriptname _00E_FS_WSR_ButtonMotteScr extends ObjectReference - -GlobalVariable Property _00E_FS_WSR_TiereVar Auto -ObjectReference Property _00E_FS_FireMotte Auto -ObjectReference Property _00E_FS_FireWolf Auto -ObjectReference Property _00E_FS_FireSchlange Auto -ObjectReference Property _00E_FS_FireEule Auto -Sound Property MAGDestructionFireballExplosionM Auto -Sound Property FXFireOut Auto -Actor Property PlayerREF Auto - -Event OnActivate(ObjectReference akActionRef) - - if(akActionRef == PlayerREF && _00E_FS_WSR_TiereVar.GetValue() == 0) - MAGDestructionFireballExplosionM.Play(PlayerREF) - _00E_FS_FireMotte.enable() - _00E_FS_WSR_TiereVar.SetValue(1) - - elseif (akActionRef == PlayerREF && _00E_FS_WSR_TiereVar.GetValue() == 4) - ;donothing - - else - _00E_FS_WSR_TiereVar.SetValue(0) - FXFireOut.Play(PlayerREF) - _00E_FS_FireMotte.disable() - _00E_FS_FireWolf.disable() - _00E_FS_FireSchlange.disable() - _00E_FS_FireEule.disable() - - endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_fs_wsr_buttonschlangescr.psc b/source/scripts/_00e_fs_wsr_buttonschlangescr.psc deleted file mode 100644 index 43bee478..00000000 --- a/source/scripts/_00e_fs_wsr_buttonschlangescr.psc +++ /dev/null @@ -1,35 +0,0 @@ -Scriptname _00E_FS_WSR_ButtonSchlangeScr extends ObjectReference - -GlobalVariable Property _00E_FS_WSR_TiereVar Auto -ObjectReference Property _00E_FS_FireMotte Auto -ObjectReference Property _00E_FS_FireWolf Auto -ObjectReference Property _00E_FS_FireSchlange Auto -ObjectReference Property _00E_FS_FireEule Auto -Sound Property MAGDestructionFireballExplosionM Auto -Sound Property FXFireOut Auto -Actor Property PlayerREF Auto - -Event OnActivate(ObjectReference akActionRef) - - if(akActionRef == PlayerREF && _00E_FS_WSR_TiereVar.GetValue() == 1) - MAGDestructionFireballExplosionM.Play(PlayerREF) - _00E_FS_FireSchlange.enable() - _00E_FS_WSR_TiereVar.SetValue(2) - - elseif (akActionRef == PlayerREF && _00E_FS_WSR_TiereVar.GetValue() == 4) - ;donothing - - elseif (akActionRef == PlayerREF && _00E_FS_WSR_TiereVar.GetValue() == 0) - ;donothing - - else - _00E_FS_WSR_TiereVar.SetValue(0) - FXFireOut.Play(PlayerREF) - _00E_FS_FireMotte.disable() - _00E_FS_FireWolf.disable() - _00E_FS_FireSchlange.disable() - _00E_FS_FireEule.disable() - - endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_fs_wsr_buttonwolfscr.psc b/source/scripts/_00e_fs_wsr_buttonwolfscr.psc deleted file mode 100644 index ed7a00bd..00000000 --- a/source/scripts/_00e_fs_wsr_buttonwolfscr.psc +++ /dev/null @@ -1,44 +0,0 @@ -Scriptname _00E_FS_WSR_ButtonWolfScr extends ObjectReference - -Import Utility - -GlobalVariable Property _00E_FS_WSR_TiereVar Auto -ObjectReference Property _00E_FS_CthartepRiddleDoor2 Auto -ObjectReference Property _00E_FS_FireMotte Auto -ObjectReference Property _00E_FS_FireWolf Auto -ObjectReference Property _00E_FS_FireSchlange Auto -ObjectReference Property _00E_FS_FireEule Auto -Sound Property DRSDwemerLarge01Open Auto -Sound Property MAGDestructionFireballExplosionM Auto -Sound Property FXFireOut Auto -Actor Property PlayerREF Auto - -Event OnActivate(ObjectReference akActionRef) - - if(akActionRef == PlayerREF && _00E_FS_WSR_TiereVar.GetValue() == 3) - MAGDestructionFireballExplosionM.Play(PlayerREF) - _00E_FS_FireWolf.enable() - _00E_FS_WSR_TiereVar.SetValue(4) - wait(1) - DRSDwemerLarge01Open.Play(PlayerREF) - wait(1) - _00E_FS_CthartepRiddleDoor2.SetOpen() - _00E_FS_CthartepRiddleDoor2.lock(false) - - elseif (akActionRef == PlayerREF && _00E_FS_WSR_TiereVar.GetValue() == 4) - ;donothing - - elseif (akActionRef == PlayerREF && _00E_FS_WSR_TiereVar.GetValue() == 0) - ;donothing - - else - _00E_FS_WSR_TiereVar.SetValue(0) - FXFireOut.Play(PlayerREF) - _00E_FS_FireMotte.disable() - _00E_FS_FireWolf.disable() - _00E_FS_FireSchlange.disable() - _00E_FS_FireEule.disable() - - endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_fs_wsr_elevatorbuttonscript.psc b/source/scripts/_00e_fs_wsr_elevatorbuttonscript.psc deleted file mode 100644 index 96948851..00000000 --- a/source/scripts/_00e_fs_wsr_elevatorbuttonscript.psc +++ /dev/null @@ -1,9 +0,0 @@ -Scriptname _00E_FS_WSR_ElevatorbuttonScript extends ObjectReference - -Event OnActivate(ObjectReference akActionRef) - - _00E_FS_WSR_ElevatorbuttonMessage.Show() - -EndEvent - -Message Property _00E_FS_WSR_ElevatorbuttonMessage Auto \ No newline at end of file diff --git a/source/scripts/_00e_fs_wsr_valvescript.psc b/source/scripts/_00e_fs_wsr_valvescript.psc deleted file mode 100644 index 301a2408..00000000 --- a/source/scripts/_00e_fs_wsr_valvescript.psc +++ /dev/null @@ -1,41 +0,0 @@ -Scriptname _00E_FS_WSR_ValveScript extends ObjectReference - -GlobalVariable Property _00E_FS_WSR_ValveVar Auto -ObjectReference Property _00E_FS_WSR_Steam1 Auto -ObjectReference Property _00E_FS_WSR_Steam2 Auto -ObjectReference Property _00E_FS_WSR_FahrstuhlREF Auto -Message Property _00E_FS_WSR_ValveMessage Auto -bool flip = false -bool doonce = true - -Event OnActivate(ObjectReference akActionRef) - - self.blockactivation(true) - - if (_00E_FS_WSR_ValveVar.GetValue()==0 && doonce == true) - _00E_FS_WSR_ValveVar.SetValue(1) - _00E_FS_WSR_Steam1.enable() - doonce = false - if flip - self.playAnimationandWait("trigger02", "Trans02") - else - self.playAnimationandWait("trigger01", "Trans01") - endIf - flip = !flip - - elseif (_00E_FS_WSR_ValveVar.GetValue()>0 && doonce == true) - _00E_FS_WSR_ValveVar.SetValue(2) - _00E_FS_WSR_Steam2.enable() - _00E_FS_WSR_ValveMessage.Show() - _00E_FS_WSR_FahrstuhlREF.disable() - doonce = false - if flip - self.playAnimationandWait("trigger02", "Trans02") - else - self.playAnimationandWait("trigger01", "Trans01") - endIf - flip = !flip - - Endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_ghostfxscript.psc b/source/scripts/_00e_ghostfxscript.psc deleted file mode 100644 index d3db3d47..00000000 --- a/source/scripts/_00e_ghostfxscript.psc +++ /dev/null @@ -1,11 +0,0 @@ -Scriptname _00E_GhostFXScript extends Actor - -Event OnInit() - -GhostFXShaderNew.Play(Self) -Self.SetAlpha(0.2) - -EndEvent - - -EffectShader Property GhostFXShaderNew Auto \ No newline at end of file diff --git a/source/scripts/_00e_giveitemonactivate.psc b/source/scripts/_00e_giveitemonactivate.psc deleted file mode 100644 index 24bfd5ef..00000000 --- a/source/scripts/_00e_giveitemonactivate.psc +++ /dev/null @@ -1,10 +0,0 @@ -Scriptname _00E_GiveItemOnActivate extends ObjectReference - -Armor Property ItemToAdd Auto - -Event OnActivate(ObjectReference akActionRef) - if akActionRef == Game.GetPlayer() -Game.GetPlayer().AddItem(ItemToAdd, 1) -self.delete() - endif -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_goldfurtbacktrackscript.psc b/source/scripts/_00e_goldfurtbacktrackscript.psc deleted file mode 100644 index cd3921eb..00000000 --- a/source/scripts/_00e_goldfurtbacktrackscript.psc +++ /dev/null @@ -1,25 +0,0 @@ -ScriptName _00E_GoldfurtBacktrackScript Extends ObjectReference - -;written by Julian "Sagantor" - -Actor Property playerRef Auto -{Let it autofill in the CK} - -ObjectReference Property wall1 Auto -ObjectReference Property wall2 Auto -Sound Property movingWallsSound Auto - -Bool doOnce - -Event OnTrigger( ObjectReference ref ) - - if( ref == playerRef && doOnce == false ) - wall1.TranslateTo( 2896.0000, 2528.0000, 428.7167, -90.0000, -36.5406, 90.0000, 80.0 ) - wall2.TranslateTo( 2896.0000, 2528.0000, 428.7167, 90.0000, 36.5406, 270.0000, 80.0 ) - movingWallsSound.Play( Self ) - doOnce = true - EndIf -EndEvent - - - \ No newline at end of file diff --git a/source/scripts/_00e_goldfurtbuttonscript.psc b/source/scripts/_00e_goldfurtbuttonscript.psc deleted file mode 100644 index 0983ffb0..00000000 --- a/source/scripts/_00e_goldfurtbuttonscript.psc +++ /dev/null @@ -1,41 +0,0 @@ -ScriptName _00E_GoldfurtButtonScript extends objectReference - -; written by Julian "Sagantor" - -Actor Property playerRef Auto -{Let it autofill in the CK} - -ObjectReference Property wall1 Auto -ObjectReference Property wall2 Auto -Sound Property movingWallsSound Auto - -bool doOnce - -auto STATE active - - EVENT onActivate( objectReference ref ) - - if( ref == playerRef && doOnce == false ) - playAnimation("down") - gotoState("inactive") - moveWalls() - playAnimation("up") - gotoState("active") - doOnce = true - EndIf - endEVENT -endSTATE - -STATE inactive - ; do nothing in this state -endSTATE - -Function moveWalls() - - wall1.TranslateTo( 3512.0000, 2552.0000, 313.3433, 0.0000, -0.0000, 90.0000, 50.0 ) - wall2.TranslateTo( 3512.0000, 2784.0000, 313.3433, 0.0000, -0.0000, 270.0000, 50.0 ) - movingWallsSound.Play( Self ) - -EndFunction - - diff --git a/source/scripts/_00e_itemdropchecksc.psc b/source/scripts/_00e_itemdropchecksc.psc deleted file mode 100644 index 1708e08d..00000000 --- a/source/scripts/_00e_itemdropchecksc.psc +++ /dev/null @@ -1,20 +0,0 @@ -Scriptname _00E_ItemDropCheckSC extends ObjectReference - -Event OnTriggerEnter(ObjectReference akActionRef) - - if akActionRef != Game.GetPlayer() - - Form base = akActionRef.GetBaseObject() - - if (base as Weapon) || (base as Armor) || (base as MiscObject) || (base as Potion) || (base as Book) || (base as Ingredient) - _00E_Game_CannotDropItemsInSkillmenu.Show() - Game.GetPlayer().AddItem(akActionRef) - akActionRef.Delete() - endif - - endif - - -EndEvent - -Message Property _00E_Game_CannotDropItemsInSkillmenu Auto \ No newline at end of file diff --git a/source/scripts/_00e_keltyzarwellvalvescpt.psc b/source/scripts/_00e_keltyzarwellvalvescpt.psc deleted file mode 100644 index 6cf8bc37..00000000 --- a/source/scripts/_00e_keltyzarwellvalvescpt.psc +++ /dev/null @@ -1,23 +0,0 @@ -scriptName _00E_KeltyzarWellValveScpt extends ObjectReference - -bool property bidirectional = False Auto -{Should the valve alternate directions with each activation? Default: False} - -bool flip = False -ObjectReference Property RefName Auto - -Auto STATE Waiting - EVENT onActivate (objectReference triggerRef) - ObjectReference obj = RefName - obj.enable() - self.BlockActivation(true) - if (flip) - playAnimationandWait("trigger02","Trans02") - Else - playAnimationandWait("trigger01","Trans01") - EndIf - flip = !flip - triggerRef.BlockActivation(false) - - endEVENT -endState \ No newline at end of file diff --git a/source/scripts/_00e_lockandunlockdoors.psc b/source/scripts/_00e_lockandunlockdoors.psc deleted file mode 100644 index 9a99edb4..00000000 --- a/source/scripts/_00e_lockandunlockdoors.psc +++ /dev/null @@ -1,65 +0,0 @@ -Scriptname _00E_LockAndUnlockDoors extends ObjectReference - -float Property LockDoorsTime = 7.0 auto -{The time at which lights should be turned off} -float Property UnlockDoorsTime = 18.0 auto -{The time at which lights should be turned on} - -float Function GetCurrentHourOfDay() global -{Returns the current time of day in hours since midnight} - - float Time = Utility.GetCurrentGameTime() - Time -= Math.Floor(Time) ; Remove "previous in-game days passed" bit - Time *= 24 ; Convert from fraction of a day to number of hours - Return Time - -EndFunction - -Function RegisterForSingleUpdateGameTimeAt(float GameTime) -{Registers for a single UpdateGameTime event at the next occurrence -of the specified GameTime (in hours since midnight)} - - float CurrentTime = GetCurrentHourOfDay() - If (GameTime < CurrentTime) - GameTime += 24 - EndIf - - RegisterForSingleUpdateGameTime(GameTime - CurrentTime) - -EndFunction - -Event OnInit() - - If (GetCurrentHourOfDay() > LockDoorsTime) - GoToState("LightsOff") - Else - GoToState("LightsOn") - EndIf - -EndEvent - -State LightsOff - - Event OnBeginState() - self.Lock() - RegisterForSingleUpdateGameTimeAt(UnlockDoorsTime) - EndEvent - - Event OnUpdateGameTime() - GoToState("LightsOn") - EndEvent - -EndState - -State LightsOn - - Event OnBeginState() - self.Lock(False) - RegisterForSingleUpdateGameTimeAt(LockDoorsTime) - EndEvent - - Event OnUpdateGameTime() - GoToState("LightsOff") - EndEvent - -EndState \ No newline at end of file diff --git a/source/scripts/_00e_magiceffect_killonhit.psc b/source/scripts/_00e_magiceffect_killonhit.psc deleted file mode 100644 index 3c63cfd4..00000000 --- a/source/scripts/_00e_magiceffect_killonhit.psc +++ /dev/null @@ -1,17 +0,0 @@ -Scriptname _00E_MagicEffect_KillOnHit extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - If akTarget.GetActorBase().IsEssential() - akTarget.GetActorBase().SetEssential(False) - EndIf - - If akTarget.IsGhost() - akTarget.SetGhost(False) - EndIf - - akTarget.Kill(akCaster) - akCaster.PushActorAway(akTarget, 5.0) - -EndEvent - diff --git a/source/scripts/_00e_mq00fireball.psc b/source/scripts/_00e_mq00fireball.psc deleted file mode 100644 index 5cbe0de3..00000000 --- a/source/scripts/_00e_mq00fireball.psc +++ /dev/null @@ -1,13 +0,0 @@ -Scriptname _00E_MQ00Fireball extends ActiveMagicEffect - - - -ImagespaceModifier Property _00E_CutsceneFadeSlow Auto -Sound Property MAGFireboltProjectileSD Auto - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - _00E_CutsceneFadeSlow.apply() - Debug.Notification("Test") - -endEvent diff --git a/source/scripts/_00e_mq00pferdtest.psc b/source/scripts/_00e_mq00pferdtest.psc deleted file mode 100644 index 2b18cd73..00000000 --- a/source/scripts/_00e_mq00pferdtest.psc +++ /dev/null @@ -1,17 +0,0 @@ -ScriptName _00E_MQ00PferdTest - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event onBeginState() -{ Event received when this state is switched to } - ; Empty function -EndEvent - -Event onEndState() -{ Event received when this state is switched away from } - ; Empty function -EndEvent diff --git a/source/scripts/_00e_mq00tempelkonstrukttriggbox.psc b/source/scripts/_00e_mq00tempelkonstrukttriggbox.psc deleted file mode 100644 index b084315a..00000000 --- a/source/scripts/_00e_mq00tempelkonstrukttriggbox.psc +++ /dev/null @@ -1,60 +0,0 @@ -Scriptname _00E_MQ00TempelKonstruktTriggBox extends ObjectReference - -Quest Property _00E_MQ00TempelScene auto -ObjectReference Property MQ00TempleSceneMarkerPlayerTravelMarker01 auto -Idle Property IdleWalkingCameraEnd Auto -Idle Property IdleWalkingCameraStart Auto -MusicType Property _00E_Event01Single Auto - - -int DoOnce - -Idle Property WakeUp Auto -ImageSpaceModifier Property _00E_MQ00TempleIMSMO01 Auto -ImageSpaceModifier Property _00E_MQ00TempleIMSMOState Auto -OBJECTREFERENCE Property MQ00RefMagicBlue Auto -Actor Property PlayerREF Auto -OBJECTREFERENCE Property MQ00TempleSceneMarkerPlayer01 Auto - - - -Event OnTriggerEnter(ObjectReference akActionRef) - -if(akActionRef == Game.GetPlayer()) - - if ( DoOnce == 0 ) - Game.DisablePlayerControls(ablooking = true, abCamSwitch = true) - _00E_Event01Single.Add() - Game.ForceThirdPerson() - Game.SetPlayerAIDriven(true) - _00E_MQ00TempelScene.SetCurrentStageID(10) - Game.GetPlayer().EvaluatePackage() - Utility.Wait(0.5) - ;Game.GetPlayer().PlayIdle(IdleWalkingCameraStart) - Game.GetPlayer().EvaluatePackage() - - ; DoOnce == 1 - ; If ( Game.GetPlayer().GetDistance(MQ00TempleSceneMarkerPlayerTravelMarker01) < 500 ) - ; DoOnce == 1 - ; Else - ; DoOnce == 1 - ; endif - endif - - - if ( _00E_MQ00TempelScene.GetCurrentStageID() == 20 ) - Game.GetPlayer().PlayIdle(IdleWalkingCameraEnd) - Game.DisablePlayerControls(ablooking = true, abCamSwitch = true) - Game.ForceFirstPerson() - _00E_MQ00TempleIMSMO01.apply() - Utility.Wait(4.5) - _00E_MQ00TempleIMSMOState.apply() - MQ00RefMagicBlue.enable() - PlayerRef.MoveTo(MQ00TempleSceneMarkerPlayer01) - Game.GetPlayer().PlayIdle(WakeUp) - - endif -endif - - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_mq00tempelkonstrukttriggboxb.psc b/source/scripts/_00e_mq00tempelkonstrukttriggboxb.psc deleted file mode 100644 index 66e67ea3..00000000 --- a/source/scripts/_00e_mq00tempelkonstrukttriggboxb.psc +++ /dev/null @@ -1,101 +0,0 @@ -Scriptname _00E_MQ00TempelKonstruktTriggBoxB extends ObjectReference - - -Quest Property _00E_MQ00TempelScene auto -Idle Property IdleWalkingCameraEnd Auto -Idle Property IdleWalkingCameraStart Auto -OBJECTREFERENCE Property MQ00TempelSceneBoteStartMarker Auto -OBJECTREFERENCE Property MQ00TempelSceneBoteRef Auto -OBJECTREFERENCE Property MQ00TempelSunlight Auto -OBJECTREFERENCE Property Magieladung01 Auto -OBJECTREFERENCE Property Magieladung02 Auto -OBJECTREFERENCE Property Magieladung03 Auto -OBJECTREFERENCE Property Magieladung04 Auto -OBJECTREFERENCE Property MagieladungMarker01 Auto -OBJECTREFERENCE Property MagieladungMarker02 Auto -OBJECTREFERENCE Property MagieladungMarker03 Auto -OBJECTREFERENCE Property MagieladungMarker04 Auto - -Actor Property _00E_DerBote Auto -Actor Property _00E_Anfuehrer Auto -Topic Property _00E_MQ00TempelSceneDialogTopic01 Auto -Topic Property _00E_MQ00TempelSceneDialogTopic02 Auto -Topic Property _00E_MQ00TempelSceneDialogTopic03 Auto -int DoOnce -OBJECTREFERENCE Property MQ00LightTransferRef Auto -Idle Property WakeUp Auto -ImageSpaceModifier Property _00E_MQ00TempleIMSMO01 Auto -ImageSpaceModifier Property _00E_MQ00TempleIMSMOState Auto -OBJECTREFERENCE Property MQ00RefMagicBlue Auto -Actor Property PlayerREF Auto -OBJECTREFERENCE Property MQ00TempleSceneMarkerPlayer01 Auto -Sound Property MAGMysticismSoulTrapCapture Auto - - -Event OnTriggerEnter(ObjectReference akActionRef) - -if(akActionRef == Game.GetPlayer()) - - if ( DoOnce == 0 ) - Game.SetPlayerAIDriven(false) - MAGMysticismSoulTrapCapture.play(Self) - _00E_MQ00TempelScene.SetActive() - Game.DisablePlayerControls(ablooking = true, abCamSwitch = true) - - _00E_MQ00TempleIMSMO01.apply() - _00E_MQ00TempelScene.SetCurrentStageID(20) - Utility.Wait(0.5) - PlayerREF.SetAlpha(0) - PlayerREF.SetGhost(True) - Game.GetPlayer().PlayIdle(IdleWalkingCameraEnd) - Game.ForceFirstPerson() - Utility.Wait(4.0) - Game.GetPlayer().PlayIdle(IdleWalkingCameraEnd) - MQ00TempelSunlight.disable() - MQ00TempelSceneBoteRef.Enable() - _00E_DerBote.Enable() - MQ00TempelSceneBoteRef.MoveTo(MQ00TempelSceneBoteStartMarker) - _00E_DerBote.EvaluatePackage() - _00E_MQ00TempleIMSMOState.apply() - _00E_Anfuehrer.Enable() - _00E_Anfuehrer.EvaluatePackage() - MQ00RefMagicBlue.enable() - PlayerRef.MoveTo(MQ00TempleSceneMarkerPlayer01) - Game.GetPlayer().PlayIdle(WakeUp) - Utility.Wait(6.0) - _00E_Anfuehrer.Say(_00E_MQ00TempelSceneDialogTopic01, _00E_DerBote) - Utility.Wait(4.5) - _00E_DerBote.Say(_00E_MQ00TempelSceneDialogTopic01, _00E_Anfuehrer) - Utility.Wait(4.0) - _00E_Anfuehrer.Say(_00E_MQ00TempelSceneDialogTopic02, _00E_DerBote) - Utility.Wait(4.0) - _00E_DerBote.Say(_00E_MQ00TempelSceneDialogTopic02, _00E_Anfuehrer) - Utility.Wait(2.0) - - MQ00RefMagicBlue.TranslateToRef(MQ00LightTransferRef, 200) - _00E_MQ00TempelScene.SetCurrentStageID(30) - _00E_DerBote.EvaluatePackage() - Utility.Wait(2.0) - _00E_DerBote.Say(_00E_MQ00TempelSceneDialogTopic03, _00E_Anfuehrer) - Utility.Wait(4.0) - _00E_Anfuehrer.Say(_00E_MQ00TempelSceneDialogTopic03, _00E_DerBote) - - Magieladung01.enable() - Magieladung02.enable() - Magieladung03.enable() - Magieladung04.enable() - - - Magieladung01.SplineTranslateToRef(MagieladungMarker01, 1000, 250, 50) - Magieladung02.SplineTranslateToRef(MagieladungMarker02, 1000, 250, 50) - Magieladung03.SplineTranslateToRef(MagieladungMarker03, 1000, 250, 50) - Magieladung04.SplineTranslateToRef(MagieladungMarker04, 1000, 250, 50) - - DoOnce == 1 - - - endif -endif - - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_mq01_nomusiccampboxsc.psc b/source/scripts/_00e_mq01_nomusiccampboxsc.psc deleted file mode 100644 index f0b884db..00000000 --- a/source/scripts/_00e_mq01_nomusiccampboxsc.psc +++ /dev/null @@ -1,25 +0,0 @@ -Scriptname _00E_MQ01_NoMusicCampBoxSC extends ObjectReference - -Event OnTriggerEnter(ObjectReference akActionRef) - - if akActionRef == PlayerREF - _00E_Debug.PrintMessage("Silence added.") - _00E_SilenceTransitionHighPriority.Add() - EndIf - -EndEvent - - -Event OnTriggerLeave(ObjectReference akActionRef) - - - if akActionRef == PlayerREF - _00E_Debug.PrintMessage("Silence removed.") - _00E_SilenceTransitionHighPriority.Remove() - EndIf - - -EndEvent - -MusicType Property _00E_SilenceTransitionHighPriority Auto -Actor Property PlayerREF Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq01_triggerrangebox02.psc b/source/scripts/_00e_mq01_triggerrangebox02.psc deleted file mode 100644 index 39d06464..00000000 --- a/source/scripts/_00e_mq01_triggerrangebox02.psc +++ /dev/null @@ -1,14 +0,0 @@ -Scriptname _00E_MQ01_TriggerRangeBox02 extends ObjectReference - -Event OnTriggerEnter(ObjectReference akActionRef) - -if (MQ01_UnchartedLand.GetCurrentStageID() >= 70) && (MQ01_UnchartedLand.GetCurrentStageID() <= 72) && (akActionRef == Game.GetPlayer()) - MQ01_UnchartedLand.SetCurrentStageID(75) - Self.Disable() -EndIf - -EndEvent - - - -Quest Property MQ01_UnchartedLand Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq01_triggerrangeboxscript.psc b/source/scripts/_00e_mq01_triggerrangeboxscript.psc deleted file mode 100644 index 1c5867ef..00000000 --- a/source/scripts/_00e_mq01_triggerrangeboxscript.psc +++ /dev/null @@ -1,16 +0,0 @@ -Scriptname _00E_MQ01_TriggerRangeBoxScript extends ObjectReference - - - -Event OnTriggerLeave(ObjectReference akActionRef) - - -if !(MQ01_UnchartedLand.GetCurrentStageID() == 70) && (akActionRef == Game.GetPlayer()) -MQ01_UnchartedLand.SetCurrentStageID(70) -Debug.Trace("Left trigger, set stage") -Self.Disable() -EndIf - -EndEvent - -Quest Property MQ01_UnchartedLand Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq01_vatyrdefensescript.psc b/source/scripts/_00e_mq01_vatyrdefensescript.psc deleted file mode 100644 index cd526799..00000000 --- a/source/scripts/_00e_mq01_vatyrdefensescript.psc +++ /dev/null @@ -1,11 +0,0 @@ -Scriptname _00E_MQ01_VatyrDefenseScript Extends Package Hidden - -GlobalVariable Property VatCombat Auto -Actor Property Vatyr Auto - -Event OnPackageEnd(Package akOldPackage) - Debug.Notification("Enough!") - VatCombat.SetValue(0) - Vatyr.EvaluatePackage() -EndEvent - \ No newline at end of file diff --git a/source/scripts/_00e_mq01_wolfstopcombatfailsavesc.psc b/source/scripts/_00e_mq01_wolfstopcombatfailsavesc.psc deleted file mode 100644 index 7cf77681..00000000 --- a/source/scripts/_00e_mq01_wolfstopcombatfailsavesc.psc +++ /dev/null @@ -1,17 +0,0 @@ -Scriptname _00E_MQ01_WolfStopCombatFailsaveSC extends ObjectReference - -Event OnTriggerEnter(ObjectReference akActionRef) - - Actor akActionRefActor = akActionRef as Actor - - _00E_Debug.PrintMessage("I exist!") - - if akActionRefActor != PlayerREF - _00E_Debug.PrintMessage("Entering trigger.") - akActionRefActor.StopCombat() - akActionRefActor.StopCombatAlarm() - EndIf - -EndEvent - -Actor Property PlayerREF Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq01b_changetrigboxscript.psc b/source/scripts/_00e_mq01b_changetrigboxscript.psc deleted file mode 100644 index 5adb2599..00000000 --- a/source/scripts/_00e_mq01b_changetrigboxscript.psc +++ /dev/null @@ -1,27 +0,0 @@ -Scriptname _00E_MQ01b_ChangeTrigBoxScript extends ObjectReference - - -{Dennis SCRIPT} - -int DoOnce - -Quest Property _00E_MQ01b auto -ObjectReference Property MQ01TempleIntactMarkerRef auto -ObjectReference Property MQ01TempleDestroyedMarkerRef auto - -Event OnTriggerEnter(ObjectReference akActionRef) - - if ( DoOnce == 0 ) - if(akActionRef == Game.GetPlayer()) - - - MQ01TempleIntactMarkerRef.Disable() - MQ01TempleDestroyedMarkerRef.Enable() - - _00E_MQ01b.SetCurrentStageID(10) - - DoOnce = -1 - endif - endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_mq02_d7_followstartboxsc.psc b/source/scripts/_00e_mq02_d7_followstartboxsc.psc deleted file mode 100644 index 77dde2fd..00000000 --- a/source/scripts/_00e_mq02_d7_followstartboxsc.psc +++ /dev/null @@ -1,17 +0,0 @@ -Scriptname _00E_MQ02_D7_FollowStartBoxSC extends ObjectReference - -Event OnTriggerLeave(ObjectReference akActionRef) - - If (akActionRef == PlayerREF) - If(MQ02.GetCurrentStageID() >= 140) && (MQ02.GetCurrentStageID() < 160 ) - _00E_MQ02_TravelState.SetValue(0) - Endif - Endif - -EndEvent - -Actor Property PlayerREF Auto - -Quest Property MQ02 Auto - -GlobalVariable Property _00E_MQ02_TravelState Auto diff --git a/source/scripts/_00e_mq03_forschungsergebnissescn.psc b/source/scripts/_00e_mq03_forschungsergebnissescn.psc deleted file mode 100644 index eba9f485..00000000 --- a/source/scripts/_00e_mq03_forschungsergebnissescn.psc +++ /dev/null @@ -1,18 +0,0 @@ -Scriptname _00E_MQ03_ForschungsergebnisseSCN extends ObjectReference -Book Property _00E_MQ03Forschungsergebnisse Auto -Quest Property _00E_MQ04_StoneofMadness Auto -MiscObject Property _00E_MQ03Visionsstein Auto - -Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) - if akNewContainer == Game.GetPlayer() - Debug.Trace("I just got put in the player's inventory!") - if (Game.GetPlayer().GetItemCount(_00E_MQ03Forschungsergebnisse) >= 2) - _00E_MQ04_StoneofMadness.SetObjectiveCompleted(50) - - if (Game.GetPlayer().GetItemCount(_00E_MQ03Visionsstein) >= 6) - _00E_MQ04_StoneofMadness.SetCurrentStageID(30) - endif - - endif - endIf -endEvent \ No newline at end of file diff --git a/source/scripts/_00e_mq03firescn.psc b/source/scripts/_00e_mq03firescn.psc deleted file mode 100644 index 45656d6f..00000000 --- a/source/scripts/_00e_mq03firescn.psc +++ /dev/null @@ -1,18 +0,0 @@ -ScriptName _00E_MQ03FireSCN Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -MagicEffect Property FrostDamageConcAimedCloak Auto -Spell Property _00E_Frostbite Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnWardHit(ObjectReference akCaster, Spell akSpell, Int aiStatus) - Self.Disable(False) - Debug.MessageBox(((akCaster as String + " applied the ") + akSpell as String) + " on us") -EndEvent diff --git a/source/scripts/_00e_mq03ruinetriggerstartscene.psc b/source/scripts/_00e_mq03ruinetriggerstartscene.psc deleted file mode 100644 index 80233f60..00000000 --- a/source/scripts/_00e_mq03ruinetriggerstartscene.psc +++ /dev/null @@ -1,28 +0,0 @@ -Scriptname _00E_MQ03RuineTriggerStartScene extends ObjectReference -Actor Property MQ03Soeldner02Ref Auto -Actor Property MQ03Soeldner03Ref Auto -ObjectReference Property MQ03RuineDoor Auto -Scene Property _00E_MQ03_PathOfHopeSceneRuin01 Auto -Quest Property _00E_MQ03_PathOfHope Auto -Int DoOnce - -Event OnTrigger(ObjectReference akActionRef) - -if(_00E_MQ03_PathOfHope.GetCurrentStageID() >= 40) -if(akActionRef == Game.GetPlayer()) -if(DoOnce == 0) - if(MQ03Soeldner02Ref.IsDead() == true)&&(MQ03Soeldner03Ref.IsDead() == true) - MQ03RuineDoor.lock(false) - MQ03RuineDoor.activate(Game.GetPlayer()) - _00E_MQ03_PathOfHopeSceneRuin01.Start() - if _00E_MQ03_PathOfHopeSceneRuin01.IsPlaying() - ; Debug.Messagebox("scene is playing!") - DoOnce = 1 - endIf - endif -endif -endif -endif -endevent - - \ No newline at end of file diff --git a/source/scripts/_00e_mq03steinfragmentscn.psc b/source/scripts/_00e_mq03steinfragmentscn.psc deleted file mode 100644 index 7fe7f45a..00000000 --- a/source/scripts/_00e_mq03steinfragmentscn.psc +++ /dev/null @@ -1,38 +0,0 @@ -Scriptname _00E_MQ03SteinfragmentSCN extends ObjectReference -int DoOnce -int Count -Objectreference Property PlayerRef Auto -Spell Property SoulTrap Auto -MiscObject Property _00E_MQ03Visionsstein Auto -ImagespaceModifier Property _00E_Lighting Auto -EffectShader Property HealFXS Auto -Quest Property _00E_MQ04_StoneofMadness Auto -Book Property _00E_MQ03Forschungsergebnisse Auto - - -Event OnLoad() - if Count == 0 - HealFXS.Play(Self) - Count = 1 - endif -endevent - -Event OnActivate(ObjectReference akActionRef) - if(akActionRef == Game.GetPlayer()) - if DoOnce == 0 - self.DisableLinkChain() - SoulTrap.cast(self.GetLinkedRef(), PlayerRef) - Game.GetPlayer().AddItem(_00E_MQ03Visionsstein) - _00E_Lighting.apply() - DoOnce = 1 - if (Game.GetPlayer().GetItemCount(_00E_MQ03Visionsstein) >= 6) - _00E_MQ04_StoneofMadness.SetObjectiveCompleted(40) - - if (Game.GetPlayer().GetItemCount(_00E_MQ03Forschungsergebnisse) >= 2) - _00E_MQ04_StoneofMadness.SetCurrentStageID(30) - endif - - endif - endif - endif -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_mq05doortriggerscn.psc b/source/scripts/_00e_mq05doortriggerscn.psc deleted file mode 100644 index 3ce35422..00000000 --- a/source/scripts/_00e_mq05doortriggerscn.psc +++ /dev/null @@ -1,17 +0,0 @@ -ScriptName _00E_MQ05DoorTriggerSCN - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event onBeginState() -{ Event received when this state is switched to } - ; Empty function -EndEvent - -Event onEndState() -{ Event received when this state is switched away from } - ; Empty function -EndEvent diff --git a/source/scripts/_00e_mq07a_housedoortgbxsc.psc b/source/scripts/_00e_mq07a_housedoortgbxsc.psc deleted file mode 100644 index f38d0b17..00000000 --- a/source/scripts/_00e_mq07a_housedoortgbxsc.psc +++ /dev/null @@ -1,25 +0,0 @@ -Scriptname _00E_MQ07a_HouseDoorTGBXSC extends ObjectReference - -Event OnTriggerLeave(ObjectReference akActionRef) - - if !bDone - - if akActionRef == PlayerREF && MQ07a.GetCurrentStageID() < 150 && MQ07A_SC9_Battle.IsPlaying() - bDone = True - MQ07a_SC8_HouseDoor.SetOpen(False) - MQ07a_SC8_HouseDoor.BlockActivation(True) - EndIf - - EndIf - -EndEvent - -bool bDone - -Actor Property PlayerREF Auto - -Quest Property MQ07a Auto - -ObjectReference Property MQ07a_SC8_HouseDoor Auto - -Scene Property MQ07A_SC9_Battle Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq08playerspawnscript.psc b/source/scripts/_00e_mq08playerspawnscript.psc deleted file mode 100644 index bcea8729..00000000 --- a/source/scripts/_00e_mq08playerspawnscript.psc +++ /dev/null @@ -1,19 +0,0 @@ -ScriptName _00E_MQ08PlayerSpawnScript Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ActorBase Property Player Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnActivate(ObjectReference akActionRef) - ActorBase NewPlayer = Game.GetForm(20) as ActorBase - Game.GetPlayer().PlaceActorAtMe(NewPlayer, 4, None) - Debug.MessageBox("Called") - Self.PlaceActorAtMe(Player, 4, None) -EndEvent diff --git a/source/scripts/_00e_mq08trainsoundactivator.psc b/source/scripts/_00e_mq08trainsoundactivator.psc deleted file mode 100644 index e0a5833b..00000000 --- a/source/scripts/_00e_mq08trainsoundactivator.psc +++ /dev/null @@ -1,28 +0,0 @@ -Scriptname _00E_MQ08TrainSoundActivator Extends ObjectReference - -Event OnInit() - - While !Done - Game.ShakeCamera(None, Utility.RandomFloat(0.05, 0.15), 3) - - If MQ08_IntoTheDeep.GetCurrentStageID() == 220 - Done = True - Sound.StopInstance(SoundID) - Sound.StopInstance(SoundID2) - Self.DeleteWhenAble() - EndIf - - int SoundID = OBJDwemerPipeFanLPmarker.Play(Self) - int SoundID2 = OBJDwemerGearsSingleB.Play(Self) - Utility.Wait(3) - - EndWhile - -EndEvent - - -bool Done = False -Quest Property MQ08_IntoTheDeep Auto - -Sound Property OBJDwemerGearsSingleB Auto -Sound Property OBJDwemerPipeFanLPmarker Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq10a_setupsc.psc b/source/scripts/_00e_mq10a_setupsc.psc deleted file mode 100644 index d55c0d06..00000000 --- a/source/scripts/_00e_mq10a_setupsc.psc +++ /dev/null @@ -1,26 +0,0 @@ -Scriptname _00E_MQ10a_SetUpSC extends ObjectReference - -; Script on the triggerbox _00E_MQ10a_SetUpTGBX that helps start up -; the father scene in MQ10a. - -; Removed, since it failed to fix -; http://sureai.net:9898/projects/ERB/issues/ERB-6 -; but created the new bug -; http://sureai.net:9898/projects/ERB/issues/ERB-204 . - -Event OnTriggerEnter(ObjectReference akActionRef) - -; if akActionRef == PlayerREF -; if MQ10a.GetCurrentStageID() == 5 && !bDone -; bDone = True -; MQ10a.SetUpSceneForReal() -; endif -; EndIf - -EndEvent - -bool bDone = false - -Actor Property PlayerREF Auto - -_00E_MQ10a_Functions Property MQ10a Auto diff --git a/source/scripts/_00e_mq11a_dalgalarvisibilitysc.psc b/source/scripts/_00e_mq11a_dalgalarvisibilitysc.psc deleted file mode 100644 index b8b9366d..00000000 --- a/source/scripts/_00e_mq11a_dalgalarvisibilitysc.psc +++ /dev/null @@ -1,30 +0,0 @@ -Scriptname _00E_MQ11a_DalGalarVisibilitySC extends ObjectReference - -; This is a simple script to prevent Dal'Galar from becoming visible when the player leaves and re-enters his parent cell by means of meditation. - -Event OnTriggerEnter(ObjectReference akActionRef) - - if akActionRef == PlayerREF && !MQ11a_SC14_LeftTowerVision02.IsPlaying() - - if MQ11a_LeftTower.GetValueInt() >= 8 && MQ11a_SC13_DalGalarREF.IsEnabled() - - MQ11a_SC13_DalGalarREF.Disable() - - Elseif MQ11a_LeftTower.GetValueInt() < 8 - - MQ11a_SC13_DalGalarREF.SetAlpha(0.0) - - EndIf - - EndIf - -EndEvent - -Quest Property MQ11a Auto - -Scene Property MQ11a_SC14_LeftTowerVision02 Auto - -Actor Property PlayerREF Auto -Actor Property MQ11a_SC13_DalGalarREF Auto - -GlobalVariable Property MQ11a_LeftTower Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq11a_sc25_veiledwomanspellsc.psc b/source/scripts/_00e_mq11a_sc25_veiledwomanspellsc.psc deleted file mode 100644 index 195693b5..00000000 --- a/source/scripts/_00e_mq11a_sc25_veiledwomanspellsc.psc +++ /dev/null @@ -1,30 +0,0 @@ -Scriptname _00E_MQ11a_Sc25_VeiledWomanSpellSC extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - if akTarget.GetActorBase() == _00E_MQ11a_SamaelDalGalar06 - akTarget.SetGhost(False) - akTarget.placeatme(TrapExplosionRuneLightning02) - akTarget.SetAlpha(0.0) - akTarget.MoveTo(MQ11a_SC25_DalGalarMarker) - ObjectReference Ashpile = akTarget.AttachAshPile(DefaultAshPile1) - Utility.Wait(0.8) - Ashpile.Delete() - MQ11a.SetCurrentStageID(210) - Elseif akTarget.GetActorBase() == _00E_MQ11a_Maya - MQ11a.StopItFX() - MQ11a.SetCurrentStageID(215) - EndIf - -EndEvent - -_00E_MQ11a_Functions Property MQ11a Auto - -ActorBase Property _00E_MQ11a_Maya Auto -ActorBase Property _00E_MQ11a_SamaelDalGalar06 Auto - -Activator Property DefaultAshPile1 Auto - -ObjectReference Property MQ11a_SC25_DalGalarMarker Auto - -Explosion Property TrapExplosionRuneLightning02 Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq11bjesparfollowentrigger.psc b/source/scripts/_00e_mq11bjesparfollowentrigger.psc deleted file mode 100644 index cfe59115..00000000 --- a/source/scripts/_00e_mq11bjesparfollowentrigger.psc +++ /dev/null @@ -1,51 +0,0 @@ -Scriptname _00E_MQ11bJesparFollowEntrigger extends ObjectReference - -; Event OnTriggerEnter(ObjectReference akActionRef) - ; if (akActionRef == PlayerREF) - ; if(MQ11b.GetCurrentStageID() >= 60 ) && (MQ11b.GetCurrentStageID() < 70 ) - ; if (_00E_MQ11b_TravelState.GetValue() == 0) && IsNearDunehome == 0 - ; _00E_MC_JesparREF.Say(JesparDialogue_Misc_PlayerReentersFollowTrigger) - ; Debug.MessageBox("Jespar folgt Euch wieder.") - ; EndIf - - ; If InTrigger == False - ; _00E_MQ11b_TravelState.SetValue((_00E_MQ11b_TravelState.GetValue()+1)) - ; InTrigger = True - ; Debug.MessageBox(akActionRef + " just entered us!" + _00E_MQ11b_TravelState.GetValue()) - ; _00E_MC_JesparREF.EvaluatePackage() - ; EndIf - ; endif - ; endif -; EndEvent - -; Event OnTriggerLeave(ObjectReference akActionRef) - ; if (akActionRef == PlayerREF) - ; if(MQ11b.GetCurrentStageID() >= 60 ) && (MQ11b.GetCurrentStageID() < 70 ) - ; If InTrigger == True - ; _00E_MQ11b_TravelState.SetValue((_00E_MQ11b_TravelState.GetValue() - 1)) - ; Debug.MessageBox(akActionRef + " just left us!" + _00E_MQ11b_TravelState.GetValue()) - ; _00E_MC_JesparREF.EvaluatePackage() - ; InTrigger = False - ; EndIf - - ; if (_00E_MQ11b_TravelState.GetValue() == 0) - ; Debug.MessageBox("Jespar wird auf dem Weg auf Euch warten.") - ; _00E_MC_JesparREF.Say(JesparDialogue_Misc_PlayerLeavesFollowTrigger) - ; EndIf - ; endif - ; endif -; EndEvent - -; bool InTrigger - -Actor Property PlayerREF Auto -Actor Property _00E_MC_JesparREF Auto - -Quest Property MQ11b Auto - -GlobalVariable Property _00E_MQ11b_TravelState Auto - -bool property IsNearDunehome Auto - -Topic Property JesparDialogue_Misc_PlayerLeavesFollowTrigger Auto -Topic Property JesparDialogue_Misc_PlayerReentersFollowTrigger Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq11c_oorbayaballistascript.psc b/source/scripts/_00e_mq11c_oorbayaballistascript.psc deleted file mode 100644 index ee1e5efa..00000000 --- a/source/scripts/_00e_mq11c_oorbayaballistascript.psc +++ /dev/null @@ -1,129 +0,0 @@ -Scriptname _00E_MQ11c_OorbayaBallistaScript extends TrapBase - -;Dart Trap extending TrapBase -;integrated with the TrapTriggerBase -; -;================================================================ - -import debug -import utility -import custom - -int property shotCount = 3 auto -{This property track the ammo that the ballista has, and starts with} -;int numShots = 20 ;might want to make this a property -float fireRate = 0.1 -float property initialDelay = 0.0 auto -weapon property ballistaWeaponM auto -weapon property ballistaWeaponL auto -weapon property ballistaWeaponR auto -Ammo Property _00E_MQ11c_OorbayaBallistBolt Auto -GlobalVariable Property _00E_MQ11c_BallistaFired Auto -Actor Property MQ11c_SC10_RyneusOorbaya Auto -bool property isFiring auto hidden -bool property isLoaded auto hidden -bool property shotFired = false auto hidden -bool property weaponResolved = false auto hidden -Quest Property MQ11c Auto -ReferenceAlias Property Oorbaya Auto - -Function initialize() - -endFunction - - -Function ResetLimiter() - shotFired = false ;shotCount is scoped outside of the OnActivate blocks. This will reset scopecount to 0, extending the firing time. -EndFunction - - -Function fireTrap() - if !TrapDisarmed - _00E_MQ11c_BallistaFired.SetValue(1) - Oorbaya.GetActorReference().SetGhost(False) - isFiring = True - objectReference TrapSelf = self as objectReference - ;TRACE("fireTrap called") - WindupSound.play( self as ObjectReference) ;play windup sound - wait( initialDelay ) ;wait for windup - ; if (fireOnlyOnce == True) ;If this can be fired only once then disarm - ; trapDisarmed = True - ; endif - while(shotcount > 0) && !shotfired && isLoaded - if shotCount == 3 - playAnimation("Trigger01") ;fire anim 01 - ballistaWeaponM.fire( TrapSelf, _00E_MQ11c_OorbayaBallistBolt ) ;fire 01 - shotcount -= 1 - WaitForAnimationEvent("FTrans01") - playAnimationAndWait("Reset01","RTrans01") ;reset anim 01 - elseIf ShotCount == 2 - playAnimation("Trigger02") ;fire anim 02 - ballistaWeaponL.fire( TrapSelf, _00E_MQ11c_OorbayaBallistBolt ) ;fire 02 - shotcount -= 1 - WaitForAnimationEvent("FTrans02") - playAnimationAndWait("Reset02","RTrans02") ;reset anim 02 - elseIf ShotCount == 1 - playAnimation("Trigger03") ;fire anim 03 - ballistaWeaponR.fire( TrapSelf, _00E_MQ11c_OorbayaBallistBolt ) ;fire 03 - shotcount -= 1 - WaitForAnimationEvent("FTrans03") - ;playAnimationAndWait("Reset03","RTrans03") ;reset anim 03 - endIf - shotFired = True - Wait(1) - if (loop == TRUE) ;Reset Limiter - resetLimiter() - endif - endWhile - - if isLoaded - isFiring = false - ;playAnimation("idle") - goToState("Reset") - endif - - endif - -endFunction - -State Reset - - Event OnBeginState() - ;TRACE("State Reset") - if shotcount > 0 - ;shotCount = 3 - GoToState ( "Idle" ) - Else - TrapDisarmed = True - GoToState ("Reset") - endif - - endEvent - - Event OnActivate( objectReference activateRef ) - ;TRACE("Reset trigger") - EndEvent - -endState - -;----------------------------------------------- - -event onLoad() - isLoaded = TRUE - if isFiring == True - fireTrap() - endif - if shotCount == 3 - playAnimationAndWait("Reset03","RTrans03") ;reset anim 01 - elseIf ShotCount == 2 - playAnimationAndWait("Reset01","RTrans01") ;reset anim 02 - elseIf ShotCount == 1 - playAnimationAndWait("Reset02","RTrans02") ;reset anim 02 - endIf -EndEvent - -event onUnload() -; debug.Trace(self + " has recieved onUnload event") - isLoaded = FALSE -endEvent - diff --git a/source/scripts/_00e_mq11c_ryneusexitheadachesc.psc b/source/scripts/_00e_mq11c_ryneusexitheadachesc.psc deleted file mode 100644 index 0291973b..00000000 --- a/source/scripts/_00e_mq11c_ryneusexitheadachesc.psc +++ /dev/null @@ -1,23 +0,0 @@ -Scriptname _00E_MQ11c_RyneusExitHeadacheSC extends ObjectReference - -Event OnTriggerEnter(ObjectReference akActionRef) - if akActionRef == PlayerREF - if _00E_MQ11c_Headache.GetValueInt() == 1 - ; Debug.Notification("Timescale reset to normal") - PlayerREF.RemoveSpell(_00E_NoTeleportSpell) - Timescale.SetValue(_00E_TimescaleDefault.GetValue()) - _00E_MQ11c_Headache.SetValue(0) - Else - Return - EndIf - EndIf -EndEvent - -GlobalVariable Property _00E_MQ11c_Headache Auto -GlobalVariable Property GameHour Auto -GlobalVariable Property Timescale Auto -GlobalVariable Property _00E_TimescaleDefault Auto - -Actor Property PlayerREF Auto - -Spell Property _00E_NoTeleportSpell Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq11c_stealthminigameresetbox.psc b/source/scripts/_00e_mq11c_stealthminigameresetbox.psc deleted file mode 100644 index 732bb1a5..00000000 --- a/source/scripts/_00e_mq11c_stealthminigameresetbox.psc +++ /dev/null @@ -1,12 +0,0 @@ -Scriptname _00E_MQ11c_StealthMinigameResetBox extends _00E_MQ11c_Functions - -Event OnTriggerEnter(ObjectReference akActionRef) - -if (MQ11c.GetCurrentStageID() < 50) && (MQ11c.GetCurrentStageID() >= 35) && (_00E_MQ11c_StealthGame_Running.GetValueInt() == 0) -StartStealthMinigame() -EndIf - -EndEvent - -;GlobalVariable Property _00E_MQ11c_StealthGame_Running Auto -;Quest Property MQ11c Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq11ccrittermainscript.psc b/source/scripts/_00e_mq11ccrittermainscript.psc deleted file mode 100644 index fa268a2c..00000000 --- a/source/scripts/_00e_mq11ccrittermainscript.psc +++ /dev/null @@ -1,1687 +0,0 @@ -scriptName _00E_MQ11cCritterMainScript extends ObjectReference - - -; Imported for RandomFloat() -import Utility -import debug - -;---------------------------------------------- -; Properties to be set for this Critter -;---------------------------------------------- - -; Randomness added to location and orientation at a plant -float Property fPositionVarianceX = 20.0 auto -{When picking a destination reference, how much variance in he X coordinate the critter to travel to.} -float Property fPositionVarianceY = 20.0 auto -{When picking a destination reference, how much variance in he Y coordinate the critter to travel to.} -float Property fPositionVarianceZMin = 50.0 auto -{When picking a destination reference, how much variance in he Z coordinate the critter to travel to, lower bound} -float Property fPositionVarianceZMax = 100.0 auto -{When picking a destination reference, how much variance in he Z coordinate the critter to travel to, upper bound} -float Property fAngleVarianceZ = 90.0 auto -{When picking a destination reference, how much variance from the ref's Z angle the critter can end at} -float Property fAngleVarianceX = 20.0 auto -{When picking a destination reference, how much variance from the ref's X angle the critter can end at} - -; Path Curviness -float Property fPathCurveMean = 100.0 auto -{When moving, how "curvy" the path can be, mean (see associated Variance)} -float Property fPathCurveVariance = 200.0 auto -{When moving, how "curvy" the path can be, variance (see associated Mean)} - -; For bell-shaped paths, where along the path to place waypoints -float Property fBellShapedWaypointPercent = 0.2 auto -{When moving on a bell-shaped path, how far along the path to place the bell waypoint (so that the critter doesn't go straight up, but up and forward)} - -; Animation events to be sent to the graph, and associated delays -string Property PathStartGraphEvent = "" auto -{Animation event to send when starting a path} -float Property fPathStartAnimDelay = 1.0 auto -{Duration of the path start animation (delay used before the critter actually moves)} -string Property PathEndGraphEvent = "" auto -{Animation event to send when ending a path} -float Property fPathEndAnimDelay = 1.0 auto -{Duration of the path end animation (delay used before the critter returns path complete)} - -; properties relevant to collection items -ingredient property lootable auto -{ingredient gathered from this critter} -formlist property nonIngredientLootable auto -{Optional: If our loot item is not an ingredient, use this instead.} -formlist property fakeCorpse auto -{Optional: If we want to leave a fake "Corpse" behind, point to it here.} -bool property bPushOnDeath = FALSE auto -{apply a small push on death to add english to ingredients? Default: False} -explosion property deathPush auto -{a small explosion force to propel wings on death} -int property lootableCount = 1 auto -{How many lootables do I drop on Death? Default: 1} -bool property bIncrementsWingPluckStat = FALSE auto -{do I count towards the wings plucked misc stat? will be false for majority} - -; properties relevant to landing behavior -Static property LandingMarkerForm auto -{What landing marker to use to compute offsets from landing position} -float property fLandingSpeedRatio = 0.33 auto -{The speed percentage to use when landing, Default = 0.33 (or 33% of flight speed)} -string property ApproachNodeName = "ApproachSmall01" auto -{The name of the approach node in the landing marker, Default=ApproachSmall01} - - -;---------------------------------------------- -; Hidden Properties for AI Sim -;---------------------------------------------- -bool property reserved auto hidden -{should this object be invalidated for searches?} -objectReference property hunter auto hidden -{if being hunted, by whom?} -bool bKilled = false -; if been killed once, don't do Die() a second time - -;---------------------------------------------- -; Properties set by the spawner -;---------------------------------------------- - -; The distance from the spawner this critter can be -float Property fLeashLength auto hidden -; The distance from the player this critter can be -float Property fMaxPlayerDistance auto hidden -; The Height above the spawner that critters be move to (when applicable: dragonfly) -float Property fHeight auto hidden -; The Depth below the spawner that critters be move to (when applicable: fish) -float Property fDepth auto hidden -; The spawner that owns this critter -CritterSpawn Property Spawner auto hidden - -;---------------------------------------------- -; Debugging -;---------------------------------------------- -bool Property bCritterDebug = false auto hidden - -;---------------------------------------------- -; Events -;---------------------------------------------- - -FUNCTION Die() - if bKilled == false - bKilled = true - disableAndDelete(false) - int i = 0 - while i < lootableCount - i += 1 - objectReference createdLootable - if fakeCorpse ; do we have the optional fakeCorpse parameter? - ; we have to jump through a hoop here to get the more open-ended functionality of using a formlist - int total = fakeCorpse.getSize() ; it would unusual if this was > 1, but just in case... - int current = 0 - while current < total - createdLootable = placeAtMe(fakeCorpse.getAt(current), 1) - current += 1 - endWhile - else - createdLootable = placeatMe(lootable, 1) - endif - createdLootable.moveTo(createdLootable, randomFloat(self.getWidth(), 2*self.getWidth()), randomFloat(self.getWidth(), 2*self.getWidth()), -1*(randomFloat(self.getHeight(), 2*self.getHeight())), false) - endWhile - if bPushOnDeath == TRUE - placeatMe(deathPush) - endif - endif -endFUNCTIOn - -EVENT onActivate(objectReference actronaut) - if (bKilled == false) - bKilled = true - disableAndDelete(false) ; Nuke the critter as early as possible so the player knows something happened - ;Player receives loot for direct activation? Probably need a bool here for other critters in future - if nonIngredientLootable ; do I have the optional non-ingredient lootable parameter set? - actronaut.additem(nonIngredientLootable, lootableCount) - else - actronaut.addItem(lootable, lootableCount) - endif - if bIncrementsWingPluckStat == TRUE - game.IncrementStat("Wings Plucked", lootableCount) - endif - endIf -endEVENT - -EVENT onHit(ObjectReference akAggressor, Form akWeapon, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) -; debug.trace(self + " got hit by " + akAggressor) - Die() -endEVENT - -Event OnMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect) -; debug.trace(self + " got hit by magic of " + akCaster) - Die() -EndEvent - -; This event is called once the Critter is ready to kick off its processing -Event OnStart() -endEvent - -; Triggered when the critter is about to reach its destination -Event OnCritterGoalAlmostReached() -endEvent - -; Triggered when the critter reaches its destination -Event OnCritterGoalReached() -endEvent - -; Triggered if critter failed reaching the destination -Event OnCritterGoalFailed() -endEvent - -; Indicates whether the critter has had everything initialized -;bool b3DInitialized = false -bool bDefaultPropertiesInitialized = false -bool bSpawnerVariablesInitialized = false - -; Prevent getting event for 3D loaded after move to -bool bfirstOnStart = true - -; These are used to store location/orientation -ObjectReference landingMarker = none -ObjectReference dummyMarker = none - -; Called as soon as the critter is loaded -;Event OnLoad() -; ; ; Debug.TraceConditional("Critter " + self + " OnLoad() called!", bCritterDebug) -; if (bfirstOnStart) -; ; We know the 3D is good -; b3DInitialized = true -; ; If everything else is also good, start doing stuff -; CheckStateAndStart() -; bfirstOnStart = false -; endIf -;endEvent - -; Called when properties for this object have been initialized -Event OnInit() - ; We know default properties are good - bDefaultPropertiesInitialized = true - ; If everything else is also good, start doing stuff - CheckStateAndStart() -endEvent - -; Called by the spawner when it has set the initial variables -float fradiusPropVal -float fmaxPlayerDistPropVal -float fheightPropVal -float fdepthPropVal -CritterSpawn spawnerPropVal -Function SetInitialSpawnerProperties(float afRadius, float afHeight, float afDepth, float afMaxPlayerDistance, CritterSpawn arSpawner) - ; Set initial variables to be set once default properties have been set - fradiusPropVal = afRadius - fheightPropVal = afHeight - fdepthPropVal = afDepth - fmaxPlayerDistPropVal = afMaxPlayerDistance - spawnerPropVal = arSpawner - ; We know spawner-set variables are good now - bSpawnerVariablesInitialized = true - ; If everything else is also good, start doing stuff - CheckStateAndStart() -endFunction - -; Stores initial spawner properties temporarily until object is ready to have them overwritten -Function SetSpawnerProperties() - fLeashLength = fradiusPropVal - fHeight = fheightPropVal - fDepth = fDepthPropVal - fMaxPlayerDistance = fmaxPlayerDistPropVal - Spawner = spawnerPropVal -endFunction - -; Checks that the critter is all initialized, and if so, kick off the behavior -Function CheckStateAndStart() -; ; Debug.TraceConditional("Critter " + self + "bDefaultPropertiesInitialized=" + bDefaultPropertiesInitialized + ", bSpawnerVariablesInitialized=" + bSpawnerVariablesInitialized, bCritterDebug) - - if (bDefaultPropertiesInitialized && bSpawnerVariablesInitialized) - - ; Set actual properties from the spawner - SetSpawnerProperties() - - ; Do the next part asynchronously, to allow the spawner to keep creating more critters - GotoState("KickOffOnStart") - RegisterForSingleUpdate(0.0) - endIf -endFunction - -state KickOffOnStart -Function OnUpdate() - GotoState("") -; ; Debug.TraceConditional("Critter " + self + " is creating landing markers", bCritterDebug) - ; Create our landing and dummy markers - landingMarker = PlaceAtMe(LandingMarkerForm) - while(!landingMarker.Is3DLoaded() && is3DLoaded()) - wait(0.1) - endWhile - - dummyMarker = PlaceAtMe(LandingMarkerForm) - while(!dummyMarker.Is3DLoaded() && is3DLoaded()) - wait(0.1) - endWhile - - ; We're all set to go, start doing stuff -; ; Debug.TraceConditional("Critter " + self + " is triggering OnStart", bCritterDebug) - OnStart() - Enable() -endFunction -endState - - -; Called to remove the critter -; This should be called when a critter is too far from the player to be seen for instance -Function DisableAndDelete(bool abFadeOut = true) - - ; Unregister for any kind of update - UnregisterForUpdate() - UnregisterForUpdateGameTime() - - ; Disable the critter - don't wait if we aren't fading - if !abFadeOut - DisableNoWait() - else - Disable(abFadeOut) - endIf - - ; Stop Any movement - CurrentMovementState = "Idle" - - if (GetParentCell()) - StopTranslation() - endIf - - ; Delete dummy marker - if (landingMarker != none) - landingMarker.Delete() - endIf - if (dummyMarker != none) - dummyMarker.Delete() - endIf - - ; And delete ourselves - if getParentCell() - Delete() - endif - - ; Notify spawner - if (Spawner != none) - Spawner.OnCritterDied() - endIf - - ; Debug -; ;Debug.Trace("Critter " + self + " just killed itself.") -endFunction - -; Variable used to store the desired state after translation -string CurrentTargetState = "" - -; Target Node name -string CurrentTargetNode = "" - -; Internal state used when moving -string CurrentMovementState = "Idle" - -Function PlaceLandingMarker(ObjectReference arTarget, string asTargetNode) -; ; Debug.TraceConditional("Critter " + self + " placing landing marker " + landingMarker, bCritterDebug) - while(!landingMarker.Is3DLoaded() && is3DLoaded()) - wait(0.1) - endWhile - - if (asTargetNode != "") - landingMarker.MoveToNode(arTarget, asTargetNode) - else - ; Use random offset from ref pivot point - landingMarker.SetPosition(arTarget.X + RandomFloat(-fPositionVarianceX, fPositionVarianceX), arTarget.Y + RandomFloat(-fPositionVarianceY, fPositionVarianceY), arTarget.Z + RandomFloat(fPositionVarianceZMin, fPositionVarianceZMax)) - landingMarker.SetAngle(arTarget.GetAngleX() + RandomFloat(-fAngleVarianceX, fAngleVarianceX), arTarget.GetAngleY(), arTarget.GetAngleZ() + RandomFloat(-fAngleVarianceZ, fAngleVarianceZ)) - endIf - - ; MoveTo might have temporarily disabled 3D - while (!landingMarker.Is3DLoaded() && is3DLoaded()) - wait(0.1) - endWhile -endFunction - -Function PlaceDummyMarker(ObjectReference arTarget, string asTargetNode) -; ; Debug.TraceConditional("Critter " + self + " placing Dummy marker " + dummyMarker, bCritterDebug) - while(!dummyMarker.Is3DLoaded() && is3DLoaded()) - wait(0.1) - endWhile - dummyMarker.MoveToNode(arTarget, asTargetNode) - while(!dummyMarker.Is3DLoaded() && is3DLoaded()) - wait(0.1) - endWhile -endFunction - -; Variables used during spline paths -float fStraightLineTargetX -float fStraightLineTargetY -float fStraightLineTargetZ -float fStraightLineTargetAngleX -float fStraightLineTargetAngleY -float fStraightLineTargetAngleZ -float fStraightLineSpeed -float fStraightLineMaxRotationSpeed - -; Travel to the given reference at a given speed -; This function will call the OnCritterGoalReached() event upon completion -Function SplineTranslateToRefAtSpeed(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed) - ; Make sure we're keyframed so we can be moved around - SetMotionType(Motion_Keyframed, false) - - ; If applicable, play animation - DoPathStartStuff() - - ; We're about to kick off a standard spline stranslation, so switch to that state -; ; Debug.TraceConditional("Critter " + self + " going to state SplineTranslation", bCritterDebug) - CurrentMovementState = "SplineTranslation" - - ; Compute target location - float ftargetX - float ftargetY - float ftargetZ - - ; Use a dummy marker to get the node location - PlaceLandingMarker(arTarget, CurrentTargetNode) - - ; Place a dummy marker to store the position / orientation - PlaceDummyMarker(landingMarker, ApproachNodeName) - - ; Use the X,Y and Z of the dummy marker - fStraightLineTargetX = dummyMarker.X - fStraightLineTargetY = dummyMarker.Y - fStraightLineTargetZ = dummyMarker.Z - fStraightLineTargetAngleX = dummyMarker.GetAngleX() - fStraightLineTargetAngleY = dummyMarker.GetAngleY() - fStraightLineTargetAngleZ = dummyMarker.GetAngleZ() - - float fdeltaX = fStraightLineTargetX - X - float fdeltaY = fStraightLineTargetY - Y - float fdeltaZ = fStraightLineTargetZ - Z - ftargetX = X + fdeltaX * 0.9 - ftargetY = Y + fdeltaY * 0.9 - ftargetZ = Z + fdeltaZ * 0.9 - - ; Clear target node for next time - CurrentTargetNode = "" - - fStraightLineSpeed = afSpeed - fStraightLineMaxRotationSpeed = afMaxRotationSpeed - - ; Kick off the the translation - SplineTranslateTo(ftargetX, ftargetY, ftargetZ, fStraightLineTargetAngleX, fStraightLineTargetAngleY, fStraightLineTargetAngleZ, RandomFloat(fPathCurveMean - fPathCurveVariance, fPathCurveMean + fPathCurveVariance), afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference's named node -; This function will call the OnCritterGoalReached() event upon completion -Function SplineTranslateToRefNodeAtSpeed(ObjectReference arTarget, string arNode, float afSpeed, float afMaxRotationSpeed) - ; Set target node name - CurrentTargetNode = arNode - - ; Call base version - SplineTranslateToRefAtSpeed(arTarget, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference and then switch to the given state -; This function will call the OnCritterGoalReached() event upon completion -Function SplineTranslateToRefAtSpeedAndGotoState(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed, string arTargetState) - ; Set target state for the OnTranslationComplete event - CurrentTargetState = arTargetState - - ; Call base version - SplineTranslateToRefAtSpeed(arTarget, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference's named node and then switch to the given state -; This function will call the OnCritterGoalReached() event upon completion -Function SplineTranslateToRefNodeAtSpeedAndGotoState(ObjectReference arTarget, string arNode, float afSpeed, float afMaxRotationSpeed, string arTargetState) - ; Set target state for the OnTranslationComplete event - CurrentTargetState = arTargetState - - ; Set target node name - CurrentTargetNode = arNode - - ; Call base version - SplineTranslateToRefAtSpeed(arTarget, afSpeed, afMaxRotationSpeed) -endFunction - - -; Travel to the given reference at a given speed -; This function will call the OnCritterGoalReached() event upon completion -Function TranslateToRefAtSpeed(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed) - ; Make sure we're keyframed so we can be moved around - SetMotionType(Motion_Keyframed, false) - - ; If applicable, play animation - DoPathStartStuff() - - ; We're about to kick off a standard spline stranslation, so switch to that state -; ; Debug.TraceConditional("Critter " + self + " going to state SplineTranslation", bCritterDebug) - CurrentMovementState = "Translation" - - ; Compute target location - float ftargetX - float ftargetY - float ftargetZ - - ; Use a dummy marker to get the node location - PlaceLandingMarker(arTarget, CurrentTargetNode) - - ; Place a dummy marker to store the position / orientation - PlaceDummyMarker(landingMarker, ApproachNodeName) - - ; Use the X,Y and Z of the dummy marker - fStraightLineTargetX = dummyMarker.X - fStraightLineTargetY = dummyMarker.Y - fStraightLineTargetZ = dummyMarker.Z - fStraightLineTargetAngleX = dummyMarker.GetAngleX() - fStraightLineTargetAngleY = dummyMarker.GetAngleY() - fStraightLineTargetAngleZ = dummyMarker.GetAngleZ() - - float fdeltaX = fStraightLineTargetX - X - float fdeltaY = fStraightLineTargetY - Y - float fdeltaZ = fStraightLineTargetZ - Z - ftargetX = X + fdeltaX * 0.9 - ftargetY = Y + fdeltaY * 0.9 - ftargetZ = Z + fdeltaZ * 0.9 - - ; Clear target node for next time - CurrentTargetNode = "" - - fStraightLineSpeed = afSpeed - - ; Kick off the the translation - TranslateTo(ftargetX, ftargetY, ftargetZ, fStraightLineTargetAngleX, fStraightLineTargetAngleY, fStraightLineTargetAngleZ, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference's named node -; This function will call the OnCritterGoalReached() event upon completion -Function TranslateToRefNodeAtSpeed(ObjectReference arTarget, string arNode, float afSpeed, float afMaxRotationSpeed) - ; Set target node name - CurrentTargetNode = arNode - - ; Call base version - TranslateToRefAtSpeed(arTarget, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference and then switch to the given state -; This function will call the OnCritterGoalReached() event upon completion -Function TranslateToRefAtSpeedAndGotoState(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed, string arTargetState) - ; Set target state for the OnTranslationComplete event - CurrentTargetState = arTargetState - - ; Call base version - TranslateToRefAtSpeed(arTarget, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference's named node and then switch to the given state -; This function will call the OnCritterGoalReached() event upon completion -Function TranslateToRefNodeAtSpeedAndGotoState(ObjectReference arTarget, string arNode, float afSpeed, float afMaxRotationSpeed, string arTargetState) - ; Set target state for the OnTranslationComplete event - CurrentTargetState = arTargetState - - ; Set target node name - CurrentTargetNode = arNode - - ; Call base version - TranslateToRefAtSpeed(arTarget, afSpeed, afMaxRotationSpeed) -endFunction - - -; Variables used during bell-shaped paths -ObjectReference BellShapeTarget = none -float fBellShapeSpeed -float fBellShapeMaxRotationSpeed -float fBellShapeStartX -float fBellShapeStartY -float fBellShapeStartZ -float fBellShapeStartLandingPointX -float fBellShapeStartLandingPointY -float fBellShapeStartLandingPointZ -float fBellShapeTargetPointX -float fBellShapeTargetPointY -float fBellShapeTargetPointZ -float fBellShapeTargetAngleX -float fBellShapeTargetAngleY -float fBellShapeTargetAngleZ -float fBellShapeDeltaX -float fBellShapeDeltaY -float fBellShapeDeltaZ -float fBellShapeHeight - -; Travel to the given reference in a bell-shaped path -; This function will call the OnCritterGoalReached() event upon completion -Function BellShapeTranslateToRefAtSpeed(ObjectReference arTarget, float afBellHeight, float afSpeed, float afMaxRotationSpeed) - - ; Make sure we're keyframed so we can be moved around - SetMotionType(Motion_Keyframed, false) - - ; If applicable, play animation - DoPathStartStuff() - - ; We're about to kick off a bell-shaped stranslation, so switch to the first state -; ; Debug.TraceConditional("Critter " + self + " going to state BellShapeGoingUp", bCritterDebug) - CurrentMovementState = "BellShapeGoingUp" - - fBellShapeStartX = self.X - fBellShapeStartY = self.Y - fBellShapeStartZ = self.Z - - ; Use a dummy marker to get the node location - PlaceLandingMarker(arTarget, CurrentTargetNode) - - ; Place a dummy marker to store the position / orientation - PlaceDummyMarker(landingMarker, ApproachNodeName) - - ; Use the X,Y and Z of the dummy marker - fBellShapeStartLandingPointX = dummyMarker.X - fBellShapeStartLandingPointY = dummyMarker.Y - fBellShapeStartLandingPointZ = dummyMarker.Z - fBellShapeTargetPointX = landingMarker.X - fBellShapeTargetPointY = landingMarker.Y - fBellShapeTargetPointZ = landingMarker.Z - fBellShapeTargetAngleX = landingMarker.GetAngleX() - fBellShapeTargetAngleY = landingMarker.GetAngleY() - fBellShapeTargetAngleZ = landingMarker.GetAngleZ() - - ; Clear target node for next time - CurrentTargetNode = "" - - ; Compute location for the "UP" portion of the path - fBellShapeDeltaX = fBellShapeTargetPointX - fBellShapeStartX - fBellShapeDeltaY = fBellShapeTargetPointY - fBellShapeStartY - fBellShapeDeltaZ = fBellShapeTargetPointZ - fBellShapeStartZ - - ; Remember the bell height and the target - fBellShapeHeight = afBellHeight - BellShapeTarget = arTarget - fBellShapeSpeed = afSpeed - fBellShapeMaxRotationSpeed = afMaxRotationSpeed - - ; Compute point 1/5th of the way along (1/5 is an example, the percentage is defined by a property) - float fFirstWaypointX = fBellShapeStartX + fBellShapeDeltaX * fBellShapedWaypointPercent - float fFirstWaypointY = fBellShapeStartY + fBellShapeDeltaY * fBellShapedWaypointPercent - float fFirstWaypointZ = fBellShapeStartZ + fBellShapeDeltaZ * fBellShapedWaypointPercent + fBellShapeHeight - - ; Kick off the the translation - SplineTranslateTo(fFirstWaypointX, fFirstWaypointY, fFirstWaypointZ, GetAngleX(), GetAngleY(), GetAngleZ(), fPathCurveMean, fBellShapeSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference's named node in a bell-shaped path -; This function will call the OnCritterGoalReached() event upon completion -Function BellShapeTranslateToRefNodeAtSpeed(ObjectReference arTarget, string arNode, float afBellHeight, float afSpeed, float afMaxRotationSpeed) - ; Set target node name - CurrentTargetNode = arNode - - ; Call base version - BellShapeTranslateToRefAtSpeed(arTarget, afBellHeight, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference in a bell-shaped path and then switch to the given state -; This function will call the OnCritterGoalReached() event upon completion -Function BellShapeTranslateToRefAtSpeedAndGotoState(ObjectReference arTarget, float afBellHeight, float afSpeed, float afMaxRotationSpeed, string arTargetState) - ; Set target state for the OnTranslationComplete event - CurrentTargetState = arTargetState - - ; Call base version - BellShapeTranslateToRefAtSpeed(arTarget, afBellHeight, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference's named node in a bell-shaped path and then switch to the given state -; This function will call the OnCritterGoalReached() event upon completion -Function BellShapeTranslateToRefNodeAtSpeedAndGotoState(ObjectReference arTarget, string arNode, float afBellHeight, float afSpeed, float afMaxRotationSpeed, string arTargetState) - ; Set target state for the OnTranslationComplete event - CurrentTargetState = arTargetState - - ; Set target node name - CurrentTargetNode = arNode - - ; Call base version - BellShapeTranslateToRefAtSpeed(arTarget, afBellHeight, afSpeed, afMaxRotationSpeed) -endFunction - -Function WarpToRefAndGotoState(ObjectReference arTarget, string asState) - PlaceLandingMarker(arTarget, "") - MoveTo(landingMarker); - - ; Switch state -; ; Debug.TraceConditional("Critter " + self + " Warping to ref (and switching to " + CurrentTargetState + " )", bCritterDebug) - GotoState(asState) - CurrentMovementState == "Idle" -endFunction - -Function WarpToRefNodeAndGotoState(ObjectReference arTarget, string asNode, string asState) - PlaceLandingMarker(arTarget, asNode) - MoveTo(landingMarker); - - ; Switch state -; ; Debug.TraceConditional("Critter " + self + " Warping to ref (and switching to " + CurrentTargetState + " )", bCritterDebug) - GotoState(asState) - CurrentMovementState == "Idle" -endFunction - -;---------------------------------------------- -; Internal bell-shaped path management -;---------------------------------------------- - -; Handle translation complete event -Event OnTranslationComplete() - if (CurrentMovementState == "BellShapeGoingUp") - ; Switch state to the next segment -; ; Debug.TraceConditional("Critter " + self + " going to state BellShapeGoingAcross", bCritterDebug) - CurrentMovementState = "BellShapeGoingAcross" - - ; Move to the 2nd waypoint - float fsecondWaypointPercent = 1.0 - fBellShapedWaypointPercent - float fSecondWaypointX = fBellShapeStartX + fBellShapeDeltaX * fsecondWaypointPercent - float fSecondWaypointY = fBellShapeStartY + fBellShapeDeltaY * fsecondWaypointPercent - float fSecondWaypointZ = fBellShapeStartZ + fBellShapeDeltaZ * fsecondWaypointPercent + fBellShapeHeight - - ; Kick off the the translation - SplineTranslateTo(fSecondWaypointX, fSecondWaypointY, fSecondWaypointZ, GetAngleX(), GetAngleY(), GetAngleZ(), fPathCurveMean, fBellShapeSpeed, fBellShapeMaxRotationSpeed) - elseif (CurrentMovementState == "BellShapeGoingAcross") - ; Switch state to the last segment -; ; Debug.TraceConditional("Critter " + self + " going to state BellShapeGoingDown", bCritterDebug) - CurrentMovementState = "BellShapeGoingDown" - - ; Move to the goal - SplineTranslateTo(fBellShapeStartLandingPointX, fBellShapeStartLandingPointY, fBellShapeStartLandingPointZ, fBellShapeTargetAngleX, fBellShapeTargetAngleY, fBellShapeTargetAngleZ, fPathCurveMean, fBellShapeSpeed, fBellShapeMaxRotationSpeed) - elseif (CurrentMovementState == "BellShapeGoingDown") - - ; Wait for the end event -; ; Debug.TraceConditional("Critter " + self + " going to state BellShapeLanding", bCritterDebug) - - ; Play landing animation if applicable - DoPathEndStuff() - - CurrentMovementState = "BellShapeLanding" - - ; Move to the destination - TranslateTo(fBellShapeTargetPointX, fBellShapeTargetPointY, fBellShapeTargetPointZ, fBellShapeTargetAngleX, fBellShapeTargetAngleY, fBellShapeTargetAngleZ, fBellShapeSpeed * fLandingSpeedRatio, fBellShapeMaxRotationSpeed) - - elseif (CurrentMovementState == "BellShapeLanding") - - ; Switch state -; ; Debug.TraceConditional("Critter " + self + " going to state Idle (and switching to " + CurrentTargetState + " )", bCritterDebug) - if (CurrentTargetState != "") -; ; Debug.TraceConditional("Critter " + self + " going to state " + CurrentTargetState, bCritterDebug) - GotoState(CurrentTargetState) - endIf - CurrentMovementState == "Idle" - - ; Clear all global variables that we shouldn't use anymore, just for safety's sake - BellShapeTarget = none - CurrentTargetState = "" - - ; Trigger event for derived script to handle - OnCritterGoalReached() - elseif (CurrentMovementState == "SplineTranslation") - ; Play landing animation if applicable - DoPathEndStuff() - - CurrentMovementState = "StraightLineLanding" - - ; Move to the destination - SplineTranslateTo(fStraightLineTargetX, fStraightLineTargetY, fStraightLineTargetZ, fStraightLineTargetAngleX, fStraightLineTargetAngleY, fStraightLineTargetAngleZ, RandomFloat(fPathCurveMean - fPathCurveVariance, fPathCurveMean + fPathCurveVariance), fStraightLineSpeed * fLandingSpeedRatio, fStraightLineMaxRotationSpeed) - elseif (CurrentMovementState == "StraightLineLanding") - ; Switch state - if (CurrentTargetState != "") -; ; Debug.TraceConditional("Critter " + self + " going to state " + CurrentTargetState, bCritterDebug) - GotoState(CurrentTargetState) - endIf - CurrentMovementState == "Idle" - CurrentTargetState = "" - - ; Trigger event for derived script to handle - OnCritterGoalReached() - elseif (CurrentMovementState == "Translation") - ; Play landing animation if applicable - DoPathEndStuff() - - ; Switch state - if (CurrentTargetState != "") -; ; Debug.TraceConditional("Critter " + self + " going to state " + CurrentTargetState, bCritterDebug) - GotoState(CurrentTargetState) - endIf - CurrentMovementState == "Idle" - CurrentTargetState = "" - - ; Trigger event for derived script to handle - OnCritterGoalReached() - else - ; Don't know this state, just trigger event for derived script to handle - OnCritterGoalReached() - endif -endEvent - - -Event OnTranslationAlmostComplete() - if ((CurrentMovementState != "BellShapeGoingUp") && (CurrentMovementState != "BellShapeGoingAcross") && (CurrentMovementState != "BellShapeGoingDown") && (CurrentMovementState != "SplineTranslation")) - ; Trigger custom event - OnCritterGoalAlmostReached() - endif -endEvent - - -; Regardless of state, handle the translation failed event -Event OnTranslationFailed() - ; Trigger event -; Debug.Trace("Critter " + self + " Translation Failed", 1) - OnCritterGoalFailed() -endEvent - -; Debugging -Function PrintInitialProperties() -; Debug.Trace("Critter " + self + " initial properties") -; Debug.Trace("\tfRadius = " + fLeashLength) -; Debug.Trace("\tfMaxPlayerDistance = " + fMaxPlayerDistance) -; Debug.Trace("\tSpawner = " + Spawner) -endFunction - - -Function DoPathStartStuff() - ; Transition to the flight state - SetAnimationVariableFloat("fTakeOff", 1.0); -endFunction - -Function DoPathEndStuff() - ; Transition to the hover/landed state - SetAnimationVariableFloat("fTakeOff", 0.0); -endFunction - -;---------------------------------------- -; Fly to a random point within the leash radius -;---------------------------------------------- -FUNCTION flyAroundSpawner(float fminTravel, float fMaxTravel, float fSpeed, float afMaxRotationSpeed, bool bflyBelowSpawner = false) -{this function chooses and flies to a new, nearby point} -; if flybelowSpawner is - float fMinHeight = spawner.z - float fMaxheight = fMinHeight + (0.5*fLeashLength) - float oldX = self.x - float oldY = self.y - float oldZ = self.z - float newX = (self.x + randomFloat(fminTravel, fMaxTravel)) - float newY = (self.Y + randomFloat(fminTravel, fMaxTravel)) - float newZ = (self.Z + randomFloat(fminTravel, fMaxTravel)) - doPathStartStuff() - ; some safety checks to keep him from flying far from home - if newX > spawner.X - if newX > spawner.X + fLeashLength - newX = spawner.X + fLeashLength - endif - else - if newX < spawner.X - fLeashLength - newX = spawner.X - fLeashLength - endif - endif - - if newY > spawner.Y - if newY > spawner.Y + fLeashLength - newY = spawner.Y + fLeashLength - endif - else - if newY < spawner.Y - fLeashLength - newY = spawner.Y - fLeashLength - endif - endif - - if bFlyBelowSpawner == true - if newZ < fMinHeight - newZ = fMinHeight - endif - if newZ > fMaxHeight - newZ = fMaxHeight - endif - endif - ; now fly to that spot! - ;gotoMarker.setPosition(newX, newY, newZ) - TranslateTo(newX, newY, newZ, self.getAngleX(), self.getAngleY(), self.getAngleZ(), fSpeed, afMaxRotationSpeed) -; traceConditional(self + " flying to point at: " + newX as int + ", " + newY as int + ", " + newZ as int, bCritterDebug) -endFunction - - -;/ -; Imported for RandomFloat() -import Utility -import debug - -;---------------------------------------------- -; Properties to be set for this Critter -;---------------------------------------------- - -; Randomness added to location and orientation at a plant -float Property fPositionVarianceX = 20.0 auto -{When picking a destination reference, how much variance in he X coordinate the critter to travel to.} -float Property fPositionVarianceY = 20.0 auto -{When picking a destination reference, how much variance in he Y coordinate the critter to travel to.} -float Property fPositionVarianceZMin = 50.0 auto -{When picking a destination reference, how much variance in he Z coordinate the critter to travel to, lower bound} -float Property fPositionVarianceZMax = 100.0 auto -{When picking a destination reference, how much variance in he Z coordinate the critter to travel to, upper bound} -float Property fAngleVarianceZ = 90.0 auto -{When picking a destination reference, how much variance from the ref's Z angle the critter can end at} -float Property fAngleVarianceX = 20.0 auto -{When picking a destination reference, how much variance from the ref's X angle the critter can end at} - -; Path Curviness -float Property fPathCurveMean = 100.0 auto -{When moving, how "curvy" the path can be, mean (see associated Variance)} -float Property fPathCurveVariance = 200.0 auto -{When moving, how "curvy" the path can be, variance (see associated Mean)} - -; For bell-shaped paths, where along the path to place waypoints -float Property fBellShapedWaypointPercent = 0.2 auto -{When moving on a bell-shaped path, how far along the path to place the bell waypoint (so that the critter doesn't go straight up, but up and forward)} - -; Animation events to be sent to the graph, and associated delays -string Property PathStartGraphEvent = "" auto -{Animation event to send when starting a path} -float Property fPathStartAnimDelay = 1.0 auto -{Duration of the path start animation (delay used before the critter actually moves)} -string Property PathEndGraphEvent = "" auto -{Animation event to send when ending a path} -float Property fPathEndAnimDelay = 1.0 auto -{Duration of the path end animation (delay used before the critter returns path complete)} - -; properties relevant to collection items -MiscObject property lootable auto -MiscObject property Glas auto -{ingredient gathered from this critter} -formlist property nonIngredientLootable auto -{Optional: If our loot item is not an ingredient, use this instead.} -formlist property fakeCorpse auto -{Optional: If we want to leave a fake "Corpse" behind, point to it here.} -bool property bPushOnDeath = FALSE auto -{apply a small push on death to add english to ingredients? Default: False} -explosion property deathPush auto -{a small explosion force to propel wings on death} -int property lootableCount = 1 auto -{How many lootables do I drop on Death? Default: 1} -bool property bIncrementsWingPluckStat = FALSE auto -{do I count towards the wings plucked misc stat? will be false for majority} - -; properties relevant to landing behavior -Static property LandingMarkerForm auto -{What landing marker to use to compute offsets from landing position} -float property fLandingSpeedRatio = 0.33 auto -{The speed percentage to use when landing, Default = 0.33 (or 33% of flight speed)} -string property ApproachNodeName = "ApproachSmall01" auto -{The name of the approach node in the landing marker, Default=ApproachSmall01} -GlobalVariable Property _00E_MQ11c_ButterfliesGlobal Auto - - -;---------------------------------------------- -; Hidden Properties for AI Sim -;---------------------------------------------- -bool property reserved auto hidden -{should this object be invalidated for searches?} -objectReference property hunter auto hidden -{if being hunted, by whom?} -bool bKilled = false -; if been killed once, don't do Die() a second time - -;---------------------------------------------- -; Properties set by the spawner -;---------------------------------------------- - -; The distance from the spawner this critter can be -float Property fLeashLength auto hidden -; The distance from the player this critter can be -float Property fMaxPlayerDistance auto hidden -; The Height above the spawner that critters be move to (when applicable: dragonfly) -float Property fHeight auto hidden -; The Depth below the spawner that critters be move to (when applicable: fish) -float Property fDepth auto hidden -; The spawner that owns this critter -CritterSpawn Property Spawner auto hidden - -;---------------------------------------------- -; Debugging -;---------------------------------------------- -bool Property bCritterDebug = false auto hidden - -;---------------------------------------------- -; Events -;---------------------------------------------- - -FUNCTION Die() - - if bKilled == false - bKilled = true - disableAndDelete(false) - int i = 0 - while i < lootableCount - i += 1 - objectReference createdLootable - if fakeCorpse ; do we have the optional fakeCorpse parameter? - ; we have to jump through a hoop here to get the more open-ended functionality of using a formlist - int total = fakeCorpse.getSize() ; it would unusual if this was > 1, but just in case... - int current = 0 - while current < total - createdLootable = placeAtMe(fakeCorpse.getAt(current), 1) - current += 1 - endWhile - else - createdLootable = placeatMe(lootable, 1) - endif - createdLootable.moveTo(createdLootable, randomFloat(self.getWidth(), 2*self.getWidth()), randomFloat(self.getWidth(), 2*self.getWidth()), -1*(randomFloat(self.getHeight(), 2*self.getHeight())), false) - endWhile - if bPushOnDeath == TRUE - placeatMe(deathPush) - endif - endif - -endFUNCTIOn - -EVENT onActivate(objectReference actronaut) - if actronaut.GetItemCount(Glas) > 0 - if (bKilled == false) - bKilled = true - disableAndDelete(false) ; Nuke the critter as early as possible so the player knows something happened - ;Player receives loot for direct activation? Probably need a bool here for other critters in future - actronaut.addItem(lootable, lootableCount) - actronaut.removeItem(Glas, 1) - _00E_MQ11c_ButterfliesGlobal.SetValue(_00E_MQ11c_ButterfliesGlobal.GetValue() + 1) - - if bIncrementsWingPluckStat == TRUE - game.IncrementStat("Wings Plucked", lootableCount) - endif - endIf - endif -endEVENT - -EVENT onHit(ObjectReference akAggressor, Form akWeapon, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) -; debug.trace(self + " got hit by " + akAggressor) - Die() -endEVENT - -Event OnMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect) -; debug.trace(self + " got hit by magic of " + akCaster) - Die() -EndEvent - -; This event is called once the Critter is ready to kick off its processing -Event OnStart() -endEvent - -; Triggered when the critter is about to reach its destination -Event OnCritterGoalAlmostReached() -endEvent - -; Triggered when the critter reaches its destination -Event OnCritterGoalReached() -endEvent - -; Triggered if critter failed reaching the destination -Event OnCritterGoalFailed() -endEvent - -; Indicates whether the critter has had everything initialized -;bool b3DInitialized = false -bool bDefaultPropertiesInitialized = false -bool bSpawnerVariablesInitialized = false - -; Prevent getting event for 3D loaded after move to -bool bfirstOnStart = true - -; These are used to store location/orientation -ObjectReference landingMarker = none -ObjectReference dummyMarker = none - -; Called as soon as the critter is loaded -;Event OnLoad() -; ; ; Debug.TraceConditional("Critter " + self + " OnLoad() called!", bCritterDebug) -; if (bfirstOnStart) -; ; We know the 3D is good -; b3DInitialized = true -; ; If everything else is also good, start doing stuff -; CheckStateAndStart() -; bfirstOnStart = false -; endIf -;endEvent - -; Called when properties for this object have been initialized -Event OnInit() - ; We know default properties are good - bDefaultPropertiesInitialized = true - ; If everything else is also good, start doing stuff - CheckStateAndStart() -endEvent - -; Called by the spawner when it has set the initial variables -float fradiusPropVal -float fmaxPlayerDistPropVal -float fheightPropVal -float fdepthPropVal -CritterSpawn spawnerPropVal -Function SetInitialSpawnerProperties(float afRadius, float afHeight, float afDepth, float afMaxPlayerDistance, CritterSpawn arSpawner) - ; Set initial variables to be set once default properties have been set - fradiusPropVal = afRadius - fheightPropVal = afHeight - fdepthPropVal = afDepth - fmaxPlayerDistPropVal = afMaxPlayerDistance - spawnerPropVal = arSpawner - ; We know spawner-set variables are good now - bSpawnerVariablesInitialized = true - ; If everything else is also good, start doing stuff - CheckStateAndStart() -endFunction - -; Stores initial spawner properties temporarily until object is ready to have them overwritten -Function SetSpawnerProperties() - fLeashLength = fradiusPropVal - fHeight = fheightPropVal - fDepth = fDepthPropVal - fMaxPlayerDistance = fmaxPlayerDistPropVal - Spawner = spawnerPropVal -endFunction - -; Checks that the critter is all initialized, and if so, kick off the behavior -Function CheckStateAndStart() -; ; Debug.TraceConditional("Critter " + self + "bDefaultPropertiesInitialized=" + bDefaultPropertiesInitialized + ", bSpawnerVariablesInitialized=" + bSpawnerVariablesInitialized, bCritterDebug) - - if (bDefaultPropertiesInitialized && bSpawnerVariablesInitialized) - - ; Set actual properties from the spawner - SetSpawnerProperties() - - ; Do the next part asynchronously, to allow the spawner to keep creating more critters - GotoState("KickOffOnStart") - RegisterForSingleUpdate(0.0) - endIf -endFunction - -state KickOffOnStart -Function OnUpdate() - GotoState("") -; ; Debug.TraceConditional("Critter " + self + " is creating landing markers", bCritterDebug) - ; Create our landing and dummy markers - landingMarker = PlaceAtMe(LandingMarkerForm) - while(!landingMarker.Is3DLoaded() && is3DLoaded()) - wait(0.1) - endWhile - - dummyMarker = PlaceAtMe(LandingMarkerForm) - while(!dummyMarker.Is3DLoaded() && is3DLoaded()) - wait(0.1) - endWhile - - ; We're all set to go, start doing stuff -; ; Debug.TraceConditional("Critter " + self + " is triggering OnStart", bCritterDebug) - OnStart() - Enable() -endFunction -endState - - -; Called to remove the critter -; This should be called when a critter is too far from the player to be seen for instance -Function DisableAndDelete(bool abFadeOut = true) - - ; Unregister for any kind of update - UnregisterForUpdate() - UnregisterForUpdateGameTime() - - ; Disable the critter - don't wait if we aren't fading - if !abFadeOut - DisableNoWait() - else - Disable(abFadeOut) - endIf - - ; Stop Any movement - CurrentMovementState = "Idle" - - if (GetParentCell()) - StopTranslation() - endIf - - ; Delete dummy marker - if (landingMarker != none) - landingMarker.Delete() - endIf - if (dummyMarker != none) - dummyMarker.Delete() - endIf - - ; And delete ourselves - if getParentCell() - Delete() - endif - - ; Notify spawner - if (Spawner != none) - Spawner.OnCritterDied() - endIf - - ; Debug -; ;Debug.Trace("Critter " + self + " just killed itself.") -endFunction - -; Variable used to store the desired state after translation -string CurrentTargetState = "" - -; Target Node name -string CurrentTargetNode = "" - -; Internal state used when moving -string CurrentMovementState = "Idle" - -Function PlaceLandingMarker(ObjectReference arTarget, string asTargetNode) -; ; Debug.TraceConditional("Critter " + self + " placing landing marker " + landingMarker, bCritterDebug) - while(!landingMarker.Is3DLoaded() && is3DLoaded()) - wait(0.1) - endWhile - - if (asTargetNode != "") - landingMarker.MoveToNode(arTarget, asTargetNode) - else - ; Use random offset from ref pivot point - landingMarker.SetPosition(arTarget.X + RandomFloat(-fPositionVarianceX, fPositionVarianceX), arTarget.Y + RandomFloat(-fPositionVarianceY, fPositionVarianceY), arTarget.Z + RandomFloat(fPositionVarianceZMin, fPositionVarianceZMax)) - landingMarker.SetAngle(arTarget.GetAngleX() + RandomFloat(-fAngleVarianceX, fAngleVarianceX), arTarget.GetAngleY(), arTarget.GetAngleZ() + RandomFloat(-fAngleVarianceZ, fAngleVarianceZ)) - endIf - - ; MoveTo might have temporarily disabled 3D - while (!landingMarker.Is3DLoaded() && is3DLoaded()) - wait(0.1) - endWhile -endFunction - -Function PlaceDummyMarker(ObjectReference arTarget, string asTargetNode) -; ; Debug.TraceConditional("Critter " + self + " placing Dummy marker " + dummyMarker, bCritterDebug) - while(!dummyMarker.Is3DLoaded() && is3DLoaded()) - wait(0.1) - endWhile - dummyMarker.MoveToNode(arTarget, asTargetNode) - while(!dummyMarker.Is3DLoaded() && is3DLoaded()) - wait(0.1) - endWhile -endFunction - -; Variables used during spline paths -float fStraightLineTargetX -float fStraightLineTargetY -float fStraightLineTargetZ -float fStraightLineTargetAngleX -float fStraightLineTargetAngleY -float fStraightLineTargetAngleZ -float fStraightLineSpeed -float fStraightLineMaxRotationSpeed - -; Travel to the given reference at a given speed -; This function will call the OnCritterGoalReached() event upon completion -Function SplineTranslateToRefAtSpeed(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed) - ; Make sure we're keyframed so we can be moved around - SetMotionType(Motion_Keyframed, false) - - ; If applicable, play animation - DoPathStartStuff() - - ; We're about to kick off a standard spline stranslation, so switch to that state -; ; Debug.TraceConditional("Critter " + self + " going to state SplineTranslation", bCritterDebug) - CurrentMovementState = "SplineTranslation" - - ; Compute target location - float ftargetX - float ftargetY - float ftargetZ - - ; Use a dummy marker to get the node location - PlaceLandingMarker(arTarget, CurrentTargetNode) - - ; Place a dummy marker to store the position / orientation - PlaceDummyMarker(landingMarker, ApproachNodeName) - - ; Use the X,Y and Z of the dummy marker - fStraightLineTargetX = dummyMarker.X - fStraightLineTargetY = dummyMarker.Y - fStraightLineTargetZ = dummyMarker.Z - fStraightLineTargetAngleX = dummyMarker.GetAngleX() - fStraightLineTargetAngleY = dummyMarker.GetAngleY() - fStraightLineTargetAngleZ = dummyMarker.GetAngleZ() - - float fdeltaX = fStraightLineTargetX - X - float fdeltaY = fStraightLineTargetY - Y - float fdeltaZ = fStraightLineTargetZ - Z - ftargetX = X + fdeltaX * 0.9 - ftargetY = Y + fdeltaY * 0.9 - ftargetZ = Z + fdeltaZ * 0.9 - - ; Clear target node for next time - CurrentTargetNode = "" - - fStraightLineSpeed = afSpeed - fStraightLineMaxRotationSpeed = afMaxRotationSpeed - - ; Kick off the the translation - SplineTranslateTo(ftargetX, ftargetY, ftargetZ, fStraightLineTargetAngleX, fStraightLineTargetAngleY, fStraightLineTargetAngleZ, RandomFloat(fPathCurveMean - fPathCurveVariance, fPathCurveMean + fPathCurveVariance), afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference's named node -; This function will call the OnCritterGoalReached() event upon completion -Function SplineTranslateToRefNodeAtSpeed(ObjectReference arTarget, string arNode, float afSpeed, float afMaxRotationSpeed) - ; Set target node name - CurrentTargetNode = arNode - - ; Call base version - SplineTranslateToRefAtSpeed(arTarget, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference and then switch to the given state -; This function will call the OnCritterGoalReached() event upon completion -Function SplineTranslateToRefAtSpeedAndGotoState(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed, string arTargetState) - ; Set target state for the OnTranslationComplete event - CurrentTargetState = arTargetState - - ; Call base version - SplineTranslateToRefAtSpeed(arTarget, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference's named node and then switch to the given state -; This function will call the OnCritterGoalReached() event upon completion -Function SplineTranslateToRefNodeAtSpeedAndGotoState(ObjectReference arTarget, string arNode, float afSpeed, float afMaxRotationSpeed, string arTargetState) - ; Set target state for the OnTranslationComplete event - CurrentTargetState = arTargetState - - ; Set target node name - CurrentTargetNode = arNode - - ; Call base version - SplineTranslateToRefAtSpeed(arTarget, afSpeed, afMaxRotationSpeed) -endFunction - - -; Travel to the given reference at a given speed -; This function will call the OnCritterGoalReached() event upon completion -Function TranslateToRefAtSpeed(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed) - ; Make sure we're keyframed so we can be moved around - SetMotionType(Motion_Keyframed, false) - - ; If applicable, play animation - DoPathStartStuff() - - ; We're about to kick off a standard spline stranslation, so switch to that state -; ; Debug.TraceConditional("Critter " + self + " going to state SplineTranslation", bCritterDebug) - CurrentMovementState = "Translation" - - ; Compute target location - float ftargetX - float ftargetY - float ftargetZ - - ; Use a dummy marker to get the node location - PlaceLandingMarker(arTarget, CurrentTargetNode) - - ; Place a dummy marker to store the position / orientation - PlaceDummyMarker(landingMarker, ApproachNodeName) - - ; Use the X,Y and Z of the dummy marker - fStraightLineTargetX = dummyMarker.X - fStraightLineTargetY = dummyMarker.Y - fStraightLineTargetZ = dummyMarker.Z - fStraightLineTargetAngleX = dummyMarker.GetAngleX() - fStraightLineTargetAngleY = dummyMarker.GetAngleY() - fStraightLineTargetAngleZ = dummyMarker.GetAngleZ() - - float fdeltaX = fStraightLineTargetX - X - float fdeltaY = fStraightLineTargetY - Y - float fdeltaZ = fStraightLineTargetZ - Z - ftargetX = X + fdeltaX * 0.9 - ftargetY = Y + fdeltaY * 0.9 - ftargetZ = Z + fdeltaZ * 0.9 - - ; Clear target node for next time - CurrentTargetNode = "" - - fStraightLineSpeed = afSpeed - - ; Kick off the the translation - TranslateTo(ftargetX, ftargetY, ftargetZ, fStraightLineTargetAngleX, fStraightLineTargetAngleY, fStraightLineTargetAngleZ, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference's named node -; This function will call the OnCritterGoalReached() event upon completion -Function TranslateToRefNodeAtSpeed(ObjectReference arTarget, string arNode, float afSpeed, float afMaxRotationSpeed) - ; Set target node name - CurrentTargetNode = arNode - - ; Call base version - TranslateToRefAtSpeed(arTarget, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference and then switch to the given state -; This function will call the OnCritterGoalReached() event upon completion -Function TranslateToRefAtSpeedAndGotoState(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed, string arTargetState) - ; Set target state for the OnTranslationComplete event - CurrentTargetState = arTargetState - - ; Call base version - TranslateToRefAtSpeed(arTarget, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference's named node and then switch to the given state -; This function will call the OnCritterGoalReached() event upon completion -Function TranslateToRefNodeAtSpeedAndGotoState(ObjectReference arTarget, string arNode, float afSpeed, float afMaxRotationSpeed, string arTargetState) - ; Set target state for the OnTranslationComplete event - CurrentTargetState = arTargetState - - ; Set target node name - CurrentTargetNode = arNode - - ; Call base version - TranslateToRefAtSpeed(arTarget, afSpeed, afMaxRotationSpeed) -endFunction - - -; Variables used during bell-shaped paths -ObjectReference BellShapeTarget = none -float fBellShapeSpeed -float fBellShapeMaxRotationSpeed -float fBellShapeStartX -float fBellShapeStartY -float fBellShapeStartZ -float fBellShapeStartLandingPointX -float fBellShapeStartLandingPointY -float fBellShapeStartLandingPointZ -float fBellShapeTargetPointX -float fBellShapeTargetPointY -float fBellShapeTargetPointZ -float fBellShapeTargetAngleX -float fBellShapeTargetAngleY -float fBellShapeTargetAngleZ -float fBellShapeDeltaX -float fBellShapeDeltaY -float fBellShapeDeltaZ -float fBellShapeHeight - -; Travel to the given reference in a bell-shaped path -; This function will call the OnCritterGoalReached() event upon completion -Function BellShapeTranslateToRefAtSpeed(ObjectReference arTarget, float afBellHeight, float afSpeed, float afMaxRotationSpeed) - - ; Make sure we're keyframed so we can be moved around - SetMotionType(Motion_Keyframed, false) - - ; If applicable, play animation - DoPathStartStuff() - - ; We're about to kick off a bell-shaped stranslation, so switch to the first state -; ; Debug.TraceConditional("Critter " + self + " going to state BellShapeGoingUp", bCritterDebug) - CurrentMovementState = "BellShapeGoingUp" - - fBellShapeStartX = self.X - fBellShapeStartY = self.Y - fBellShapeStartZ = self.Z - - ; Use a dummy marker to get the node location - PlaceLandingMarker(arTarget, CurrentTargetNode) - - ; Place a dummy marker to store the position / orientation - PlaceDummyMarker(landingMarker, ApproachNodeName) - - ; Use the X,Y and Z of the dummy marker - fBellShapeStartLandingPointX = dummyMarker.X - fBellShapeStartLandingPointY = dummyMarker.Y - fBellShapeStartLandingPointZ = dummyMarker.Z - fBellShapeTargetPointX = landingMarker.X - fBellShapeTargetPointY = landingMarker.Y - fBellShapeTargetPointZ = landingMarker.Z - fBellShapeTargetAngleX = landingMarker.GetAngleX() - fBellShapeTargetAngleY = landingMarker.GetAngleY() - fBellShapeTargetAngleZ = landingMarker.GetAngleZ() - - ; Clear target node for next time - CurrentTargetNode = "" - - ; Compute location for the "UP" portion of the path - fBellShapeDeltaX = fBellShapeTargetPointX - fBellShapeStartX - fBellShapeDeltaY = fBellShapeTargetPointY - fBellShapeStartY - fBellShapeDeltaZ = fBellShapeTargetPointZ - fBellShapeStartZ - - ; Remember the bell height and the target - fBellShapeHeight = afBellHeight - BellShapeTarget = arTarget - fBellShapeSpeed = afSpeed - fBellShapeMaxRotationSpeed = afMaxRotationSpeed - - ; Compute point 1/5th of the way along (1/5 is an example, the percentage is defined by a property) - float fFirstWaypointX = fBellShapeStartX + fBellShapeDeltaX * fBellShapedWaypointPercent - float fFirstWaypointY = fBellShapeStartY + fBellShapeDeltaY * fBellShapedWaypointPercent - float fFirstWaypointZ = fBellShapeStartZ + fBellShapeDeltaZ * fBellShapedWaypointPercent + fBellShapeHeight - - ; Kick off the the translation - SplineTranslateTo(fFirstWaypointX, fFirstWaypointY, fFirstWaypointZ, GetAngleX(), GetAngleY(), GetAngleZ(), fPathCurveMean, fBellShapeSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference's named node in a bell-shaped path -; This function will call the OnCritterGoalReached() event upon completion -Function BellShapeTranslateToRefNodeAtSpeed(ObjectReference arTarget, string arNode, float afBellHeight, float afSpeed, float afMaxRotationSpeed) - ; Set target node name - CurrentTargetNode = arNode - - ; Call base version - BellShapeTranslateToRefAtSpeed(arTarget, afBellHeight, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference in a bell-shaped path and then switch to the given state -; This function will call the OnCritterGoalReached() event upon completion -Function BellShapeTranslateToRefAtSpeedAndGotoState(ObjectReference arTarget, float afBellHeight, float afSpeed, float afMaxRotationSpeed, string arTargetState) - ; Set target state for the OnTranslationComplete event - CurrentTargetState = arTargetState - - ; Call base version - BellShapeTranslateToRefAtSpeed(arTarget, afBellHeight, afSpeed, afMaxRotationSpeed) -endFunction - -; Travel to the given reference's named node in a bell-shaped path and then switch to the given state -; This function will call the OnCritterGoalReached() event upon completion -Function BellShapeTranslateToRefNodeAtSpeedAndGotoState(ObjectReference arTarget, string arNode, float afBellHeight, float afSpeed, float afMaxRotationSpeed, string arTargetState) - ; Set target state for the OnTranslationComplete event - CurrentTargetState = arTargetState - - ; Set target node name - CurrentTargetNode = arNode - - ; Call base version - BellShapeTranslateToRefAtSpeed(arTarget, afBellHeight, afSpeed, afMaxRotationSpeed) -endFunction - -Function WarpToRefAndGotoState(ObjectReference arTarget, string asState) - PlaceLandingMarker(arTarget, "") - MoveTo(landingMarker); - - ; Switch state -; ; Debug.TraceConditional("Critter " + self + " Warping to ref (and switching to " + CurrentTargetState + " )", bCritterDebug) - GotoState(asState) - CurrentMovementState == "Idle" -endFunction - -Function WarpToRefNodeAndGotoState(ObjectReference arTarget, string asNode, string asState) - PlaceLandingMarker(arTarget, asNode) - MoveTo(landingMarker); - - ; Switch state -; ; Debug.TraceConditional("Critter " + self + " Warping to ref (and switching to " + CurrentTargetState + " )", bCritterDebug) - GotoState(asState) - CurrentMovementState == "Idle" -endFunction - -;---------------------------------------------- -; Internal bell-shaped path management -;---------------------------------------------- - -; Handle translation complete event -Event OnTranslationComplete() - if (CurrentMovementState == "BellShapeGoingUp") - ; Switch state to the next segment -; ; Debug.TraceConditional("Critter " + self + " going to state BellShapeGoingAcross", bCritterDebug) - CurrentMovementState = "BellShapeGoingAcross" - - ; Move to the 2nd waypoint - float fsecondWaypointPercent = 1.0 - fBellShapedWaypointPercent - float fSecondWaypointX = fBellShapeStartX + fBellShapeDeltaX * fsecondWaypointPercent - float fSecondWaypointY = fBellShapeStartY + fBellShapeDeltaY * fsecondWaypointPercent - float fSecondWaypointZ = fBellShapeStartZ + fBellShapeDeltaZ * fsecondWaypointPercent + fBellShapeHeight - - ; Kick off the the translation - SplineTranslateTo(fSecondWaypointX, fSecondWaypointY, fSecondWaypointZ, GetAngleX(), GetAngleY(), GetAngleZ(), fPathCurveMean, fBellShapeSpeed, fBellShapeMaxRotationSpeed) - elseif (CurrentMovementState == "BellShapeGoingAcross") - ; Switch state to the last segment -; ; Debug.TraceConditional("Critter " + self + " going to state BellShapeGoingDown", bCritterDebug) - CurrentMovementState = "BellShapeGoingDown" - - ; Move to the goal - SplineTranslateTo(fBellShapeStartLandingPointX, fBellShapeStartLandingPointY, fBellShapeStartLandingPointZ, fBellShapeTargetAngleX, fBellShapeTargetAngleY, fBellShapeTargetAngleZ, fPathCurveMean, fBellShapeSpeed, fBellShapeMaxRotationSpeed) - elseif (CurrentMovementState == "BellShapeGoingDown") - - ; Wait for the end event -; ; Debug.TraceConditional("Critter " + self + " going to state BellShapeLanding", bCritterDebug) - - ; Play landing animation if applicable - DoPathEndStuff() - - CurrentMovementState = "BellShapeLanding" - - ; Move to the destination - TranslateTo(fBellShapeTargetPointX, fBellShapeTargetPointY, fBellShapeTargetPointZ, fBellShapeTargetAngleX, fBellShapeTargetAngleY, fBellShapeTargetAngleZ, fBellShapeSpeed * fLandingSpeedRatio, fBellShapeMaxRotationSpeed) - - elseif (CurrentMovementState == "BellShapeLanding") - - ; Switch state -; ; Debug.TraceConditional("Critter " + self + " going to state Idle (and switching to " + CurrentTargetState + " )", bCritterDebug) - if (CurrentTargetState != "") -; ; Debug.TraceConditional("Critter " + self + " going to state " + CurrentTargetState, bCritterDebug) - GotoState(CurrentTargetState) - endIf - CurrentMovementState == "Idle" - - ; Clear all global variables that we shouldn't use anymore, just for safety's sake - BellShapeTarget = none - CurrentTargetState = "" - - ; Trigger event for derived script to handle - OnCritterGoalReached() - elseif (CurrentMovementState == "SplineTranslation") - ; Play landing animation if applicable - DoPathEndStuff() - - CurrentMovementState = "StraightLineLanding" - - ; Move to the destination - SplineTranslateTo(fStraightLineTargetX, fStraightLineTargetY, fStraightLineTargetZ, fStraightLineTargetAngleX, fStraightLineTargetAngleY, fStraightLineTargetAngleZ, RandomFloat(fPathCurveMean - fPathCurveVariance, fPathCurveMean + fPathCurveVariance), fStraightLineSpeed * fLandingSpeedRatio, fStraightLineMaxRotationSpeed) - elseif (CurrentMovementState == "StraightLineLanding") - ; Switch state - if (CurrentTargetState != "") -; ; Debug.TraceConditional("Critter " + self + " going to state " + CurrentTargetState, bCritterDebug) - GotoState(CurrentTargetState) - endIf - CurrentMovementState == "Idle" - CurrentTargetState = "" - - ; Trigger event for derived script to handle - OnCritterGoalReached() - elseif (CurrentMovementState == "Translation") - ; Play landing animation if applicable - DoPathEndStuff() - - ; Switch state - if (CurrentTargetState != "") -; ; Debug.TraceConditional("Critter " + self + " going to state " + CurrentTargetState, bCritterDebug) - GotoState(CurrentTargetState) - endIf - CurrentMovementState == "Idle" - CurrentTargetState = "" - - ; Trigger event for derived script to handle - OnCritterGoalReached() - else - ; Don't know this state, just trigger event for derived script to handle - OnCritterGoalReached() - endif -endEvent - - -Event OnTranslationAlmostComplete() - if ((CurrentMovementState != "BellShapeGoingUp") && (CurrentMovementState != "BellShapeGoingAcross") && (CurrentMovementState != "BellShapeGoingDown") && (CurrentMovementState != "SplineTranslation")) - ; Trigger custom event - OnCritterGoalAlmostReached() - endif -endEvent - - -; Regardless of state, handle the translation failed event -Event OnTranslationFailed() - ; Trigger event -; Debug.Trace("Critter " + self + " Translation Failed", 1) - OnCritterGoalFailed() -endEvent - -; Debugging -Function PrintInitialProperties() -; Debug.Trace("Critter " + self + " initial properties") -; Debug.Trace("\tfRadius = " + fLeashLength) -; Debug.Trace("\tfMaxPlayerDistance = " + fMaxPlayerDistance) -; Debug.Trace("\tSpawner = " + Spawner) -endFunction - - -Function DoPathStartStuff() - ; Transition to the flight state - SetAnimationVariableFloat("fTakeOff", 1.0); -endFunction - -Function DoPathEndStuff() - ; Transition to the hover/landed state - SetAnimationVariableFloat("fTakeOff", 0.0); -endFunction - -;---------------------------------------- -; Fly to a random point within the leash radius -;---------------------------------------------- -FUNCTION flyAroundSpawner(float fminTravel, float fMaxTravel, float fSpeed, float afMaxRotationSpeed, bool bflyBelowSpawner = false) -{this function chooses and flies to a new, nearby point} -; if flybelowSpawner is - float fMinHeight = spawner.z - float fMaxheight = fMinHeight + (0.5*fLeashLength) - float oldX = self.x - float oldY = self.y - float oldZ = self.z - float newX = (self.x + randomFloat(fminTravel, fMaxTravel)) - float newY = (self.Y + randomFloat(fminTravel, fMaxTravel)) - float newZ = (self.Z + randomFloat(fminTravel, fMaxTravel)) - doPathStartStuff() - ; some safety checks to keep him from flying far from home - if newX > spawner.X - if newX > spawner.X + fLeashLength - newX = spawner.X + fLeashLength - endif - else - if newX < spawner.X - fLeashLength - newX = spawner.X - fLeashLength - endif - endif - - if newY > spawner.Y - if newY > spawner.Y + fLeashLength - newY = spawner.Y + fLeashLength - endif - else - if newY < spawner.Y - fLeashLength - newY = spawner.Y - fLeashLength - endif - endif - - if bFlyBelowSpawner == true - if newZ < fMinHeight - newZ = fMinHeight - endif - if newZ > fMaxHeight - newZ = fMaxHeight - endif - endif - ; now fly to that spot! - ;gotoMarker.setPosition(newX, newY, newZ) - TranslateTo(newX, newY, newZ, self.getAngleX(), self.getAngleY(), self.getAngleZ(), fSpeed, afMaxRotationSpeed) -; traceConditional(self + " flying to point at: " + newX as int + ", " + newY as int + ", " + newZ as int, bCritterDebug) -endFunction - -/; \ No newline at end of file diff --git a/source/scripts/_00e_mq12b_infiltratorfailsavesc.psc b/source/scripts/_00e_mq12b_infiltratorfailsavesc.psc deleted file mode 100644 index 002083d2..00000000 --- a/source/scripts/_00e_mq12b_infiltratorfailsavesc.psc +++ /dev/null @@ -1,21 +0,0 @@ -Scriptname _00E_MQ12b_InfiltratorFailsaveSC extends ObjectReference - -Event OnTriggerEnter(ObjectReference akActionRef) - - If MQ12b.GetCurrentStageID() > 5 && !MQ12b.IsCompleted() - - Actor akEnterActor - - if _00E_MQ12b_ActorsToKillFailsaveFRMLST.HasForm(akEnterActor.GetActorBase()) - akEnterActor.Kill(PlayerREF) - EndIf - - EndIf - -EndEvent - -Actor Property PlayerREF Auto - -Quest Property MQ12b Auto - -Formlist Property _00E_MQ12b_ActorsToKillFailsaveFRMLST Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq12b_samaelkillritualsc.psc b/source/scripts/_00e_mq12b_samaelkillritualsc.psc deleted file mode 100644 index b7a3dcef..00000000 --- a/source/scripts/_00e_mq12b_samaelkillritualsc.psc +++ /dev/null @@ -1,10 +0,0 @@ -Scriptname _00E_MQ12b_SamaelKillRitualSC extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - _00E_Debug.PrintMessage("Spell cast!") - MQ12b.KillHarlejanAndGuard() - -EndEvent - -_00E_MQ12b_Functions Property MQ12b Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq12b_sc12_yuslanritualsc.psc b/source/scripts/_00e_mq12b_sc12_yuslanritualsc.psc deleted file mode 100644 index d860811c..00000000 --- a/source/scripts/_00e_mq12b_sc12_yuslanritualsc.psc +++ /dev/null @@ -1,11 +0,0 @@ -Scriptname _00E_MQ12b_SC12_YuslanRitualSC extends activemagiceffect - - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - _00E_Debug.PrintMessage("Yuslan sealing spell cast!") - ; MQ12b.EnableGateSeal() - -EndEvent - -_00E_MQ12b_Functions Property MQ12b Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq13_lootboreo.psc b/source/scripts/_00e_mq13_lootboreo.psc deleted file mode 100644 index ee657fcb..00000000 --- a/source/scripts/_00e_mq13_lootboreo.psc +++ /dev/null @@ -1,17 +0,0 @@ -Scriptname _00E_MQ13_LootBoreo extends ObjectReference - -int doOnce -Quest Property QuestToSet Auto -int Property StageToSet Auto - - -Event OnActivate (ObjectReference akActionRef) - -if doOnce == 0 - Debug.Messagebox("Boreos Körper ist ausgemergelt und blutig zerkratzt. Er muss sich diese Wunden im Hungerwahn zugefügt haben. Außerdem ist alles voller Espenblätter...Woher die wohl stammen?") - QuestToSet.SetCurrentStageID(StageToSet) - QuestToSet.SetObjectiveCompleted(10) - doOnce = 1 -endif - -EndEvent diff --git a/source/scripts/_00e_mq13c_dragoncrysc.psc b/source/scripts/_00e_mq13c_dragoncrysc.psc deleted file mode 100644 index fccd8f08..00000000 --- a/source/scripts/_00e_mq13c_dragoncrysc.psc +++ /dev/null @@ -1,21 +0,0 @@ -ScriptName _00E_MQ13c_DragoncrySC Extends activemagiceffect - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Actor Property _00E_MC_YaelaREF Auto -Actor Property _00E_SC_KurmaiREF Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnEffectStart(Actor akTarget, Actor akCaster) - If akTarget == _00E_SC_KurmaiREF - _00E_SC_KurmaiREF.GetActorBase().SetEssential(False) - akCaster.PushActorAway(_00E_SC_KurmaiREF, 2.5) - _00E_SC_KurmaiREF.Kill(akCaster) - EndIf -EndEvent diff --git a/source/scripts/_00e_mq13c_sc09_killzonesc.psc b/source/scripts/_00e_mq13c_sc09_killzonesc.psc deleted file mode 100644 index 2cfbedc8..00000000 --- a/source/scripts/_00e_mq13c_sc09_killzonesc.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName _00E_MQ13c_SC09_KillzoneSC Extends ObjectReference - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnTrigger(ObjectReference akActionRef) - Debug.MessageBox("We have been triggered. Boom!") -EndEvent diff --git a/source/scripts/_00e_mq16_sc02_elevatorsc.psc b/source/scripts/_00e_mq16_sc02_elevatorsc.psc deleted file mode 100644 index 36468016..00000000 --- a/source/scripts/_00e_mq16_sc02_elevatorsc.psc +++ /dev/null @@ -1,46 +0,0 @@ -Scriptname _00E_MQ16_SC02_ElevatorSC extends ObjectReference Conditional - -;===================================================================================== -; FUNCTIONS -;===================================================================================== - -Event OnTriggerEnter(ObjectReference akActionRef) - - If akActionRef == MQ16._00E_MC_YuslanREF - bYuslanInTrigger = True - ElseIf akActionRef == MQ16._00E_MC_TealorREF - bTealorInTrigger = True - ElseIf akActionRef == MQ16.akCompanion - bCompanionInTrigger = True - EndIf - - If akActionRef == Game.GetPlayer() - MQ16.akCompanion.EvaluatePackage() - MQ16.akTealor.EvaluatePackage() - MQ16.akYuslan.EvaluatePackage() - EndIf - -EndEvent - -Event OnTriggerLeave(ObjectReference akActionRef) - - If akActionRef == MQ16._00E_MC_YuslanREF - bYuslanInTrigger = False - ElseIf akActionRef == MQ16._00E_MC_TealorREF - bTealorInTrigger = False - ElseIf akActionRef == MQ16.akCompanion - bCompanionInTrigger = False - EndIf - -EndEvent - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -bool Property bCompanionInTrigger Auto Conditional Hidden -bool Property bTealorInTrigger Auto Conditional Hidden -bool Property bYuslanInTrigger Auto Conditional Hidden - -_00E_MQ16_Functions Property MQ16 Auto - diff --git a/source/scripts/_00e_mq16_sc14_tealorshocksc.psc b/source/scripts/_00e_mq16_sc14_tealorshocksc.psc deleted file mode 100644 index 63db3935..00000000 --- a/source/scripts/_00e_mq16_sc14_tealorshocksc.psc +++ /dev/null @@ -1,12 +0,0 @@ -Scriptname _00E_MQ16_SC14_TealorShockSC extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - MQ16.YuslanDeath() - MQ16.SetCurrentStageID(170) - -EndEvent - -EffectShader Property ShockDisintegrate01FXS Auto -Activator Property DefaultAshPile1 Auto -_00E_MQ16_Functions Property MQ16 Auto \ No newline at end of file diff --git a/source/scripts/_00e_mqp02_fadeoutonhitscript.psc b/source/scripts/_00e_mqp02_fadeoutonhitscript.psc deleted file mode 100644 index efd23997..00000000 --- a/source/scripts/_00e_mqp02_fadeoutonhitscript.psc +++ /dev/null @@ -1,24 +0,0 @@ -Scriptname _00E_MQP02_FadeOutOnHitScript extends activemagiceffect - -Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) - -if (akAggressor == _00E_MQP02_CaptainRocio) - FadeToBlackHoldImod.Apply() - _00E_BellGong_02M.Play(PlayerREF) - _00E_NPCKillChop.Play(PlayerREF) - PlayerREF.RemoveSpell(_00E_MQP02_AbFadeOutOnHit) - MQ_P02_ANewLife.CompleteQuest() - MQ_P03_TempleVisionQuest.Start() -EndIf - -EndEvent - -ImageSpaceModifier Property FadeToBlackHoldImod Auto -Actor Property _00E_MQP02_CaptainRocio Auto -Sound Property _00E_BellGong_02M Auto -Sound Property _00E_NPCKillChop Auto -Actor Property PlayerREF Auto -Spell Property _00E_MQP02_AbFadeOutOnHit Auto - -Quest Property MQ_P02_ANewLife Auto -Quest Property MQ_P03_TempleVisionQuest Auto diff --git a/source/scripts/_00e_mqp02_siriusriqdeathscript.psc b/source/scripts/_00e_mqp02_siriusriqdeathscript.psc deleted file mode 100644 index e4c0ae99..00000000 --- a/source/scripts/_00e_mqp02_siriusriqdeathscript.psc +++ /dev/null @@ -1,37 +0,0 @@ -Scriptname _00E_MQP02_SiriusRiqDeathScript extends Actor - -Event OnDeath(Actor akKiller) - - If akKiller != Game.GetPlayer() - - _00E_Debug.PrintMessage("Sailor killed by Sirius, check for failsave.") - - If Self == MQP02_SebaldREF - If MQP02_RiqRef.IsDead() && MQP02.GetCurrentStageID() < 60 - MQP02.SetCurrentStageID(60) - EndIf - Else - If MQP02_SebaldREF.IsDead() && MQP02.GetCurrentStageID() < 60 - MQP02.SetCurrentStageID(60) - EndIf - EndIf - - Else - - if MQP02_RiqRef.IsDead() && MQP02_SebaldREF.IsDead() - MQP02.SetCurrentStageID(60) - EndIf - - EndIf - - -EndEvent - -ActorBase Property _00E_MQP02_Sebald Auto -ActorBase Property _00E_MQP02_Riq Auto - -Actor Property MQP02_SebaldREF Auto -Actor Property MQP02_RiqRef Auto -Actor Property MQP02_SiriusREF Auto - -Quest Property MQP02 Auto \ No newline at end of file diff --git a/source/scripts/_00e_nico_worldspacedebugscript.psc b/source/scripts/_00e_nico_worldspacedebugscript.psc deleted file mode 100644 index fee26e79..00000000 --- a/source/scripts/_00e_nico_worldspacedebugscript.psc +++ /dev/null @@ -1,9 +0,0 @@ -Scriptname _00E_Nico_WorldspaceDebugScript extends ObjectReference - -Event OnActivate(ObjectReference akActionRef) - - ; if akActionRef == Game.GetPlayer() - ; Debug.MessageBox(Game.GetPlayer().GetWorldSpace()) - ; EndIf - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_nicodebugscript.psc b/source/scripts/_00e_nicodebugscript.psc deleted file mode 100644 index 8aa9106f..00000000 --- a/source/scripts/_00e_nicodebugscript.psc +++ /dev/null @@ -1,81 +0,0 @@ -Scriptname _00E_NicoDebugScript extends ObjectReference Conditional - - -Idle[] Property TestIdles Auto -Idle Property pa_1HMKillMoveBackStab Auto - -Book Property _00E_MQ02YeroBook Auto -Book Property _00E_MQ11b_TargetABook Auto -Book Property _00E_MQ11b_TargetBBook Auto -Book Property _00E_MQ11b_TargetCBook Auto - -MiscObject Property Gold001 Auto - -Potion Property TestPotion Auto - -Actor Property TestAct01 Auto -Actor Property TestAct02 Auto - -;===================================================================================== -; EVENTS -;===================================================================================== - - -Event OnActivate(ObjectReference akActionRef) - - Debug.Messagebox(pa_1HMKillMoveBackStab) - TestAct01.PlayIdleWithTarget(pa_1HMKillMoveBackStab, TestAct02) - -EndEvent - -;===================================================================================== -; FUNCTIONS -;===================================================================================== - -Function LearnShout() - - PlayerREF.AddShout(_00E_Phasmalist_A1_SummonApparationShout) - Game.UnlockWord(_00E_A3_Phasmalist_SummonApparation1) - ; Game.UnlockWord(_00E_A3_Phasmalist_SummonApparation2) - ; Game.UnlockWord(_00E_A3_Phasmalist_SummonApparation3) - Game.TeachWord(_00E_A3_Phasmalist_SummonApparation1) - ; Game.TeachWord(_00E_A3_Phasmalist_SummonApparation2) - ; Game.TeachWord(_00E_A3_Phasmalist_SummonApparation3) - PlayerREF.AddPerk(_00E_Class_Phasmalist_P04_Talent_SummonApparation) - ; PlayerREF.AddPerk(_00E_Class_Phasmalist_P04_Talent_SummonApparation2) - ; PlayerREF.AddPerk(_00E_Class_Phasmalist_P04_Talent_SummonApparation3) - -EndFunction - -Function LearnSpells() - - int iIndex = _00E_Debug_SpellsToLearn.GetSize() - - while iIndex >= 0 - - iIndex -= 1 - - Spell spelltoLearn = _00E_Debug_SpellsToLearn.GetAt(iIndex) as Spell - PlayerREF.AddSpell(spellToLearn) - - endwhile - -EndFunction - -Actor Property PlayerREF Auto -Actor Property WildmageFrostcliffTavernREF Auto - -Formlist Property _00E_Debug_SpellsToLearn Auto - -Shout Property _00E_Phasmalist_A1_SummonApparationShout Auto - -ObjectReference Property TestWallREF Auto -ObjectReference Property TestAni Auto - -WordOfPower Property _00E_A3_Phasmalist_SummonApparation1 Auto -WordOfPower Property _00E_A3_Phasmalist_SummonApparation2 Auto -WordOfPower Property _00E_A3_Phasmalist_SummonApparation3 Auto - -Perk Property _00E_Class_Phasmalist_P04_Talent_SummonApparation Auto -Perk Property _00E_Class_Phasmalist_P04_Talent_SummonApparation2 Auto -Perk Property _00E_Class_Phasmalist_P04_Talent_SummonApparation3 Auto \ No newline at end of file diff --git a/source/scripts/_00e_nq02_activatorscript.psc b/source/scripts/_00e_nq02_activatorscript.psc deleted file mode 100644 index 14f143d5..00000000 --- a/source/scripts/_00e_nq02_activatorscript.psc +++ /dev/null @@ -1,33 +0,0 @@ -Scriptname _00E_NQ02_ActivatorScript extends ObjectReference - -GlobalVariable Property InvestigationGlobal auto -Message Property MessageInvestigate Auto -int doOnce - - -Event OnActivate(ObjectReference akActionRef) - -float Investigation = InvestigationGlobal.GetValue() - -if doOnce == 0 - if (Investigation < 5) - Debug.Notification("Hier kleinen Erfahrungspunkte-Bonus einfügen.") - Investigation = Investigation + 1 - MessageInvestigate.Show() - InvestigationGlobal.SetValue(Investigation) - doOnce = 1 - - elseif (Investigation == 5) - Debug.Notification("Achievement hinzu. Hier kleinen Erfahrungspunkte-Bonus einfügen.") - Investigation = Investigation + 1 - MessageInvestigate.Show() - InvestigationGlobal.SetValue(Investigation) - doOnce = 1 -else - return - - endif - endif - - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_nq02investigateblackfeathers.psc b/source/scripts/_00e_nq02investigateblackfeathers.psc deleted file mode 100644 index aeba834f..00000000 --- a/source/scripts/_00e_nq02investigateblackfeathers.psc +++ /dev/null @@ -1,37 +0,0 @@ -ScriptName _00E_NQ02InvestigateBlackFeathers Extends ObjectReference - -;-- Variables --------------------------------------- -Int doOnce - -;-- Properties -------------------------------------- -GlobalVariable Property InvestigationGlobal Auto -Message Property MessageInvestigate Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) - Float Investigation = InvestigationGlobal.GetValue() - If akNewContainer == Game.GetPlayer() as ObjectReference - If doOnce == 0 - If Investigation < 5 as Float - Debug.Notification("Hier kleinen Erfahrungspunkte-Bonus einfügen.") - MessageInvestigate.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) - Investigation += 1 as Float - InvestigationGlobal.SetValue(Investigation) - doOnce = 1 - ElseIf Investigation == 5 as Float - Debug.Notification("Achievement hinzu. Hier kleinen Erfahrungspunkte-Bonus einfügen.") - MessageInvestigate.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) - Investigation += 1 as Float - InvestigationGlobal.SetValue(Investigation) - doOnce = 1 - Else - Return - EndIf - EndIf - EndIf -EndEvent diff --git a/source/scripts/_00e_nq05mapscript.psc b/source/scripts/_00e_nq05mapscript.psc deleted file mode 100644 index c67722cf..00000000 --- a/source/scripts/_00e_nq05mapscript.psc +++ /dev/null @@ -1,10 +0,0 @@ -Scriptname _00E_NQ05MapScript extends ObjectReference - -Quest Property NQ05Quest Auto - -Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer) - if (newContainer == Game.GetPlayer()) - NQ05Quest.SetObjectivedisplayed(40) - NQ05Quest.SetCurrentStageID(40) - endif -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_nq05secrettrigzonescript.psc b/source/scripts/_00e_nq05secrettrigzonescript.psc deleted file mode 100644 index afd72b7e..00000000 --- a/source/scripts/_00e_nq05secrettrigzonescript.psc +++ /dev/null @@ -1,10 +0,0 @@ -Scriptname _00E_NQ05SecretTrigZoneScript extends ObjectReference - -Quest Property NQ05Quest Auto - -Event OnTriggerEnter(ObjectReference akActionRef) - If akActionRef == Game.GetPlayer() - NQ05Quest.SetCurrentStageID(51) - EndIf -EndEvent - diff --git a/source/scripts/_00e_nq08_casketscript.psc b/source/scripts/_00e_nq08_casketscript.psc deleted file mode 100644 index d48fdfd5..00000000 --- a/source/scripts/_00e_nq08_casketscript.psc +++ /dev/null @@ -1,41 +0,0 @@ -ScriptName _00E_NQ08_CasketScript Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Quest Property NQ08 Auto -Sound Property _00E_Casket_LockedSound Auto -Message Property _00E_NQ08_Casket_mb Auto -Sound Property _00E_NQ08_RustyCasketOpenSealSound Auto -Sound Property _00E_NQ08_RustyCasketOpenSound Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnCellAttach() - Int doOnce - If doOnce == 0 - Self.BlockActivation(True) - doOnce = 1 - EndIf -EndEvent - -Event OnActivate(ObjectReference akActionRef) - If Self.IsActivationBlocked() - Int soundInstanceID = _00E_Casket_LockedSound.Play(Self as ObjectReference) - _00E_NQ08_Casket_mb.show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) - EndIf -EndEvent - -Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, Bool abPowerAttack, Bool abSneakAttack, Bool abBashAttack, Bool abHitBlocked) - If Self.IsActivationBlocked() - Int soundInstanceID = _00E_NQ08_RustyCasketOpenSound.Play(Self as ObjectReference) - Int soundInstanceID2 = _00E_NQ08_RustyCasketOpenSealSound.Play(Self as ObjectReference) - NQ08.SetStage(25) - Self.BlockActivation(False) - Self.Activate(Game.GetPlayer() as ObjectReference, False) - EndIf -EndEvent diff --git a/source/scripts/_00e_nq08_oldnotescript.psc b/source/scripts/_00e_nq08_oldnotescript.psc deleted file mode 100644 index 50b232c8..00000000 --- a/source/scripts/_00e_nq08_oldnotescript.psc +++ /dev/null @@ -1,18 +0,0 @@ -ScriptName _00E_NQ08_OldNoteScript Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Quest Property NQ08 Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnRead() - If NQ08.GetStage() < 30 - NQ08.SetStage(30) - EndIf -EndEvent diff --git a/source/scripts/_00e_nq08_tablet01script.psc b/source/scripts/_00e_nq08_tablet01script.psc deleted file mode 100644 index c34a9299..00000000 --- a/source/scripts/_00e_nq08_tablet01script.psc +++ /dev/null @@ -1,53 +0,0 @@ -ScriptName _00E_NQ08_Tablet01Script Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Quest Property NQ08 Auto -Activator Property _00E_NQ08_Tablet01 Auto -Message Property _00E_NQ08_Tablet01_mb Auto -Activator Property _00E_NQ08_Tablet02 Auto -Message Property _00E_NQ08_Tablet02_mb Auto -Activator Property _00E_NQ08_Tablet03 Auto -Message Property _00E_NQ08_Tablet03_mb Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event onActivate(ObjectReference actronaut) - If Self.GetBaseObject() == _00E_NQ08_Tablet01 as Form - If NQ08.GetStage() >= 30 - Self.showMessage(_00E_NQ08_Tablet01_mb) - NQ08.SetStage(35) - Return - ElseIf NQ08.GetStage() >= 35 - Self.showMessage(_00E_NQ08_Tablet01_mb) - Return - EndIf - ElseIf Self.GetBaseObject() == _00E_NQ08_Tablet02 as Form - If NQ08.GetStage() >= 35 - Self.showMessage(_00E_NQ08_Tablet02_mb) - NQ08.SetStage(40) - Return - ElseIf NQ08.GetStage() >= 40 - Self.showMessage(_00E_NQ08_Tablet02_mb) - Return - EndIf - ElseIf Self.GetBaseObject() == _00E_NQ08_Tablet03 as Form - If NQ08.GetStage() >= 40 - Self.showMessage(_00E_NQ08_Tablet03_mb) - NQ08.SetStage(45) - Return - ElseIf NQ08.GetStage() >= 45 - Self.showMessage(_00E_NQ08_Tablet03_mb) - Return - EndIf - EndIf -EndEvent - -Function showMessage(Message mb) - mb.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) -EndFunction diff --git a/source/scripts/_00e_nq09_deamontrigboxscript.psc b/source/scripts/_00e_nq09_deamontrigboxscript.psc deleted file mode 100644 index 8074bd4f..00000000 --- a/source/scripts/_00e_nq09_deamontrigboxscript.psc +++ /dev/null @@ -1,24 +0,0 @@ -Scriptname _00E_NQ09_DeamonTrigBoxScript extends ObjectReference - - - -Event OnTrigger(ObjectReference akActionRef) - - if ( NQ09.GetCurrentStageID() <= 50 ) - - activate(self as objectReference) ; TRIGGER LINKED OBJECT - NQ09.SetCurrentStageID(52) - - _00E_NQ09_DeamonRef.MoveTo(_00E_NQ09_DeamonSpawnMarkerRef) - - NQ09.SetCurrentStageID(55) - - endif - -EndEvent - -Spell Property _00E_NoTeleportSpell Auto -ObjectReference Property _00E_NQ09_DeamonRef auto -ObjectReference Property _00E_NQ09_DeamonSpawnMarkerRef auto -ReferenceAlias Property Deamon auto -Quest Property NQ09 auto \ No newline at end of file diff --git a/source/scripts/_00e_nq26_pahtirafailsavebox.psc b/source/scripts/_00e_nq26_pahtirafailsavebox.psc deleted file mode 100644 index dee5847f..00000000 --- a/source/scripts/_00e_nq26_pahtirafailsavebox.psc +++ /dev/null @@ -1,26 +0,0 @@ -Scriptname _00E_NQ26_PahtiraFailsaveBox extends ObjectReference - -Event OnTriggerEnter(ObjectReference akActionRef) - - If akActionRef == PlayerREF && (MuldirRef.GetParentCell() != ArkSternlingshaus) && !bDone - - if NQ23.GetCurrentStageID() >= 50 && NQ26.GetCurrentStageID() < 20 - - bDone = True - MuldirRef.MoveTo(PlayerREF) - - EndIf - - EndIf - -EndEvent - - -bool bDone - -Actor Property PlayerREF Auto -Actor Property MuldirRef Auto -Quest Property NQ23 Auto -Quest Property NQ26 Auto - -Cell Property ArkSternlingshaus Auto \ No newline at end of file diff --git a/source/scripts/_00e_nq27_functions.psc b/source/scripts/_00e_nq27_functions.psc deleted file mode 100644 index 2a96c0eb..00000000 --- a/source/scripts/_00e_nq27_functions.psc +++ /dev/null @@ -1,118 +0,0 @@ -Scriptname _00E_NQ27_Functions extends Quest - -;===================================================================================== -; FUNCTIONS -;===================================================================================== -Function DespawnOldManOldWoman() - - _00E_NQ27_OldManREF.Disable() - _00E_NQ27_OldWomanREF.Disable() - -EndFunction - -Function EnableLevers() - - _00E_NQ27_Lever01REF.Enable() - _00E_NQ27_Lever02REF.Enable() - _00E_NQ27_Lever03REF.Enable() - -EndFunction - -Function ActivateWallMechanism() - - if _00E_NQ27_Lever01REF.IsInPullPosition == false && _00E_NQ27_Lever02REF.IsInPullPosition == false && _00E_NQ27_Lever03REF.IsInPullPosition == false - _00E_NQ27_MoveableWallREF.TranslateTo(_00E_NQ27_MoveableWallREF.GetPositionX(), (_00E_NQ27_MoveableWallREF.GetPositionY() - fTranslateValue), _00E_NQ27_MoveableWallREF.GetPositionZ(), _00E_NQ27_MoveableWallREF.GetAngleX(), _00E_NQ27_MoveableWallREF.GetAngleY(), _00E_NQ27_MoveableWallREF.GetAngleZ(), 100.0) - _00E_NQ27_MoveablePostREF.TranslateTo(_00E_NQ27_MoveablePostREF.GetPositionX(), (_00E_NQ27_MoveablePostREF.GetPositionY() - fTranslateValue), _00E_NQ27_MoveablePostREF.GetPositionZ(), _00E_NQ27_MoveablePostREF.GetAngleX(), _00E_NQ27_MoveablePostREF.GetAngleY(), _00E_NQ27_MoveablePostREF.GetAngleZ(), 100.0) - int iMechanismSound = DRSStoneRotatingDiscLPM.Play(_00E_NQ27_MoveableWallREF) - Utility.Wait(3) - Sound.StopInstance(iMechanismSound) - EndIf - -EndFunction - -Function AddVouchers() - - ;_00E_NQ_G_07_GunamREF.RemoveItem(Gueterscheine.GetReference().GetBaseObject(), 1, false, PlayerREF) - -EndFunction - -Function RemoveLetter() - - PlayerREF.RemoveItem(Letter.GetReference().GetBaseObject(), 1, false, _00E_NQ27_GuardREF) - -EndFunction - -Function RemoveSchuldschein() - - PlayerREF.RemoveItem(Schuldschein.GetReference().GetBaseObject(), 1, false, _00E_NQ27_GuardREF) - -EndFunction - -Function SetupSC01() - - _00E_NQ27_OldManREF.MoveTo(_00E_NQ27_OldManStandMarker) - _00E_NQ27_OldWomanREF.MoveTo(_00E_NQ27_OldWomanStandMarker) - _00E_NQ27_GuardREF.MoveTo(_00E_NQ27_GuardStandMarker) - - -EndFunction - -Function StartSC01() - - NQ27_SC01_DialogueInFrontOfHouse.ForceStart() - -EndFunction - -Function RewardMoney() - - PlayerREF.AddItem(Gold001, __Config_RewardMoney) - -EndFunction - -Function FinishQuest() - - RewardMoney() - _00E_EPHandler.GiveEP(__Config_RewardEXP) - - Self.CompleteQuest() - -EndFunction -;===================================================================================== -; PROPERTIES -;===================================================================================== -float fTranslateValue = 250.0 - -;rewards -int Property __Config_RewardEXP Auto -int Property __Config_RewardMoney Auto -MiscObject Property Gold001 Auto - -;sound for secret door -Sound Property DRSStoneRotatingDiscLPM Auto - -;actors -Actor Property PlayerREF Auto -Actor Property _00E_NQ27_OldManREF Auto -Actor Property _00E_NQ27_OldWomanREF Auto -Actor Property _00E_NQ27_GuardREF Auto -Actor Property _00E_NQ27_KraigKupferhammerREF Auto -Actor Property _00E_NQ27_SiraKupferhammerREF Auto - -;marker -ObjectReference Property _00E_NQ27_GuardStandMarker Auto -ObjectReference Property _00E_NQ27_OldManStandMarker Auto -ObjectReference Property _00E_NQ27_OldWomanStandMarker Auto -ObjectReference Property _00E_NQ27_MoveableWallREF Auto -ObjectReference Property _00E_NQ27_MoveablePostREF Auto - -;questitems -ReferenceAlias Property Schuldschein Auto -ReferenceAlias Property Letter Auto - -;lever for secret door -NorLever01SCRIPT Property _00E_NQ27_Lever01REF Auto -NorLever01SCRIPT Property _00E_NQ27_Lever02REF Auto -NorLever01SCRIPT Property _00E_NQ27_Lever03REF Auto - -;scenes -Scene Property NQ27_SC01_DialogueInFrontOfHouse Auto \ No newline at end of file diff --git a/source/scripts/_00e_nq34_failsavesc.psc b/source/scripts/_00e_nq34_failsavesc.psc deleted file mode 100644 index 212c4d36..00000000 --- a/source/scripts/_00e_nq34_failsavesc.psc +++ /dev/null @@ -1,48 +0,0 @@ -Scriptname _00E_NQ34_FailsaveSC extends ObjectReference - -Event OnTriggerEnter(ObjectReference akActionRef) - - if akActionRef == PlayerREF - - NQ34_PlayerInQuestVolume.SetValueInt(1) - - if NQ34.IsRunning() && NQ34.GetCurrentStageID() == 20 - - NQ34.Stop() - - EndIf - - EndIf - -EndEvent - -Event OnTriggerLeave(ObjectReference akActionRef) - - if akActionRef == PlayerREF - - NQ34_PlayerInQuestVolume.SetValueInt(0) - - if NQ34.IsRunning() && NQ34.GetCurrentStageID() < 15 && !bDone - - bDone = True - - If NQ34_SC01_ExamineCorpse.IsPlaying() - NQ34_SC01_ExamineCorpse.Stop() - EndIf - - NQ34.SetCurrentStageID(15) - - EndIf - - EndIf - -EndEvent - -bool bDone - -Actor Property PlayerREF Auto -Quest Property NQ34 Auto - -Scene Property NQ34_SC01_ExamineCorpse Auto - -GlobalVariable Property NQ34_PlayerInQuestVolume Auto diff --git a/source/scripts/_00e_oldsherath_brittlewallscript.psc b/source/scripts/_00e_oldsherath_brittlewallscript.psc deleted file mode 100644 index a3c3d74f..00000000 --- a/source/scripts/_00e_oldsherath_brittlewallscript.psc +++ /dev/null @@ -1,30 +0,0 @@ -Scriptname _00E_OldSherath_BrittleWallScript extends ObjectReference - -Sound Property _00E_MQ11_PickaxeSound Auto -Weapon Property WeapPickaxe Auto -Actor Property PlayerREF Auto - -int doOnce - - - -Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \ - bool abBashAttack, bool abHitBlocked) - - if akSource == WeapPickaxe && doOnce == 0 - _00E_MQ11_PickaxeSound.Play(PlayerREF) - doOnce = 1 - - elseif akSource == WeapPickaxe && doOnce == 1 - _00E_MQ11_PickaxeSound.Play(PlayerREF) - doOnce = 2 - - elseif akSource == WeapPickaxe && doOnce == 2 - _00E_MQ11_PickaxeSound.Play(PlayerREF) - self.PlayAnimation("openStart") - doOnce = 3 - else - Debug.Notification("Mit etwas Spitzem könntet ihr die Wand vielleicht aufbrechen.") - endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_oldsherath_riddletriggerscript.psc b/source/scripts/_00e_oldsherath_riddletriggerscript.psc deleted file mode 100644 index 738f2e3d..00000000 --- a/source/scripts/_00e_oldsherath_riddletriggerscript.psc +++ /dev/null @@ -1,39 +0,0 @@ -Scriptname _00E_OldSherath_RiddleTriggerScript extends ObjectReference - -ObjectReference Property ObjectToInsert Auto -ObjectReference Property ObjectToEnable Auto -ObjectReference Property SecretWall Auto -ObjectReference Property WallXMarker Auto -GlobalVariable Property RiddleGlobal Auto -int RiddleValue -Actor property PlayerREF Auto -Sound Property DownSound Auto - -Event OnTriggerEnter (ObjectReference akActionRef) - - -RiddleValue = RiddleGlobal.GetValueInt() - - -;if akActionRef == ObjectToInsert - Debug.Messagebox("Ein seltsames Gefühl überkommt Euch, als ihr den Gegenstand auf den Altar legt. Es fühlt sich aber... richtig an.") - ObjectToEnable.Enable() - ObjectToInsert.Disable() - DownSound.Play(PlayerREF) - RiddleGlobal.SetValue(RiddleValue +1) - RiddleValue = RiddleGlobal.GetValueInt() - -;elseif akActionRef != ObjectToInsert - Debug.MessageBox("Ein flaues Gefühl kommt in Eurem Magen auf, als ihr den Gegenstand auf das Podest legt. Es scheint nicht der Richtige zu sein.") -;endif - - - if RiddleValue == 4 - SecretWall.TranslateToREF(WallXMarker, 10) - Debug.Notification("Riddle solved!") - else - return - - endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_oldsherath_zucombatscript.psc b/source/scripts/_00e_oldsherath_zucombatscript.psc deleted file mode 100644 index 743444e4..00000000 --- a/source/scripts/_00e_oldsherath_zucombatscript.psc +++ /dev/null @@ -1,73 +0,0 @@ -Scriptname _00E_OldSherath_ZuCombatScript extends ObjectReference - -ObjectReference Property ManaimplosionVisualFX Auto -Sound Property ChargeSound Auto -;Sound Property _00E_OldSherath_ZuCombatCry Auto -;Spell Property DeadlySpell Auto -Actor Property PlayerREF Auto -Actor Property ZuSherath Auto -;Quest Property QuestToSet Auto -;ObjectReference Property DoorREF Auto -ObjectReference Property BeamLight Auto - -int Death -int LightSize - -Event OnCombatStateChanged(Actor akTarget, int aeCombatState) - ;Debug.Notification("setting state") - ; QuestToSet.SetCurrentStageID(55) - ; QuestToSet.SetObjectiveCompleted(15) - ; QuestToSet.SetObjectiveDisplayed(20) - GoToState("NormalCombat") -EndEvent - -Event OnDeath(Actor akKiller) - GoToState("Death") - ; QuestToSet.SetCurrentStageID(60) - ; QuestToSet.SetObjectiveCompleted(20) - ; QuestToSet.CompleteQuest() - ;Debug.Notification("Death state entered") - ;DoorREF.Lock(false, true) - Death = 1 -EndEvent - - -state NormalCombat - -Event OnBeginState() - BeamLight.Disable() - ;Debug.Notification("Normal combat started.") - Utility.Wait(10) - GoToState("CastingSpell") -EndEvent - -endstate - - -state CastingSpell - -Event OnBeginState() - if Death == 0 - ManaimplosionVisualFX.PlayAnimation("PlayAnim02") - ChargeSound.Play(ManaimplosionVisualFX) - ;_00E_OldSherath_ZuCombatCry.Play(PlayerREF) - BeamLight.Enable() - ;Debug.Notification("Fire!") - Utility.Wait(2.5) - ManaimplosionVisualFX.PlayAnimation("PlayAnim01") - ;DeadlySpell.Cast(ManaimplosionVisualFX, PlayerREF) - GoToState("NormalCombat") - else - return - endif -EndEvent - -endstate - -state Death - -Event OnBeginState() - ;Do nothing -EndEvent - -EndState \ No newline at end of file diff --git a/source/scripts/_00e_p01_cutscenelauncherscript.psc b/source/scripts/_00e_p01_cutscenelauncherscript.psc deleted file mode 100644 index a9a7b22a..00000000 --- a/source/scripts/_00e_p01_cutscenelauncherscript.psc +++ /dev/null @@ -1,40 +0,0 @@ -Scriptname _00E_P01_CutsceneLauncherScript extends ObjectReference -{Simply places an invisible activator that triggers the "cutscene" in order to avoid bloated script fragments -} - -Actor Property Father Auto -Actor Property PlayerREF Auto -ObjectReference Property ShipMarker Auto - -Sound Property _00E_FireExplosion Auto -Sound Property MagLightCharge Auto - -Quest Property _00E_P01_ASummersDay Auto -Quest Property _00E_P02_ANewLife Auto - - -Event OnInit() - -Game.SetCameraTarget(Father) -Debug.SendAnimationEvent(Father, "IdleCannibalFeedCrouching") -Utility.Wait(2) -MagLightCharge.Play(PlayerREF) -PlayerREF.SplineTranslateToRef(Father, 20, 400) -Utility.Wait(0.2) -_00E_FireExplosion.Play(PlayerREF) -FadeToBlackHoldImod.Apply() -Utility.Wait(1) -_00E_P02_ANewLife.Start() - -Utility.Wait(1) -_00E_P01_ASummersDay.CompleteAllObjectives() -_00E_P01_ASummersDay.CompleteQuest() -FadeToBlackHoldImod.remove() - - -Self.Delete() - -EndEvent - -ImageSpaceModifier Property FadeToBlackHoldImod Auto - diff --git a/source/scripts/_00e_p02_combattutorialscript.psc b/source/scripts/_00e_p02_combattutorialscript.psc deleted file mode 100644 index 81864d41..00000000 --- a/source/scripts/_00e_p02_combattutorialscript.psc +++ /dev/null @@ -1,80 +0,0 @@ -Scriptname _00E_P02_CombatTutorialScript extends ObjectReference - -MusicType Property _00E_Music_CombatRegular Auto - -Actor Property Sirius Auto -Actor Property Sebald Auto -Actor Property Riq Auto -Actor Property PlayerREF Auto - -Message Property _00E_MQP02_CombatTutorial_AttackNormal Auto -Message Property _00E_MQP02_CombatTutorial_AttacKPower Auto -Message Property _00E_MQP02_CombatTutorial_Dodge Auto - -ReferenceAlias Property FreightRoomDoor Auto - - -Topic Property MQ_P02_ANewLife_MiscDialogeMatroseTopic Auto -Topic Property MQ_P02_ANewLife_SiriusCombatTutorialTopic Auto - -Quest Property MQ_P02_ANewLife Auto - -GlobalVariable Property MQP02CombatGlobal Auto - -Float RiqHealthMax -int doONce - -Event OnInit() - -;------------DEBUG----------------- - -MQ_P02_ANewLife.Start() -MQ_P02_ANewLife.SetCurrentStageID(55) - -;------------DEBUG----------------- - -FreightRoomDoor.GetReference().Lock(True) -PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon()) ;Remove after gold, only necessary for now -MQ_P02_ANewLife.SetObjectiveDisplayed(5) -Sirius.StartCombat(Sebald) -Utility.Wait(1.5) -Sebald.Say(MQ_P02_ANewLife_MiscDialogeMatroseTopic) -Riq.StartCombat(PlayerREF) -_00E_Music_CombatRegular.Add() -_00E_MQP02_CombatTutorial_AttackNormal.ShowAsHelpMessage("Attack", 5, 15, 1) -RiqHealthMax = Riq.GetActorValue("Health") -RegisterForSingleUpdate(3) - -EndEvent - -Event OnUpdate() - -float RiqHealth = Riq.GetActorValue("Health") - -If (RiqHealth <= (RiqHealthMax*0.80))&& doOnce == 0 -doOnce = 1 -Debug.Notification("Update!") -Sirius.Say(MQ_P02_ANewLife_SiriusCombatTutorialTopic) -_00E_MQP02_CombatTutorial_AttackPower.ShowAsHelpMessage("AttackPower", 5, 15, 1) -RegisterForSingleUpdate(3) - -ElseIf (RiqHealth <= (RiqHealthMax*0.50))&& doOnce == 1 -doOnce = 2 -_00E_MQP02_CombatTutorial_Dodge.ShowAsHelpMessage("Move", 5, 15, 1) -RegisterForSingleUpdate(3) - -ElseIf (MQP02CombatGlobal.GetValue() == 1) -Debug.Notification("Completed!") -_00E_Music_CombatRegular.Remove() -MQ_P02_ANewLife.SetObjectiveCompleted(5) -MQ_P02_ANewLife.SetCurrentStageID(60) -UnregisterForUpdate() -self.Delete() - -Else -RegisterForSingleUpdate(3) -EndIf - - - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_p02_executionlauncher.psc b/source/scripts/_00e_p02_executionlauncher.psc deleted file mode 100644 index 521e4bdf..00000000 --- a/source/scripts/_00e_p02_executionlauncher.psc +++ /dev/null @@ -1,41 +0,0 @@ -Scriptname _00E_P02_ExecutionLauncher extends ObjectReference - -Event OnInit() - -GameHour.SetValue(6.7) -Game.DisablePlayerControls(true, true, true, True, true, true, true, true) -PlayerREF.MoveTo(PlayerExecutionMarker) -PlayerREF.PlayIdle(TG05_KnockOut) -Sirius.GetReference().MoveTo(SiriusExecutionMarker) -Rocio.GetReference().MoveTo(RocioStandMarker) -Sirius.GetActorReference().PlayIdle(IdleForceDefaultState) -Utility.Wait(1) -Debug.SendAnimationEvent(Sirius.GetActorReference(), "IdleBoundKneesEnterInstant") -MQ_P02_ANewLife_ExecutionScene.Start() - -if MQ_P02_ANewLife_ExecutionScene.IsPlaying() -; Debug.Notification("Scene is running!") -EndIf -Utility.Wait(4) -FadeToBlackHoldImod.PopTo(_00E_MQP02_HeadacheAnimated) -Self.Delete() - -EndEvent - -Actor Property PlayerREF Auto -ReferenceAlias Property Sirius Auto -ReferenceAlias Property Rocio Auto - -Idle Property TG05_KnockOut Auto -Idle Property IdleForceDefaultState Auto -ObjectReference Property SiriusExecutionMarker Auto -ObjectReference Property PlayerExecutionMarker Auto -ObjectReference Property RocioStandMarker Auto - -ImageSpaceModifier Property _00E_MQP02_HeadacheLoop Auto -ImageSpaceModifier Property _00E_MQP02_HeadacheAnimated Auto -ImageSpaceModifier Property FadeToBlackHoldImod Auto - -GlobalVariable Property GameHour Auto - -Scene Property MQ_P02_ANewLife_ExecutionScene Auto \ No newline at end of file diff --git a/source/scripts/_00e_p02_wakeuplauncherscript.psc b/source/scripts/_00e_p02_wakeuplauncherscript.psc deleted file mode 100644 index f9f120a0..00000000 --- a/source/scripts/_00e_p02_wakeuplauncherscript.psc +++ /dev/null @@ -1,8 +0,0 @@ -Scriptname _00E_P02_WakeUpLauncherScript extends ObjectReference - -Event OnInit() - MQP02_SC1_PlayerWaksUp.ForceStart() - Debug.MessageBox("Placed") -EndEvent - -Scene Property MQP02_SC1_PlayerWaksUp Auto \ No newline at end of file diff --git a/source/scripts/_00e_phasmalist_addtutorialquest.psc b/source/scripts/_00e_phasmalist_addtutorialquest.psc deleted file mode 100644 index 1a81b27f..00000000 --- a/source/scripts/_00e_phasmalist_addtutorialquest.psc +++ /dev/null @@ -1,9 +0,0 @@ -Scriptname _00E_Phasmalist_AddTutorialQuest extends ObjectReference - -Quest Property questToStart auto - -Event OnActivate(ObjectReference akActivator) - if (!questToStart.isRunning()) - questToStart.start() - Endif -Endevent diff --git a/source/scripts/_00e_phasmalist_specificsoulbase.psc b/source/scripts/_00e_phasmalist_specificsoulbase.psc deleted file mode 100644 index a72f1bb8..00000000 --- a/source/scripts/_00e_phasmalist_specificsoulbase.psc +++ /dev/null @@ -1,4 +0,0 @@ -Scriptname _00E_Phasmalist_SpecificSoulBase extends MiscObject - -int Property soulLevel auto -{the soulLevel is the level of the see souls perk that is needed to see this soul; therefore it should be in range [1;3]} diff --git a/source/scripts/_00e_playerhorsenamesc.psc b/source/scripts/_00e_playerhorsenamesc.psc deleted file mode 100644 index 060d0ba4..00000000 --- a/source/scripts/_00e_playerhorsenamesc.psc +++ /dev/null @@ -1,2 +0,0 @@ -Scriptname _00E_PlayerHorseNameSC extends ReferenceAlias -;useless script since patch 1.5.9.0 \ No newline at end of file diff --git a/source/scripts/_00e_playermulenamesc.psc b/source/scripts/_00e_playermulenamesc.psc deleted file mode 100644 index 2ca14cd5..00000000 --- a/source/scripts/_00e_playermulenamesc.psc +++ /dev/null @@ -1,2 +0,0 @@ -Scriptname _00E_PlayerMuleNameSC extends ReferenceAlias -;useless script since patch 1.5.9.0 \ No newline at end of file diff --git a/source/scripts/_00e_playidletrigg.psc b/source/scripts/_00e_playidletrigg.psc deleted file mode 100644 index b4be45f5..00000000 --- a/source/scripts/_00e_playidletrigg.psc +++ /dev/null @@ -1,35 +0,0 @@ -Scriptname _00E_PlayIdleTrigg extends ObjectReference - -Idle Property IdleToPlay Auto -Actor Property Actor01 Auto -Actor Property Actor02 Auto -Actor Property Actor03 Auto -Actor Property Actor04 Auto -Actor Property PlayerREF Auto -Sound Property LaughingSound Auto -Sound Property LaughingSound02 Auto -int doOnce - -Event OnTriggerEnter(ObjectReference akActionRef) - -while AkActionRef == PlayerREF && doOnce == 0 - Actor01.PlayIdle(IdleToPlay) - Actor03.PlayIdle(IdleToPlay) - Actor04.PlayIdle(IdleToPlay) - LaughingSound.Play(Actor01) - Utility.Wait(13) - Actor02.PlayIdle(IdleToPlay) - LaughingSound02.Play(Actor02) -endwhile - -EndEvent - -Event OnTriggerLeave(ObjectReference akActionRef) - -doOnce =1 - -EndEvent - - - - diff --git a/source/scripts/_00e_playidlewithtargetscript.psc b/source/scripts/_00e_playidlewithtargetscript.psc deleted file mode 100644 index f7e24f67..00000000 --- a/source/scripts/_00e_playidlewithtargetscript.psc +++ /dev/null @@ -1,24 +0,0 @@ -Scriptname _00E_PlayIdleWithTargetScript extends ObjectReference - -Event OnTriggerEnter(ObjectReference akActionRef) - - Debug.SendAnimationEvent(YuslanTestREF, "IdleForceDefaultState") - Debug.SendAnimationEvent(TealorTestREF, "IdleForceDefaultState") - YuslanTestREF.Enable() - YuslanTestREF.RegenerateHead() - YuslanTestREF.SetGhost(False) - YuslanTestREF.GetActorBase().SetEssential(False) - Utility.Wait(1) - - If akActionRef == Game.GetPlayer() - If TealorTestREF.PlayIdleWithTarget(pa_2HMKillMoveDecapSlash, YuslanTestREF) - Debug.Messagebox("Nice") - Else - Debug.Messagebox("Meh") - EndIf - EndIf -EndEvent - -Idle Property pa_2HMKillMoveDecapSlash Auto -Actor Property YuslanTestREF Auto -Actor Property TealorTestREF Auto \ No newline at end of file diff --git a/source/scripts/_00e_potionanimationsc.psc b/source/scripts/_00e_potionanimationsc.psc deleted file mode 100644 index 36022f8f..00000000 --- a/source/scripts/_00e_potionanimationsc.psc +++ /dev/null @@ -1,125 +0,0 @@ -Scriptname _00E_PotionAnimationSC extends activemagiceffect - -; Credit for this script goes to ManaFlow and DavidSid! :) - -Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) - - bool ThisIsSecondRun = SecondRun ; Store whether this is the second run of this script for a single potion use. - SecondRun = !SecondRun ; For some reason, the script runs twice on any potion use--probably a bug with OnItemRemoved. This and the conditional directly below this ensure every other run has no effect. - - ; Only run this once per item, only if the item is a potion or specified drink--for the latter, only if AnimateBeverages is 1--and only run this if the item was consumed rather than dropped or stored. - if !ThisIsSecondRun && (akBaseItem.HasKeyword(VendorItemPotion) || (AnimatedDrinks.HasForm(akBaseItem) && AnimateBeverages.GetValue())) && !akItemReference && !akDestContainer - DrinksQueued = DrinksQueued + 1 ; Add another drink to the queue. - if DrinksQueued == 1 ; Only run the setup routine once for any given drink queue. - Actor player = Game.GetPlayer() - int EscapeTimer = 0 ; How many times have we iterated any while loop since we started? - int EscapeTimeLimit = 100 ; How many tenths of a second will we wait for the while loops to finish? - bool EscapeClause = false ; This becomes true if EscapeTimer >= EscapeTimeLimit and halts the script ASAP. - float OldZ = player.Z ; Used in determining if the player is falling or jumping. - int atRest = 0 ; Used in determining if the player is in motion. - - ; Since Wait() only counts game time, this command ensures nothing happens until the player exits menu mode. - Utility.Wait(0.001) - - ; Disabling fighting controls causes the player to sheathe weapons if possible. - Game.DisablePlayerControls(abMovement = false) - - ; While the player is ragdolling, wait for him to finish. - while !EscapeClause && player.GetMass() - Utility.Wait(0.1) - if EscapeTimer >= EscapeTimeLimit - EscapeClause = true - endIf - EscapeTimer = EscapeTimer + 1 - endWhile - - ; While the player is mounted, try to have him dismount every tenth-second. - while !EscapeClause && player.IsOnMount() && !player.IsDead() - player.Dismount() - Utility.Wait(0.1) - if EscapeTimer >= EscapeTimeLimit - EscapeClause = true - endIf - EscapeTimer = EscapeTimer + 1 - endWhile - - ; While the player has a weapon drawn, try to have him sheathe it every tenth-second. - while !EscapeClause && player.IsWeaponDrawn() && !player.IsDead() - Game.DisablePlayerControls(abMovement = false) - Utility.Wait(0.1) - if EscapeTimer >= EscapeTimeLimit - EscapeClause = true - endIf - EscapeTimer = EscapeTimer + 1 - endWhile - - ; Wait again for the player to finish ragdolling. - while !EscapeClause && player.GetMass() - Utility.Wait(0.1) - if EscapeTimer >= EscapeTimeLimit - EscapeClause = true - endIf - EscapeTimer = EscapeTimer + 1 - endWhile - - ; Disable movement and view switching so the animation can play without interruption, and wait for the player to settle. - if !EscapeClause && !player.IsDead() - player.SetDontMove() ; This command works better than DisablePlayerControls because it doesn't cause enemies to stop attacking, it doesn't disable the HUD, and it prevents the player from sliding (which would slow down the next while loop). It does result in a slightly odd landing animation in 3rd-person. - Game.DisablePlayerControls(abMovement = false, abCamSwitch = true) - Utility.Wait(0.1) - endIf - - ; While the player is still falling or jumping, wait until he's at rest. - while !EscapeClause && Math.abs(player.Z - OldZ) > 1 && !player.IsDead() - OldZ = player.Z - Utility.Wait(0.1) - if EscapeTimer >= EscapeTimeLimit - EscapeClause = true - endIf - EscapeTimer = EscapeTimer + 1 - endWhile - - ; Wait one last time for the player to finish ragdolling. (We do this three times so that if the player is thrown by Unrelenting Force at any point in execution, the animation is still almost certain to play.) - while !EscapeClause && player.GetMass() - Utility.Wait(0.1) - if EscapeTimer >= EscapeTimeLimit - EscapeClause = true - endIf - EscapeTimer = EscapeTimer + 1 - endWhile - - ; Assuming the while loops didn't take too long, have the player go through the drinking animation. - if !player.IsDead() && !EscapeClause - Game.ShowFirstPersonGeometry(false) ; Disable first-person geometry so the player doesn't see his sheathed weapon or hands during the animation. - if !player.GetMass() ; GetMass returns 0 unless the player is ragdolling. If we try to play the animation while the player is ragdolling, it goes badly. - Debug.SendAnimationEvent(player, "IdleDrinkPotion") ; Start the animation. - endIf - Utility.Wait(0.05) - while DrinksQueued > 0 - DrinksQueued = DrinksQueued - 1 - if !player.GetMass() - Debug.SendAnimationEvent(player, "IdleDrinkPotion") ; The initial 1st-person drink only works correctly if this command is run twice consecutively; not sure why. - endIf - Utility.Wait(1.95) - if !player.GetMass() - Debug.SendAnimationEvent(player, "IdleStop") ; Abort the animation after a couple seconds, or 3rd-person will take significantly longer than 1st-person. - endIf - Utility.Wait(0.25) - endWhile - Utility.Wait(0.65) - Game.ShowFirstPersonGeometry(true) ; Reenable first-person geometry. - endIf - - ; Whatever else happens, reenable the player's controls and movement when the script finishes. - DrinksQueued = 0 - player.SetDontMove(false) - Game.EnablePlayerControls() - endIf - endIf -endEvent - -GlobalVariable Property AnimateBeverages Auto -FormList Property AnimatedDrinks Auto -Keyword Property VendorItemPotion Auto -int DrinksQueued = 0 -bool SecondRun = false diff --git a/source/scripts/_00e_queststarttrigger.psc b/source/scripts/_00e_queststarttrigger.psc deleted file mode 100644 index d80e1f3e..00000000 --- a/source/scripts/_00e_queststarttrigger.psc +++ /dev/null @@ -1,19 +0,0 @@ -Scriptname _00E_QuestStartTrigger extends ObjectReference -Quest Property StartQuest Auto -int DoOnce -bool Property SetStage Auto -int Property DesiredStage Auto - -Event OnTriggerEnter(ObjectReference akActionRef) - if(akActionRef == Game.GetPlayer()) - if ( DoOnce == 0 ) - StartQuest.Start() - ;Debug.Notification("Quest gestartet.") - DoOnce = 1 - if SetStage == true - StartQuest.SetCurrentStageID(DesiredStage) - endif - endif - endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_qyraneanfireflowerscript.psc b/source/scripts/_00e_qyraneanfireflowerscript.psc deleted file mode 100644 index 526c02f9..00000000 --- a/source/scripts/_00e_qyraneanfireflowerscript.psc +++ /dev/null @@ -1,30 +0,0 @@ -Scriptname _00E_QyraneanFireflowerScript extends ObjectReference - -Import math - -Event OnInit() -;EnchArmorFireFXS.Play(Self) -EndEvent - -Event OnActivate(ObjectReference akActionRef) - -if akActionRef == PlayerREF && Used == 0 - _00E_FireflowerEatSound.Play(PlayerREF) - EnchArmorFireFXS.Stop(Self) - PlayerREF.RestoreActorValue("Stamina", (PlayerREF.GetActorValue("Stamina")*CurePercentage)) - Used = 1 -Else - Return -EndIf - -EndEvent - - -float CureAmount -int Used = 0 - -float Property CurePercentage Auto - -Actor Property PlayerREF Auto -EffectShader Property EnchArmorFireFXS Auto -Sound Property _00E_FireflowerEatSound Auto \ No newline at end of file diff --git a/source/scripts/_00e_rotateandfirebeam.psc b/source/scripts/_00e_rotateandfirebeam.psc deleted file mode 100644 index bae20769..00000000 --- a/source/scripts/_00e_rotateandfirebeam.psc +++ /dev/null @@ -1,29 +0,0 @@ -Scriptname _00E_RotateAndFireBeam extends ObjectReference - -int Spins -Sound Property IncreaseSpeed Auto - -Event OnActivate(ObjectReference akActionRef) - -Debug.Notification("Orb loaded") - -RegisterForSingleUpdate(10) - - while Spins == 0 - self.TranslateTo(-105.9026, -3809.2825, 156.0181, 360.0, 360.0, 360.0, 1.0, 20.0) - endwhile - - while Spins == 1 - self.TranslateTo(-105.9026, -3809.2825, 156.0181, 360.0, 360, 360, 1.0, 40.0) - endwhile - -EndEvent - -Event OnUpdate() - -Spins = Spins + 1 -Debug.Notification("Increasing speed.") -IncreaseSpeed.Play(self) - -EndEvent - \ No newline at end of file diff --git a/source/scripts/_00e_setglobalonunload.psc b/source/scripts/_00e_setglobalonunload.psc deleted file mode 100644 index 02a5052c..00000000 --- a/source/scripts/_00e_setglobalonunload.psc +++ /dev/null @@ -1,18 +0,0 @@ -ScriptName _00E_SetGlobalOnUnload Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -GlobalVariable Property GlobalVar Auto -Int Property value Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnLoad() - GlobalVar.SetValue(Value as Float) - Debug.MessageBox("Goal loaded") -EndEvent diff --git a/source/scripts/_00e_setglobalwhenplayerloadgame.psc b/source/scripts/_00e_setglobalwhenplayerloadgame.psc deleted file mode 100644 index ea19f5fd..00000000 --- a/source/scripts/_00e_setglobalwhenplayerloadgame.psc +++ /dev/null @@ -1,18 +0,0 @@ -ScriptName _00E_SetGlobalWhenPlayerLoadGame Extends Actor - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -GlobalVariable Property GlobalVar Auto -Int Property value Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function PlayerLoadGame() - GlobalVar.SetValue(Value as Float) - Debug.MessageBox("Savegame loaded") -EndFunction diff --git a/source/scripts/_00e_setobjectiveondropitem.psc b/source/scripts/_00e_setobjectiveondropitem.psc deleted file mode 100644 index 897fce21..00000000 --- a/source/scripts/_00e_setobjectiveondropitem.psc +++ /dev/null @@ -1,14 +0,0 @@ -Scriptname _00E_SetObjectiveOnDropItem extends ObjectReference - -Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) - if DoOnce == false && akSourceContainer == Game.GetPlayer() - QuestToSet.SetObjectiveDisplayed(ObjectiveIDToSet) - EndIf -EndEvent - - - - -Bool DoOnce -Quest Property QuestToSet Auto -Int Property ObjectiveIDToSet Auto \ No newline at end of file diff --git a/source/scripts/_00e_setstageonreadwithrequiredstage.psc b/source/scripts/_00e_setstageonreadwithrequiredstage.psc deleted file mode 100644 index cfc426a7..00000000 --- a/source/scripts/_00e_setstageonreadwithrequiredstage.psc +++ /dev/null @@ -1,26 +0,0 @@ -Scriptname _00E_SetStageOnReadWithRequiredStage extends ObjectReference - -Event OnRead() - - if !bDone - if __Config_StageRequiredToUpdate - if (__Config_QuestToSet.GetCurrentStageID() == __Config_RequiredStage) - __Config_QuestToSet.SetCurrentStageID(__Config_DesiredStage) - bDone = True - Else - Return - EndIf - Else - __Config_QuestToSet.SetCurrentStageID(__Config_DesiredStage) - bDone = True - EndIf - Endif - -endEvent - -bool bDone - -bool Property __Config_StageRequiredToUpdate = True Auto -int Property __Config_RequiredStage Auto -int Property __Config_DesiredStage Auto -Quest Property __Config_QuestToSet Auto \ No newline at end of file diff --git a/source/scripts/_00e_setstageontriggerenter.psc b/source/scripts/_00e_setstageontriggerenter.psc deleted file mode 100644 index 24091fe0..00000000 --- a/source/scripts/_00e_setstageontriggerenter.psc +++ /dev/null @@ -1,46 +0,0 @@ -Scriptname _00E_SetStageOnTriggerEnter extends ObjectReference - -Quest Property QuestToSet auto -int Property DesiredStage Auto -bool Property UpdateObjective Auto -int Property DesiredObjective Auto -bool Property CompleteObjective Auto -int Property DesiredCompletedOrFailedObjective Auto -bool Property FailObjective Auto -Actor Property PlayerREF Auto -bool Property CompleteQuest Auto - -int doOnce - -Event OnTriggerEnter (ObjectReference akActionRef) - -if akActionRef == PlayerREF - if doOnce == 0 - -QuestToSet.SetCurrentStageID(DesiredStage) -Debug.Notification("Stage updated") - -if CompleteQuest == true - QuestToSet.CompleteQuest() -endif - - if UpdateObjective == true - QuestToSet.SetObjectiveDisplayed(DesiredObjective) - endif - - if CompleteObjective == true - QuestToSet.SetObjectiveCompleted(DesiredCompletedOrFailedObjective) - elseif FailObjective == true - QuestToSet.SetObjectiveFailed(DesiredCompletedOrFailedObjective) - else - return - endif - endif -else - return -endif - -endEvent - - - diff --git a/source/scripts/_00e_settimescaleandfreezescript.psc b/source/scripts/_00e_settimescaleandfreezescript.psc deleted file mode 100644 index 5bed8d4f..00000000 --- a/source/scripts/_00e_settimescaleandfreezescript.psc +++ /dev/null @@ -1,40 +0,0 @@ -Scriptname _00E_SetTimescaleAndFreezeScript extends ObjectReference - -Event OnTriggerEnter(ObjectReference akActionRef) - -if akActionRef == PlayerREF - Debug.Notification("Trigger entered, Time-manipulation started") - TimescaleBefore = Timescale.GetValue() - Timescale.SetValue(TimescaleModValue) - RegisterForSingleUpdate(1) -EndIf - -EndEvent - -Event OnTriggerLeave(ObjectReference akActionRef) - -if akActionRef == PlayerREF - Debug.Notification("Trigger left, timescale reset to normal") - Timescale.SetValue(TimescaleBefore) -EndIf -EndEvent - -Event OnUpdate() - if GameHour.GetValue() == DesiredGameHour - UnregisterForUpdate() - Timescale.SetValue(0) - Else - RegisterForSingleUpdate(1) - EndIf -EndEvent - - - - -float TimescaleBefore -float Property TimescaleModValue Auto -float Property DesiredGameHour Auto ;Freeze the game-hour at this point - -Actor Property PlayerREF Auto -GlobalVariable Property Timescale Auto -GlobalVariable Property GameHour Auto \ No newline at end of file diff --git a/source/scripts/_00e_shatterscript.psc b/source/scripts/_00e_shatterscript.psc deleted file mode 100644 index ba85b65a..00000000 --- a/source/scripts/_00e_shatterscript.psc +++ /dev/null @@ -1,26 +0,0 @@ -Scriptname _00E_ShatterScript extends activemagiceffect - -Spell Property _00E_Ability_FrostbreathCastBody Auto -Actor Property PlayerREF Auto -ACtivator Property _00E_ShatteredEnemyPile Auto -Explosion Property _00E_FrostShatteringExplosion Auto -Explosion Property _00E_FrostShatteringExplosion02 Auto - -Event OnEffectStart(Actor akTarget, Actor akCaster) - -bool IsFrozen = akTarget.HasSpell(_00E_Ability_FrostbreathCastBody) - -if isFrozen == true -Debug.Notification("Target is frozen!") -akTarget.PlaceAtMe(_00E_FrostShatteringExplosion02) -akTarget.PlaceAtMe(_00E_FrostShatteringExplosion) -akTarget.Kill(PlayerREF) -akTarget.SetAlpha (0.0, true) -akTarget.AttachAshPile(_00E_ShatteredEnemyPile) - - -else -Debug.Notification("Target is not frozen!") -endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_simplequeststartscript.psc b/source/scripts/_00e_simplequeststartscript.psc deleted file mode 100644 index 54e53583..00000000 --- a/source/scripts/_00e_simplequeststartscript.psc +++ /dev/null @@ -1,11 +0,0 @@ -Scriptname _00E_SimpleQuestStartScript extends ObjectReference - -Event OnTriggerEnter(ObjectReference akActionRef) - -if akActionRef == Game.GetPlayer() - QuestToStart.Start() -EndIf - -EndEvent - -Quest Property QuestToStart Auto \ No newline at end of file diff --git a/source/scripts/_00e_smokepipe_wall_sc.psc b/source/scripts/_00e_smokepipe_wall_sc.psc deleted file mode 100644 index 9270b87b..00000000 --- a/source/scripts/_00e_smokepipe_wall_sc.psc +++ /dev/null @@ -1,44 +0,0 @@ -Scriptname _00E_SmokePipe_Wall_SC extends ObjectReference - -Import Utility -Import Debug - -;===================================================================================== -; EVENTS -;===================================================================================== - -Event OnActivate(ObjectReference akActionRef) - - akSelfActor = akActionRef as Actor - akSelfActor.TranslateToRef(Self, 100.0) - - If __Config_isSittingMarker - _00E_Debug.PrintMessage("Is sitting marker, add spell.") - akSelfActor.AddSpell(_00E_Smoking_abSmokingSitting) - Else - akSelfActor.AddSpell(_00E_Smoking_abSmoking) - EndIf - -EndEvent - -;===================================================================================== -; FUNCTIONS -;===================================================================================== - - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -bool Property __Config_isSittingMarker = False Auto -{This has to be set to true in order for the animation to play from a cross-legged-pose rather than a standing one. Default = FALSE.} - -bool bIsSmoking - -Actor akSelfActor - -visualeffect property _00E_Smoking_PipeSmokingFlameEffect auto -visualeffect property _00E_Smoking_PipeSmokingSmokeExhaleEffect auto - -Spell Property _00E_Smoking_abSmoking Auto -Spell Property _00E_Smoking_abSmokingSitting Auto \ No newline at end of file diff --git a/source/scripts/_00e_smoking_absmokingsc.psc b/source/scripts/_00e_smoking_absmokingsc.psc deleted file mode 100644 index 7000c8a2..00000000 --- a/source/scripts/_00e_smoking_absmokingsc.psc +++ /dev/null @@ -1,87 +0,0 @@ -Scriptname _00E_Smoking_AbSmokingSC extends activemagiceffect - -Import Utility -Import Debug - -;===================================================================================== -; EVENTS -;===================================================================================== - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - akSelfActor = akTarget as Actor - - If (akSelfActor.HasSpell(_00E_Smoking_abSmoking)) - ; _00E_Debug.PrintMessage("Start smoking.") - EndIf - - StartSmokingAnimation() - - while !(akSelfActor.IsInCombat()) && (akSelfActor.HasSpell(_00E_Smoking_abSmoking)) - - ; _00E_Debug.PrintMessage("Loop smoking.") - SmokingLoop() - - endwhile - - Self.Dispel() - -EndEvent - -Event OnEffectFinish(Actor akTarget, Actor akCaster) - - StopSmokingAnimation() - -EndEvent - -;===================================================================================== -; FUNCTIONS -;===================================================================================== - -Function StartSmokingAnimation() - - akSelfActor.setdontmove(true) - SendAnimationEvent(akSelfActor, "WallPipeSmokingEnter") - Wait(2.00000) - _00E_Smoking_PipeSmokingFlameEffect.Play(akSelfActor, -1 as Float, none) - Wait(2.00000) - SendAnimationEvent(akSelfActor, "WallPipeSmokingBlaze") - _00E_Smoking_PipeSmokingSmokeExhaleEffect.Play(akSelfActor, -1 as Float, none) - _00E_Smoking_PipeSmokingFlameEffect.Stop(akSelfActor) - Wait(0.40000) - _00E_Smoking_PipeSmokingSmokeExhaleEffect.Stop(akSelfActor) - Wait(0.40000) - -EndFunction - -Function SmokingLoop() - - SendAnimationEvent(akSelfActor, "WallPipeSmokingSmokeLoop") - Wait(6.00000) - _00E_Smoking_PipeSmokingSmokeExhaleEffect.Play(akSelfActor, -1 as Float, none) - Wait(2.5) - _00E_Smoking_PipeSmokingSmokeExhaleEffect.Stop(akSelfActor) - -EndFunction - -Function StopSmokingAnimation() - - _00E_Smoking_PipeSmokingSmokeExhaleEffect.Stop(akSelfActor) - SendAnimationEvent(akSelfActor, "WallPipeSmokingExit") - Wait(1.17000) - SendAnimationEvent(akSelfActor, "WallPipeSmokingEnd") - akSelfActor.setdontmove(false) - -EndFunction - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -Actor akSelfActor - -visualeffect property _00E_Smoking_PipeSmokingFlameEffect auto -visualeffect property _00E_Smoking_PipeSmokingSmokeExhaleEffect auto - -Spell Property _00E_Smoking_abSmoking Auto -Spell Property _00E_Smoking_abSmokingSitting Auto \ No newline at end of file diff --git a/source/scripts/_00e_smoking_absmokingsittingsc.psc b/source/scripts/_00e_smoking_absmokingsittingsc.psc deleted file mode 100644 index 2fde39a8..00000000 --- a/source/scripts/_00e_smoking_absmokingsittingsc.psc +++ /dev/null @@ -1,88 +0,0 @@ -Scriptname _00E_Smoking_AbSmokingSittingSC extends activemagiceffect - -Import Debug -Import Utility - -;===================================================================================== -; EVENTS -;===================================================================================== - -Event OnEffectStart(Actor akTarget, Actor akCaster) - - akSelfActor = akTarget as Actor - - If (akSelfActor.HasSpell(_00E_Smoking_abSmokingSitting)) - ; _00E_Debug.PrintMessage("Start smoking.") - EndIf - - StartSmokingAnimationSitting() - - while !(akSelfActor.IsInCombat()) && (akSelfActor.HasSpell(_00E_Smoking_abSmokingSitting)) - - ; _00E_Debug.PrintMessage("Loop smoking.") - SmokingLoopSitting() - - endwhile - - Self.Dispel() - -EndEvent - -Event OnEffectFinish(Actor akTarget, Actor akCaster) - - StopSmokingAnimationSitting() - -EndEvent - -;===================================================================================== -; FUNCTIONS -;===================================================================================== - -Function StartSmokingAnimationSitting() - - SendAnimationEvent(akSelfActor, "pipesmokingcrossleggedenter") - Wait(1.50000) - _00E_Smoking_PipeSmokingFlameEffect.Play(akSelfActor, -1 as Float, none) - Wait(1.50000) - SendAnimationEvent(akSelfActor, "pipesmokingcrossleggedstartblaze") - SendAnimationEvent(akSelfActor, "pipesmokingcrossleggedblazed") - _00E_Smoking_PipeSmokingSmokeExhaleEffect.Play(akSelfActor, -1 as Float, none) - _00E_Smoking_PipeSmokingFlameEffect.Stop(akSelfActor) - Wait(2.00000) - _00E_Smoking_PipeSmokingSmokeExhaleEffect.Stop(akSelfActor) - Wait(2.00000) - -EndFunction - -Function SmokingLoopSitting() - - SendAnimationEvent(akSelfActor, "pipesmokingcrosslegged") - Wait(6.00000) - _00E_Smoking_PipeSmokingSmokeExhaleEffect.Play(akSelfActor, -1 as Float, none) - Wait(3.00000) - _00E_Smoking_PipeSmokingSmokeExhaleEffect.Stop(akSelfActor) - -EndFunction - -Function StopSmokingAnimationSitting() - - _00E_Smoking_PipeSmokingSmokeExhaleEffect.Stop(akSelfActor) - SendAnimationEvent(akSelfActor, "pipesmokingcrossleggedexit") - Wait(3.00000) - akSelfActor.PlayIdle(IdleStop_Loose) - akSelfActor.SetDontMove(false) - -EndFunction - -;===================================================================================== -; PROPERTIES -;===================================================================================== - -Actor akSelfActor - -Idle Property IdleStop_Loose Auto - -visualeffect property _00E_Smoking_PipeSmokingFlameEffect auto -visualeffect property _00E_Smoking_PipeSmokingSmokeExhaleEffect auto - -Spell Property _00E_Smoking_abSmokingSitting Auto \ No newline at end of file diff --git a/source/scripts/_00e_sq_d_01_functions.psc b/source/scripts/_00e_sq_d_01_functions.psc deleted file mode 100644 index a3f30b6f..00000000 --- a/source/scripts/_00e_sq_d_01_functions.psc +++ /dev/null @@ -1,19 +0,0 @@ -ScriptName _00E_SQ_D_01_Functions Extends Quest - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Scene Property SQ_D_01_SC01_DijaamGoToBar Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function StartSC03() - SQ_D_01_SC01_DijaamGoToBar.ForceStart() - If SQ_D_01_SC01_DijaamGoToBar.IsPlaying() - _00E_Debug.PrintMessage("SQ_D_01_SC01_DijaamGoToBar is playing!") - EndIf -EndFunction diff --git a/source/scripts/_00e_startquestandsetstage.psc b/source/scripts/_00e_startquestandsetstage.psc deleted file mode 100644 index 8f6e0d84..00000000 --- a/source/scripts/_00e_startquestandsetstage.psc +++ /dev/null @@ -1,24 +0,0 @@ -Scriptname _00E_StartQuestAndSetStage extends ObjectReference - -Actor Property PlayerREF Auto -Quest Property QuestToSet Auto -ObjectReference Property VisionStartMarker Auto -Sound Property Whispers Auto - -Event OnActivate (ObjectReference akActionRef) - -if akActionRef == PlayerREF - QuestToSet.Start() - QuestToSet.SetCurrentStageID(10) - Debug.Notification("Quest Set!") - RegisterForSleep() -endif - -EndEvent - -Event OnSleepStart(float afSleepStartTime, float afDesiredSleepEndTime) - Debug.Notification("Player went to sleep at: " + Utility.GameTimeToString(afSleepStartTime)) - PlayerREF.MoveTo(VisionStartMarker) - Whispers.Play(PlayerREF) -endEvent - diff --git a/source/scripts/_00e_startscenetrigger.psc b/source/scripts/_00e_startscenetrigger.psc deleted file mode 100644 index bb08c04e..00000000 --- a/source/scripts/_00e_startscenetrigger.psc +++ /dev/null @@ -1,37 +0,0 @@ -Scriptname _00E_StartSceneTrigger extends ObjectReference -{This script can be placed on any trigger to start a scene property. -} - -bool Property SetStageDesired Auto - -int DoOnce - -Event OnTriggerEnter(ObjectReference akActionRef) - if (akActionRef == Game.GetPlayer()) - if ( DoOnce == 0 ) - ;Debug.Notification("Scene initiated.") - QuestStart.Start() - SceneToStart.Start() - - if SetStageDesired == true - QuestStart.SetCurrentStageID(QuestStage) - endif - - DoOnce = 1 - - else - ;Debug.Notification("Scene failed to start.") - endif - endif - -if ScenetoStart.IsPlaying() - ;Debug.Notification("Scene is running.") -endif - - - - -EndEvent -Scene Property SceneToStart Auto -Quest Property QuestStart Auto -int Property QuestStage Auto \ No newline at end of file diff --git a/source/scripts/_00e_sullevaninscriptionlastpoem.psc b/source/scripts/_00e_sullevaninscriptionlastpoem.psc deleted file mode 100644 index 24009399..00000000 --- a/source/scripts/_00e_sullevaninscriptionlastpoem.psc +++ /dev/null @@ -1,9 +0,0 @@ -Scriptname _00E_SullevanInscriptionLastPoem extends ObjectReference -{Steininschrift der Tafel vom Wort der Toten -} - -Event onActivate(ObjectReference akActionRef) - -Debug.MessageBox("Du lehrtest mich, was wahres Vertrauen wirklich bedeutet. Ich wollte dich nie verlieren, aber ich habe versagt. Mein Plan war hinfällig, meine Bemühungen fruchtlos. Das einzige, was ich geschafft habe, war es, dir deinen letzten Wunsch zu erfüllen. Auf dass deine Gabe ihre Vorherbestimmung erfüllt. Wenigstens konnte ich dir den Duft der Palmen aus Qyra, die du so liebtest, in diese bittersüße Ewigkeit mitgeben.") - -endEvent \ No newline at end of file diff --git a/source/scripts/_00e_sullevanmanor_doorscript.psc b/source/scripts/_00e_sullevanmanor_doorscript.psc deleted file mode 100644 index e2a4d339..00000000 --- a/source/scripts/_00e_sullevanmanor_doorscript.psc +++ /dev/null @@ -1,21 +0,0 @@ -Scriptname _00E_SullevanManor_DoorScript extends ObjectReference -{This script opens the door in Sullevan's artifact chamber. -} - - -objectReference property BlackDoor auto ;This is the referenced door which will open upon entering the trigger -objectReference property BlackDoorMarker auto ;This is the XMarker -int doOnce - - -Event OnActivate (ObjectReference akActionRef) - - if doOnce == 0 - Debug.MessageBox("Gleich öffnet sich was!") - BlackDoor.TranslatetoRef(BlackDoorMarker,20.0) - doOnce = doOnce +1; The door will only open once - else - Debug.MessageBox("Ist doch schon unten!") - endif - -EndEvent \ No newline at end of file diff --git a/source/scripts/_00e_sunchild_animation.psc b/source/scripts/_00e_sunchild_animation.psc deleted file mode 100644 index b35e254f..00000000 --- a/source/scripts/_00e_sunchild_animation.psc +++ /dev/null @@ -1,9 +0,0 @@ -Scriptname _00E_Sunchild_Animation extends ObjectReference - -Actor Property SunchildSelect Auto - -Event OnInit() - -Debug.SendAnimationEvent(self, "BleedOutStart") - -EndEvent diff --git a/source/scripts/_00e_test_damagefeedbacksc.psc b/source/scripts/_00e_test_damagefeedbacksc.psc deleted file mode 100644 index 9ba9b594..00000000 --- a/source/scripts/_00e_test_damagefeedbacksc.psc +++ /dev/null @@ -1,30 +0,0 @@ -Scriptname _00E_Test_DamageFeedbackSC extends Actor - -Event OnInit() - - if DebugMode.GetValueInt() == 1 - - RegisterForSingleUpdate(0.25) - - EndIf - -EndEvent - -Event OnUpdate() - - fHealth = Self.GetActorValue("Health") - -EndEvent - -Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) - - - Float Damage = fHealth - Self.GetActorValue("Health") - fHealth = Self.GetActorValue("Health") - Debug.MessageBox("Damage was " + Damage as Float) - -EndEvent - -float fHealth - -GlobalVariable Property DebugMode Auto \ No newline at end of file diff --git a/source/scripts/_00e_theriantrophist_attributestorage.psc b/source/scripts/_00e_theriantrophist_attributestorage.psc deleted file mode 100644 index 54f1fc6b..00000000 --- a/source/scripts/_00e_theriantrophist_attributestorage.psc +++ /dev/null @@ -1,129 +0,0 @@ -ScriptName _00E_Theriantrophist_AttributeStorage Extends Quest - -;-- Variables --------------------------------------- -Float damageResist -Float healthMod -Float humanDamageResist -Float humanSpeedMult -Float speedMult -Float staminaMod -Float unarmedDamage - -;-- Properties -------------------------------------- -Actor Property PlayerREF Auto -Weapon Property _00E_Theriantrophist_Claws Auto -Spell Property _00E_Theriantrophist_DisplayArmorSpell Auto -Spell Property _00E_Theriantrophist_DisplayDamageSpell Auto -Spell Property _00E_Theriantrophist_DisplayHealthSpell Auto -Spell Property _00E_Theriantrophist_DisplaySpeedMultSpell Auto -Spell Property _00E_Theriantrophist_DisplayStaminaSpell Auto -MiscObject Property _00E_UpdateInventoryItem Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function clearManagedAttributes() - unarmedDamage = PlayerREF.getAV("unarmedDamage") - humanDamageResist = PlayerREF.getAV("damageResist") - humanSpeedMult = PlayerREF.getAV("speedMult") - damageResist = humanDamageResist - speedMult = humanSpeedMult - healthMod = 0 as Float - staminaMod = 0 as Float -EndFunction - -Function UpdateDisplaySpell(Spell displaySpell, Float value) - If PlayerREF.hasSpell(displaySpell as Form) - PlayerREF.removeSpell(displaySpell) - displaySpell.setNthEffectMagnitude(0, value) - PlayerREF.addSpell(displaySpell, False) - EndIf -EndFunction - -Function ModWolfHealth(Float mod) - healthMod += mod - PlayerREF.modAv("health", mod) - Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayHealthSpell, healthMod) -EndFunction - -Function ModWolfStamina(Float mod) - staminaMod += mod - PlayerREF.modAv("stamina", mod) - Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayStaminaSpell, staminaMod) -EndFunction - -Function ForceWolfUnarmedDmg(Float value) - unarmedDamage = value - _00E_Theriantrophist_Claws.setBaseDamage(unarmedDamage as Int) - Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayDamageSpell, unarmedDamage) -EndFunction - -Function ModWolfUnarmedDmg(Float mod) - Self.ForceWolfUnarmedDmg(unarmedDamage + mod) -EndFunction - -Function ForceWolfDamageResist(Float value) - damageResist = value - PlayerREF.forceAV("damageResist", damageResist) - Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayArmorSpell, damageResist) -EndFunction - -Function ModWolfDamageResist(Float mod) - Self.ForceWolfDamageResist(damageResist + mod) -EndFunction - -Function ForceWolfSpeedMult(Float value) - speedMult = value - PlayerREF.forceAV("speedMult", speedMult) - Self.updateSpeedMult() - Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplaySpeedMultSpell, speedMult - 100 as Float) -EndFunction - -Function ModWolfSpeedMult(Float mod) - Self.ForceWolfSpeedMult(speedMult + mod) -EndFunction - -Function RestoreHumanAv() - PlayerREF.modAv("health", -healthMod) - PlayerREF.modAv("stamina", -staminaMod) - Self.ForceWolfDamageResist(humanDamageResist) - Self.ForceWolfSpeedMult(humanSpeedMult) - Self.updateSpeedMult() -EndFunction - -Function ModWolfAV(String attribute, Float mod) - If attribute == "health" - Self.ModWolfHealth(mod) - ElseIf attribute == "stamina" - Self.ModWolfStamina(mod) - ElseIf attribute == "unarmedDamage" - Self.ModWolfUnarmedDmg(mod) - ElseIf attribute == "damageResist" - Self.ModWolfDamageResist(mod) - ElseIf attribute == "speedMult" - Self.ModWolfSpeedMult(mod) - Else - Debug.MessageBox("Try to mod unknown attribute in _00E_Theriantrophist_AttributeStorage: " + attribute + "; Please create a bugticket") - EndIf -EndFunction - -Function updateSpeedMult() - PlayerREF.additem(_00E_UpdateInventoryItem as Form, 1, True) - PlayerREF.removeItem(_00E_UpdateInventoryItem as Form, 1, True, None) -EndFunction - -Function renewNotPersistentStats() - Self.ForceWolfDamageResist(damageResist) - Self.ForceWolfUnarmedDmg(unarmedDamage) - Self.ForceWolfSpeedMult(speedMult) - Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayHealthSpell, healthMod) - Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayStaminaSpell, staminaMod) -EndFunction - -Function updateAfterRaceSwitch() - Self.ForceWolfDamageResist(damageResist) - Self.ForceWolfSpeedMult(speedMult) -EndFunction diff --git a/source/scripts/_00e_theriantrophist_chymikum_armorsc.psc b/source/scripts/_00e_theriantrophist_chymikum_armorsc.psc deleted file mode 100644 index 8382bb4b..00000000 --- a/source/scripts/_00e_theriantrophist_chymikum_armorsc.psc +++ /dev/null @@ -1,7 +0,0 @@ -ScriptName _00E_Theriantrophist_Chymikum_ArmorSC Extends activemagiceffect - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/_00e_traderlevelup.psc b/source/scripts/_00e_traderlevelup.psc deleted file mode 100644 index f7ef9651..00000000 --- a/source/scripts/_00e_traderlevelup.psc +++ /dev/null @@ -1,77 +0,0 @@ -scriptName _00E_TraderLevelUp extends ObjectReference - - -Event OnReset() - if DebugMode.GetValue() == 1 - debug.MessageBox("Object reseted") - EndIf - hIndex = CurrentIndex - While hIndex - if PlayerLevel.GetValue() >= LevelTreshold[CurrentIndex] - RemoveItems() - EndIf - endwhile -EndEvent - -Event OnLoad() - Int ThresholdCount = LevelTreshold.Length - Int ItemListCount = ItemList.Length - - if CurrentIndex >= ThresholdCount - if DebugMode.GetValue() == 1 - Debug.MessageBox("Max Wert erreicht") - EndIf - Return - EndIf - - if ThresholdCount != ItemListCount - Debug.messageBox("Error report: Trader interface. Threshold count and ItemList count are NOT the same! It will result in unexpected behavior.") - EndIf - - jIndex = ThresholdCount - While jIndex - if PlayerLevel.GetValue() >= LevelTreshold[CurrentIndex] - AddItems() - EndIf - if CurrentIndex >= ThresholdCount - jIndex = 0 - EndIf - endwhile -EndEvent - - -Function AddItems() - iIndex = ItemList[CurrentIndex].GetSize() - While iIndex - iIndex -= 1 - Self.AddItem(ItemList[CurrentIndex].GetAt(iIndex)) - endwhile - - CurrentIndex += 1 - if DebugMode.GetValue() == 1 - Debug.messageBox("Index at" + CurrentIndex) - EndIf -EndFunction - -Function RemoveItems() - iIndex = ItemList[CurrentIndex].GetSize() - While iIndex - iIndex -= 1 - Self.RemoveItem(ItemList[CurrentIndex].GetAt(iIndex)) - endwhile - - CurrentIndex -= 1 - if DebugMode.GetValue() == 1 - Debug.messageBox("Index at" + CurrentIndex) - endif -EndFunction - - -GlobalVariable Property PlayerLevel Auto -GlobalVariable Property DebugMode AUto -Formlist[] Property ItemList Auto -Int[] Property LevelTreshold Auto -Int CurrentIndex = 0 -Int iIndex -int jIndex -int hIndex diff --git a/source/scripts/_00e_unlockchest_adeptscript.psc b/source/scripts/_00e_unlockchest_adeptscript.psc deleted file mode 100644 index 0cacc7ac..00000000 --- a/source/scripts/_00e_unlockchest_adeptscript.psc +++ /dev/null @@ -1,7 +0,0 @@ -ScriptName _00E_UnlockChest_AdeptScript Extends activemagiceffect - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/_00e_visionfxscriptnostagger.psc b/source/scripts/_00e_visionfxscriptnostagger.psc deleted file mode 100644 index 76e1c444..00000000 --- a/source/scripts/_00e_visionfxscriptnostagger.psc +++ /dev/null @@ -1,38 +0,0 @@ -Scriptname _00E_VisionFXScriptNoStagger extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - -_00E_VisionStartImod.Apply() -;Debug.SendAnimationEvent(PlayerREF, "StaggerPlayer") -PlayerREF.SetGhost(True) -;Game.DisablePlayerControls(false, true, true, false, true, false, true, false) -;Game.ForceFirstPerson() -;PlayerSpeed = PlayerREF.GetActorValue("SpeedMult") -;PlayerREF.SetActorValue("SpeedMult", 35) -PlayerREF.AddSpell(_00E_Vision_UpdateAb, False) -VisionSound = _00E_VisionLPM.Play(akTarget) -Utility.Wait(1) -_00E_VisionStartImod.PopTo(_00E_VisionIMOD) - -EndEvent - -Event OnEffectFinish(Actor akTarget, Actor akCaster) - -PlayerREF.SetActorValue("SpeedMult", PlayerSpeed) -PlayerREF.SetGhost(False) -;Game.EnablePlayerControls() -_00E_VisionIMOD.PopTo(_00E_VisionEndImod) -Sound.StopInstance(VisionSound) -_00E_AMB_Vision_EndSoundM.Play(PlayerREF) - -EndEvent - -Float PlayerSpeed -int VisionSound -ImageSpaceModifier Property _00E_VisionIMOD Auto -ImageSpaceModifier Property _00E_VisionEndImod Auto -ImageSpaceModifier Property _00E_VisionStartImod Auto -Sound Property _00E_VisionLPM Auto -Actor Property PlayerREF Auto -Spell Property _00E_Vision_UpdateAb Auto -Sound Property _00E_AMB_Vision_EndSoundM Auto diff --git a/source/scripts/_00e_walkingcameratriggerboxsc.psc b/source/scripts/_00e_walkingcameratriggerboxsc.psc deleted file mode 100644 index 5d073783..00000000 --- a/source/scripts/_00e_walkingcameratriggerboxsc.psc +++ /dev/null @@ -1,25 +0,0 @@ -Scriptname _00E_WalkingCameraTriggerboxSc extends ObjectReference -{Applies the walking camera Idle to the player for the set duration -} - -Idle Property IdleWalkingCameraStart Auto -Idle Property IdleWalkingCameraEnd Auto -Float Property WaitingTime Auto -Bool Property PlayAnimPlayer Auto -Actor Property PlayerREF Auto - -Event OnTriggerEnter(ObjectReference akActionRef) - -If PlayAnimPlayer == True - if akActionRef == Game.GetPlayer() - Game.DisablePlayerControls() - Game.GetPlayer().PlayIdle(IdleWalkingCameraStart) - Debug.Notification("Playing anim 1") - Utility.Wait(WaitingTime) - Game.GetPlayer().PlayIdle(IdleWalkingCameraEnd) - Debug.Notification("Playing anim 2") - Game.EnablePlayerControls() - EndIf -EndIf - -EndEvent \ No newline at end of file diff --git a/source/scripts/_sag_acitv_julianoschallenge_script.psc b/source/scripts/_sag_acitv_julianoschallenge_script.psc deleted file mode 100644 index c395f648..00000000 --- a/source/scripts/_sag_acitv_julianoschallenge_script.psc +++ /dev/null @@ -1,280 +0,0 @@ -Scriptname _SAG_Acitv_JulianosChallenge_Script extends Quest - -Message Property _SAG_OpponentGotAnswerRightMessage Auto -Int Property MaxCases = 62 AutoReadOnly Hidden -Int Property Start = 0 AutoReadOnly Hidden -Message Property CorrectionMagic Auto -ReferenceAlias Property MagicSchoolRefAlias Auto -ObjectReference Property NameHolderMagicSchool Auto -String[] Property MagicSchools Auto -ReferenceAlias Property NameHolder Auto -ObjectReference Property NameHolderRef Auto -FormList Property SpellList Auto -Message Property QuestionMagic Auto -ReferenceAlias Property Opponent Auto -String s_chargeninitialtext -Int CurrentPlayerPosition = 0 -Int CurrentOpponentPosition = 0 -Int DicePlayerResult = 0 -Int DicePlayer1 = 0 -Int DicePlayer2 = 0 -Int DiceOpponentResult = 0 -Int DiceOpponent1 = 0 -Int DiceOpponent2 = 0 -ObjectReference Property PLayerPosition Auto -ObjectReference Property Marker Auto -Actor Property Commentator Auto -Actor Property PlayerRef Auto -ObjectReference InitialFurn -ObjectReference[] Property PLayerDice01 Auto -ObjectReference[] Property PlayerDice02 Auto -ObjectReference[] Property OpponentDice01 Auto -ObjectReference[] Property OpponentDice02 Auto -ObjectReference[] Property PlayerChip Auto -ObjectReference[] Property OpponentChip Auto -Int[] Property DeathCases Auto - -Function InitiateGame() - s_chargeninitialtext = Game.GetGameSettingString("sCharGenControlsDisabled") - Game.SetGameSettingString("sCharGenControlsDisabled","") - Commentator.GetActorBase().SetVoiceType(Opponent.GetActorReference().GetVoiceType()) - Commentator.SetDisplayName(Opponent.GetReference().GetDisplayName(), true) - initialFurn = PlayerRef.GetFurnitureReference() - game.DisablePlayerControls(true, true, true, true, true, false, true, false, 0) - game.ForceFirstPerson() - game.SetInChargen(true, true, true) - PlayerPosition.MoveTo(PlayerRef as objectreference, 0.000000, 0.000000, 0.000000, true) - utility.Wait(0.300000) - PlayerRef.MoveTo(Marker, 0.000000, 0.000000, 0.000000, true) - if Opponent.GetReference().IsDisabled() - Opponent.GetReference().Enable(false) - endIf - Utility.Wait(3.0) - PlayGame() -EndFunction - -Function PlayGame() -if CurrentPlayerPosition != 0 - PlayerDice01[DicePlayer1].Disable() - PlayerDice02[DicePlayer2].Disable() - PlayerChip[0].Enable() - PlayerChip[CurrentPlayerPosition].Disable() - CurrentPlayerPosition = 0 - - OpponentDice01[DicePlayer1].Disable() - OpponentDice02[DicePlayer2].Disable() - OpponentChip[0].Enable() - OpponentChip[CurrentOpponentPosition].Disable() - CurrentOpponentPosition = 0 -endif - OpponentTurn() -EndFunction - -Function OpponentTurn() - OpponentDice01[DiceOpponent1].Disable() - OpponentDice02[DiceOpponent2].Disable() - DiceOpponent1 = Utility.RandomInt(0,5) - DiceOpponent2 = Utility.RandomInt(0,5) - OpponentDice01[DiceOpponent1].Enable(true) - OpponentDice02[DiceOpponent2].Enable(true) - OpponentChip[CurrentOpponentPosition].Disable() - CurrentOpponentPosition += DiceOpponent1+DiceOpponent2+2 - - OpponentChip[CurrentOpponentPosition].Enable() - Utility.Wait(2.0) -if DeathCases.Find(CurrentOpponentPosition) >= 0 - if Utility.RandomInt(0,3) < 2 - OpponentChip[CurrentOpponentPosition].Disable() - CurrentOpponentPosition = 0 - OpponentChip[CurrentOpponentPosition].Enable() - else - _SAG_OpponentGotAnswerRightMessage.Show() - endif -endif -if CurrentOpponentPosition == 57 - OpponentChip[CurrentOpponentPosition].Disable() - CurrentOpponentPosition = 28 - OpponentChip[CurrentOpponentPosition].Enable() -elseif CUrrentOpponentPosition == 39 - OpponentChip[CurrentOpponentPosition].Disable() - CurrentOpponentPosition = 4 - OpponentChip[CurrentOpponentPosition].Enable() -elseif CurrentOpponentPosition == 43 - OpponentChip[CurrentOpponentPosition].Disable() - CurrentOpponentPosition = 8 - OpponentChip[CurrentOpponentPosition].Enable() -elseif CurrentOpponentPosition == 47 - OpponentChip[CurrentOpponentPosition].Disable() - CurrentOpponentPosition = 13 - OpponentChip[CurrentOpponentPosition].Enable() -elseif CurrentOpponentPosition == 52 - OpponentChip[CurrentOpponentPosition].Disable() - CurrentOpponentPosition = 21 - OpponentChip[CurrentOpponentPosition].Enable() -elseif CurrentOpponentPosition == 54 - OpponentChip[CurrentOpponentPosition].Disable() - CurrentOpponentPosition = 22 - OpponentChip[CurrentOpponentPosition].Enable() -endif - Utility.Wait(2.0) -if CurrentOpponentPosition < MaxCases - PlayerTurn() -endif -if CurrentOpponentPosition >= MaxCases - OpponentChip[CurrentOpponentPosition].Disable() - CurrentOpponentPosition = MaxCases - OpponentChip[CurrentOpponentPosition].Enable() - OpponentWin() - Return -endif -EndFunction - -Function OpponentWin() - _SAG_Activ_Board_OpponentWon.Show() - PlayAgain() -EndFunction - -Function PlayerTurn() - PlayerDice01[DicePlayer1].Disable() - PlayerDice02[DicePlayer2].Disable() - DicePlayer1 = Utility.RandomInt(0,5) - DicePlayer2 = Utility.RandomInt(0,5) - PlayerDice01[DicePlayer1].Enable(true) - PlayerDice02[DicePlayer2].Enable(true) - PlayerChip[CurrentPlayerPosition].Disable() - CurrentPlayerPosition += DicePlayer1+DicePlayer2+2 - PlayerChip[CurrentPlayerPosition].Enable() -if DeathCases.Find(CurrentPlayerPosition) >= 0 - AskQuestion() -endif -if CurrentPlayerPosition == 57 - PlayerChip[CurrentPlayerPosition].Disable() - CurrentPlayerPosition = 28 - PlayerChip[CurrentPlayerPosition].Enable() -elseif CUrrentPlayerPosition == 39 - PlayerChip[CurrentPlayerPosition].Disable() - CurrentPlayerPosition = 4 - PlayerChip[CurrentPlayerPosition].Enable() -elseif CurrentPlayerPosition == 43 - PlayerChip[CurrentPlayerPosition].Disable() - CurrentPlayerPosition = 8 - PlayerChip[CurrentPlayerPosition].Enable() -elseif CurrentPlayerPosition == 47 - PlayerChip[CurrentPlayerPosition].Disable() - CurrentPlayerPosition = 13 - PlayerChip[CurrentPlayerPosition].Enable() -elseif CurrentPlayerPosition == 52 - PlayerChip[CurrentPlayerPosition].Disable() - CurrentPlayerPosition = 21 - PlayerChip[CurrentPlayerPosition].Enable() -elseif CurrentPlayerPosition == 54 - PlayerChip[CurrentPlayerPosition].Disable() - CurrentPlayerPosition = 22 - PlayerChip[CurrentPlayerPosition].Enable() -endif - Utility.Wait(2.0) -if CurrentPlayerPosition < MaxCases - OpponentTurn() -endif -if CurrentPlayerPosition >= MaxCases - PlayerChip[CurrentPlayerPosition].Disable() - CurrentPlayerPosition = MaxCases - PlayerChip[CurrentPlayerPosition].Enable() - PlayerWon() - Return -endif -EndFunction - -Function PlayerWon() - PlayerRef.Additem(LotteryTicket, 2) - _SAG_Activ_BoardGame_PlayerWon.ShowAsHelpMessage("_sag_boardgameplayerwon", 2.0, 1.0, 1) - Message.ResetHelpMessage("_sag_boardgameplayerwon") - PlayAgain() -EndFunction - -Function PlayAgain() -Utility.Wait(2.0) -if PlayerRef.GetItemCount(Gold001) < 10 - if initialfurn - PlayerRef.MoveTo(initialfurn) - else - PlayerRef.MoveTo(Playerposition) - endif - if initialfurn - PLayerRef.MoveTo(initialfurn) - else - PlayerRef.MoveTo(PlayerPosition) - endif - Game.EnablePlayerControls() - Game.SetInChargen(abDisableSaving = false, abDisableWaiting = false, abShowControlsDisabledMessage = false) - Opponent.Clear() - PlayerDice01[DicePlayer1].Disable() - PlayerDice02[DicePlayer2].Disable() - PlayerChip[0].Enable() - PlayerChip[CurrentPlayerPosition].Disable() - CurrentPlayerPosition = 0 - OpponentDice01[DicePlayer1].Disable() - OpponentDice02[DicePlayer2].Disable() - OpponentChip[0].Enable() - OpponentChip[CurrentOpponentPosition].Disable() - CurrentOpponentPosition = 0 - Return -else - int playagain = playagainmessage.Show() - if playagain == 0 - PlayGame() - else - if initialfurn - PLayerRef.MoveTo(initialfurn) - else - PlayerRef.MoveTo(PlayerPosition) - endif - Game.EnablePlayerControls() - Game.SetInChargen(abDisableSaving = false, abDisableWaiting = false, abShowControlsDisabledMessage = false) - Opponent.Clear() - PlayerDice01[DicePlayer1].Disable() - PlayerDice02[DicePlayer2].Disable() - PlayerChip[0].Enable() - PlayerChip[CurrentPlayerPosition].Disable() - CurrentPlayerPosition = 0 - OpponentDice01[DicePlayer1].Disable() - OpponentDice02[DicePlayer2].Disable() - OpponentChip[0].Enable() - OpponentChip[CurrentOpponentPosition].Disable() - CurrentOpponentPosition = 0 - Return - endif -endif -EndFunction - -Function AskQuestion() - Int Malus = Utility.RandomInt(2,12) - NameHolder.Clear() - MagicSchoolRefAlias.Clear() - Spell ChosenSpell = (SpellList.GetAt(Utility.RandomInt(0,SpellList.GetSize() - 1)) as BOOK).GetSpell() - Int ME_Index = ChosenSpell.GetCostliestEffectIndex() - String MagicSchool = ChosenSpell.GetNthEffectMagicEffect(ME_Index).GetAssociatedSkill() - NameHolderRef.GetBaseObject().SetName(ChosenSpell.GetName()) - NameHolderMagicSchool.GetBaseObject().SetName(MagicSchool) - MagicSchoolRefAlias.ForceRefTo(NameHolderMagicSchool) - NameHolder.ForceRefTo(NameHolderRef) -if MagicSchool == "" || MagicSchool == " " - AskQuestion() - Return -endif - Int Answer = QuestionMagic.Show() - -if MagicSchools[Answer] == MagicSchool -else - CorrectionMagic.Show() - PlayerChip[CurrentPlayerPosition].Disable(true) - CurrentPlayerPosition = 0 - PlayerChip[CurrentPlayerPosition].Enable(true) -endif -EndFunction - -Book Property LotteryTicket Auto -Message Property _SAG_Activ_Board_OpponentWon Auto -Message Property playagainmessage Auto -Message Property _SAG_Activ_BoardGame_PlayerWon Auto -MiscObject Property Gold001 Auto \ No newline at end of file diff --git a/source/scripts/_sag_pc_bookreadscript.psc b/source/scripts/_sag_pc_bookreadscript.psc deleted file mode 100644 index 0e6c5a71..00000000 --- a/source/scripts/_sag_pc_bookreadscript.psc +++ /dev/null @@ -1,8 +0,0 @@ -Scriptname _SAG_PC_BookReadScript extends ObjectReference - - -GlobalVariable Property Read Auto - -Event OnRead() - Read.value = 1 -EndEvent \ No newline at end of file diff --git a/source/scripts/_sag_tif__020012da.psc b/source/scripts/_sag_tif__020012da.psc deleted file mode 100644 index 670f2461..00000000 --- a/source/scripts/_sag_tif__020012da.psc +++ /dev/null @@ -1,18 +0,0 @@ -ScriptName _SAG_TIF__020012DA Extends TopicInfo hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ReferenceAlias Property Opponent Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Opponent.ForceRefTo(akSpeaker as ObjectReference) - (Self.GetOwningQuest() as _sag_playcards_mainscript).OpenCardInterface() -EndFunction diff --git a/source/scripts/_test_listmenuscript.psc b/source/scripts/_test_listmenuscript.psc deleted file mode 100644 index eab44cf4..00000000 --- a/source/scripts/_test_listmenuscript.psc +++ /dev/null @@ -1,131 +0,0 @@ -Scriptname _test_ListMenuScript extends ObjectReference -{Basic example script for UI Extensions list menu. Scripts + .esp of UI Extensions need to be installed. -If the .esp is merged into a masterfile, UIExtensions.psc GetMenu() function needs to be adjusted.} - -;importing -Import UIExtensions -Import debug - -Actor Property PlayerREF Auto - -Event OnActivate(ObjectReference akActionRef) - ;The player interacts with the Object Reference to which this script is attached and we call the function to display the menu. - If akActionRef == PlayerREF - ShowMenu() - EndIf - -EndEvent - -Function ShowMenu() - ;We are creating the menu. - UIListMenu listmenu = GetMenu("UIListMenu") as UIListMenu - - ;We are creating an array that contains all the strings. - string[] myList = new string[19] - - ;Simple entry. - myList[0] = "Option 0" - - ;Entries can be parents and children, a children can also be a parent. - ;If a parent entry gets selected by the player, they automatically open up a new list menu containing all their children. - ;Single parent with a single child. - myList[1] = "Option 1" - myList[2] = "Option 2, child to 1" - - ;Single parent, multiple children. - myList[3] = "Option 3" - myList[4] = "Option 4, child to 3" - myList[5] = "Option 5, child to 3" - - ;Single parent containing a child that has also a child. - myList[6] = "Option 6" - myList[7] = "Option 7, child to 6" - myList[8] = "Option 8, child to 7" - - ;Multiple parents with a single child that will be added in a loop (see below). - myList[9] = "Option 9" - myList[10] = "Option 10" - myList[11] = "Option 11, child to 9" - myList[12] = "Option 12, child to 10" - - ;Multiple parents with multiple children added in a loop. - myList[13] = "Option 13" - myList[14] = "Option 14" - myList[15] = "Option 15, child to 13" - myList[16] = "Option 16, child to 13" - myList[17] = "Option 17, child to 14" - myList[18] = "Option 18, child to 14" - - ;For extensive and/or repetetive lists it's easier to use a while statement to add all the entries. - ;Lists that contain only a few entries should be added one by one, especially if the parents have children irregularly attached. - ;AddEntryItem() is the function to add a string to the list. The first parameter is the string grabbed from the array. - ;The second parameter is the integer entryParent which should be -1 if this specific entry should have no parent. - ;The third parameter (integer entryCallback) is used for remembering the parent. - ;The last parameter is the bool entryHasChildren. - listmenu.AddEntryItem(myList[0], -1, -1, false) - - ;We want to create a parent in Option 1 here, so we need to set entryHasChildren to true. - ;The second line will create Option 2, child to 1, so entryParent needs to be 1 here (1 = the index of the parent in the array). - listmenu.AddEntryItem(myList[1], -1, -1, true) - listmenu.AddEntryItem(myList[2], 1, -1, false) - - ;We create two children to Option 3. - listmenu.AddEntryItem(myList[3], -1, -1, true) - listmenu.AddEntryItem(myList[4], 3, -1, false) - listmenu.AddEntryItem(myList[5], 3, -1, false) - - ;We create a parent that has a child which also has its own child. - listmenu.AddEntryItem(myList[6], -1, -1, true) - listmenu.AddEntryItem(myList[7], 6, -1, true) - listmenu.AddEntryItem(myList[8], 7, -1, false) - - ;Variables are needed for this specific case, other cases might need less / need more. - ;iLength helps us to count up, iParent keeps track of the parents and iIteration is needed for the last while (see below). - ;iLength is starting at 9 because this spcific list will have its first loop on array index 9. - Int iLength = 9 - Int iParent = 0 - Int iIteration = 0 - - ;We add the strings from our array above to the list. We need to state from which index we start and where to end. - While iLength >= 9 && iLength < 13 - ;Adding parents in if and children in else in this example - If iLength < 11 - listmenu.AddEntryItem(myList[iLength], -1, -1, true) - Else - iParent = iLength - 2 - ;iParent is just used to add the correct parent to its child(ren). How iParent is calculated is up to your entry order in the array. - ;The bool entryHasChildren needs to be set to false if the child itself holds no more child(ren). - ;Every parent only gets one child in this case but of course one parent can hold up to 128 children. - listmenu.AddEntryItem(myList[iLength], iParent, -1, false) - EndIf - ;At the end of each loop we count iLength up. - iLength += 1 - EndWhile - ;This could also have been done in two loops, one counting up from 9 to 10 and the second one from 11 to 12 for this example. Haven't checked which way it would be faster. - - ;This while statement adds multiple parents that have multiple children. - While iLength >= 13 && iLength < myList.Length - If iLength < 15 - listmenu.AddEntryItem(myList[iLength], -1, -1, true) - Else - iParent = 13 + iIteration - listmenu.AddEntryItem(myList[iLength], iParent, -1, false) - iLength += 1 - listmenu.AddEntryItem(myList[iLength], iParent, -1, false) - iIteration += 1 - EndIf - iLength += 1 - EndWhile - - ;After everything got injected into the menu, we can finally open it. - int iListMenu = listmenu.OpenMenu() - - ;The following works similar to regular message boxes: - int iListButton = listmenu.GetResultInt() - - If iListButton >= 0 - ;GetResultString() returns the exact name of the entry that has been selected - Notification(listMenu.GetResultString()) - EndIf - -EndFunction \ No newline at end of file diff --git a/source/scripts/boundjavelineffectscript.psc b/source/scripts/boundjavelineffectscript.psc deleted file mode 100644 index ed39f03a..00000000 --- a/source/scripts/boundjavelineffectscript.psc +++ /dev/null @@ -1,23 +0,0 @@ -Scriptname BoundJavelinEffectScript extends ActiveMagicEffect - -Ammo Property boundJavelin Auto -MagicEffect Property _B03EnchBoundJavelinFX Auto - -EVENT OnEffectStart(Actor Target, Actor Caster) -; debug.trace("Bound Javelin - Effect Starting - add and equip bound javelins") - caster.additem(boundJavelin,20,TRUE) - caster.equipItem(boundJavelin, TRUE, TRUE) -endEVENT - -EVENT onLoad() -; debug.trace("Bound Javelin caught Cell Attach") - if !(getCasterActor().hasMagicEffect(_B03EnchBoundJavelinFX )) -; debug.trace("Bound Javelin - Cell Attached, script active, but effect not found on "+getCasterActor()) - dispel() - endif -endEVENT - -EVENT OnEffectFinish(Actor Target, Actor Caster) -; debug.trace("Bound Javelin - Effect Finishing, remove any bound javelins") - caster.removeitem(boundJavelin,caster.getItemCount(boundJavelin),TRUE) -endEVENT diff --git a/source/scripts/boundjavelinthroweffectscript.psc b/source/scripts/boundjavelinthroweffectscript.psc deleted file mode 100644 index 9b39095d..00000000 --- a/source/scripts/boundjavelinthroweffectscript.psc +++ /dev/null @@ -1,26 +0,0 @@ -Scriptname BoundJavelinThrowEffectScript extends ActiveMagicEffect -; Modder's Note - Thank you, JB - - -Ammo Property boundJavelin Auto -MagicEffect Property _B02BoundJavelinThrowFFSelf Auto - -EVENT OnEffectStart(Actor Target, Actor Caster) -; debug.trace("Bound Javelin - Effect Starting - add and equip bound javelins") - caster.additem(boundJavelin,20,TRUE) - caster.equipItem(boundJavelin, TRUE, TRUE) -endEVENT - -EVENT onLoad() -; debug.trace("Bound Javelin caught Cell Attach") - if !(getCasterActor().hasMagicEffect(_B02BoundJavelinThrowFFSelf)) -; debug.trace("Bound Javelin - Cell Attached, script active, but effect not found on "+getCasterActor()) - dispel() - endif -endEVENT - -EVENT OnEffectFinish(Actor Target, Actor Caster) -; debug.trace("Bound Javelin - Effect Finishing, remove any bound javelins") - caster.removeitem(boundJavelin,caster.getItemCount(boundJavelin),TRUE) -endEVENT - diff --git a/source/scripts/chymikum_lycanthropist.psc b/source/scripts/chymikum_lycanthropist.psc deleted file mode 100644 index ba6f16d1..00000000 --- a/source/scripts/chymikum_lycanthropist.psc +++ /dev/null @@ -1,85 +0,0 @@ -Scriptname chymikum_lycanthropist extends activemagiceffect - -bool Function calculateTolerance(float Magnitude, Actor akTarget) - float tolerance = 0 - if !akTarget.hasPerk(thickBlood) - tolerance = 35 ;*10 - elseif !akTarget.hasPerk(viciouskBlood) - tolerance = 50 ;*10 - elseif !akTarget.hasPerk(strongBlood) - tolerance = 85 ;*10 - elseif !akTarget.hasPerk(darkBlood) - tolerance = 100 ;*10 - elseif !akTarget.hasPerk(blackBlood) - tolerance = 150 ;*10 - endif - - tolerance -= actualMagnitude.GetValue() - - if Magnitude > tolerance - return false - else - return true - endif - -endfunction - -Event OnEffectStart(Actor akTarget, Actor akCaster) - Float Magnitude = self.GetMagnitude() - Bool canReachEffect = true - - canReachEffect = calculateTolerance(Magnitude, akTarget) - -; Debug.Messagebox((akCaster as Actor).hasMagicEffect(self.getbaseobject())+" power: "+Magnitude+" vs "+actualLimit.GetValue()+" / "+maxLimit.GetValue() + " vs "+akTarget.hasPerk(thickBlood)) - - if !canReachEffect - self.Dispel() - Debug.Messagebox("hash") - dealDmg(akTarget, Magnitude) - tooStrongPotionM.Show() - else - float tempMag = actualMagnitude.GetValue() + Magnitude - actualMagnitude.SetValue(tempMag) - lycanthDummy.Additem(lycanthIngredent, (Magnitude as Int), true) - endif -endEvent - -Function dealDmg(Actor akTarget, float Magnitude) - akTarget.DamageActorValue("Health", Magnitude*2) -endFunction - -Event OnMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect) - if selfMagic == akEffect - dealDmg((akCaster as Actor), lycanthDummy.GetItemCount(lycanthIngredent )) - samePotionsM.Show() - endif -EndEvent - - - -Event OnEffectFinish(Actor akTarget, Actor akCaster) -; Debug.Messagebox("removing") - float a = actualLimit.GetValue() - 1 - actualLimit.SetValue(a) - lycanthDummy.RemoveItem(lycanthIngredent, lycanthDummy.GetItemCount(lycanthIngredent )) -endEvent - -Perk Property thickBlood Auto -Perk Property viciouskBlood Auto -Perk Property strongBlood Auto -Perk Property darkBlood Auto -Perk Property blackBlood Auto - -GlobalVariable Property actualLimit Auto -GlobalVariable Property maxLimit Auto - -Message Property samePotionsM Auto -Message Property tooManyPotionsM Auto -Message Property tooStrongPotionM Auto - -GlobalVariable Property actualMagnitude Auto - -Actor Property lycanthDummy Auto -Ingredient Property lycanthIngredent Auto - -MagicEffect Property selfMagic Auto diff --git a/source/scripts/cwscript.psc b/source/scripts/cwscript.psc deleted file mode 100644 index e71df462..00000000 --- a/source/scripts/cwscript.psc +++ /dev/null @@ -1 +0,0 @@ -Scriptname CWScript extends Quest Conditional diff --git a/source/scripts/dcvr_aa_photoboothscript.psc b/source/scripts/dcvr_aa_photoboothscript.psc deleted file mode 100644 index 9f0550dd..00000000 --- a/source/scripts/dcvr_aa_photoboothscript.psc +++ /dev/null @@ -1,55 +0,0 @@ -ScriptName DCVR_AA_PhotoboothScript Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ObjectReference Property BlueMarker Auto -Message Property BoothChoice Auto -Message Property BoothManual Auto -Message Property BoothMenu Auto -ObjectReference Property GreyMarker Auto -ObjectReference Property PosMarker Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnActivate(ObjectReference akActionRef) - Self.BoothInit() -EndEvent - -Function BoothInit() - Int Selection = BoothMenu.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) - If Selection == 0 - Self.PhotoBooth() - ElseIf Selection == 1 - Self.BoothSetup() - Self.BoothInit() - ElseIf Selection == 2 - BoothManual.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) - Self.BoothInit() - EndIf -EndFunction - -Function PhotoBooth() - Actor PlayerRef = Game.GetPlayer() - PlayerRef.UnequipAll() - PlayerRef.MoveTo(PosMarker, 0.0, 0.0, 0.0, True) - Game.ShowRaceMenu() -EndFunction - -Function BoothSetup() - Int Choice = BoothChoice.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) - If Choice == 0 - GreyMarker.DisableNoWait(False) - BlueMarker.DisableNoWait(False) - ElseIf Choice == 1 - GreyMarker.EnableNoWait(False) - BlueMarker.DisableNoWait(False) - ElseIf Choice == 2 - GreyMarker.DisableNoWait(False) - BlueMarker.EnableNoWait(False) - EndIf -EndFunction diff --git a/source/scripts/dgintimidatealiasscript.psc b/source/scripts/dgintimidatealiasscript.psc deleted file mode 100644 index 441d181e..00000000 --- a/source/scripts/dgintimidatealiasscript.psc +++ /dev/null @@ -1,4 +0,0 @@ -scriptName DGIntimidateAliasScript extends ReferenceAlias - -; DUMMY, DO NOTHING - diff --git a/source/scripts/dgintimidateplayerscript.psc b/source/scripts/dgintimidateplayerscript.psc deleted file mode 100644 index 59e3d7a3..00000000 --- a/source/scripts/dgintimidateplayerscript.psc +++ /dev/null @@ -1,4 +0,0 @@ -Scriptname DGIntimidatePlayerScript extends ReferenceAlias - -; DUMMY, DO NOTHING - diff --git a/source/scripts/dunhalldirghostambushscript.psc b/source/scripts/dunhalldirghostambushscript.psc deleted file mode 100644 index a5999bb4..00000000 --- a/source/scripts/dunhalldirghostambushscript.psc +++ /dev/null @@ -1,40 +0,0 @@ -ScriptName dunHalldirGhostAmbushScript extends MasterAmbushScript -{Variation on the standard ambush script: Ghosts are invisible until activated.} - -EffectShader property GhostShader Auto -float property GhostAlpha Auto - -auto State waiting - ;NEW in this variant. Ghosts begin ghosted. - Event OnLoad() - Utility.Wait(2) - self.SetAlpha(0) - GhostShader.Stop(self) - self.SetActorValue("Aggression", 0) - If helpAlliesOnTrigger - self.SetActorValue("Assistance", 0) ; Help nobody - EndIf - EndEvent - - ;if any of the events above are caught, we leave this state, but first we need to take care - ;of setting up everything we need when we get out of our furniture. - Event onEndState() - ;handle things like sarcophagus lids that are the linkedRef of the furniture - If _TryActivateLinkedRef(getLinkedRef()) - _TryActivateLinkedRef(getNthLinkedRef(2)) - EndIf - - ;set actor variables - self.SetActorValue(ACTOR_VARIABLE, ACTOR_VARIABLE_ON_TRIGGER) - _RaiseAggression() - - ;NEW for this variant. Ghost fades in and solidifies when activated. - self.SetAlpha(GhostAlpha, True) - GhostShader.Play(self) - - ;check to see if actor has a linkedRef with this keyword, if so, then activate it - If linkKeyword - _TryActivateLinkedRef(GetLinkedRef(linkKeyword)) - EndIf - endEvent -endState \ No newline at end of file diff --git a/source/scripts/evaluatepackage.psc b/source/scripts/evaluatepackage.psc deleted file mode 100644 index 10a454a0..00000000 --- a/source/scripts/evaluatepackage.psc +++ /dev/null @@ -1,13 +0,0 @@ -ScriptName EvaluatePackage Extends TopicInfo -{ ;This script is intended to be placed on a character whose package is to be re-evaluated. } - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Actor Property Jael Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/ga_00e_duestercantopenscpt.psc b/source/scripts/ga_00e_duestercantopenscpt.psc deleted file mode 100644 index bd138bc3..00000000 --- a/source/scripts/ga_00e_duestercantopenscpt.psc +++ /dev/null @@ -1,28 +0,0 @@ -ScriptName GA_00E_DuesterCantOpenSCPT Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Message Property MessagePopUp Auto -ObjectReference Property MyDoor Auto -Int Property Next = 0 Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnLoad() - If Next == 0 - MyDoor.BlockActivation(True) - Debug.Notification("Block Activation.") - Next = 1 - EndIf -EndEvent - -Event onActivate(ObjectReference akActionRef) - If Next == 1 - MessagePopUp.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) - EndIf -EndEvent diff --git a/source/scripts/ga_00e_duesterpressuredoor01scpt.psc b/source/scripts/ga_00e_duesterpressuredoor01scpt.psc deleted file mode 100644 index 0b7ef99d..00000000 --- a/source/scripts/ga_00e_duesterpressuredoor01scpt.psc +++ /dev/null @@ -1,47 +0,0 @@ -ScriptName GA_00E_DuesterPressureDoor01SCPT Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ObjectReference Property DoortoOpen Auto -Int Property PlateState Auto -ObjectReference Property XMarkerStateA Auto -ObjectReference Property XMarkerStateB Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnTrigger(ObjectReference triggerRef) - If PlateState == 0 - XMarkerStateA.Disable(False) - Self.DoorState() - Debug.Notification("The plate is currently pressed!") - PlateState = 1 - EndIf -EndEvent - -Event OnTriggerLeave(ObjectReference triggerRef) - If PlateState == 1 - XMarkerStateA.Enable(False) - Self.DoorState() - Debug.Notification("The plate is not pressed!") - PlateState = 0 - EndIf -EndEvent - -Function DoorState() - Int openState = DoortoOpen.GetOpenState() - If XMarkerStateA.IsDisabled() && XMarkerStateB.IsDisabled() && openState == 3 || openState == 4 - Debug.Notification("The door is open!") - DoortoOpen.SetOpen(True) - ElseIf XMarkerStateA.IsDisabled() && XMarkerStateB.IsEnabled() && openState == 1 || openState == 2 - DoortoOpen.SetOpen(False) - ElseIf XMarkerStateA.IsEnabled() && XMarkerStateB.IsDisabled() && openState == 1 || openState == 2 - DoortoOpen.SetOpen(False) - ElseIf XMarkerStateA.IsEnabled() && XMarkerStateB.IsEnabled() && openState == 1 || openState == 2 - DoortoOpen.SetOpen(False) - EndIf -EndFunction diff --git a/source/scripts/ga_00e_duestersbridgescpt.psc b/source/scripts/ga_00e_duestersbridgescpt.psc deleted file mode 100644 index 1df47aa7..00000000 --- a/source/scripts/ga_00e_duestersbridgescpt.psc +++ /dev/null @@ -1,20 +0,0 @@ -ScriptName GA_00E_DuesterSBridgeSCPT Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ObjectReference Property Bridge Auto -Int Property Next = 0 Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnLoad() - If Next == 0 && Bridge.GetParentCell() == Game.GetPlayer().GetParentCell() - Bridge.PlayGamebryoAnimation("Forward", False, 0.0) - Next = 1 - EndIf -EndEvent diff --git a/source/scripts/ga_00e_duesterssiegelscpt.psc b/source/scripts/ga_00e_duesterssiegelscpt.psc deleted file mode 100644 index 255744f2..00000000 --- a/source/scripts/ga_00e_duesterssiegelscpt.psc +++ /dev/null @@ -1,26 +0,0 @@ -ScriptName GA_00E_DuesterSSiegelSCPT Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ObjectReference Property DisabledSigil Auto -ObjectReference Property HangBridge Auto -Int Property StaticState Auto -Message Property message01 Auto -MiscObject Property sigilStone Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event onActivate(ObjectReference akActionRef) - If StaticState == 0 && Game.GetPlayer().GetItemCount(sigilStone as Form) == 0 && DisabledSigil.isDisabled() - message01.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) - ElseIf StaticState == 0 && Game.GetPlayer().GetItemCount(sigilStone as Form) != 0 && DisabledSigil.isDisabled() - Game.GetPlayer().RemoveItem(sigilStone as Form, 1, False, None) - DisabledSigil.Enable(False) - HangBridge.PlayGamebryoAnimation("Backward", False, 0.0) - EndIf -EndEvent diff --git a/source/scripts/ga_00e_duestersteindoorscpt.psc b/source/scripts/ga_00e_duestersteindoorscpt.psc deleted file mode 100644 index 995d4c9e..00000000 --- a/source/scripts/ga_00e_duestersteindoorscpt.psc +++ /dev/null @@ -1,36 +0,0 @@ -ScriptName GA_00E_DuesterSteinDoorSCPT Extends ObjectReference -{ Alle vier Schalter müssen aktiviert werden, damit der Script ausgelöst wird. } - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ObjectReference Property DoorOpen01 Auto -ObjectReference Property DoorOpen02 Auto -ObjectReference Property DoorOpen03 Auto -ObjectReference Property DoorOpen04 Auto -ObjectReference Property DoorOpenCur Auto -Sound Property Firebolt Auto -ObjectReference Property TheDoor01 Auto -ObjectReference Property light01 Auto -ObjectReference Property light02 Auto -ObjectReference Property switch Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event onActivate(ObjectReference akActionRef) - If light01.isDisabled() && light02.isDisabled() - switch.playAnimation("FullPush") - Utility.Wait(1.0) - light01.Enable(False) - light02.Enable(False) - DoorOpenCur.Disable(False) - Firebolt.play(Self as ObjectReference) - EndIf - If DoorOpen01.isDisabled() && DoorOpen02.isDisabled() && DoorOpen03.isDisabled() && DoorOpen04.isDisabled() - TheDoor01.SetOpen(True) - EndIf -EndEvent diff --git a/source/scripts/ga_00e_duestersteinhqmscpt01.psc b/source/scripts/ga_00e_duestersteinhqmscpt01.psc deleted file mode 100644 index 3b6ef2ef..00000000 --- a/source/scripts/ga_00e_duestersteinhqmscpt01.psc +++ /dev/null @@ -1,26 +0,0 @@ -ScriptName GA_00E_DuestersteinHQMSCPT01 Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Quest Property CurrentQuest Auto -Int Property QuestNext = 0 Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnTriggerEnter(ObjectReference akActionRef) - Int QuestStage = CurrentQuest.GetStage() - Debug.Notification(QuestStage as String + " Alte Queststage") - If QuestNext == 0 && (akActionRef == Game.GetPlayer() as ObjectReference) - If QuestStage == 10 - CurrentQuest.SetStage(20) - CurrentQuest.SetObjectiveCompleted(10, True) - CurrentQuest.SetObjectiveDisplayed(20, True, True) - QuestNext = -1 - EndIf - EndIf -EndEvent diff --git a/source/scripts/ga_00e_duesterwater01scpt.psc b/source/scripts/ga_00e_duesterwater01scpt.psc deleted file mode 100644 index 0eef8cc5..00000000 --- a/source/scripts/ga_00e_duesterwater01scpt.psc +++ /dev/null @@ -1,214 +0,0 @@ -ScriptName GA_00E_DuesterWater01SCPT Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ObjectReference Property BottomWaterMarker Auto -Int Property MainVar = 0 Auto -ObjectReference Property Switch Auto -ObjectReference Property UpperWaterMarker Auto -ObjectReference Property WaterControl Auto -ObjectReference Property WaterFallLarge01 Auto -ObjectReference Property WaterFallLarge02 Auto -ObjectReference Property WaterFallLarge03 Auto -ObjectReference Property WaterFallLarge04 Auto -ObjectReference Property WaterFallLarge05 Auto -ObjectReference Property WaterFallLarge06 Auto -ObjectReference Property WaterFallLarge07 Auto -ObjectReference Property WaterFallLarge08 Auto -ObjectReference Property WaterFallLarge09 Auto -ObjectReference Property WaterFallLarge10 Auto -ObjectReference Property WaterFallLarge11 Auto -ObjectReference Property WaterFallLarge12 Auto -ObjectReference Property WaterFallLarge13 Auto -ObjectReference Property WaterFallLarge14 Auto -ObjectReference Property WaterFallLarge15 Auto -ObjectReference Property WaterFallSmall01 Auto -ObjectReference Property WaterFallSmall02 Auto -ObjectReference Property WaterFallSmall03 Auto -ObjectReference Property WaterFallSmall04 Auto -ObjectReference Property WaterFallSmall05 Auto -ObjectReference Property WaterFallSmall06 Auto -ObjectReference Property WaterFallSmall07 Auto -ObjectReference Property WaterFallSmall08 Auto -ObjectReference Property WaterFallSmall09 Auto -ObjectReference Property WaterFallSmall10 Auto -ObjectReference Property WaterFallSmall11 Auto -ObjectReference Property WaterFallSmall12 Auto -ObjectReference Property WaterFallSmall13 Auto -ObjectReference Property WaterFallSmall14 Auto -ObjectReference Property WaterFallSmall15 Auto -ObjectReference Property WaterFlow01 Auto -ObjectReference Property WaterMain01 Auto -ObjectReference Property WaterMainSetPos Auto -Float Property WaterSpeed = 40.0 Auto -ObjectReference Property WaterSplash01 Auto -ObjectReference Property WaterSplash02 Auto -ObjectReference Property WaterSplash03 Auto -ObjectReference Property WaterSplash04 Auto -ObjectReference Property WaterSplash05 Auto -ObjectReference Property WaterSplash06 Auto -ObjectReference Property WaterSplash07 Auto -ObjectReference Property WaterSplash08 Auto -ObjectReference Property WaterSplash09 Auto -ObjectReference Property WaterSplash10 Auto -ObjectReference Property WaterSplash11 Auto -ObjectReference Property WaterSplash12 Auto -ObjectReference Property WaterSplash13 Auto -ObjectReference Property WaterSplash14 Auto -ObjectReference Property WaterSplash15 Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event onActivate(ObjectReference akActionRef) - If WaterControl.isEnabled() && MainVar == 0 - WaterControl.Disable(False) - Switch.playAnimation("FullPush") - Utility.Wait(2.0) - MainVar = 1 - Self.Fillup() - ElseIf WaterControl.isDisabled() && MainVar == 3 - WaterMain01.Enable(False) - WaterMain01.SetPosition(1152.0, 22720.0, WaterMainSetPos.GetPositionZ() + 0.5) - WaterControl.Enable(False) - WaterFlow01.Disable(False) - Switch.playAnimation("FullPull") - Utility.Wait(2.0) - MainVar = 4 - Self.Evacuate() - EndIf -EndEvent - -Function Fillup() - If MainVar == 1 - Debug.Notification("Das Becken wird gefüllt!") - WaterSplash01.TranslateTo(WaterSplash01.GetPositionX(), WaterSplash01.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash02.TranslateTo(WaterSplash02.GetPositionX(), WaterSplash02.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash03.TranslateTo(WaterSplash03.GetPositionX(), WaterSplash03.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash04.TranslateTo(WaterSplash04.GetPositionX(), WaterSplash04.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash05.TranslateTo(WaterSplash05.GetPositionX(), WaterSplash05.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash06.TranslateTo(WaterSplash06.GetPositionX(), WaterSplash06.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash07.TranslateTo(WaterSplash07.GetPositionX(), WaterSplash07.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash08.TranslateTo(WaterSplash08.GetPositionX(), WaterSplash08.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash09.TranslateTo(WaterSplash09.GetPositionX(), WaterSplash09.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash10.TranslateTo(WaterSplash10.GetPositionX(), WaterSplash10.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash11.TranslateTo(WaterSplash11.GetPositionX(), WaterSplash11.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash12.TranslateTo(WaterSplash12.GetPositionX(), WaterSplash12.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash13.TranslateTo(WaterSplash13.GetPositionX(), WaterSplash13.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash14.TranslateTo(WaterSplash14.GetPositionX(), WaterSplash14.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash15.TranslateTo(WaterSplash15.GetPositionX(), WaterSplash15.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterMain01.TranslateTo(1152.0, 22720.0, -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - Self.RegisterForUpdate(0.100000001) - MainVar = 2 - EndIf -EndFunction - -Function Evacuate() - If MainVar == 4 - WaterMainSetPos.SetPosition(1152.0, 22720.0, WaterMainSetPos.GetPositionZ() - 20.0) - WaterFallLarge01.Enable(False) - WaterFallLarge02.Enable(False) - WaterFallLarge03.Enable(False) - WaterFallLarge04.Enable(False) - WaterFallLarge05.Enable(False) - WaterFallLarge06.Enable(False) - WaterFallLarge07.Enable(False) - WaterFallLarge08.Enable(False) - WaterFallLarge09.Enable(False) - WaterFallLarge10.Enable(False) - WaterFallLarge11.Enable(False) - WaterFallLarge12.Enable(False) - WaterFallLarge13.Enable(False) - WaterFallLarge14.Enable(False) - WaterFallLarge15.Enable(False) - Utility.Wait(0.300000012) - WaterFallSmall01.Disable(False) - WaterFallSmall02.Disable(False) - WaterFallSmall03.Disable(False) - WaterFallSmall04.Disable(False) - WaterFallSmall05.Disable(False) - WaterFallSmall06.Disable(False) - WaterFallSmall07.Disable(False) - WaterFallSmall08.Disable(False) - WaterFallSmall09.Disable(False) - WaterFallSmall10.Disable(False) - WaterFallSmall11.Disable(False) - WaterFallSmall12.Disable(False) - WaterFallSmall13.Disable(False) - WaterFallSmall14.Disable(False) - WaterFallSmall15.Disable(False) - Utility.Wait(0.5) - Debug.Notification("Das Becken wird geleert!") - WaterMain01.TranslateTo(1152.0, 22720.0, -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash01.TranslateTo(WaterSplash01.GetPositionX(), WaterSplash01.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash02.TranslateTo(WaterSplash02.GetPositionX(), WaterSplash02.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash03.TranslateTo(WaterSplash03.GetPositionX(), WaterSplash03.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash04.TranslateTo(WaterSplash04.GetPositionX(), WaterSplash04.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash05.TranslateTo(WaterSplash05.GetPositionX(), WaterSplash05.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash06.TranslateTo(WaterSplash06.GetPositionX(), WaterSplash06.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash07.TranslateTo(WaterSplash07.GetPositionX(), WaterSplash07.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash08.TranslateTo(WaterSplash08.GetPositionX(), WaterSplash08.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash09.TranslateTo(WaterSplash09.GetPositionX(), WaterSplash09.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash10.TranslateTo(WaterSplash10.GetPositionX(), WaterSplash10.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash11.TranslateTo(WaterSplash11.GetPositionX(), WaterSplash11.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash12.TranslateTo(WaterSplash12.GetPositionX(), WaterSplash12.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash13.TranslateTo(WaterSplash13.GetPositionX(), WaterSplash13.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash14.TranslateTo(WaterSplash14.GetPositionX(), WaterSplash14.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - WaterSplash15.TranslateTo(WaterSplash15.GetPositionX(), WaterSplash15.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0) - Self.RegisterForUpdate(0.100000001) - MainVar = 5 - EndIf -EndFunction - -Event OnUpdate() - If MainVar == 2 && WaterMain01.GetPositionZ() != -2210.0 - WaterMainSetPos.SetPosition(1152.0, 22720.0, WaterMain01.GetPositionZ() - 1 as Float) - ElseIf MainVar == 2 && WaterMain01.GetPositionZ() == -2210.0 - WaterMain01.Disable(False) - WaterFlow01.Enable(False) - Self.UnregisterForUpdate() - WaterFallSmall01.Enable(False) - WaterFallSmall02.Enable(False) - WaterFallSmall03.Enable(False) - WaterFallSmall04.Enable(False) - WaterFallSmall05.Enable(False) - WaterFallSmall06.Enable(False) - WaterFallSmall07.Enable(False) - WaterFallSmall08.Enable(False) - WaterFallSmall09.Enable(False) - WaterFallSmall10.Enable(False) - WaterFallSmall11.Enable(False) - WaterFallSmall12.Enable(False) - WaterFallSmall13.Enable(False) - WaterFallSmall14.Enable(False) - WaterFallSmall15.Enable(False) - Utility.Wait(0.300000012) - WaterFallLarge01.Disable(False) - WaterFallLarge02.Disable(False) - WaterFallLarge03.Disable(False) - WaterFallLarge04.Disable(False) - WaterFallLarge05.Disable(False) - WaterFallLarge06.Disable(False) - WaterFallLarge07.Disable(False) - WaterFallLarge08.Disable(False) - WaterFallLarge09.Disable(False) - WaterFallLarge10.Disable(False) - WaterFallLarge11.Disable(False) - WaterFallLarge12.Disable(False) - WaterFallLarge13.Disable(False) - WaterFallLarge14.Disable(False) - WaterFallLarge15.Disable(False) - Utility.Wait(1.0) - MainVar = 3 - ElseIf MainVar == 5 && WaterMain01.GetPositionZ() != -2752.0 - WaterMainSetPos.SetPosition(1152.0, 22720.0, WaterMain01.GetPositionZ() - 10 as Float) - ElseIf MainVar == 5 && WaterMain01.GetPositionZ() == -2752.0 - WaterMain01.Disable(False) - Self.UnregisterForUpdate() - MainVar = 0 - EndIf -EndEvent diff --git a/source/scripts/ga_00e_duesterwoodcreepscpt.psc b/source/scripts/ga_00e_duesterwoodcreepscpt.psc deleted file mode 100644 index 8e2ecfa7..00000000 --- a/source/scripts/ga_00e_duesterwoodcreepscpt.psc +++ /dev/null @@ -1,22 +0,0 @@ -ScriptName GA_00E_DuesterWoodCreepSCPT Extends ObjectReference - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Int Property DoOnce Auto -Sound Property WoodCreak Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event OnTriggerEnter(ObjectReference akActionRef) - If (akActionRef == Game.GetPlayer() as ObjectReference) && DoOnce == 0 - WoodCreak.play(Self as ObjectReference) - DoOnce = 1 - Utility.Wait(15.0) - DoOnce = 0 - EndIf -EndEvent diff --git a/source/scripts/ga_00e_nq06duenenhaimscpt.psc b/source/scripts/ga_00e_nq06duenenhaimscpt.psc deleted file mode 100644 index 70e40888..00000000 --- a/source/scripts/ga_00e_nq06duenenhaimscpt.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName GA_00E_NQ06DuenenhaimSCPT Extends Quest - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Int Property StartQuest = 0 Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/mq00chargenscript.psc b/source/scripts/mq00chargenscript.psc deleted file mode 100644 index 6a195d4b..00000000 --- a/source/scripts/mq00chargenscript.psc +++ /dev/null @@ -1,17 +0,0 @@ -ScriptName MQ00ChargenScript conditional - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Event onBeginState() -{ Event received when this state is switched to } - ; Empty function -EndEvent - -Event onEndState() -{ Event received when this state is switched away from } - ; Empty function -EndEvent diff --git a/source/scripts/mqgreybeardabsorbscript.psc b/source/scripts/mqgreybeardabsorbscript.psc deleted file mode 100644 index ced1a53e..00000000 --- a/source/scripts/mqgreybeardabsorbscript.psc +++ /dev/null @@ -1,113 +0,0 @@ -Scriptname MQGreybeardAbsorbScript extends Quest -{script allowing Greybeard absorb} - -import Game -import utility - - -; for Greybeard effect -VisualEffect Property FXGreybeardAbsorbEffect Auto -EffectShader Property GreybeardPowerAbsorbFXS Auto -EffectShader Property GreybeardPlayerPowerAbsorbFXS Auto -sound property NPCDragonDeathSequenceWind auto -sound property NPCDragonDeathSequenceExplosion auto - -; for dragon effect -VisualEffect Property DragonAbsorbEffect Auto -VisualEffect Property DragonAbsorbManEffect Auto -EffectShader Property DragonPowerAbsorbFXS Auto - -ObjectReference Property KnockAreaEffectMarker Auto - -; use this for Greybeards -function AbsorbEffect(Actor target, int stageToSet = 0) - - ;Play art and fx shaders on player and targeted grybeard - FXGreybeardAbsorbEffect.Play(target, 7, GetPlayer()) - GreybeardPowerAbsorbFXS.Play(target) - GreybeardPlayerPowerAbsorbFXS.Play(GetPlayer()) - - ;Wait for the art to play - ;Wait(7.0) - ; INSTEAD - break up the 7 seconds: - - ; damage target to simulate absorption - float damage = target.GetActorValue("health")/5 ; use 3 if bleedout looks good - target.DamageActorValue("health", damage) -; KnockAreaEffectMarker.Moveto(target) -; KnockAreaEffectMarker.KnockAreaEffect(0.2, 5) - target.PlayIdle(BracedPainIdle) - - ; Sounds for when the wispy particles being to fly at the player. - NPCDragonDeathSequenceWind.play(target) - NPCDragonDeathSequenceExplosion.play(target) - - wait(2) - target.DamageActorValue("health", damage) -; KnockAreaEffectMarker.Moveto(target) -; KnockAreaEffectMarker.KnockAreaEffect(0.5, 5) -; target.PlayIdle(BracedPainIdle) - - - wait(2) - target.DamageActorValue("health", damage) -; KnockAreaEffectMarker.Moveto(target) -; KnockAreaEffectMarker.KnockAreaEffect(0.8, 5) -; target.PlayIdle(BracedPainIdle) - - wait(2) - target.DamageActorValue("health", damage) -; KnockAreaEffectMarker.Moveto(target) -; KnockAreaEffectMarker.KnockAreaEffect(1.0, 5) -; target.PlayIdle(BracedPainIdle) - - - Wait(1.0) - - ;remove magic shaders - GreybeardPowerAbsorbFXS.Stop(target) - GreybeardPlayerPowerAbsorbFXS.Stop(GetPlayer()) - - ; set stage when finished - if stageToSet > 0 - SetCurrentStageID(stageToSet) - endif - -endFunction - -; use this for Paarthurnax -function DragonAbsorbEffect(Actor target, int stageToSet = 0) - - ;display dragon absorb effect art. One part on dragon one part on player. - DragonAbsorbEffect.Play(target, 8, GetPlayer()) - DragonAbsorbManEffect.Play(GetPlayer(), 8, target) - - ; Sounds for when the wispy particles being to fly at the player. - NPCDragonDeathSequenceWind.play(target) - NPCDragonDeathSequenceExplosion.play(target) - - wait(0.1) - - ; On man power absorb effect shader. - DragonPowerAbsorbFXS.Play(GetPlayer()) - - wait(2) - - wait(4) - - ;Stop fx shader on player showing power absorb. - DragonPowerAbsorbFXS.Stop(GetPlayer()) - - wait(4) - - ; Get rid of art attached to dragon and player showing streaming magic. - DragonAbsorbEffect.Stop(target) - DragonAbsorbManEffect.Stop(GetPlayer()) - - ; set stage when finished - if stageToSet > 0 - SetCurrentStageID(stageToSet) - endif - -endFunction -Idle Property BracedPainIdle Auto diff --git a/source/scripts/pf__00070662.psc b/source/scripts/pf__00070662.psc deleted file mode 100644 index aa4f6a38..00000000 --- a/source/scripts/pf__00070662.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 0 -Scriptname PF__00070662 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;CODE NOT LOADED -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00077421.psc b/source/scripts/pf__00077421.psc deleted file mode 100644 index a6af4cf3..00000000 --- a/source/scripts/pf__00077421.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00077421 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Game.GetPlayer().StartSneaking() -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00077429.psc b/source/scripts/pf__00077429.psc deleted file mode 100644 index 023b7d7c..00000000 --- a/source/scripts/pf__00077429.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00077429 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.Trace("Ended Sirius Package") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__000812ba.psc b/source/scripts/pf__000812ba.psc deleted file mode 100644 index ce102eeb..00000000 --- a/source/scripts/pf__000812ba.psc +++ /dev/null @@ -1,14 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__000812BA Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Utility.Wait(8) -GetOwningQuest().SetCurrentStageID(25) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_capitalcity_merrolbu_00147ea9.psc b/source/scripts/pf__00e_capitalcity_merrolbu_00147ea9.psc deleted file mode 100644 index ac368fc9..00000000 --- a/source/scripts/pf__00e_capitalcity_merrolbu_00147ea9.psc +++ /dev/null @@ -1,41 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 3 -Scriptname PF__00E_CapitalCity_MerrolBu_00147EA9 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;_00E_Debug.PrintMessage("Smoking package started.") -;akActor.AddSpell(_00E_Smoking_abSmoking) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -;_00E_Debug.PrintMessage("Smoking package completed.") -akActor.RemoveSpell(_00E_Smoking_abSmoking) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_2 -Function Fragment_2(Actor akActor) -;BEGIN CODE -;Debug.Messagebox("Stop smoking.") -if akActor.HasSpell(_00E_Smoking_abSmoking) - akActor.RemoveSpell(_00E_Smoking_abSmoking) -endif - -if akActor.HasSpell(_00E_Smoking_abSmokingSitting) - akActor.RemoveSpell(_00E_Smoking_abSmokingSitting) -endif -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -Spell Property _00E_Smoking_abSmoking Auto -Spell Property _00E_Smoking_abSmokingSitting Auto diff --git a/source/scripts/pf__00e_conversationtest03_0006a22e.psc b/source/scripts/pf__00e_conversationtest03_0006a22e.psc deleted file mode 100644 index 9abc3b30..00000000 --- a/source/scripts/pf__00e_conversationtest03_0006a22e.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__00E_ConversationTest03_0006A22E Extends Package Hidden - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -;Debug.Messagebox("Conversation package ended.") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;Debug.Messagebox("Conversation package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_cq_d_01_dijaamforceg_00139df5.psc b/source/scripts/pf__00e_cq_d_01_dijaamforceg_00139df5.psc deleted file mode 100644 index 760711af..00000000 --- a/source/scripts/pf__00e_cq_d_01_dijaamforceg_00139df5.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__00E_CQ_D_01_DijaamForceG_00139DF5 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Package ended.") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_debugstartconv_0003672f.psc b/source/scripts/pf__00e_debugstartconv_0003672f.psc deleted file mode 100644 index f62dad88..00000000 --- a/source/scripts/pf__00e_debugstartconv_0003672f.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_DebugStartConv_0003672F Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.Messagebox("_00E_DebugStartConv package start package") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_default_smokepipebas_0013ea09.psc b/source/scripts/pf__00e_default_smokepipebas_0013ea09.psc deleted file mode 100644 index e094d501..00000000 --- a/source/scripts/pf__00e_default_smokepipebas_0013ea09.psc +++ /dev/null @@ -1,23 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__00E_Default_SmokePipeBas_0013EA09 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -akActor.AddSpell(_00E_Smoking_abSmoking) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -akActor.RemoveSpell(_00E_Smoking_abSmoking) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -Spell Property _00E_Smoking_abSmoking Auto diff --git a/source/scripts/pf__00e_donothingweapondrawn_000e48a1.psc b/source/scripts/pf__00e_donothingweapondrawn_000e48a1.psc deleted file mode 100644 index 8431d49c..00000000 --- a/source/scripts/pf__00e_donothingweapondrawn_000e48a1.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_DoNothingWeaponDrawn_000E48A1 Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_fl_huntertizian_pkg__00070689.psc b/source/scripts/pf__00e_fl_huntertizian_pkg__00070689.psc deleted file mode 100644 index 499bc6af..00000000 --- a/source/scripts/pf__00e_fl_huntertizian_pkg__00070689.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_FL_HunterTizian_Pkg__00070689 Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_flusshaim_salbor_bed_0005bd74.psc b/source/scripts/pf__00e_flusshaim_salbor_bed_0005bd74.psc deleted file mode 100644 index 41ee5fbf..00000000 --- a/source/scripts/pf__00e_flusshaim_salbor_bed_0005bd74.psc +++ /dev/null @@ -1,17 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_Flusshaim_Salbor_BeD_0005BD74 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Utility.Wait(5) -akActor.PlayIdle(IdleDrunkStart) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -Idle Property IdleDrunkStart Auto - diff --git a/source/scripts/pf__00e_fs_ambushtest_0102edd3.psc b/source/scripts/pf__00e_fs_ambushtest_0102edd3.psc deleted file mode 100644 index 412c94e2..00000000 --- a/source/scripts/pf__00e_fs_ambushtest_0102edd3.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 3 -Scriptname PF__00E_FS_AMbushTest_0102EDD3 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_5 -Function Fragment_5(Actor akActor) -;BEGIN CODE -akActor.SetActorValue("Aggression", 2) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_2 -Function Fragment_2(Actor akActor) -;BEGIN CODE -akActor.SetActorValue("Aggression", 2) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_fs_nq07_aarostravelt_02004392.psc b/source/scripts/pf__00e_fs_nq07_aarostravelt_02004392.psc deleted file mode 100644 index 38c19612..00000000 --- a/source/scripts/pf__00e_fs_nq07_aarostravelt_02004392.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__00E_FS_NQ07_AarosTravelT_02004392 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(50) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_fs_nq07_sc05_manfred_01024aac.psc b/source/scripts/pf__00e_fs_nq07_sc05_manfred_01024aac.psc deleted file mode 100644 index 2d317946..00000000 --- a/source/scripts/pf__00e_fs_nq07_sc05_manfred_01024aac.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__00E_FS_NQ07_SC05_Manfred_01024AAC Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.Messagebox("_00E_FS_NQ07_SC05_ManfredTravel1 package started.") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -Debug.Messagebox("_00E_FS_NQ07_SC05_ManfredTravel1 package ended.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_fs_nqr05_father_spec_0102e394.psc b/source/scripts/pf__00e_fs_nqr05_father_spec_0102e394.psc deleted file mode 100644 index eefa9917..00000000 --- a/source/scripts/pf__00e_fs_nqr05_father_spec_0102e394.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_FS_NQR05_Father_Spec_0102E394 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.Messagebox("_00E_FS_NQR05_Father_SpecialAttackPackageCombatOverride active.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_fs_nqr05_fatherbossf_0102e2c6.psc b/source/scripts/pf__00e_fs_nqr05_fatherbossf_0102e2c6.psc deleted file mode 100644 index 298a1332..00000000 --- a/source/scripts/pf__00e_fs_nqr05_fatherbossf_0102e2c6.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_FS_NQR05_FatherBossf_0102E2C6 Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_fs_nqr05_tharael_com_0102e2b5.psc b/source/scripts/pf__00e_fs_nqr05_tharael_com_0102e2b5.psc deleted file mode 100644 index 2efd7828..00000000 --- a/source/scripts/pf__00e_fs_nqr05_tharael_com_0102e2b5.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__00E_FS_NQR05_Tharael_Com_0102E2B5 Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_mq00_fatherchantingp_00046f17.psc b/source/scripts/pf__00e_mq00_fatherchantingp_00046f17.psc deleted file mode 100644 index 2b1d4379..00000000 --- a/source/scripts/pf__00e_mq00_fatherchantingp_00046f17.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 3 -Scriptname PF__00E_MQ00_FatherChantingP_00046F17 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_2 -Function Fragment_2(Actor akActor) -;BEGIN CODE -Game.SetPlayerAIDriven(False) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_mq00_fatherforcegree_00046f14.psc b/source/scripts/pf__00e_mq00_fatherforcegree_00046f14.psc deleted file mode 100644 index bb6f9017..00000000 --- a/source/scripts/pf__00e_mq00_fatherforcegree_00046f14.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_MQ00_FatherForceGree_00046F14 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.Notification("Started") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_mq11a_sc20_caliaanim_000eadb7.psc b/source/scripts/pf__00e_mq11a_sc20_caliaanim_000eadb7.psc deleted file mode 100644 index e2072621..00000000 --- a/source/scripts/pf__00e_mq11a_sc20_caliaanim_000eadb7.psc +++ /dev/null @@ -1,15 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_MQ11a_SC20_CaliaAnim_000EADB7 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.SendAnimationEvent(_00E_MC_CaliaREF, "IdleDA02BoethiahPostEnter") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -Actor Property _00E_MC_CaliaREF Auto diff --git a/source/scripts/pf__00e_mq11c_d0_guardstealo_0008d91c.psc b/source/scripts/pf__00e_mq11c_d0_guardstealo_0008d91c.psc deleted file mode 100644 index 26dd43a6..00000000 --- a/source/scripts/pf__00e_mq11c_d0_guardstealo_0008d91c.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_MQ11c_D0_GuardStealO_0008D91C Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.Notification("Package called.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_mq12c_shootplayer_0014da8b.psc b/source/scripts/pf__00e_mq12c_shootplayer_0014da8b.psc deleted file mode 100644 index 8465810a..00000000 --- a/source/scripts/pf__00e_mq12c_shootplayer_0014da8b.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_MQ12c_ShootPlayer_0014DA8B Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;Debug.Messagebox("_00E_MQ12c_ShootPlayer now active.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_mq14_sc04_ignorecomb_00141d5b.psc b/source/scripts/pf__00e_mq14_sc04_ignorecomb_00141d5b.psc deleted file mode 100644 index f4c912bd..00000000 --- a/source/scripts/pf__00e_mq14_sc04_ignorecomb_00141d5b.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_MQ14_SC04_IgnoreComb_00141D5B Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Cast shock effect.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_mqp02_executionsit_0007b8ef.psc b/source/scripts/pf__00e_mqp02_executionsit_0007b8ef.psc deleted file mode 100644 index c5937718..00000000 --- a/source/scripts/pf__00e_mqp02_executionsit_0007b8ef.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_MQP02_ExecutionSit_0007B8EF Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.Notification("Should") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_nicotestpackage02_0011b0ca.psc b/source/scripts/pf__00e_nicotestpackage02_0011b0ca.psc deleted file mode 100644 index 9ee939fb..00000000 --- a/source/scripts/pf__00e_nicotestpackage02_0011b0ca.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_NicoTestPackage02_0011B0CA Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.Messagebox("Shoot bow.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_nq02_packagevildasfo_0100b4b9.psc b/source/scripts/pf__00e_nq02_packagevildasfo_0100b4b9.psc deleted file mode 100644 index 5bd525ef..00000000 --- a/source/scripts/pf__00e_nq02_packagevildasfo_0100b4b9.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName PF__00E_NQ02_PackageVildasFo_0100B4B9 Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(Actor akActor) - Debug.Notification("Force greet running") -EndFunction diff --git a/source/scripts/pf__00e_nq02packagemillonrun_0100e65e.psc b/source/scripts/pf__00e_nq02packagemillonrun_0100e65e.psc deleted file mode 100644 index 594acad1..00000000 --- a/source/scripts/pf__00e_nq02packagemillonrun_0100e65e.psc +++ /dev/null @@ -1,13 +0,0 @@ -ScriptName PF__00E_NQ02PackageMillonRun_0100E65E Extends Package hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ObjectReference Property Boat Auto -Actor Property Millon Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/pf__00e_nq_g_04_dijaamforceg_00139dfc.psc b/source/scripts/pf__00e_nq_g_04_dijaamforceg_00139dfc.psc deleted file mode 100644 index 559e3ca2..00000000 --- a/source/scripts/pf__00e_nq_g_04_dijaamforceg_00139dfc.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_NQ_G_04_DijaamForceG_00139DFC Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Dijaam Bathtalk long") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_nq_g_07dijaam_dijaam_00146fc5.psc b/source/scripts/pf__00e_nq_g_07dijaam_dijaam_00146fc5.psc deleted file mode 100644 index 06fdf346..00000000 --- a/source/scripts/pf__00e_nq_g_07dijaam_dijaam_00146fc5.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_NQ_G_07Dijaam_Dijaam_00146FC5 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("NQG07_Dijaam_SC4_ForceGreet Peek Package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_nq_g_07dijaam_dijaam_00146fd5.psc b/source/scripts/pf__00e_nq_g_07dijaam_dijaam_00146fd5.psc deleted file mode 100644 index 17d0a0d6..00000000 --- a/source/scripts/pf__00e_nq_g_07dijaam_dijaam_00146fd5.psc +++ /dev/null @@ -1,16 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_NQ_G_07Dijaam_Dijaam_00146FD5 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -NQ_G_07.DijaamAttackPlayer() -NQ_G_07.BlindPlayerLonger() -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00E_NQ_G_07_Functions Property NQ_G_07 Auto diff --git a/source/scripts/pf__00e_nq_g_07dijaam_dijaam_00146fdd.psc b/source/scripts/pf__00e_nq_g_07dijaam_dijaam_00146fdd.psc deleted file mode 100644 index c9670419..00000000 --- a/source/scripts/pf__00e_nq_g_07dijaam_dijaam_00146fdd.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__00E_NQ_G_07Dijaam_Dijaam_00146FDD Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("_00E_NQ_G_07Dijaam_DijaamTravelToScarab_Pkg has started!") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("_00E_NQ_G_07Dijaam_DijaamTravelToScarab_Pkg has ended.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_nq_g_07mael_dijaamth_0013f732.psc b/source/scripts/pf__00e_nq_g_07mael_dijaamth_0013f732.psc deleted file mode 100644 index bb279a7d..00000000 --- a/source/scripts/pf__00e_nq_g_07mael_dijaamth_0013f732.psc +++ /dev/null @@ -1,15 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_NQ_G_07Mael_DijaamTh_0013F732 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -NQ_G_07.DumpDijaam() -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00E_NQ_G_07_Functions Property NQ_G_07 Auto diff --git a/source/scripts/pf__00e_nq_g_07mael_dijamwal_0013f9ce.psc b/source/scripts/pf__00e_nq_g_07mael_dijamwal_0013f9ce.psc deleted file mode 100644 index 23e72e80..00000000 --- a/source/scripts/pf__00e_nq_g_07mael_dijamwal_0013f9ce.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_NQ_G_07Mael_DijamWal_0013F9CE Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Dijaam Walk Down Stairs Pkg Start") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_nq_g_07mael_wuulasca_0013f727.psc b/source/scripts/pf__00e_nq_g_07mael_wuulasca_0013f727.psc deleted file mode 100644 index 358f9802..00000000 --- a/source/scripts/pf__00e_nq_g_07mael_wuulasca_0013f727.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_NQ_G_07Mael_WuulasCa_0013F727 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Wuulas Cast Magic Start") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_nq_g_maelsit_pkg_000469e5.psc b/source/scripts/pf__00e_nq_g_maelsit_pkg_000469e5.psc deleted file mode 100644 index ad215e62..00000000 --- a/source/scripts/pf__00e_nq_g_maelsit_pkg_000469e5.psc +++ /dev/null @@ -1,14 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__00E_NQ_G_MaelSit_Pkg_000469E5 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;WARNING: Unable to load fragment source from function Fragment_0 in script PF__0101BC2D -;Source NOT loaded -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_nq_g_maelsitandtalk__0013c40e.psc b/source/scripts/pf__00e_nq_g_maelsitandtalk__0013c40e.psc deleted file mode 100644 index 72fccbd1..00000000 --- a/source/scripts/pf__00e_nq_g_maelsitandtalk__0013c40e.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__00E_NQ_G_MaelSitAndTalk__0013C40E Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Mael Sit Talk Pkg start") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Mael Sit Talk Pkg end") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_nq_g_maelsitandwrite_00139da6.psc b/source/scripts/pf__00e_nq_g_maelsitandwrite_00139da6.psc deleted file mode 100644 index 12d3ee1c..00000000 --- a/source/scripts/pf__00e_nq_g_maelsitandwrite_00139da6.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__00E_NQ_G_MaelSitAndWrite_00139DA6 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Mael Sit Write Pkg start") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Mael Sit Write Pkg end") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_packagetemplethiever_0002ee61.psc b/source/scripts/pf__00e_packagetemplethiever_0002ee61.psc deleted file mode 100644 index 1f977ddb..00000000 --- a/source/scripts/pf__00e_packagetemplethiever_0002ee61.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName PF__00E_PackageTempleThiever_0002EE61 Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(Actor akActor) - Debug.Notification("Lauf") -EndFunction diff --git a/source/scripts/pf__00e_testquest_perchpkg_0013a21c.psc b/source/scripts/pf__00e_testquest_perchpkg_0013a21c.psc deleted file mode 100644 index 07c0f07d..00000000 --- a/source/scripts/pf__00e_testquest_perchpkg_0013a21c.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__00E_TestQuest_PerchPkg_0013A21C Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Package started.") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Package ended.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_testscenesitplayer_000c5669.psc b/source/scripts/pf__00e_testscenesitplayer_000c5669.psc deleted file mode 100644 index cc11017e..00000000 --- a/source/scripts/pf__00e_testscenesitplayer_000c5669.psc +++ /dev/null @@ -1,14 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__00E_TestSceneSitPlayer_000C5669 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Utility.Wait(7) -Game.SetPlayerAIDriven(False) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__00e_usebardmarker_000dd720.psc b/source/scripts/pf__00e_usebardmarker_000dd720.psc deleted file mode 100644 index 880f40f8..00000000 --- a/source/scripts/pf__00e_usebardmarker_000dd720.psc +++ /dev/null @@ -1,9 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 4 -Scriptname PF__00E_UseBardMarker_000DD720 Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -ObjectReference CurrentMarker -_00E_BardMarkerScript Property BardMarker Auto -Keyword Property BardPlaySpot Auto diff --git a/source/scripts/pf__010146ad.psc b/source/scripts/pf__010146ad.psc deleted file mode 100644 index 81f7d3ac..00000000 --- a/source/scripts/pf__010146ad.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName PF__010146AD Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(Actor akActor) - Utility.Wait(4 as Float) - Self.GetOwningQuest().SetStage(90) -EndFunction diff --git a/source/scripts/pf__0101bc2d.psc b/source/scripts/pf__0101bc2d.psc deleted file mode 100644 index 03951d49..00000000 --- a/source/scripts/pf__0101bc2d.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__0101BC2D Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__0101e25d.psc b/source/scripts/pf__0101e25d.psc deleted file mode 100644 index 1dcb3139..00000000 --- a/source/scripts/pf__0101e25d.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName PF__0101E25D Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(Actor akActor) - _00E_Debug.PrintMessage("Steelbird cast package entered.") -EndFunction diff --git a/source/scripts/pf__0102c975.psc b/source/scripts/pf__0102c975.psc deleted file mode 100644 index 61c08d5b..00000000 --- a/source/scripts/pf__0102c975.psc +++ /dev/null @@ -1,16 +0,0 @@ -ScriptName PF__0102C975 Extends Package hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ObjectReference Property HallysRef Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_1(Actor akActor) - HallysRef.Disable(False) -EndFunction diff --git a/source/scripts/pf__0200576c.psc b/source/scripts/pf__0200576c.psc deleted file mode 100644 index a2262e17..00000000 --- a/source/scripts/pf__0200576c.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF__0200576C Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(60) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__0201449b.psc b/source/scripts/pf__0201449b.psc deleted file mode 100644 index c39236b5..00000000 --- a/source/scripts/pf__0201449b.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF__0201449B Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.Messagebox("_00E_FS_NQR05_Tharael_SpecialAttackShoot now active.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf__15e_flusshaim_huntertizi_00147e84.psc b/source/scripts/pf__15e_flusshaim_huntertizi_00147e84.psc deleted file mode 100644 index 2c4a375d..00000000 --- a/source/scripts/pf__15e_flusshaim_huntertizi_00147e84.psc +++ /dev/null @@ -1,41 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 3 -Scriptname PF__15E_Flusshaim_HunterTizi_00147E84 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;_00E_Debug.PrintMessage("Smoking package started.") -;akActor.AddSpell(_00E_Smoking_abSmoking) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -;_00E_Debug.PrintMessage("Smoking package completed.") -akActor.RemoveSpell(_00E_Smoking_abSmoking) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_2 -Function Fragment_2(Actor akActor) -;BEGIN CODE -;Debug.Messagebox("Stop smoking.") -if akActor.HasSpell(_00E_Smoking_abSmoking) - akActor.RemoveSpell(_00E_Smoking_abSmoking) -endif - -if akActor.HasSpell(_00E_Smoking_abSmokingSitting) - akActor.RemoveSpell(_00E_Smoking_abSmokingSitting) -endif -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -Spell Property _00E_Smoking_abSmoking Auto -Spell Property _00E_Smoking_abSmokingSitting Auto diff --git a/source/scripts/pf_a2_eldritchblood_followpa_000eef92.psc b/source/scripts/pf_a2_eldritchblood_followpa_000eef92.psc deleted file mode 100644 index c6db4dab..00000000 --- a/source/scripts/pf_a2_eldritchblood_followpa_000eef92.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_A2_EldritchBlood_FollowPa_000EEF92 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Abilities, A2_EldritchBlood_FollowPackage now active on victim.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_a2_starlingdummy_movetosp_00112e03.psc b/source/scripts/pf_a2_starlingdummy_movetosp_00112e03.psc deleted file mode 100644 index 24c71ae5..00000000 --- a/source/scripts/pf_a2_starlingdummy_movetosp_00112e03.psc +++ /dev/null @@ -1,17 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF_A2_Starlingdummy_MoveToSp_00112E03 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -PlayerREF.DispelSpell(_00E_A2_StarlingdummySP) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00E_A2_StarlingdummySC Property A2_Starlingdummy_SpiderAlias Auto -Spell Property _00E_A2_StarlingdummySP Auto -Actor Property PlayerREF Auto diff --git a/source/scripts/pf_capitalcityporimworkbucke_01004507.psc b/source/scripts/pf_capitalcityporimworkbucke_01004507.psc deleted file mode 100644 index b86ad864..00000000 --- a/source/scripts/pf_capitalcityporimworkbucke_01004507.psc +++ /dev/null @@ -1,17 +0,0 @@ -ScriptName PF_CapitalCityPorimWorkBucke_01004507 Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(Actor akActor) - ObjectReference meRef = akActor as ObjectReference - (meRef as carryactorscript).ChangeCarryState(True, False) -EndFunction - -Function Fragment_1(Actor akActor) - ObjectReference meRef = akActor as ObjectReference - (meRef as carryactorscript).ChangeCarryState(False, False) -EndFunction diff --git a/source/scripts/pf_conversationtest2_0006a1eb.psc b/source/scripts/pf_conversationtest2_0006a1eb.psc deleted file mode 100644 index 68265375..00000000 --- a/source/scripts/pf_conversationtest2_0006a1eb.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_ConversationTest2_0006A1EB Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.Notification("Package starting.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_cqj02_sc02_jesparescort_0013c961.psc b/source/scripts/pf_cqj02_sc02_jesparescort_0013c961.psc deleted file mode 100644 index 09d9ec10..00000000 --- a/source/scripts/pf_cqj02_sc02_jesparescort_0013c961.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_CQJ02_SC02_JesparEscort_0013C961 Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_cqj05_sc01_playergetintop_0013fb3a.psc b/source/scripts/pf_cqj05_sc01_playergetintop_0013fb3a.psc deleted file mode 100644 index 1443a64d..00000000 --- a/source/scripts/pf_cqj05_sc01_playergetintop_0013fb3a.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_CQJ05_SC01_PlayerGetIntoP_0013FB3A Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Ai Walk Jespar start.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_duncgalduinbtraveloneshou_00044eb0.psc b/source/scripts/pf_duncgalduinbtraveloneshou_00044eb0.psc deleted file mode 100644 index 666028c3..00000000 --- a/source/scripts/pf_duncgalduinbtraveloneshou_00044eb0.psc +++ /dev/null @@ -1,14 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF_dunCGAlduinBTravelOneShou_00044EB0 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -;WARNING: Unable to load fragment source from function Fragment_1 in script PF_dunCGAlduinDPatrolToTravel_010A2466 -;Source NOT loaded -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_duncgalduindpatroltotrave_00044eab.psc b/source/scripts/pf_duncgalduindpatroltotrave_00044eab.psc deleted file mode 100644 index f409fc68..00000000 --- a/source/scripts/pf_duncgalduindpatroltotrave_00044eab.psc +++ /dev/null @@ -1,14 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF_dunCGAlduinDPatrolToTrave_00044EAB Extends Package Hidden - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -;WARNING: Unable to load fragment source from function Fragment_1 in script PF_dunCGAlduinDPatrolToTravel_010A2466 -;Source NOT loaded -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_duncgalduindtravelgateblo_00044eaf.psc b/source/scripts/pf_duncgalduindtravelgateblo_00044eaf.psc deleted file mode 100644 index e6a55129..00000000 --- a/source/scripts/pf_duncgalduindtravelgateblo_00044eaf.psc +++ /dev/null @@ -1,14 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF_dunCGAlduinDTravelGateBlo_00044EAF Extends Package Hidden - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -;WARNING: Unable to load fragment source from function Fragment_1 in script PF_dunCGAlduinDPatrolToTravel_010A2466 -;Source NOT loaded -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_fs_mq18c_corpsepackage_020098ca.psc b/source/scripts/pf_fs_mq18c_corpsepackage_020098ca.psc deleted file mode 100644 index b366ba11..00000000 --- a/source/scripts/pf_fs_mq18c_corpsepackage_020098ca.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_FS_MQ18c_CorpsePackage_020098CA Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_fs_mq18c_sc00_playerwalkt_0200e992.psc b/source/scripts/pf_fs_mq18c_sc00_playerwalkt_0200e992.psc deleted file mode 100644 index 30bcf652..00000000 --- a/source/scripts/pf_fs_mq18c_sc00_playerwalkt_0200e992.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_FS_MQ18c_SC00_PlayerWalkT_0200E992 Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_fs_nq01_sc08_yuslantravel_0101c6a4.psc b/source/scripts/pf_fs_nq01_sc08_yuslantravel_0101c6a4.psc deleted file mode 100644 index 962a7b0f..00000000 --- a/source/scripts/pf_fs_nq01_sc08_yuslantravel_0101c6a4.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_FS_NQ01_SC08_YuslanTravel_0101C6A4 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Yuslan travel to house start.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_fs_nqr03_sc01_bangondoor_0101c8fe.psc b/source/scripts/pf_fs_nqr03_sc01_bangondoor_0101c8fe.psc deleted file mode 100644 index ea1066ef..00000000 --- a/source/scripts/pf_fs_nqr03_sc01_bangondoor_0101c8fe.psc +++ /dev/null @@ -1,7 +0,0 @@ -ScriptName PF_FS_NQR03_SC01_BangOnDoor_0101C8FE Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/pf_fs_nqr05_sc08_grouptalkat_0101fe2c.psc b/source/scripts/pf_fs_nqr05_sc08_grouptalkat_0101fe2c.psc deleted file mode 100644 index b74893fe..00000000 --- a/source/scripts/pf_fs_nqr05_sc08_grouptalkat_0101fe2c.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_FS_NQR05_SC08_GroupTalkAt_0101FE2C Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_fs_nqr05_sc23_runtofather_0200a5be.psc b/source/scripts/pf_fs_nqr05_sc23_runtofather_0200a5be.psc deleted file mode 100644 index 4f64cdc5..00000000 --- a/source/scripts/pf_fs_nqr05_sc23_runtofather_0200a5be.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_FS_NQr05_SC23_RunToFather_0200A5BE Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq02_d0_forcegreetpackage_000c5666.psc b/source/scripts/pf_mq02_d0_forcegreetpackage_000c5666.psc deleted file mode 100644 index ebe87753..00000000 --- a/source/scripts/pf_mq02_d0_forcegreetpackage_000c5666.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName PF_MQ02_D0_ForceGreetPackage_000C5666 Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(Actor akActor) - Debug.MessageBox("Package called") -EndFunction diff --git a/source/scripts/pf_mq02_d0_jesparforcegreet0_000c41dd.psc b/source/scripts/pf_mq02_d0_jesparforcegreet0_000c41dd.psc deleted file mode 100644 index ce0683a7..00000000 --- a/source/scripts/pf_mq02_d0_jesparforcegreet0_000c41dd.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ02_D0_JesparForceGreet0_000C41DD Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.MessageBox("Package launcehd") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq03_sc1_jesparpackageesc_0003193d.psc b/source/scripts/pf_mq03_sc1_jesparpackageesc_0003193d.psc deleted file mode 100644 index 38d5f2e6..00000000 --- a/source/scripts/pf_mq03_sc1_jesparpackageesc_0003193d.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ03_SC1_JesparPackageEsc_0003193D Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Jespar escort player to Konstantin pkg is running!") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq03_sc3_traveloutsidemag_000cc94c.psc b/source/scripts/pf_mq03_sc3_traveloutsidemag_000cc94c.psc deleted file mode 100644 index 63b18d19..00000000 --- a/source/scripts/pf_mq03_sc3_traveloutsidemag_000cc94c.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ03_SC3_TravelOutsideMag_000CC94C Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq05_sc6_jorrekkneel_00097c2d.psc b/source/scripts/pf_mq05_sc6_jorrekkneel_00097c2d.psc deleted file mode 100644 index c0c7ae83..00000000 --- a/source/scripts/pf_mq05_sc6_jorrekkneel_00097c2d.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ05_SC6_JorrekKneel_00097C2D Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.Trace("Jorrek action ended") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq06_sc02_caliaforcegreet_0014f9d9.psc b/source/scripts/pf_mq06_sc02_caliaforcegreet_0014f9d9.psc deleted file mode 100644 index ef33bdce..00000000 --- a/source/scripts/pf_mq06_sc02_caliaforcegreet_0014f9d9.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ06_SC02_CaliaForceGreet_0014F9D9 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("MQ06_SC02_CaliaForceGreet package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq06_sc2_forcegreet_000d8ea7.psc b/source/scripts/pf_mq06_sc2_forcegreet_000d8ea7.psc deleted file mode 100644 index 07901864..00000000 --- a/source/scripts/pf_mq06_sc2_forcegreet_000d8ea7.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ06_SC2_ForceGreet_000D8EA7 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("MQ06_SC02_ForceGreet Package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq07a_sc08_walkintokitche_0010a6af.psc b/source/scripts/pf_mq07a_sc08_walkintokitche_0010a6af.psc deleted file mode 100644 index b769a9f4..00000000 --- a/source/scripts/pf_mq07a_sc08_walkintokitche_0010a6af.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ07a_SC08_WalkIntoKitche_0010A6AF Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;Debug.Messagebox("Complete") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq07b_playercontrolpuzzle_000a9a71.psc b/source/scripts/pf_mq07b_playercontrolpuzzle_000a9a71.psc deleted file mode 100644 index 126d9f63..00000000 --- a/source/scripts/pf_mq07b_playercontrolpuzzle_000a9a71.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName PF_MQ07b_PlayerControlPuzzle_000A9A71 Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(Actor akActor) - Game.ForceFirstPerson() -EndFunction diff --git a/source/scripts/pf_mq07b_playercontrolpuzzle_0101c3b1.psc b/source/scripts/pf_mq07b_playercontrolpuzzle_0101c3b1.psc deleted file mode 100644 index aae3017d..00000000 --- a/source/scripts/pf_mq07b_playercontrolpuzzle_0101c3b1.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName PF_MQ07b_PlayerControlPuzzle_0101C3B1 Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(Actor akActor) - Game.ForceFirstPerson() -EndFunction diff --git a/source/scripts/pf_mq09_sc06_samaelgotoplate_00152859.psc b/source/scripts/pf_mq09_sc06_samaelgotoplate_00152859.psc deleted file mode 100644 index 5a6ee53a..00000000 --- a/source/scripts/pf_mq09_sc06_samaelgotoplate_00152859.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ09_SC06_SamaelGoToPlate_00152859 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("MQ09_SC06_SamaelGoToPlate package has started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq09amlaplacesilverplate_000eb3d9.psc b/source/scripts/pf_mq09amlaplacesilverplate_000eb3d9.psc deleted file mode 100644 index 0c1910aa..00000000 --- a/source/scripts/pf_mq09amlaplacesilverplate_000eb3d9.psc +++ /dev/null @@ -1,14 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 0 -Scriptname PF_MQ09AmlaPlaceSilverplate_000EB3D9 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Utility.Wait(3.5) -GetOwningQuest().SetCurrentStageID(65) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq09samaelgoestoplayer_000eb3cb.psc b/source/scripts/pf_mq09samaelgoestoplayer_000eb3cb.psc deleted file mode 100644 index e799e463..00000000 --- a/source/scripts/pf_mq09samaelgoestoplayer_000eb3cb.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 0 -Scriptname PF_MQ09SamaelGoesToPlayer_000EB3CB Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(56) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq10a_sc1_eat_00119acf.psc b/source/scripts/pf_mq10a_sc1_eat_00119acf.psc deleted file mode 100644 index 8d0fd116..00000000 --- a/source/scripts/pf_mq10a_sc1_eat_00119acf.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ10a_SC1_Eat_00119ACF Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Package ended.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq10b_sc02_lisharicellarf_0002367d.psc b/source/scripts/pf_mq10b_sc02_lisharicellarf_0002367d.psc deleted file mode 100644 index 29e327e8..00000000 --- a/source/scripts/pf_mq10b_sc02_lisharicellarf_0002367d.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ10b_SC02_LishariCellarF_0002367D Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;Debug.Messagebox("MQ10b_SC02_LishariWaitForForceGreet is playing!") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq10b_sc02_lisharisanctum_00023671.psc b/source/scripts/pf_mq10b_sc02_lisharisanctum_00023671.psc deleted file mode 100644 index 47b01a2e..00000000 --- a/source/scripts/pf_mq10b_sc02_lisharisanctum_00023671.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ10b_SC02_LishariSanctum_00023671 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;Debug.Messagebox("MQ10b_SC02_LishariWaitForForceGreet is playing!") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq10b_sc02_lishariwaitfor_00152947.psc b/source/scripts/pf_mq10b_sc02_lishariwaitfor_00152947.psc deleted file mode 100644 index 6d1026cb..00000000 --- a/source/scripts/pf_mq10b_sc02_lishariwaitfor_00152947.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ10b_SC02_LishariWaitFor_00152947 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;Debug.Messagebox("MQ10b_SC02_LishariWaitForForceGreet is playing!") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq11a_sc11_forcegreet02_000ea7e6.psc b/source/scripts/pf_mq11a_sc11_forcegreet02_000ea7e6.psc deleted file mode 100644 index cb25af22..00000000 --- a/source/scripts/pf_mq11a_sc11_forcegreet02_000ea7e6.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ11a_SC11_ForceGreet02_000EA7E6 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Debug.Messagebox("Play") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq11a_sc13_caliasneaktopi_000ea85b.psc b/source/scripts/pf_mq11a_sc13_caliasneaktopi_000ea85b.psc deleted file mode 100644 index 01f22ae8..00000000 --- a/source/scripts/pf_mq11a_sc13_caliasneaktopi_000ea85b.psc +++ /dev/null @@ -1,23 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF_MQ11a_SC13_CaliaSneakToPi_000EA85B Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -MQ11a.CaliaEquipTorch(False) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -MQ11a.CaliaEquipTorch(True) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00E_MQ11a_Functions Property MQ11a Auto diff --git a/source/scripts/pf_mq11b_sc05_jesparrevival_0014590d.psc b/source/scripts/pf_mq11b_sc05_jesparrevival_0014590d.psc deleted file mode 100644 index 45cdb063..00000000 --- a/source/scripts/pf_mq11b_sc05_jesparrevival_0014590d.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ11b_SC05_JesparRevival_0014590D Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Revival package has staretd.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq11badilacastspell_00117944.psc b/source/scripts/pf_mq11badilacastspell_00117944.psc deleted file mode 100644 index 859f3fc4..00000000 --- a/source/scripts/pf_mq11badilacastspell_00117944.psc +++ /dev/null @@ -1,15 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ11bAdilaCastSpell_00117944 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -MQ11b.SetCurrentStageID(170) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -Quest Property MQ11b Auto diff --git a/source/scripts/pf_mq11c_sc2_wifewalktomarke_0008d961.psc b/source/scripts/pf_mq11c_sc2_wifewalktomarke_0008d961.psc deleted file mode 100644 index 9db53de7..00000000 --- a/source/scripts/pf_mq11c_sc2_wifewalktomarke_0008d961.psc +++ /dev/null @@ -1,14 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ11c_SC2_WifeWalkToMarke_0008D961 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -Utility.Wait(4) -GetOwningQuest().SetCurrentStageID(45) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq12b_sc11_samaelkillnara_00133910.psc b/source/scripts/pf_mq12b_sc11_samaelkillnara_00133910.psc deleted file mode 100644 index 2816c39c..00000000 --- a/source/scripts/pf_mq12b_sc11_samaelkillnara_00133910.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ12b_SC11_SamaelKillNara_00133910 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Bla.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq12b_sc1_forcegreet_0011b0a5.psc b/source/scripts/pf_mq12b_sc1_forcegreet_0011b0a5.psc deleted file mode 100644 index 580dfc1c..00000000 --- a/source/scripts/pf_mq12b_sc1_forcegreet_0011b0a5.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ12b_SC1_ForceGreet_0011B0A5 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("ForceGreet Package running") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq12b_sc4_tealortraveltol_0011b10f.psc b/source/scripts/pf_mq12b_sc4_tealortraveltol_0011b10f.psc deleted file mode 100644 index 4ecb67d8..00000000 --- a/source/scripts/pf_mq12b_sc4_tealortraveltol_0011b10f.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ12b_SC4_TealorTravelToL_0011B10F Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Finished escort package.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq12b_sc6_tealorattemptto_001294de.psc b/source/scripts/pf_mq12b_sc6_tealorattemptto_001294de.psc deleted file mode 100644 index 63a0f293..00000000 --- a/source/scripts/pf_mq12b_sc6_tealorattemptto_001294de.psc +++ /dev/null @@ -1,14 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ12b_SC6_TealorAttemptTo_001294DE Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;WARNING: Unable to load fragment source from function Fragment_0 in script PF_MQ12b_SC6_TealorAttemptTo_01007062 -;Source NOT loaded -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq12b_sc6_test_001294c2.psc b/source/scripts/pf_mq12b_sc6_test_001294c2.psc deleted file mode 100644 index 548ab469..00000000 --- a/source/scripts/pf_mq12b_sc6_test_001294c2.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ12b_SC6_Test_001294C2 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("MQ12b_SC6_RunToMill Start package.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq12b_sc6_usecrank_001294ca.psc b/source/scripts/pf_mq12b_sc6_usecrank_001294ca.psc deleted file mode 100644 index 5781ad53..00000000 --- a/source/scripts/pf_mq12b_sc6_usecrank_001294ca.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ12b_SC6_UseCrank_001294CA Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Close Gate package started") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq12b_sc8_traveltowallint_00129488.psc b/source/scripts/pf_mq12b_sc8_traveltowallint_00129488.psc deleted file mode 100644 index 45b9b5c9..00000000 --- a/source/scripts/pf_mq12b_sc8_traveltowallint_00129488.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ12b_SC8_TravelToWallInt_00129488 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Travel package SC8 running!") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq13a_sc01_forcegreet_00136d19.psc b/source/scripts/pf_mq13a_sc01_forcegreet_00136d19.psc deleted file mode 100644 index e1916b1c..00000000 --- a/source/scripts/pf_mq13a_sc01_forcegreet_00136d19.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ13a_SC01_ForceGreet_00136D19 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("ForceGreet01 started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq13b_sc04_caliaapproachk_00137fdd.psc b/source/scripts/pf_mq13b_sc04_caliaapproachk_00137fdd.psc deleted file mode 100644 index 419af4ac..00000000 --- a/source/scripts/pf_mq13b_sc04_caliaapproachk_00137fdd.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ13b_SC04_CaliaApproachK_00137FDD Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("MQ13b_SC04 Calia Approach Package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq13b_sc07_traveltoroom_00138014.psc b/source/scripts/pf_mq13b_sc07_traveltoroom_00138014.psc deleted file mode 100644 index 2b72accb..00000000 --- a/source/scripts/pf_mq13b_sc07_traveltoroom_00138014.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ13b_SC07_TravelToRoom_00138014 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Start travel package yaela") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq13c_sc04_activatestairs_0013a208.psc b/source/scripts/pf_mq13c_sc04_activatestairs_0013a208.psc deleted file mode 100644 index 5251aa73..00000000 --- a/source/scripts/pf_mq13c_sc04_activatestairs_0013a208.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ13c_SC04_ActivateStairs_0013A208 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("MQ13c_SC04_ActivateStairs package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq13c_sc09_playersitincap_0013a1e3.psc b/source/scripts/pf_mq13c_sc09_playersitincap_0013a1e3.psc deleted file mode 100644 index 0c595239..00000000 --- a/source/scripts/pf_mq13c_sc09_playersitincap_0013a1e3.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ13c_SC09_PlayerSitInCap_0013A1E3 Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq13c_sc09_steelbirdcast_0013a1e9.psc b/source/scripts/pf_mq13c_sc09_steelbirdcast_0013a1e9.psc deleted file mode 100644 index 652eca75..00000000 --- a/source/scripts/pf_mq13c_sc09_steelbirdcast_0013a1e9.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ13c_SC09_SteelbirdCast_0013A1E9 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Steelbird cast package entered.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq14_sc04_traveltobeacon_00141d87.psc b/source/scripts/pf_mq14_sc04_traveltobeacon_00141d87.psc deleted file mode 100644 index 91780868..00000000 --- a/source/scripts/pf_mq14_sc04_traveltobeacon_00141d87.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ14_SC04_TravelToBeacon_00141D87 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Travel to beacon package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq15_sc04_tealorescort_02_00145880.psc b/source/scripts/pf_mq15_sc04_tealorescort_02_00145880.psc deleted file mode 100644 index 31e1ee39..00000000 --- a/source/scripts/pf_mq15_sc04_tealorescort_02_00145880.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ15_SC04_TealorEscort_02_00145880 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("MQ15_SC04-Escort Package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq15_sc05_useweaponondaug_001458b2.psc b/source/scripts/pf_mq15_sc05_useweaponondaug_001458b2.psc deleted file mode 100644 index e8b12858..00000000 --- a/source/scripts/pf_mq15_sc05_useweaponondaug_001458b2.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ15_SC05_UseWeaponOnDaug_001458B2 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("MQ15_SC05_UseWeaponOnDaughter") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq16_sc01_travelto_00147132.psc b/source/scripts/pf_mq16_sc01_travelto_00147132.psc deleted file mode 100644 index 1322f362..00000000 --- a/source/scripts/pf_mq16_sc01_travelto_00147132.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF_MQ16_SC01_TravelTo_00147132 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("MQ16_SC01_TravelTo Run package has ended.") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("MQ16_SC01_TravelTo Run package has started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq16_sc11_tealorruntobeac_0014869d.psc b/source/scripts/pf_mq16_sc11_tealorruntobeac_0014869d.psc deleted file mode 100644 index c9083e1b..00000000 --- a/source/scripts/pf_mq16_sc11_tealorruntobeac_0014869d.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ16_SC11_TealorRunToBeac_0014869D Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Tealor run package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq17_sc03_forcegreet_01_001496a6.psc b/source/scripts/pf_mq17_sc03_forcegreet_01_001496a6.psc deleted file mode 100644 index 6ab962f5..00000000 --- a/source/scripts/pf_mq17_sc03_forcegreet_01_001496a6.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ17_SC03_ForceGreet_01_001496A6 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("MQ17_SC03_ForceGreet started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq17_sc06_companionrunfor_001496ca.psc b/source/scripts/pf_mq17_sc06_companionrunfor_001496ca.psc deleted file mode 100644 index 6be30b35..00000000 --- a/source/scripts/pf_mq17_sc06_companionrunfor_001496ca.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ17_SC06_CompanionRunFor_001496CA Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Run for cover packge MQ17_SC16 started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq17_sc06_companionshootb_001496c3.psc b/source/scripts/pf_mq17_sc06_companionshootb_001496c3.psc deleted file mode 100644 index aef8f269..00000000 --- a/source/scripts/pf_mq17_sc06_companionshootb_001496c3.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ17_SC06_CompanionShootB_001496C3 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Shoot bow package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq17_sc07_companionattack_0014bd51.psc b/source/scripts/pf_mq17_sc07_companionattack_0014bd51.psc deleted file mode 100644 index 7b08fed9..00000000 --- a/source/scripts/pf_mq17_sc07_companionattack_0014bd51.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQ17_SC07_CompanionAttack_0014BD51 Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mq7b_playertraveltocalia_0101f4a4.psc b/source/scripts/pf_mq7b_playertraveltocalia_0101f4a4.psc deleted file mode 100644 index 301789c2..00000000 --- a/source/scripts/pf_mq7b_playertraveltocalia_0101f4a4.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName PF_MQ7b_PlayerTravelToCalia_0101F4A4 Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(Actor akActor) - Self.GetOwningQuest().SetStage(55) -EndFunction diff --git a/source/scripts/pf_mqp02_sc3_sebaldriqcombat_000b6e2a.psc b/source/scripts/pf_mqp02_sc3_sebaldriqcombat_000b6e2a.psc deleted file mode 100644 index 4aeccb4f..00000000 --- a/source/scripts/pf_mqp02_sc3_sebaldriqcombat_000b6e2a.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQP02_SC3_SebaldRiqCombat_000B6E2A Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;Debug.MessageBox("Override active") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mqp02_sc3_sebaldsearchmar_00077418.psc b/source/scripts/pf_mqp02_sc3_sebaldsearchmar_00077418.psc deleted file mode 100644 index 84298096..00000000 --- a/source/scripts/pf_mqp02_sc3_sebaldsearchmar_00077418.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQP02_SC3_SebaldSearchMar_00077418 Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_mqp02_sc3_siriuswalkdown_00112e24.psc b/source/scripts/pf_mqp02_sc3_siriuswalkdown_00112e24.psc deleted file mode 100644 index dd369c84..00000000 --- a/source/scripts/pf_mqp02_sc3_siriuswalkdown_00112e24.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_MQP02_SC3_SiriusWalkdown_00112E24 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("MQP02_SC3_SiriusWalkdown package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_nicotest_startconversatio_000acdc8.psc b/source/scripts/pf_nicotest_startconversatio_000acdc8.psc deleted file mode 100644 index 39673e54..00000000 --- a/source/scripts/pf_nicotest_startconversatio_000acdc8.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_NicoTest_StartConversatio_000ACDC8 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;Debug.Messagebox("Running") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_nq08_sc0_forcegreet01_000c761f.psc b/source/scripts/pf_nq08_sc0_forcegreet01_000c761f.psc deleted file mode 100644 index 5713c592..00000000 --- a/source/scripts/pf_nq08_sc0_forcegreet01_000c761f.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName PF_NQ08_SC0_ForceGreet01_000C761F Extends Package hidden - -;-- Functions --------------------------------------- - -Function Fragment_0(Actor akActor) - ; Empty function -EndFunction - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/pf_nq15escorttostool_001256f6.psc b/source/scripts/pf_nq15escorttostool_001256f6.psc deleted file mode 100644 index 2b18e788..00000000 --- a/source/scripts/pf_nq15escorttostool_001256f6.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_NQ15EscortToStool_001256F6 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;Debug.Notification("Escort to stool") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_nq17_sc4_anomalytraveltor_0003bd30.psc b/source/scripts/pf_nq17_sc4_anomalytraveltor_0003bd30.psc deleted file mode 100644 index 1bcd765a..00000000 --- a/source/scripts/pf_nq17_sc4_anomalytraveltor_0003bd30.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_NQ17_SC4_AnomalyTravelToR_0003BD30 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("NQ17_SC4_AnomalyTravelToRys02 package started!") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_nq_g_02_hafnerprison_pkg_001371b4.psc b/source/scripts/pf_nq_g_02_hafnerprison_pkg_001371b4.psc deleted file mode 100644 index 4d11f062..00000000 --- a/source/scripts/pf_nq_g_02_hafnerprison_pkg_001371b4.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_NQ_G_02_HafnerPrison_Pkg_001371B4 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Package gestartet") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_nq_g_02_hafnerprison_pkg_0100c2ba.psc b/source/scripts/pf_nq_g_02_hafnerprison_pkg_0100c2ba.psc deleted file mode 100644 index dc48bde5..00000000 --- a/source/scripts/pf_nq_g_02_hafnerprison_pkg_0100c2ba.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName PF_NQ_G_02_HafnerPrison_Pkg_0100C2BA Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(Actor akActor) - _00E_Debug.PrintMessage("Package gestartet") -EndFunction diff --git a/source/scripts/pf_nq_g_02_mendelusreturnhom_0013c3f6.psc b/source/scripts/pf_nq_g_02_mendelusreturnhom_0013c3f6.psc deleted file mode 100644 index 4b9b14ec..00000000 --- a/source/scripts/pf_nq_g_02_mendelusreturnhom_0013c3f6.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_NQ_G_02_MendelusReturnHom_0013C3F6 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Walkoff Package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_nq_g_02_sc04_guardfollow__001371af.psc b/source/scripts/pf_nq_g_02_sc04_guardfollow__001371af.psc deleted file mode 100644 index e4d11c73..00000000 --- a/source/scripts/pf_nq_g_02_sc04_guardfollow__001371af.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF_NQ_G_02_SC04_GuardFollow__001371AF Extends Package Hidden - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("GuardFollow started.") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("GuardFollow changed.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_nq_g_02_sc04_guardfollow__0100a620.psc b/source/scripts/pf_nq_g_02_sc04_guardfollow__0100a620.psc deleted file mode 100644 index 9ba20fe2..00000000 --- a/source/scripts/pf_nq_g_02_sc04_guardfollow__0100a620.psc +++ /dev/null @@ -1,15 +0,0 @@ -ScriptName PF_NQ_G_02_SC04_GuardFollow__0100A620 Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_1(Actor akActor) - _00E_Debug.PrintMessage("GuardFollow started.") -EndFunction - -Function Fragment_0(Actor akActor) - _00E_Debug.PrintMessage("GuardFollow changed.") -EndFunction diff --git a/source/scripts/pf_nq_g_02_walkoff_pkg_001371ad.psc b/source/scripts/pf_nq_g_02_walkoff_pkg_001371ad.psc deleted file mode 100644 index d8306a3a..00000000 --- a/source/scripts/pf_nq_g_02_walkoff_pkg_001371ad.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname PF_NQ_G_02_Walkoff_Pkg_001371AD Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Walkoff Package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_nq_g_02_walkoff_pkg_01007b18.psc b/source/scripts/pf_nq_g_02_walkoff_pkg_01007b18.psc deleted file mode 100644 index 0074d908..00000000 --- a/source/scripts/pf_nq_g_02_walkoff_pkg_01007b18.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName PF_NQ_G_02_Walkoff_Pkg_01007B18 Extends Package hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(Actor akActor) - _00E_Debug.PrintMessage("Walkoff Package started.") -EndFunction diff --git a/source/scripts/pf_nq_g_03_sc01_petrifiedtel_001380fb.psc b/source/scripts/pf_nq_g_03_sc01_petrifiedtel_001380fb.psc deleted file mode 100644 index 87b5902a..00000000 --- a/source/scripts/pf_nq_g_03_sc01_petrifiedtel_001380fb.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_NQ_G_03_SC01_PetrifiedTel_001380FB Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("Package started.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_nqg07_sc04_dijaamfollowpl_0003bd70.psc b/source/scripts/pf_nqg07_sc04_dijaamfollowpl_0003bd70.psc deleted file mode 100644 index 13274980..00000000 --- a/source/scripts/pf_nqg07_sc04_dijaamfollowpl_0003bd70.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_NQG07_SC04_DijaamFollowPl_0003BD70 Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -_00E_Debug.PrintMessage("NQG07_SC04_DijaamFollowPlayer is playing!") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_phasmalist_apparationfoll_0101e94c.psc b/source/scripts/pf_phasmalist_apparationfoll_0101e94c.psc deleted file mode 100644 index 26ca2fc3..00000000 --- a/source/scripts/pf_phasmalist_apparationfoll_0101e94c.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 0 -Scriptname PF_Phasmalist_ApparationFoll_0101E94C Extends Package Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(Actor akActor) -;BEGIN CODE -;CODE NOT LOADED -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/pf_traileresmewalk_020057ab.psc b/source/scripts/pf_traileresmewalk_020057ab.psc deleted file mode 100644 index 95bce81a..00000000 --- a/source/scripts/pf_traileresmewalk_020057ab.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname PF_TrailerEsmeWalk_020057AB Extends Package Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/prkf_tsc_pickupammoperk_0407e724.psc b/source/scripts/prkf_tsc_pickupammoperk_0407e724.psc deleted file mode 100644 index 3470955c..00000000 --- a/source/scripts/prkf_tsc_pickupammoperk_0407e724.psc +++ /dev/null @@ -1,20 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 16 -Scriptname PRKF_Tsc_PickupAmmoPerk_0407E724 Extends Perk Hidden - -;BEGIN FRAGMENT Fragment_5 -Function Fragment_5(ObjectReference akTargetRef, Actor akActor) -;BEGIN CODE -Int i = AmmoList.Find(akTargetRef.GetBaseObject()) -if (i > -1) - akActor.AddItem(AmmoItemList.GetAt(i)) -endIf -akTargetRef.Delete() -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -FormList Property AmmoList Auto -FormList Property AmmoItemList Auto \ No newline at end of file diff --git a/source/scripts/qf__00e_merchant_dialogue_0005bd8f.psc b/source/scripts/qf__00e_merchant_dialogue_0005bd8f.psc deleted file mode 100644 index f78af49e..00000000 --- a/source/scripts/qf__00e_merchant_dialogue_0005bd8f.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname QF__00E_Merchant_Dialogue_0005BD8F Extends Quest Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -;Debug.Notification("Merchant dialogue initiated.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/qf__00e_mq00_00003174.psc b/source/scripts/qf__00e_mq00_00003174.psc deleted file mode 100644 index 02e11951..00000000 --- a/source/scripts/qf__00e_mq00_00003174.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName QF__00E_MQ00_00003174 Extends Quest hidden - -;-- Functions --------------------------------------- - -Function Fragment_0() - ; Empty function -EndFunction - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/qf__00e_mq00_00003924.psc b/source/scripts/qf__00e_mq00_00003924.psc deleted file mode 100644 index 0cf0f476..00000000 --- a/source/scripts/qf__00e_mq00_00003924.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName QF__00E_MQ00_00003924 Extends Quest hidden - -;-- Functions --------------------------------------- - -Function Fragment_0() - ; Empty function -EndFunction - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/qf__00e_mq00_01000cd0.psc b/source/scripts/qf__00e_mq00_01000cd0.psc deleted file mode 100644 index a87a3fec..00000000 --- a/source/scripts/qf__00e_mq00_01000cd0.psc +++ /dev/null @@ -1,17 +0,0 @@ -ScriptName QF__00E_MQ00_01000CD0 Extends Quest hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ReferenceAlias Property Alias_Player Auto -ReferenceAlias Property Alias_StartMarkerRef Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0() - Game.GetPlayer().moveto(Alias_StartMarkerRef.GetRef(), 0.0, 0.0, 0.0, True) -EndFunction diff --git a/source/scripts/qf__00e_mq00duplicate000_000039c5.psc b/source/scripts/qf__00e_mq00duplicate000_000039c5.psc deleted file mode 100644 index 5289e5b8..00000000 --- a/source/scripts/qf__00e_mq00duplicate000_000039c5.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName QF__00E_MQ00DUPLICATE000_000039C5 Extends Quest hidden - -;-- Functions --------------------------------------- - -Function Fragment_0() - ; Empty function -EndFunction - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/qf__02001523.psc b/source/scripts/qf__02001523.psc deleted file mode 100644 index f0102693..00000000 --- a/source/scripts/qf__02001523.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname QF__02001523 Extends Quest Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/qf_abilities_000eee9b.psc b/source/scripts/qf_abilities_000eee9b.psc deleted file mode 100644 index 5f83ebb8..00000000 --- a/source/scripts/qf_abilities_000eee9b.psc +++ /dev/null @@ -1,173 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname QF_Abilities_000EEE9B Extends Quest Hidden - -;BEGIN ALIAS PROPERTY A2_Ghostwalk_MarkingRune -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Ghostwalk_MarkingRune Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim05 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A1_Flashpowder_Victim05 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim08 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A1_Flashpowder_Victim08 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim06 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Starlingdummy_Victim06 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_EldritchBlood_Victim -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_EldritchBlood_Victim Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_EldritchBlood_VictimTarget -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_EldritchBlood_VictimTarget Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Starlingdummy_SpiderAlias -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Starlingdummy_SpiderAlias Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim09 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A1_Flashpowder_Victim09 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Ghostwalk_Victim -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Ghostwalk_Victim Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim07 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Starlingdummy_Victim07 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim07 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A1_Flashpowder_Victim07 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim05 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Starlingdummy_Victim05 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim04 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Starlingdummy_Victim04 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim03 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Starlingdummy_Victim03 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim06 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A1_Flashpowder_Victim06 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_EldritchBlood_Player -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_EldritchBlood_Player Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Ghostwalk_WallCheckActor -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Ghostwalk_WallCheckActor Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim04 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A1_Flashpowder_Victim04 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_EldritchBlood_VictimRune -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_EldritchBlood_VictimRune Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Ghostwalk_Player -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Ghostwalk_Player Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim01 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Starlingdummy_Victim01 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim02 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Starlingdummy_Victim02 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim08 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Starlingdummy_Victim08 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim09 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Starlingdummy_Victim09 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_EldritchBlood_Rune -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_EldritchBlood_Rune Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim10 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A2_Starlingdummy_Victim10 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim01 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A1_Flashpowder_Victim01 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim02 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A1_Flashpowder_Victim02 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim03 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A1_Flashpowder_Victim03 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim10 -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A1_Flashpowder_Victim10 Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY Player -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_Player Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY A1_OnslaughtPlayer -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_A1_OnslaughtPlayer Auto -;END ALIAS PROPERTY - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -;Debug.Messagebox("Is quest running.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/qf_caliadialogue_000d8eaa.psc b/source/scripts/qf_caliadialogue_000d8eaa.psc deleted file mode 100644 index e054282a..00000000 --- a/source/scripts/qf_caliadialogue_000d8eaa.psc +++ /dev/null @@ -1,18 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname QF_CaliaDialogue_000D8EAA Extends Quest Hidden - -;BEGIN ALIAS PROPERTY Calia -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_Calia Auto -;END ALIAS PROPERTY - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -;d -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/qf_estartup_00001e8a.psc b/source/scripts/qf_estartup_00001e8a.psc deleted file mode 100644 index 57162cbe..00000000 --- a/source/scripts/qf_estartup_00001e8a.psc +++ /dev/null @@ -1,17 +0,0 @@ -ScriptName QF_EStartUp_00001E8A Extends Quest hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ReferenceAlias Property Alias_CharGenStartMarkerRef Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_2() - Game.GetPlayer().moveto(Alias_CharGenStartMarkerRef.GetRef(), 0.0, 0.0, 0.0, True) - Self.SetStage(10) -EndFunction diff --git a/source/scripts/qf_fs_merchantdialogue_0102a5c9.psc b/source/scripts/qf_fs_merchantdialogue_0102a5c9.psc deleted file mode 100644 index 5b07e3c5..00000000 --- a/source/scripts/qf_fs_merchantdialogue_0102a5c9.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname QF_FS_MerchantDialogue_0102A5C9 Extends Quest Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -;Debug.Notification("FS Merchant dialogue initiated.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/qf_fs_nq08_02011f82.psc b/source/scripts/qf_fs_nq08_02011f82.psc deleted file mode 100644 index 441abc39..00000000 --- a/source/scripts/qf_fs_nq08_02011f82.psc +++ /dev/null @@ -1,39 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 4 -Scriptname QF_FS_NQ08_02011F82 Extends Quest Hidden - -;BEGIN FRAGMENT Fragment_2 -Function Fragment_2() -;BEGIN CODE -SetObjectiveDisplayed(15) -SetObjectiveCompleted(10) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1() -;BEGIN CODE -SetObjectiveDisplayed(10) -SetObjectiveCompleted(5) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -SetObjectiveDisplayed(5) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_3 -Function Fragment_3() -;BEGIN CODE -SetObjectiveCompleted(15) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/qf_fs_nqr05_000438d2.psc b/source/scripts/qf_fs_nqr05_000438d2.psc deleted file mode 100644 index f5b61b2a..00000000 --- a/source/scripts/qf_fs_nqr05_000438d2.psc +++ /dev/null @@ -1,272 +0,0 @@ -ScriptName QF_FS_NQR05_000438D2 Extends Quest hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ReferenceAlias Property Alias_Brother_Sorrow Auto -ReferenceAlias Property Alias_Brother_Sorrow_Northwind Auto -ReferenceAlias Property Alias_First_Seer Auto -ReferenceAlias Property Alias_Player Auto -ReferenceAlias Property Alias_SC01_Father Auto -ReferenceAlias Property Alias_SC01_Statue Auto -ReferenceAlias Property Alias_SC02_Chair Auto -ReferenceAlias Property Alias_SC03_TharaelMarker Auto -ReferenceAlias Property Alias_SC04_GateGuard Auto -ReferenceAlias Property Alias_SC05_Campfire Auto -ReferenceAlias Property Alias_SC06_BrotherGreed Auto -ReferenceAlias Property Alias_SC06_Worker01 Auto -ReferenceAlias Property Alias_SC07_Father Auto -ReferenceAlias Property Alias_SC07_Mercenary_Ewah Auto -ReferenceAlias Property Alias_SC07_Mercenary_Jayna Auto -ReferenceAlias Property Alias_SC07_Mercenary_Kaylan Auto -ReferenceAlias Property Alias_SC07_Mercenary_Rugan Auto -ReferenceAlias Property Alias_SC07_Mercenary_Stalron Auto -ReferenceAlias Property Alias_SC07_Mercenary_Tiwon Auto -ReferenceAlias Property Alias_SC07_SisterAddiction Auto -ReferenceAlias Property Alias_SC07_SisterLust Auto -ReferenceAlias Property Alias_SC09_SisterLustMarker Auto -ReferenceAlias Property Alias_SC10_TempleRoom Auto -ReferenceAlias Property Alias_SC12_Barrier Auto -ReferenceAlias Property Alias_SC12_Calia Auto -ReferenceAlias Property Alias_SC12_Enemy Auto -ReferenceAlias Property Alias_SC12_Jespar Auto -ReferenceAlias Property Alias_SC13_GlyphBoard Auto -ReferenceAlias Property Alias_SC16_BrotherHatred Auto -ReferenceAlias Property Alias_SC16_PaintingRoom Auto -ReferenceAlias Property Alias_SC17_FatherPortal Auto -ReferenceAlias Property Alias_Tharael Auto -ReferenceAlias Property Alias_The_Father Auto -ReferenceAlias Property Alias_Zaraah Auto - -;-- Functions --------------------------------------- - -Function Fragment_47() - ; Empty function -EndFunction - -Function Fragment_50() - ; Empty function -EndFunction - -Function Fragment_51() - ; Empty function -EndFunction - -Function Fragment_52() - ; Empty function -EndFunction - -Function Fragment_53() - ; Empty function -EndFunction - -Function Fragment_55() - ; Empty function -EndFunction - -Function Fragment_56() - ; Empty function -EndFunction - -Function Fragment_57() - ; Empty function -EndFunction - -Function Fragment_58() - ; Empty function -EndFunction - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_8() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.UpdateObjectives03() -EndFunction - -Function Fragment_14() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.UpdateObjectives06() -EndFunction - -Function Fragment_20() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.EnableWaitMarker() -EndFunction - -Function Fragment_28() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC13() -EndFunction - -Function Fragment_2() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.FinishDream() -EndFunction - -Function Fragment_1() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC01() -EndFunction - -Function Fragment_10() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.SetUp() -EndFunction - -Function Fragment_6() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.UpdateObjectives01() -EndFunction - -Function Fragment_16() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.UpdateObjectives08() -EndFunction - -Function Fragment_19() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC08() -EndFunction - -Function Fragment_29() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC14() -EndFunction - -Function Fragment_48() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC18() -EndFunction - -Function Fragment_3() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC02() -EndFunction - -Function Fragment_42() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC11() -EndFunction - -Function Fragment_32() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartBossfight() -EndFunction - -Function Fragment_27() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC12() -EndFunction - -Function Fragment_9() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC03() -EndFunction - -Function Fragment_30() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC15() -EndFunction - -Function Fragment_21() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.UpdateObjectives09() -EndFunction - -Function Fragment_11() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.UpdateObjectives04() -EndFunction - -Function Fragment_41() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC02() -EndFunction - -Function Fragment_13() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.UpdateObjectives05() -EndFunction - -Function Fragment_31() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC16() -EndFunction - -Function Fragment_26() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.UpdateObjectives10() -EndFunction - -Function Fragment_5() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.DissolveWall() -EndFunction - -Function Fragment_15() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.UpdateObjectives07() -EndFunction - -Function Fragment_24() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC06() -EndFunction - -Function Fragment_54() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC19() -EndFunction - -Function Fragment_12() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.OpenGate() -EndFunction - -Function Fragment_18() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions -EndFunction - -Function Fragment_7() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.UpdateObjectives02() -EndFunction - -Function Fragment_45() - Quest __temp = Self as Quest - _00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions - kmyQuest.StartSC17() -EndFunction diff --git a/source/scripts/qf_mq00_01000803.psc b/source/scripts/qf_mq00_01000803.psc deleted file mode 100644 index ac3264c2..00000000 --- a/source/scripts/qf_mq00_01000803.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName QF_MQ00_01000803 Extends Quest hidden - -;-- Functions --------------------------------------- - -Function Fragment_0() - ; Empty function -EndFunction - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/qf_mq07_0100530b.psc b/source/scripts/qf_mq07_0100530b.psc deleted file mode 100644 index e87415f8..00000000 --- a/source/scripts/qf_mq07_0100530b.psc +++ /dev/null @@ -1,10 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname QF_MQ07_0100530B Extends Quest Hidden - -;BEGIN ALIAS PROPERTY Tealor -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_Tealor Auto -;END ALIAS PROPERTY - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/qf_mq101_00000f92.psc b/source/scripts/qf_mq101_00000f92.psc deleted file mode 100644 index 12097eb1..00000000 --- a/source/scripts/qf_mq101_00000f92.psc +++ /dev/null @@ -1,17 +0,0 @@ -ScriptName QF_MQ101_00000F92 Extends Quest hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ReferenceAlias Property Alias_AfterLifeMarkerRef Auto -ReferenceAlias Property Alias_PlayerRef Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0() - Game.GetPlayer().moveto(Alias_AfterLifeMarkerRef.GetRef(), 0.0, 0.0, 0.0, True) -EndFunction diff --git a/source/scripts/qf_nq08_000c7626.psc b/source/scripts/qf_nq08_000c7626.psc deleted file mode 100644 index 8aa8f415..00000000 --- a/source/scripts/qf_nq08_000c7626.psc +++ /dev/null @@ -1,47 +0,0 @@ -ScriptName QF_NQ08_000C7626 Extends Quest hidden - -;-- Functions --------------------------------------- - -Function Fragment_0() - ; Empty function -EndFunction - -Function Fragment_1() - ; Empty function -EndFunction - -Function Fragment_10() - ; Empty function -EndFunction - -Function Fragment_13() - ; Empty function -EndFunction - -Function Fragment_14() - ; Empty function -EndFunction - -Function Fragment_2() - ; Empty function -EndFunction - -Function Fragment_4() - ; Empty function -EndFunction - -Function Fragment_6() - ; Empty function -EndFunction - -Function Fragment_7() - ; Empty function -EndFunction - -Function Fragment_8() - ; Empty function -EndFunction - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/qf_nq24_010183ad.psc b/source/scripts/qf_nq24_010183ad.psc deleted file mode 100644 index 91f90ed8..00000000 --- a/source/scripts/qf_nq24_010183ad.psc +++ /dev/null @@ -1,17 +0,0 @@ -ScriptName QF_NQ24_010183AD Extends Quest hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_1() - Quest __temp = Self as Quest - _00e_nq24_playerhousing_functions kmyQuest = __temp as _00e_nq24_playerhousing_functions - kmyQuest.FinishQuest() -EndFunction - -Function Fragment_0() - Self.SetObjectiveDisplayed(5, True, False) -EndFunction diff --git a/source/scripts/qf_nq_g_02_0100248b.psc b/source/scripts/qf_nq_g_02_0100248b.psc deleted file mode 100644 index 9f26bbfe..00000000 --- a/source/scripts/qf_nq_g_02_0100248b.psc +++ /dev/null @@ -1,100 +0,0 @@ -ScriptName QF_NQ_G_02_0100248B Extends Quest hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ReferenceAlias Property Alias_Guard Auto -ReferenceAlias Property Alias_GuardDialogueMarker Auto -ReferenceAlias Property Alias_HafnerDialogueMarker Auto -ReferenceAlias Property Alias_HafnerHof Auto -ReferenceAlias Property Alias_HelgeHafner Auto -ReferenceAlias Property Alias_MendelusDialogueMarker Auto -ReferenceAlias Property Alias_MendelusVollerbeutel Auto -ReferenceAlias Property Alias_Menhir Auto -ReferenceAlias Property Alias_MenhirDialogueMarker Auto -ReferenceAlias Property Alias_MenhirFaceAbyssMarker Auto -ReferenceAlias Property Alias_PlayerDialogueMarker Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_11() - Self.SetObjectiveCompleted(20, True) - Self.SetObjectiveDisplayed(35, True, False) -EndFunction - -Function Fragment_2() - Self.SetObjectiveCompleted(5, True) - Self.SetObjectiveDisplayed(10, True, False) -EndFunction - -Function Fragment_8() - Self.SetObjectiveDisplayed(20, True, False) -EndFunction - -Function Fragment_19() - Quest __temp = Self as Quest - _00e_nq_g_02_functions kmyQuest = __temp as _00e_nq_g_02_functions - kmyQuest.RewardMoney(1 as Float) - kmyQuest.FinishQuest() -EndFunction - -Function Fragment_4() - Quest __temp = Self as Quest - _00e_nq_g_02_functions kmyQuest = __temp as _00e_nq_g_02_functions - Self.SetObjectiveCompleted(10, True) - kmyQuest.StartSC01() -EndFunction - -Function Fragment_18() - Quest __temp = Self as Quest - _00e_nq_g_02_functions kmyQuest = __temp as _00e_nq_g_02_functions - kmyQuest.RewardMoney(1 as Float) - kmyQuest.FinishQuest() -EndFunction - -Function Fragment_17() - Quest __temp = Self as Quest - _00e_nq_g_02_functions kmyQuest = __temp as _00e_nq_g_02_functions - kmyQuest.RewardMoney(1 as Float) - kmyQuest.FinishQuest() -EndFunction - -Function Fragment_10() - Self.SetObjectiveCompleted(20, True) - Self.SetObjectiveDisplayed(35, True, False) -EndFunction - -Function Fragment_6() - Self.SetObjectiveDisplayed(20, True, False) -EndFunction - -Function Fragment_7() - Self.SetObjectiveDisplayed(25, True, False) -EndFunction - -Function Fragment_9() - Self.SetObjectiveCompleted(20, True) - Self.SetObjectiveDisplayed(35, True, False) -EndFunction - -Function Fragment_16() - Quest __temp = Self as Quest - _00e_nq_g_02_functions kmyQuest = __temp as _00e_nq_g_02_functions - kmyQuest.RewardMoney(0.5) - kmyQuest.FinishQuest() -EndFunction - -Function Fragment_15() - Quest __temp = Self as Quest - _00e_nq_g_02_functions kmyQuest = __temp as _00e_nq_g_02_functions - kmyQuest.RewardMoney(1 as Float) - kmyQuest.FinishQuest() -EndFunction - -Function Fragment_0() - Self.SetObjectiveDisplayed(5, True, False) -EndFunction diff --git a/source/scripts/qf_ski_configmanagerinstance_00036708.psc b/source/scripts/qf_ski_configmanagerinstance_00036708.psc deleted file mode 100644 index 47d87050..00000000 --- a/source/scripts/qf_ski_configmanagerinstance_00036708.psc +++ /dev/null @@ -1,22 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname QF_SKI_ConfigManagerInstance_00036708 Extends Quest Hidden - -;BEGIN ALIAS PROPERTY PlayerRef -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_PlayerRef Auto -;END ALIAS PROPERTY - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN AUTOCAST TYPE SKI_ConfigManager -Quest __temp = self as Quest -SKI_ConfigManager kmyQuest = __temp as SKI_ConfigManager -;END AUTOCAST -;BEGIN CODE -kmyQuest.ForceReset() -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/qf_z_conversations_noblewoma_001485c3.psc b/source/scripts/qf_z_conversations_noblewoma_001485c3.psc deleted file mode 100644 index 2ab5ccb5..00000000 --- a/source/scripts/qf_z_conversations_noblewoma_001485c3.psc +++ /dev/null @@ -1,24 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname QF_Z_Conversations_NobleWoma_001485C3 Extends Quest Hidden - -;BEGIN ALIAS PROPERTY Noblewoman -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_Noblewoman Auto -;END ALIAS PROPERTY - -;BEGIN ALIAS PROPERTY Citizen -;ALIAS PROPERTY TYPE ReferenceAlias -ReferenceAlias Property Alias_Citizen Auto -;END ALIAS PROPERTY - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -;WARNING: Unable to load fragment source from function Fragment_0 in script QF__01017B3A -;Source NOT loaded -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/resourceobjectscript.psc b/source/scripts/resourceobjectscript.psc index fd298b61..8d2c081d 100644 --- a/source/scripts/resourceobjectscript.psc +++ b/source/scripts/resourceobjectscript.psc @@ -19,9 +19,6 @@ Scriptname ResourceObjectScript extends ObjectReference conditional ; ;Properties to set on the base object: -CWScript Property CWS Auto -{BASE OBJECT property: Pointer to CWScript attached to the CW quest} - Keyword Property WISabotageStart Auto {BASE OBJECT property: Pointer to the WISabotageStart keyword, which is used to start a radiant quest WISabotage} diff --git a/source/scripts/sf__00e_mq00_prologue_dream__00047770.psc b/source/scripts/sf__00e_mq00_prologue_dream__00047770.psc deleted file mode 100644 index 6a40d64a..00000000 --- a/source/scripts/sf__00e_mq00_prologue_dream__00047770.psc +++ /dev/null @@ -1,8 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 7 -Scriptname SF__00E_MQ00_Prologue_Dream__00047770 Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -Actor Property _00E_MQ00_Father Auto -_00E_MQP01_Functions Property MQP01 Auto \ No newline at end of file diff --git a/source/scripts/sf__00e_mq03_pathofhopescene_00032e83.psc b/source/scripts/sf__00e_mq03_pathofhopescene_00032e83.psc deleted file mode 100644 index bae4d69a..00000000 --- a/source/scripts/sf__00e_mq03_pathofhopescene_00032e83.psc +++ /dev/null @@ -1,24 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 9 -Scriptname SF__00E_MQ03_PathOfHopeScene_00032E83 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -Debug.trace("Lishari wird disabled") -LisahiRef.disable() -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_7 -Function Fragment_7() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(70) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -ObjectReference Property LisahiRef Auto diff --git a/source/scripts/sf__00e_mq03_pathofhopescene_00032e94.psc b/source/scripts/sf__00e_mq03_pathofhopescene_00032e94.psc deleted file mode 100644 index 63116f9f..00000000 --- a/source/scripts/sf__00e_mq03_pathofhopescene_00032e94.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF__00E_MQ03_PathOfHopeScene_00032E94 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -Debug.Messagebox("Läuft!") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf__00e_mq03_sceneabgabe_00033a5a.psc b/source/scripts/sf__00e_mq03_sceneabgabe_00033a5a.psc deleted file mode 100644 index d7afae6a..00000000 --- a/source/scripts/sf__00e_mq03_sceneabgabe_00033a5a.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF__00E_MQ03_SceneAbgabe_00033A5A Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -debug.messagebox("Funtz") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf__00e_mq05_theordealscenej_00032e9d.psc b/source/scripts/sf__00e_mq05_theordealscenej_00032e9d.psc deleted file mode 100644 index cc52f868..00000000 --- a/source/scripts/sf__00e_mq05_theordealscenej_00032e9d.psc +++ /dev/null @@ -1,38 +0,0 @@ -ScriptName SF__00E_MQ05_TheOrdealSceneJ_00032E9D Extends Scene hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ObjectReference Property MQ05JailAusgangWall Auto -ObjectReference Property MQ05JailDoorAusgang Auto -ObjectReference Property MQ05RyonMarker Auto -ObjectReference Property RyonMarkerEnd Auto -Actor Property RyonRef Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0() - Game.DisablePlayerControls(True, True, False, False, False, True, True, False, 0) - RyonRef.MoveTo(MQ05RyonMarker, 0.0, 0.0, 0.0, True) -EndFunction - -Function Fragment_10() - MQ05JailDoorAusgang.disable(False) - MQ05JailAusgangWall.enable(False) - RyonRef.MoveTo(RyonMarkerEnd, 0.0, 0.0, 0.0, True) -EndFunction - -Function Fragment_8() - Game.DisablePlayerControls(True, True, True, True, False, True, True, False, 0) - Game.SetPlayerAIDriven(True) - Game.ForceFirstPerson() - MQ05JailDoorAusgang.disable(False) -EndFunction - -Function Fragment_2() - Game.enableplayercontrols(True, True, True, True, True, True, True, True, 0) -EndFunction diff --git a/source/scripts/sf__00e_nq02_templethievery__0100f47b.psc b/source/scripts/sf__00e_nq02_templethievery__0100f47b.psc deleted file mode 100644 index c51319be..00000000 --- a/source/scripts/sf__00e_nq02_templethievery__0100f47b.psc +++ /dev/null @@ -1,24 +0,0 @@ -ScriptName SF__00E_NQ02_TempleThievery__0100F47B Extends Scene hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ObjectReference Property Boat Auto -Actor Property Millon Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_4() - Game.DisablePlayerControls(True, True, False, False, False, True, True, False, 0) -EndFunction - -Function Fragment_0() - Millon.Disable(False) - Boat.Disable(False) - Debug.Notification("Completed.") - Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0) -EndFunction diff --git a/source/scripts/sf__00e_nq02_templethieveryc_01009133.psc b/source/scripts/sf__00e_nq02_templethieveryc_01009133.psc deleted file mode 100644 index a4a24eb9..00000000 --- a/source/scripts/sf__00e_nq02_templethieveryc_01009133.psc +++ /dev/null @@ -1,20 +0,0 @@ -ScriptName SF__00E_NQ02_TempleThieveryC_01009133 Extends Scene hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Actor Property Millon Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0() - Millon.EvaluatePackage() -EndFunction - -Function Fragment_5() - Self.GetOwningQuest().SetStage(50) -EndFunction diff --git a/source/scripts/sf__00e_nq02_templethieveryv_01000efb.psc b/source/scripts/sf__00e_nq02_templethieveryv_01000efb.psc deleted file mode 100644 index e1689337..00000000 --- a/source/scripts/sf__00e_nq02_templethieveryv_01000efb.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName SF__00E_NQ02_TempleThieveryV_01000EFB Extends Scene hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0() - Debug.Notification("Die Szene läuft.") -EndFunction diff --git a/source/scripts/sf__00e_nq02_templethieveryv_0100bbd9.psc b/source/scripts/sf__00e_nq02_templethieveryv_0100bbd9.psc deleted file mode 100644 index b9cb5c12..00000000 --- a/source/scripts/sf__00e_nq02_templethieveryv_0100bbd9.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName SF__00E_NQ02_TempleThieveryV_0100BBD9 Extends Scene hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0() - Debug.Notification("Scene running.") -EndFunction diff --git a/source/scripts/sf_cqc03_sc01_calia_0013e948.psc b/source/scripts/sf_cqc03_sc01_calia_0013e948.psc deleted file mode 100644 index bc5f24e7..00000000 --- a/source/scripts/sf_cqc03_sc01_calia_0013e948.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_CQC03_SC01_Calia_0013E948 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -;d -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_cqt01_sc01_tharaelmemo_0200f75c.psc b/source/scripts/sf_fs_cqt01_sc01_tharaelmemo_0200f75c.psc deleted file mode 100644 index e46171de..00000000 --- a/source/scripts/sf_fs_cqt01_sc01_tharaelmemo_0200f75c.psc +++ /dev/null @@ -1,56 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 7 -Scriptname SF_FS_CQT01_SC01_TharaelMemo_0200F75C Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_3 -Function Fragment_3() -;BEGIN CODE -FS_CQT01.SetCurrentStageID(30) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_6 -Function Fragment_6() -;BEGIN CODE -FS_CQT01.SetCurrentStageID(40) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_4 -Function Fragment_4() -;BEGIN CODE -FS_CQT01.MakeFire() -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(15) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_2 -Function Fragment_2() -;BEGIN CODE -;Non-existing function -;FS_CQT01.MoveTharaelFailsave() -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(20) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00E_FS_CQT01_Functions Property FS_CQT01 Auto diff --git a/source/scripts/sf_fs_mq18c_sc00_corpsesc_0200e991.psc b/source/scripts/sf_fs_mq18c_sc00_corpsesc_0200e991.psc deleted file mode 100644 index 84c189cf..00000000 --- a/source/scripts/sf_fs_mq18c_sc00_corpsesc_0200e991.psc +++ /dev/null @@ -1,7 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 18 -Scriptname SF_FS_MQ18c_SC00_CorpseSC_0200E991 Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00E_FS_MQ18c_Functions Property FS_MQ18c Auto diff --git a/source/scripts/sf_fs_nq02_sc06_mitdunkan_02007f64.psc b/source/scripts/sf_fs_nq02_sc06_mitdunkan_02007f64.psc deleted file mode 100644 index c257c29b..00000000 --- a/source/scripts/sf_fs_nq02_sc06_mitdunkan_02007f64.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF_FS_NQ02_SC06_mitDunkan_02007F64 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(280) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nq02_sc06_ohnedunkan_02007f63.psc b/source/scripts/sf_fs_nq02_sc06_ohnedunkan_02007f63.psc deleted file mode 100644 index 82474d5b..00000000 --- a/source/scripts/sf_fs_nq02_sc06_ohnedunkan_02007f63.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_FS_NQ02_SC06_ohneDunkan_02007F63 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(280) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nq02_sc11_fahlstern_02013c3f.psc b/source/scripts/sf_fs_nq02_sc11_fahlstern_02013c3f.psc deleted file mode 100644 index 7b961b54..00000000 --- a/source/scripts/sf_fs_nq02_sc11_fahlstern_02013c3f.psc +++ /dev/null @@ -1,14 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_FS_NQ02_SC11_Fahlstern_02013C3F Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -_00E_FS_NQ02_Functions FS_NQ02 = GetOwningQuest() as _00E_FS_NQ02_Functions -FS_NQ02.SC11Failsafe() -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nq02_sc14_well_02006b69.psc b/source/scripts/sf_fs_nq02_sc14_well_02006b69.psc deleted file mode 100644 index 2cf342d2..00000000 --- a/source/scripts/sf_fs_nq02_sc14_well_02006b69.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 4 -Scriptname SF_FS_NQ02_SC14_Well_02006B69 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(670) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nq02_sc16_duenenhaim_0200e2ca.psc b/source/scripts/sf_fs_nq02_sc16_duenenhaim_0200e2ca.psc deleted file mode 100644 index 1340b3d6..00000000 --- a/source/scripts/sf_fs_nq02_sc16_duenenhaim_0200e2ca.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_FS_NQ02_SC16_Duenenhaim_0200E2CA Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(815) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nq02_sc17_ishmartep_02010aca.psc b/source/scripts/sf_fs_nq02_sc17_ishmartep_02010aca.psc deleted file mode 100644 index 6c81e4ec..00000000 --- a/source/scripts/sf_fs_nq02_sc17_ishmartep_02010aca.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_FS_NQ02_SC17_Ishmartep_02010ACA Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(840) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nq02_sc19_aftervision_02011e00.psc b/source/scripts/sf_fs_nq02_sc19_aftervision_02011e00.psc deleted file mode 100644 index b368b790..00000000 --- a/source/scripts/sf_fs_nq02_sc19_aftervision_02011e00.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_FS_NQ02_SC19_AfterVision_02011E00 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(950) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nq02_sc21_epilog_020159d3.psc b/source/scripts/sf_fs_nq02_sc21_epilog_020159d3.psc deleted file mode 100644 index 1ce19ad0..00000000 --- a/source/scripts/sf_fs_nq02_sc21_epilog_020159d3.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF_FS_NQ02_SC21_Epilog_020159D3 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(1010) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nq07_sc05_manfredseele_0201326a.psc b/source/scripts/sf_fs_nq07_sc05_manfredseele_0201326a.psc deleted file mode 100644 index cf9f9464..00000000 --- a/source/scripts/sf_fs_nq07_sc05_manfredseele_0201326a.psc +++ /dev/null @@ -1,23 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 11 -Scriptname SF_FS_NQ07_SC05_ManfredSeele_0201326A Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_5 -Function Fragment_5() -;BEGIN CODE -_00E_FS_NQ07_Functions FS_NQ07 = GetOwningQuest() as _00E_FS_NQ07_Functions -FS_NQ07.KillFailsave1() -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_10 -Function Fragment_10() -;BEGIN CODE -_00E_FS_NQ07_Functions FS_NQ07 = GetOwningQuest() as _00E_FS_NQ07_Functions -FS_NQ07.KillFailsave2() -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nqr03_sc01_tharaelshed_02001be0.psc b/source/scripts/sf_fs_nqr03_sc01_tharaelshed_02001be0.psc deleted file mode 100644 index 59af6f49..00000000 --- a/source/scripts/sf_fs_nqr03_sc01_tharaelshed_02001be0.psc +++ /dev/null @@ -1,23 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 5 -Scriptname SF_FS_NQR03_SC01_TharaelShed_02001BE0 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_2 -Function Fragment_2() -;BEGIN CODE -FS_NQR03.OpenDoor() -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_3 -Function Fragment_3() -;BEGIN CODE -FS_NQR03.TeleportBrotherGalang() -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00E_FS_NQR03_Functions Property FS_NQR03 Auto diff --git a/source/scripts/sf_fs_nqr03_sc02_templescene_0200301d.psc b/source/scripts/sf_fs_nqr03_sc02_templescene_0200301d.psc deleted file mode 100644 index 19b2d2ca..00000000 --- a/source/scripts/sf_fs_nqr03_sc02_templescene_0200301d.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_FS_NQR03_SC02_TempleScene_0200301D Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(35) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nqr03_sc04_templescene_0200bc5c.psc b/source/scripts/sf_fs_nqr03_sc04_templescene_0200bc5c.psc deleted file mode 100644 index b757bb71..00000000 --- a/source/scripts/sf_fs_nqr03_sc04_templescene_0200bc5c.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_FS_NQR03_SC04_TempleScene_0200BC5C Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(60) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nqr04_sc03_tharaelorph_02007f46.psc b/source/scripts/sf_fs_nqr04_sc03_tharaelorph_02007f46.psc deleted file mode 100644 index 0ef54e25..00000000 --- a/source/scripts/sf_fs_nqr04_sc03_tharaelorph_02007f46.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_FS_NQR04_SC03_TharaelOrph_02007F46 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(45) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nqr04_sc05_tharaelwalk_0200f74d.psc b/source/scripts/sf_fs_nqr04_sc05_tharaelwalk_0200f74d.psc deleted file mode 100644 index c97c44aa..00000000 --- a/source/scripts/sf_fs_nqr04_sc05_tharaelwalk_0200f74d.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_FS_NQR04_SC05_TharaelWalk_0200F74D Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(95) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nqr05_sc12_temple_01_02057807.psc b/source/scripts/sf_fs_nqr05_sc12_temple_01_02057807.psc deleted file mode 100644 index a49f8da2..00000000 --- a/source/scripts/sf_fs_nqr05_sc12_temple_01_02057807.psc +++ /dev/null @@ -1,15 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_FS_NQR05_SC12_Temple_01_02057807 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -;d -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00E_FS_NQR05_Functions Property FS_NQR05 Auto \ No newline at end of file diff --git a/source/scripts/sf_fs_nqr05_sc19_fatherstory_02011a0f.psc b/source/scripts/sf_fs_nqr05_sc19_fatherstory_02011a0f.psc deleted file mode 100644 index fe307a22..00000000 --- a/source/scripts/sf_fs_nqr05_sc19_fatherstory_02011a0f.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF_FS_NQR05_SC19_FatherStory_02011A0F Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(310) -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(300) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_fs_nqr05_sc_bossfight_02007e8a.psc b/source/scripts/sf_fs_nqr05_sc_bossfight_02007e8a.psc deleted file mode 100644 index f1423047..00000000 --- a/source/scripts/sf_fs_nqr05_sc_bossfight_02007e8a.psc +++ /dev/null @@ -1,23 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 4 -Scriptname SF_FS_NQR05_SC_Bossfight_02007E8A Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -;d -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_3 -Function Fragment_3() -;BEGIN CODE -FS_NQR05.StartFightReal() -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00E_FS_NQR05_Functions Property FS_NQR05 Auto diff --git a/source/scripts/sf_mq01_unchartedland_carbos_000813b2.psc b/source/scripts/sf_mq01_unchartedland_carbos_000813b2.psc deleted file mode 100644 index 90bd0385..00000000 --- a/source/scripts/sf_mq01_unchartedland_carbos_000813b2.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF_MQ01_UnchartedLand_Carbos_000813B2 Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq02_sc4_testscene_01005bdb.psc b/source/scripts/sf_mq02_sc4_testscene_01005bdb.psc deleted file mode 100644 index b6cc673a..00000000 --- a/source/scripts/sf_mq02_sc4_testscene_01005bdb.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_MQ02_SC4_TestScene_01005BDB Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq02_sc6_alfriedtraveltob_00133cd3.psc b/source/scripts/sf_mq02_sc6_alfriedtraveltob_00133cd3.psc deleted file mode 100644 index 9dda5e4a..00000000 --- a/source/scripts/sf_mq02_sc6_alfriedtraveltob_00133cd3.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF_MQ02_SC6_AlfriedTravelToB_00133CD3 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -_00E_Debug.PrintMessage("Phase 1 ended.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq04_sc3_deadbodycomment_000a2a36.psc b/source/scripts/sf_mq04_sc3_deadbodycomment_000a2a36.psc deleted file mode 100644 index e1c610fb..00000000 --- a/source/scripts/sf_mq04_sc3_deadbodycomment_000a2a36.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF_MQ04_SC3_DeadBodyComment_000A2A36 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1() -;BEGIN CODE -_00E_Debug.PrintMessage("MQ04_SC3_DeadBodyComment has ended.") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -_00E_Debug.PrintMessage("MQ04_SC3_DeadBodyComment is playing!") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq05_sc14_playerwalksinto_0009d065.psc b/source/scripts/sf_mq05_sc14_playerwalksinto_0009d065.psc deleted file mode 100644 index 4c8cecfa..00000000 --- a/source/scripts/sf_mq05_sc14_playerwalksinto_0009d065.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 3 -Scriptname SF_MQ05_SC14_PlayerWalksInto_0009D065 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -;Debug.Notification("Start final scene") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq05_sc7_merchantconfront_00097d35.psc b/source/scripts/sf_mq05_sc7_merchantconfront_00097d35.psc deleted file mode 100644 index 2c6186d8..00000000 --- a/source/scripts/sf_mq05_sc7_merchantconfront_00097d35.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_MQ05_SC7_MerchantConfront_00097D35 Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq06_debugscene_01004e18.psc b/source/scripts/sf_mq06_debugscene_01004e18.psc deleted file mode 100644 index 24ea07ca..00000000 --- a/source/scripts/sf_mq06_debugscene_01004e18.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_MQ06_DebugScene_01004E18 Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq06_sc3_caliashowsplayer_000d8ec4.psc b/source/scripts/sf_mq06_sc3_caliashowsplayer_000d8ec4.psc deleted file mode 100644 index 488715ec..00000000 --- a/source/scripts/sf_mq06_sc3_caliashowsplayer_000d8ec4.psc +++ /dev/null @@ -1,17 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_MQ06_SC3_CaliaShowsPlayer_000D8EC4 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -If MQ06.GetCurrentStageID() < 31 -MQ06.SetCurrentStageID(31) -Endif -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -Quest Property MQ06 Auto diff --git a/source/scripts/sf_mq07b_deusexmachina_bandi_010203ad.psc b/source/scripts/sf_mq07b_deusexmachina_bandi_010203ad.psc deleted file mode 100644 index 918c67d3..00000000 --- a/source/scripts/sf_mq07b_deusexmachina_bandi_010203ad.psc +++ /dev/null @@ -1,7 +0,0 @@ -ScriptName SF_MQ07b_DeusExMachina_Bandi_010203AD Extends Scene hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/sf_mq07b_deusexmachina_karek_010231ab.psc b/source/scripts/sf_mq07b_deusexmachina_karek_010231ab.psc deleted file mode 100644 index 4a0c67c5..00000000 --- a/source/scripts/sf_mq07b_deusexmachina_karek_010231ab.psc +++ /dev/null @@ -1,48 +0,0 @@ -ScriptName SF_MQ07b_DeusExMachina_Karek_010231AB Extends Scene hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Alias Property CaliaAlias Auto -ObjectReference Property CaliaRef Auto -ObjectReference Property HallysMarker Auto -ObjectReference Property HallysRef Auto -ObjectReference Property MQ07b_CaliaStandMarker Auto -Weapon Property _02E_16Silbergroschwert Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_14() - CaliaRef.AddItem(_02E_16Silbergroschwert as Form, 1, False) - Actor CaliaActor = CaliaRef as Actor - CaliaActor.EquipItem(_02E_16Silbergroschwert as Form, False, True) -EndFunction - -Function Fragment_20() - Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0) - Self.GetOwningQuest().SetStage(105) -EndFunction - -Function Fragment_3() - CaliaRef.Enable(False) - CaliaRef.MoveTo(MQ07b_CaliaStandMarker, 0.0, 0.0, 0.0, True) -EndFunction - -Function Fragment_17() - HallysRef.Enable(False) - HallysRef.MoveTo(HallysMarker, 0.0, 0.0, 0.0, True) - Game.DisablePlayerControls(True, True, False, False, False, True, True, False, 0) -EndFunction - -Function Fragment_16() - Self.GetOwningQuest().SetStage(85) -EndFunction - -Function Fragment_21() - Self.GetOwningQuest().SetObjectiveDisplayed(50, True, False) - Self.GetOwningQuest().SetObjectiveCompleted(46, True) -EndFunction diff --git a/source/scripts/sf_mq07b_deusexmachina_scene_01016a1e.psc b/source/scripts/sf_mq07b_deusexmachina_scene_01016a1e.psc deleted file mode 100644 index b95a3b51..00000000 --- a/source/scripts/sf_mq07b_deusexmachina_scene_01016a1e.psc +++ /dev/null @@ -1,27 +0,0 @@ -ScriptName SF_MQ07b_DeusExMachina_Scene_01016A1E Extends Scene hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_2() - Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0) - Game.SetPlayerAIDriven(False) -EndFunction - -Function Fragment_4() - Self.GetOwningQuest().SetStage(75) -EndFunction - -Function Fragment_3() - Game.DisablePlayerControls(True, True, False, False, False, True, True, False, 0) - Game.SetPlayerAIDriven(True) - Game.ForceThirdPerson() -EndFunction - -Function Fragment_7() - Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0) - Game.SetPlayerAIDriven(False) -EndFunction diff --git a/source/scripts/sf_mq08_intothedeep_gototrai_000e1a26.psc b/source/scripts/sf_mq08_intothedeep_gototrai_000e1a26.psc deleted file mode 100644 index 868a83cb..00000000 --- a/source/scripts/sf_mq08_intothedeep_gototrai_000e1a26.psc +++ /dev/null @@ -1,22 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 4 -Scriptname SF_MQ08_IntoTheDeep_GoToTrai_000E1A26 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_3 -Function Fragment_3() -;BEGIN CODE -_00E_Debug.PrintMessage("MQ08_IntoTheDeep_GoToTrain2 has ended.") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_2 -Function Fragment_2() -;BEGIN CODE -;Debug.MessageBox("MQ08_IntoTheDeep_GoToTrain2 WTF?") -_00E_Debug.PrintMessage("MQ08_IntoTheDeep_GoToTrain2 is playing.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq09_d5_repeatforcegreets_000eac9a.psc b/source/scripts/sf_mq09_d5_repeatforcegreets_000eac9a.psc deleted file mode 100644 index 0a1008e8..00000000 --- a/source/scripts/sf_mq09_d5_repeatforcegreets_000eac9a.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF_MQ09_D5_RepeatForceGreetS_000EAC9A Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1() -;BEGIN CODE -_00E_Debug.PrintMessage("MQ09_D5_RepeatForceGreetScene has ended.") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -_00E_Debug.PrintMessage("MQ09_D5_RepeatForceGreetScene is playing!") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq11a_sc1_caliatalkstopla_000d8f6e.psc b/source/scripts/sf_mq11a_sc1_caliatalkstopla_000d8f6e.psc deleted file mode 100644 index e3c75df3..00000000 --- a/source/scripts/sf_mq11a_sc1_caliatalkstopla_000d8f6e.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_MQ11a_SC1_CaliaTalksToPla_000D8F6E Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq11a_sc4_journeytocastle_000dd757.psc b/source/scripts/sf_mq11a_sc4_journeytocastle_000dd757.psc deleted file mode 100644 index a09d468f..00000000 --- a/source/scripts/sf_mq11a_sc4_journeytocastle_000dd757.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_MQ11a_SC4_JourneyToCastle_000DD757 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -;Debug.Messagebox("all done") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq11a_sc6_caliaatgate_01001611.psc b/source/scripts/sf_mq11a_sc6_caliaatgate_01001611.psc deleted file mode 100644 index 78d6a1ac..00000000 --- a/source/scripts/sf_mq11a_sc6_caliaatgate_01001611.psc +++ /dev/null @@ -1,7 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 7 -Scriptname SF_MQ11a_SC6_CaliaAtGate_01001611 Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00E_MQ11a_Functions Property MQ11a Auto diff --git a/source/scripts/sf_mq12b_sc16_flavor_0014cea3.psc b/source/scripts/sf_mq12b_sc16_flavor_0014cea3.psc deleted file mode 100644 index f38d4b69..00000000 --- a/source/scripts/sf_mq12b_sc16_flavor_0014cea3.psc +++ /dev/null @@ -1,21 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF_MQ12b_SC16_Flavor_0014CEA3 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -_00E_Debug.PrintMessage("MQ12b_SC16_Flavor is playing!") -;END CODE -EndFunction -;END FRAGMENT - -;BEGIN FRAGMENT Fragment_1 -Function Fragment_1() -;BEGIN CODE -_00E_Debug.PrintMessage("MQ12b_SC16_Flavor has ended.") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq13a_sc05_departure01_00136da3.psc b/source/scripts/sf_mq13a_sc05_departure01_00136da3.psc deleted file mode 100644 index f3dfd04f..00000000 --- a/source/scripts/sf_mq13a_sc05_departure01_00136da3.psc +++ /dev/null @@ -1,15 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_MQ13a_SC05_Departure01_00136DA3 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -;d -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00E_MQ13a_Functions Property MQ13a Auto diff --git a/source/scripts/sf_mq13c_sc03_steelbirdattac_0100b035.psc b/source/scripts/sf_mq13c_sc03_steelbirdattac_0100b035.psc deleted file mode 100644 index 17b43b75..00000000 --- a/source/scripts/sf_mq13c_sc03_steelbirdattac_0100b035.psc +++ /dev/null @@ -1,44 +0,0 @@ -ScriptName SF_MQ13c_SC03_SteelbirdAttac_0100B035 Extends Scene hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -_00e_mq13c_functions Property MQ13c Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_9() - _00E_Debug.PrintMessage("SC03 ended.") -EndFunction - -Function Fragment_0() - MQ13c.SteelDragonRoar() -EndFunction - -Function Fragment_10() - MQ13c.SetStage(20) -EndFunction - -Function Fragment_3() - MQ13c.DragonIdle() -EndFunction - -Function Fragment_1() - MQ13c.KillKurmai() -EndFunction - -Function Fragment_7() - _00E_Debug.PrintMessage("Phase 4 started.") -EndFunction - -Function Fragment_6() - _00E_Debug.PrintMessage("Phase 5 started.") -EndFunction - -Function Fragment_5() - MQ13c.SpawnBarrier() -EndFunction diff --git a/source/scripts/sf_mq13c_sc04_centurionattac_0100c324.psc b/source/scripts/sf_mq13c_sc04_centurionattac_0100c324.psc deleted file mode 100644 index f2c95edf..00000000 --- a/source/scripts/sf_mq13c_sc04_centurionattac_0100c324.psc +++ /dev/null @@ -1,24 +0,0 @@ -ScriptName SF_MQ13c_SC04_CenturionAttac_0100C324 Extends Scene hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -_00e_mq13c_functions Property MQ13c Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_5() - MQ13c.DisableBlockade() -EndFunction - -Function Fragment_3() - MQ13c.EnterCombat() -EndFunction - -Function Fragment_4() - MQ13c.SetStage(30) -EndFunction diff --git a/source/scripts/sf_mq13c_sc05_botanicum_0100fb6f.psc b/source/scripts/sf_mq13c_sc05_botanicum_0100fb6f.psc deleted file mode 100644 index 5f8a7e2d..00000000 --- a/source/scripts/sf_mq13c_sc05_botanicum_0100fb6f.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName SF_MQ13c_SC05_Botanicum_0100FB6F Extends Scene hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0() - _00E_Debug.PrintMessage("Phase 6 started.") -EndFunction diff --git a/source/scripts/sf_mq13c_sc06_traveltogearto_01012122.psc b/source/scripts/sf_mq13c_sc06_traveltogearto_01012122.psc deleted file mode 100644 index 3c34f8b6..00000000 --- a/source/scripts/sf_mq13c_sc06_traveltogearto_01012122.psc +++ /dev/null @@ -1,32 +0,0 @@ -ScriptName SF_MQ13c_SC06_TravelToGearTo_01012122 Extends Scene hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -_00e_mq13c_functions Property MQ13c Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_2() - MQ13c.OpenCage02() -EndFunction - -Function Fragment_3() - MQ13c.OpenCage03() -EndFunction - -Function Fragment_0() - MQ13c.OpenCage01() -EndFunction - -Function Fragment_7() - MQ13c.EnableCrystalActivation() -EndFunction - -Function Fragment_4() - MQ13c.ActivateTurret() -EndFunction diff --git a/source/scripts/sf_mq13c_sc07_turretattack_01013427.psc b/source/scripts/sf_mq13c_sc07_turretattack_01013427.psc deleted file mode 100644 index 86f43e9c..00000000 --- a/source/scripts/sf_mq13c_sc07_turretattack_01013427.psc +++ /dev/null @@ -1,49 +0,0 @@ -ScriptName SF_MQ13c_SC07_TurretAttack_01013427 Extends Scene hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -_00e_mq13c_functions Property MQ13c Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0() - MQ13c.ActivateTurret02() -EndFunction - -Function Fragment_22() - MQ13c.GoToFiringState() -EndFunction - -Function Fragment_12() - Game.DisablePlayerControls(True, True, False, False, False, True, True, False, 0) -EndFunction - -Function Fragment_4() - MQ13c.OpenSecretPassage() -EndFunction - -Function Fragment_10() - _00E_Debug.PrintMessage("Phase 4 started.") -EndFunction - -Function Fragment_13() - MQ13c.CloseShutter() - Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0) -EndFunction - -Function Fragment_11() - _00E_Debug.PrintMessage("Phase 5 started.") -EndFunction - -Function Fragment_1() - MQ13c.FireBolt01() -EndFunction - -Function Fragment_9() - MQ13c.SetObjective() -EndFunction diff --git a/source/scripts/sf_mq13c_sc08_traveltobridge_0101a969.psc b/source/scripts/sf_mq13c_sc08_traveltobridge_0101a969.psc deleted file mode 100644 index 4dda79e0..00000000 --- a/source/scripts/sf_mq13c_sc08_traveltobridge_0101a969.psc +++ /dev/null @@ -1,25 +0,0 @@ -ScriptName SF_MQ13c_SC08_TravelToBridge_0101A969 Extends Scene hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -_00e_mq13c_functions Property MQ13c Auto - -;-- Functions --------------------------------------- - -Function Fragment_0() - ; Empty function -EndFunction - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_4() - MQ13c.SpawnSteelbird() -EndFunction - -Function Fragment_6() - MQ13c.SetObjectiveDisplayed(40, True, False) - MQ13c.SetStage(17) -EndFunction diff --git a/source/scripts/sf_mq13c_sc09_killscene_0101cf8e.psc b/source/scripts/sf_mq13c_sc09_killscene_0101cf8e.psc deleted file mode 100644 index 36ac983a..00000000 --- a/source/scripts/sf_mq13c_sc09_killscene_0101cf8e.psc +++ /dev/null @@ -1,47 +0,0 @@ -ScriptName SF_MQ13c_SC09_Killscene_0101CF8E Extends Scene hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -_00e_mq13c_functions Property MQ13c Auto - -;-- Functions --------------------------------------- - -Function Fragment_5() - ; Empty function -EndFunction - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_12() - _00E_Debug.PrintMessage("Phase 3 started.") - MQ13c.UpdateObjectives() -EndFunction - -Function Fragment_17() - _00E_Debug.PrintMessage("Phase 7 started.") - MQ13c.PlayLaunchSequence() -EndFunction - -Function Fragment_24() - MQ13c.CollapseReactor() -EndFunction - -Function Fragment_20() - _00E_Debug.PrintMessage("Phase 4 started.") -EndFunction - -Function Fragment_21() - _00E_Debug.PrintMessage("Phase 5 started, all is well now.") - _00E_Func_AIWalk.PlayerAiWalk(False) -EndFunction - -Function Fragment_14() - MQ13c.CloseCompanionCapsules() -EndFunction - -Function Fragment_6() - MQ13c.StartSteelbirdAttack() -EndFunction diff --git a/source/scripts/sf_mq16_sc11_temple_04_0014866d.psc b/source/scripts/sf_mq16_sc11_temple_04_0014866d.psc deleted file mode 100644 index e2520029..00000000 --- a/source/scripts/sf_mq16_sc11_temple_04_0014866d.psc +++ /dev/null @@ -1,10 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF_MQ16_SC11_Temple_04_0014866D Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00E_MQ16_Functions Property MQ16 Auto - - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq_p02_anewlife_execution_01011aab.psc b/source/scripts/sf_mq_p02_anewlife_execution_01011aab.psc deleted file mode 100644 index 3044298e..00000000 --- a/source/scripts/sf_mq_p02_anewlife_execution_01011aab.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName SF_MQ_P02_ANewLife_Execution_01011AAB Extends Scene hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0() - Debug.Trace("Phase ended", 0) -EndFunction diff --git a/source/scripts/sf_mq_p02_anewlife_riqandseb_01012ca6.psc b/source/scripts/sf_mq_p02_anewlife_riqandseb_01012ca6.psc deleted file mode 100644 index 215bb21f..00000000 --- a/source/scripts/sf_mq_p02_anewlife_riqandseb_01012ca6.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 5 -Scriptname SF_MQ_P02_ANewLife_RiqAndSeb_01012CA6 Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mq_p02_anewlife_veiledwom_01006ca7.psc b/source/scripts/sf_mq_p02_anewlife_veiledwom_01006ca7.psc deleted file mode 100644 index bd256055..00000000 --- a/source/scripts/sf_mq_p02_anewlife_veiledwom_01006ca7.psc +++ /dev/null @@ -1,7 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 3 -Scriptname SF_MQ_P02_ANewLife_VeiledWom_01006CA7 Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -_00e_mqp02_functions Property MQP02 Auto diff --git a/source/scripts/sf_mqp02_sc1_playerwaksup_000aecbd.psc b/source/scripts/sf_mqp02_sc1_playerwaksup_000aecbd.psc deleted file mode 100644 index 851e0cbc..00000000 --- a/source/scripts/sf_mqp02_sc1_playerwaksup_000aecbd.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF_MQP02_SC1_PlayerWaksUp_000AECBD Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mqp02_sc2_riqandsebald01_000775ff.psc b/source/scripts/sf_mqp02_sc2_riqandsebald01_000775ff.psc deleted file mode 100644 index 70286ac5..00000000 --- a/source/scripts/sf_mqp02_sc2_riqandsebald01_000775ff.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_MQP02_SC2_RiqAndSebald01_000775FF Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -;Debug.Messagebox("Complete Phase 3") -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_mqp02_sc2_riqandsebaldapp_000775ff.psc b/source/scripts/sf_mqp02_sc2_riqandsebaldapp_000775ff.psc deleted file mode 100644 index 9d1f83de..00000000 --- a/source/scripts/sf_mqp02_sc2_riqandsebaldapp_000775ff.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname SF_MQP02_SC2_RiqAndSebaldApp_000775FF Extends Scene Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_nq08_sc0_sillaswalkstocas_000c7613.psc b/source/scripts/sf_nq08_sc0_sillaswalkstocas_000c7613.psc deleted file mode 100644 index d647a85f..00000000 --- a/source/scripts/sf_nq08_sc0_sillaswalkstocas_000c7613.psc +++ /dev/null @@ -1,15 +0,0 @@ -ScriptName SF_NQ08_SC0_SillasWalksToCas_000C7613 Extends Scene hidden - -;-- Functions --------------------------------------- - -Function Fragment_0() - ; Empty function -EndFunction - -Function Fragment_3() - ; Empty function -EndFunction - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/sf_nq08_sc0_sillaswalkstocas_000c9371.psc b/source/scripts/sf_nq08_sc0_sillaswalkstocas_000c9371.psc deleted file mode 100644 index f660d9d3..00000000 --- a/source/scripts/sf_nq08_sc0_sillaswalkstocas_000c9371.psc +++ /dev/null @@ -1,15 +0,0 @@ -ScriptName SF_NQ08_SC0_SillasWalksToCas_000C9371 Extends Scene hidden - -;-- Functions --------------------------------------- - -Function Fragment_0() - ; Empty function -EndFunction - -Function Fragment_3() - ; Empty function -EndFunction - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/sf_nq26_sc2_01002dc1.psc b/source/scripts/sf_nq26_sc2_01002dc1.psc deleted file mode 100644 index 0bb5fd48..00000000 --- a/source/scripts/sf_nq26_sc2_01002dc1.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName SF_NQ26_SC2_01002DC1 Extends Scene hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0() - Self.GetOwningQuest().SetStage(35) - Self.GetOwningQuest().SetObjectiveCompleted(10, True) -EndFunction diff --git a/source/scripts/sf_nq34_sc01_00021219.psc b/source/scripts/sf_nq34_sc01_00021219.psc deleted file mode 100644 index f8c3b52d..00000000 --- a/source/scripts/sf_nq34_sc01_00021219.psc +++ /dev/null @@ -1,19 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 4 -Scriptname SF_NQ34_SC01_00021219 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -MegranActor.MoveTo(Marker) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - -ObjectReference Property Marker Auto - -Action Property Megran Auto - -Actor Property MegranActor Auto diff --git a/source/scripts/sf_nq34_sc01_examinecorpse_00020a13.psc b/source/scripts/sf_nq34_sc01_examinecorpse_00020a13.psc deleted file mode 100644 index d50a7c83..00000000 --- a/source/scripts/sf_nq34_sc01_examinecorpse_00020a13.psc +++ /dev/null @@ -1,13 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 2 -Scriptname SF_NQ34_SC01_ExamineCorpse_00020A13 Extends Scene Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(5) -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/sf_nq_g_02_sc02_menhirfirstc_01004ff9.psc b/source/scripts/sf_nq_g_02_sc02_menhirfirstc_01004ff9.psc deleted file mode 100644 index 0c4977bc..00000000 --- a/source/scripts/sf_nq_g_02_sc02_menhirfirstc_01004ff9.psc +++ /dev/null @@ -1,28 +0,0 @@ -ScriptName SF_NQ_G_02_SC02_MenhirFirstC_01004FF9 Extends Scene hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -_00e_nq_g_02_functions Property NQ_G_02 Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_3() - NQ_G_02.KillMenhir() -EndFunction - -Function Fragment_7() - _00E_Debug.PrintMessage("Phase 3 started") -EndFunction - -Function Fragment_6() - _00E_Debug.PrintMessage("Phase 2 started") -EndFunction - -Function Fragment_4() - _00E_Debug.PrintMessage("Phase 1 started") -EndFunction diff --git a/source/scripts/sf_nq_g_02_sc03_dialoguemenh_01006c8e.psc b/source/scripts/sf_nq_g_02_sc03_dialoguemenh_01006c8e.psc deleted file mode 100644 index 775a2fbe..00000000 --- a/source/scripts/sf_nq_g_02_sc03_dialoguemenh_01006c8e.psc +++ /dev/null @@ -1,25 +0,0 @@ -ScriptName SF_NQ_G_02_SC03_DialogueMenh_01006C8E Extends Scene hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -_00e_nq_g_02_functions Property NQ_G_02 Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_11() - _00E_Debug.PrintMessage("Scene ended.") -EndFunction - -Function Fragment_4() - NQ_G_02.DespawnGuardMendelus() -EndFunction - -Function Fragment_10() - NQ_G_02.DespawnGuardHafner() - NQ_G_02.DespawnGuardMendelus() -EndFunction diff --git a/source/scripts/tif__00001d20.psc b/source/scripts/tif__00001d20.psc deleted file mode 100644 index fb02b8ac..00000000 --- a/source/scripts/tif__00001d20.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__00001D20 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(10) -EndFunction diff --git a/source/scripts/tif__000030e7.psc b/source/scripts/tif__000030e7.psc deleted file mode 100644 index 21c7c189..00000000 --- a/source/scripts/tif__000030e7.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName TIF__000030E7 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor -EndFunction diff --git a/source/scripts/tif__000030eb.psc b/source/scripts/tif__000030eb.psc deleted file mode 100644 index ca7889ff..00000000 --- a/source/scripts/tif__000030eb.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName TIF__000030EB Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor -EndFunction diff --git a/source/scripts/tif__00003897.psc b/source/scripts/tif__00003897.psc deleted file mode 100644 index 5e7ef8f1..00000000 --- a/source/scripts/tif__00003897.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName TIF__00003897 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor -EndFunction diff --git a/source/scripts/tif__0000393c.psc b/source/scripts/tif__0000393c.psc deleted file mode 100644 index 5094e03d..00000000 --- a/source/scripts/tif__0000393c.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName TIF__0000393C Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor -EndFunction diff --git a/source/scripts/tif__00096699.psc b/source/scripts/tif__00096699.psc deleted file mode 100644 index dbcaf9c3..00000000 --- a/source/scripts/tif__00096699.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__00096699 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - akSpeaker.ShowBarterMenu() -EndFunction diff --git a/source/scripts/tif__000a838e.psc b/source/scripts/tif__000a838e.psc deleted file mode 100644 index 1d30d5c9..00000000 --- a/source/scripts/tif__000a838e.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__000A838E Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(90) -EndFunction diff --git a/source/scripts/tif__00134488.psc b/source/scripts/tif__00134488.psc deleted file mode 100644 index 7a7346fd..00000000 --- a/source/scripts/tif__00134488.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName TIF__00134488 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor -EndFunction diff --git a/source/scripts/tif__00134489.psc b/source/scripts/tif__00134489.psc deleted file mode 100644 index f2f9a7fd..00000000 --- a/source/scripts/tif__00134489.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName TIF__00134489 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor -EndFunction diff --git a/source/scripts/tif__0013448b.psc b/source/scripts/tif__0013448b.psc deleted file mode 100644 index 72aa21a5..00000000 --- a/source/scripts/tif__0013448b.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName TIF__0013448B Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor -EndFunction diff --git a/source/scripts/tif__001395db.psc b/source/scripts/tif__001395db.psc deleted file mode 100644 index 795f902a..00000000 --- a/source/scripts/tif__001395db.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName TIF__001395DB Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor -EndFunction diff --git a/source/scripts/tif__001395dc.psc b/source/scripts/tif__001395dc.psc deleted file mode 100644 index 738e6b8b..00000000 --- a/source/scripts/tif__001395dc.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName TIF__001395DC Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor -EndFunction diff --git a/source/scripts/tif__001395dd.psc b/source/scripts/tif__001395dd.psc deleted file mode 100644 index 488f5a74..00000000 --- a/source/scripts/tif__001395dd.psc +++ /dev/null @@ -1,11 +0,0 @@ -ScriptName TIF__001395DD Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor -EndFunction diff --git a/source/scripts/tif__0013999e.psc b/source/scripts/tif__0013999e.psc deleted file mode 100644 index a191335d..00000000 --- a/source/scripts/tif__0013999e.psc +++ /dev/null @@ -1,6 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname TIF__0013999E Extends TopicInfo Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment - diff --git a/source/scripts/tif__0013eaab.psc b/source/scripts/tif__0013eaab.psc deleted file mode 100644 index e8356b9f..00000000 --- a/source/scripts/tif__0013eaab.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname TIF__0013EAAB Extends TopicInfo Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/tif__0013eac4.psc b/source/scripts/tif__0013eac4.psc deleted file mode 100644 index 35fc8cab..00000000 --- a/source/scripts/tif__0013eac4.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname TIF__0013EAC4 Extends TopicInfo Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/tif__0013eae8.psc b/source/scripts/tif__0013eae8.psc deleted file mode 100644 index 278e2dc0..00000000 --- a/source/scripts/tif__0013eae8.psc +++ /dev/null @@ -1,5 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname TIF__0013EAE8 Extends TopicInfo Hidden - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/tif__01000cd5.psc b/source/scripts/tif__01000cd5.psc deleted file mode 100644 index 5182cf53..00000000 --- a/source/scripts/tif__01000cd5.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01000CD5 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().setStage(5) -EndFunction diff --git a/source/scripts/tif__01002dd1.psc b/source/scripts/tif__01002dd1.psc deleted file mode 100644 index dfcfa1d6..00000000 --- a/source/scripts/tif__01002dd1.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01002DD1 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(40) -EndFunction diff --git a/source/scripts/tif__010041ca.psc b/source/scripts/tif__010041ca.psc deleted file mode 100644 index 9d9205bb..00000000 --- a/source/scripts/tif__010041ca.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__010041CA Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(115) -EndFunction diff --git a/source/scripts/tif__01005046.psc b/source/scripts/tif__01005046.psc deleted file mode 100644 index c073a1c5..00000000 --- a/source/scripts/tif__01005046.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01005046 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().setStage(120) -EndFunction diff --git a/source/scripts/tif__01005b73.psc b/source/scripts/tif__01005b73.psc deleted file mode 100644 index 9f78be8a..00000000 --- a/source/scripts/tif__01005b73.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01005B73 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SEtStage(65) -EndFunction diff --git a/source/scripts/tif__01008092.psc b/source/scripts/tif__01008092.psc deleted file mode 100644 index 08b2dbfd..00000000 --- a/source/scripts/tif__01008092.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01008092 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(60) -EndFunction diff --git a/source/scripts/tif__0100a8c7.psc b/source/scripts/tif__0100a8c7.psc deleted file mode 100644 index 9a7fa4f4..00000000 --- a/source/scripts/tif__0100a8c7.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100A8C7 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(20) -EndFunction diff --git a/source/scripts/tif__0100c30f.psc b/source/scripts/tif__0100c30f.psc deleted file mode 100644 index 3d98df5d..00000000 --- a/source/scripts/tif__0100c30f.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100C30F Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__0100c311.psc b/source/scripts/tif__0100c311.psc deleted file mode 100644 index f3ce1dca..00000000 --- a/source/scripts/tif__0100c311.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100C311 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(20) -EndFunction diff --git a/source/scripts/tif__0100d5f3.psc b/source/scripts/tif__0100d5f3.psc deleted file mode 100644 index 635d060c..00000000 --- a/source/scripts/tif__0100d5f3.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100D5F3 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__0100d5f5.psc b/source/scripts/tif__0100d5f5.psc deleted file mode 100644 index 843aedd2..00000000 --- a/source/scripts/tif__0100d5f5.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100D5F5 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__0100d5f8.psc b/source/scripts/tif__0100d5f8.psc deleted file mode 100644 index 89f979d8..00000000 --- a/source/scripts/tif__0100d5f8.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100D5F8 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(35) -EndFunction diff --git a/source/scripts/tif__0100d5f9.psc b/source/scripts/tif__0100d5f9.psc deleted file mode 100644 index 729f4efe..00000000 --- a/source/scripts/tif__0100d5f9.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100D5F9 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(35) -EndFunction diff --git a/source/scripts/tif__0100d60e.psc b/source/scripts/tif__0100d60e.psc deleted file mode 100644 index c74bd196..00000000 --- a/source/scripts/tif__0100d60e.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100D60E Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_1(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__0100d60f.psc b/source/scripts/tif__0100d60f.psc deleted file mode 100644 index 4956c1a6..00000000 --- a/source/scripts/tif__0100d60f.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100D60F Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__0100d610.psc b/source/scripts/tif__0100d610.psc deleted file mode 100644 index 5f64c656..00000000 --- a/source/scripts/tif__0100d610.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100D610 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(45) -EndFunction diff --git a/source/scripts/tif__0100d611.psc b/source/scripts/tif__0100d611.psc deleted file mode 100644 index 7d981f0f..00000000 --- a/source/scripts/tif__0100d611.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100D611 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(45) -EndFunction diff --git a/source/scripts/tif__0100fb98.psc b/source/scripts/tif__0100fb98.psc deleted file mode 100644 index f3138e58..00000000 --- a/source/scripts/tif__0100fb98.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100FB98 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__0100fb99.psc b/source/scripts/tif__0100fb99.psc deleted file mode 100644 index ba38601d..00000000 --- a/source/scripts/tif__0100fb99.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100FB99 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__0100fbbf.psc b/source/scripts/tif__0100fbbf.psc deleted file mode 100644 index 4ac66c28..00000000 --- a/source/scripts/tif__0100fbbf.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100FBBF Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(60) -EndFunction diff --git a/source/scripts/tif__0100fbc0.psc b/source/scripts/tif__0100fbc0.psc deleted file mode 100644 index e75df69a..00000000 --- a/source/scripts/tif__0100fbc0.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0100FBC0 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(60) -EndFunction diff --git a/source/scripts/tif__010120ca.psc b/source/scripts/tif__010120ca.psc deleted file mode 100644 index 6537ffed..00000000 --- a/source/scripts/tif__010120ca.psc +++ /dev/null @@ -1,19 +0,0 @@ -ScriptName TIF__010120CA Extends TopicInfo hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -ObjectReference Property QuestisRunning Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetObjectiveDisplayed(10, True, False) - Self.GetOwningQuest().SetStage(10) - QuestisRunning.Disable(False) -EndFunction diff --git a/source/scripts/tif__01012923.psc b/source/scripts/tif__01012923.psc deleted file mode 100644 index 6ec3bb19..00000000 --- a/source/scripts/tif__01012923.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01012923 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(85) -EndFunction diff --git a/source/scripts/tif__0101341d.psc b/source/scripts/tif__0101341d.psc deleted file mode 100644 index d0422363..00000000 --- a/source/scripts/tif__0101341d.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0101341D Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__0101341e.psc b/source/scripts/tif__0101341e.psc deleted file mode 100644 index a04119ed..00000000 --- a/source/scripts/tif__0101341e.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0101341E Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__0101341f.psc b/source/scripts/tif__0101341f.psc deleted file mode 100644 index 18fa15d6..00000000 --- a/source/scripts/tif__0101341f.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0101341F Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(90) -EndFunction diff --git a/source/scripts/tif__01013420.psc b/source/scripts/tif__01013420.psc deleted file mode 100644 index a192e522..00000000 --- a/source/scripts/tif__01013420.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01013420 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(90) -EndFunction diff --git a/source/scripts/tif__010159a1.psc b/source/scripts/tif__010159a1.psc deleted file mode 100644 index 5dce8d9e..00000000 --- a/source/scripts/tif__010159a1.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__010159A1 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__010159a2.psc b/source/scripts/tif__010159a2.psc deleted file mode 100644 index 215aac84..00000000 --- a/source/scripts/tif__010159a2.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__010159A2 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__010159a3.psc b/source/scripts/tif__010159a3.psc deleted file mode 100644 index 7a5d6d9e..00000000 --- a/source/scripts/tif__010159a3.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__010159A3 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(105) -EndFunction diff --git a/source/scripts/tif__010159a4.psc b/source/scripts/tif__010159a4.psc deleted file mode 100644 index 67ab0f77..00000000 --- a/source/scripts/tif__010159a4.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__010159A4 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(105) -EndFunction diff --git a/source/scripts/tif__01016c5f.psc b/source/scripts/tif__01016c5f.psc deleted file mode 100644 index f3d28817..00000000 --- a/source/scripts/tif__01016c5f.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01016C5F Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__01016c60.psc b/source/scripts/tif__01016c60.psc deleted file mode 100644 index 82452487..00000000 --- a/source/scripts/tif__01016c60.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01016C60 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - EnderalFunctions.DisableDialogueQuitting() -EndFunction diff --git a/source/scripts/tif__01016c63.psc b/source/scripts/tif__01016c63.psc deleted file mode 100644 index d97fdaf5..00000000 --- a/source/scripts/tif__01016c63.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01016C63 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(110) -EndFunction diff --git a/source/scripts/tif__010172db.psc b/source/scripts/tif__010172db.psc deleted file mode 100644 index cf9b791e..00000000 --- a/source/scripts/tif__010172db.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__010172DB Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(102) -EndFunction diff --git a/source/scripts/tif__01017962.psc b/source/scripts/tif__01017962.psc deleted file mode 100644 index 34fbe5a1..00000000 --- a/source/scripts/tif__01017962.psc +++ /dev/null @@ -1,20 +0,0 @@ -ScriptName TIF__01017962 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_1(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Game.DisablePlayerControls(True, True, False, False, False, True, True, False, 0) -EndFunction - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Game.DisablePlayerControls(True, True, True, True, False, True, True, False, 0) - Game.SetPlayerAIDriven(True) - Game.ForceThirdPerson() - Self.GetOwningQuest().SetStage(50) -EndFunction diff --git a/source/scripts/tif__01017f0d.psc b/source/scripts/tif__01017f0d.psc deleted file mode 100644 index 9fc6098b..00000000 --- a/source/scripts/tif__01017f0d.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01017F0D Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(110) -EndFunction diff --git a/source/scripts/tif__0101a3b4.psc b/source/scripts/tif__0101a3b4.psc deleted file mode 100644 index 44b2a29d..00000000 --- a/source/scripts/tif__0101a3b4.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0101A3B4 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_1(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(45) -EndFunction diff --git a/source/scripts/tif__0101a3c7.psc b/source/scripts/tif__0101a3c7.psc deleted file mode 100644 index ac7d4277..00000000 --- a/source/scripts/tif__0101a3c7.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0101A3C7 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(50) -EndFunction diff --git a/source/scripts/tif__0101a3ca.psc b/source/scripts/tif__0101a3ca.psc deleted file mode 100644 index 4c22370f..00000000 --- a/source/scripts/tif__0101a3ca.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0101A3CA Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(50) -EndFunction diff --git a/source/scripts/tif__0101c3b6.psc b/source/scripts/tif__0101c3b6.psc deleted file mode 100644 index 85d78aeb..00000000 --- a/source/scripts/tif__0101c3b6.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0101C3B6 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(60) -EndFunction diff --git a/source/scripts/tif__0101c3bf.psc b/source/scripts/tif__0101c3bf.psc deleted file mode 100644 index 0612f9fa..00000000 --- a/source/scripts/tif__0101c3bf.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0101C3BF Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(65) -EndFunction diff --git a/source/scripts/tif__0101d857.psc b/source/scripts/tif__0101d857.psc deleted file mode 100644 index f000d076..00000000 --- a/source/scripts/tif__0101d857.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0101D857 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(105) -EndFunction diff --git a/source/scripts/tif__01025e65.psc b/source/scripts/tif__01025e65.psc deleted file mode 100644 index d9ac2ebb..00000000 --- a/source/scripts/tif__01025e65.psc +++ /dev/null @@ -1,7 +0,0 @@ -ScriptName TIF__01025E65 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/tif__01026d77.psc b/source/scripts/tif__01026d77.psc deleted file mode 100644 index fa4fd1f6..00000000 --- a/source/scripts/tif__01026d77.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01026D77 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(90) -EndFunction diff --git a/source/scripts/tif__01026d7c.psc b/source/scripts/tif__01026d7c.psc deleted file mode 100644 index ccf2f872..00000000 --- a/source/scripts/tif__01026d7c.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01026D7C Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(100) -EndFunction diff --git a/source/scripts/tif__01027c6b.psc b/source/scripts/tif__01027c6b.psc deleted file mode 100644 index 82fef8ab..00000000 --- a/source/scripts/tif__01027c6b.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01027C6B Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(110) -EndFunction diff --git a/source/scripts/tif__01027c8d.psc b/source/scripts/tif__01027c8d.psc deleted file mode 100644 index 8b0d6f3a..00000000 --- a/source/scripts/tif__01027c8d.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01027C8D Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(122) -EndFunction diff --git a/source/scripts/tif__01027c8f.psc b/source/scripts/tif__01027c8f.psc deleted file mode 100644 index bd5c7b5d..00000000 --- a/source/scripts/tif__01027c8f.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__01027C8F Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_1(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(121) -EndFunction diff --git a/source/scripts/tif__0102c984.psc b/source/scripts/tif__0102c984.psc deleted file mode 100644 index 83be95c4..00000000 --- a/source/scripts/tif__0102c984.psc +++ /dev/null @@ -1,17 +0,0 @@ -ScriptName TIF__0102C984 Extends TopicInfo hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Scene Property MQ07b_DeusExMachina_SceneLishariEndeFinal Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - MQ07b_DeusExMachina_SceneLishariEndeFinal.Start() -EndFunction diff --git a/source/scripts/tif__0102c987.psc b/source/scripts/tif__0102c987.psc deleted file mode 100644 index 60d00e01..00000000 --- a/source/scripts/tif__0102c987.psc +++ /dev/null @@ -1,13 +0,0 @@ -ScriptName TIF__0102C987 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetObjectiveDisplayed(60, True, False) - Self.GetOwningQuest().SetObjectiveCompleted(50, True) -EndFunction diff --git a/source/scripts/tif__0102c990.psc b/source/scripts/tif__0102c990.psc deleted file mode 100644 index 7d131a77..00000000 --- a/source/scripts/tif__0102c990.psc +++ /dev/null @@ -1,15 +0,0 @@ -ScriptName TIF__0102C990 Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(135) - Self.GetOwningQuest().SetObjectiveDisplayed(101, True, False) - Self.GetOwningQuest().SetObjectiveDisplayed(102, True, False) - Self.GetOwningQuest().SetObjectiveDisplayed(103, True, False) -EndFunction diff --git a/source/scripts/tif__01031788.psc b/source/scripts/tif__01031788.psc deleted file mode 100644 index 89093102..00000000 --- a/source/scripts/tif__01031788.psc +++ /dev/null @@ -1,19 +0,0 @@ -ScriptName TIF__01031788 Extends TopicInfo hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -MiscObject Property _00E_MQ07Leuchtfeuerkristall Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_1(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Game.GetPlayer().RemoveItem(_00E_MQ07Leuchtfeuerkristall as Form, 1, False, None) - Self.GetOwningQuest().SetObjectiveCompleted(102, True) - akSpeaker.AddItem(_00E_MQ07Leuchtfeuerkristall as Form, 1, False) -EndFunction diff --git a/source/scripts/tif__0103178a.psc b/source/scripts/tif__0103178a.psc deleted file mode 100644 index b3a3e784..00000000 --- a/source/scripts/tif__0103178a.psc +++ /dev/null @@ -1,19 +0,0 @@ -ScriptName TIF__0103178A Extends TopicInfo hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -MiscObject Property _00E_MQ07AlteSteintafel Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_1(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Game.GetPlayer().RemoveItem(_00E_MQ07AlteSteintafel as Form, 1, False, None) - Self.GetOwningQuest().SetObjectiveCompleted(101, True) - akSpeaker.AddItem(_00E_MQ07AlteSteintafel as Form, 1, False) -EndFunction diff --git a/source/scripts/tif__0103178c.psc b/source/scripts/tif__0103178c.psc deleted file mode 100644 index 7a7c5647..00000000 --- a/source/scripts/tif__0103178c.psc +++ /dev/null @@ -1,19 +0,0 @@ -ScriptName TIF__0103178C Extends TopicInfo hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -MiscObject Property _00E_MQ07AlteSteintafel Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_1(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Game.GetPlayer().RemoveItem(_00E_MQ07AlteSteintafel as Form, 1, False, None) - Self.GetOwningQuest().SetObjectiveCompleted(103, True) - akSpeaker.AddItem(_00E_MQ07AlteSteintafel as Form, 1, False) -EndFunction diff --git a/source/scripts/tif__0103178e.psc b/source/scripts/tif__0103178e.psc deleted file mode 100644 index 27c23af1..00000000 --- a/source/scripts/tif__0103178e.psc +++ /dev/null @@ -1,12 +0,0 @@ -ScriptName TIF__0103178E Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - Self.GetOwningQuest().SetStage(140) -EndFunction diff --git a/source/scripts/tif__0103354a.psc b/source/scripts/tif__0103354a.psc deleted file mode 100644 index 6ecdd12d..00000000 --- a/source/scripts/tif__0103354a.psc +++ /dev/null @@ -1,17 +0,0 @@ -ScriptName TIF__0103354A Extends TopicInfo hidden - -;-- Variables --------------------------------------- - -;-- Properties -------------------------------------- -Scene Property MQ07b_DeusExMachina_SceneLishariEndeFinal Auto - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - -Function Fragment_0(ObjectReference akSpeakerRef) - Actor akSpeaker = akSpeakerRef as Actor - MQ07b_DeusExMachina_SceneLishariEndeFinal.Start() -EndFunction diff --git a/source/scripts/tif__02016ddb.psc b/source/scripts/tif__02016ddb.psc deleted file mode 100644 index be7cc4ff..00000000 --- a/source/scripts/tif__02016ddb.psc +++ /dev/null @@ -1,7 +0,0 @@ -ScriptName TIF__02016DDB Extends TopicInfo hidden - -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState diff --git a/source/scripts/tif__0201f9d3.psc b/source/scripts/tif__0201f9d3.psc deleted file mode 100644 index 285f265f..00000000 --- a/source/scripts/tif__0201f9d3.psc +++ /dev/null @@ -1,14 +0,0 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 1 -Scriptname TIF__0201F9D3 Extends TopicInfo Hidden - -;BEGIN FRAGMENT Fragment_0 -Function Fragment_0(ObjectReference akSpeakerRef) -Actor akSpeaker = akSpeakerRef as Actor -;BEGIN CODE -EnderalFunctions.DisableDialogueQuitting() -;END CODE -EndFunction -;END FRAGMENT - -;END FRAGMENT CODE - Do not edit anything between this and the begin comment diff --git a/source/scripts/tsc_throwingweapons_ammoscript.psc b/source/scripts/tsc_throwingweapons_ammoscript.psc deleted file mode 100644 index ad481be5..00000000 --- a/source/scripts/tsc_throwingweapons_ammoscript.psc +++ /dev/null @@ -1,24 +0,0 @@ -Scriptname Tsc_ThrowingWeapons_AmmoScript extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - mySelf = akTarget -endEvent - -Event OnDying(Actor akKiller) - int size = dummyList.GetSize() - int numItems = mySelf.GetItemCount(dummyList) - if (numItems > 0) - While (size > 0) - size -= 1 - numItems = mySelf.GetItemCount(dummyList.GetAt(size)) - if (numItems > 0) - mySelf.AddItem(ScrollList.GetAt(size), numItems, true) - mySelf.RemoveItem(dummyList.GetAt(size), numItems, true) - endIf - endWhile - endIf -endEvent - -Actor mySelf -FormList Property ScrollList Auto -FormList Property dummyList Auto \ No newline at end of file diff --git a/source/scripts/tsc_throwingweapons_armordamage.psc b/source/scripts/tsc_throwingweapons_armordamage.psc deleted file mode 100644 index 0a652ab3..00000000 --- a/source/scripts/tsc_throwingweapons_armordamage.psc +++ /dev/null @@ -1,57 +0,0 @@ -Scriptname Tsc_ThrowingWeapons_ArmorDamage extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - if (!akTarget.IsDead()) - float damage = 700 - akTarget.GetActorValue("DamageResist") - if (damage > 0) - float skillModifier = akCaster.GetActorValue("OneHanded") / 100 * baseDamage - damage = damage / 700 * skillModifier - if (akCaster.IsSneaking() && !akCaster.IsDetectedBy(akTarget)) - if (isKnife) - damage *= 3 - if (akCaster == Game.GetPlayer()) - sneakAttackSound.Play(akCaster) - Debug.Notification("Sneak attack for 3.0X damage!") - Game.AdvanceSkill("Sneak", 15.0) - endIf - else - damage *= 2 - if (akCaster == Game.GetPlayer()) - sneakAttackSound.Play(akCaster) - Debug.Notification("Sneak attack for 2.0X damage!") - Game.AdvanceSkill("Sneak", 15.0) - endIf - endIf - endIf - - if (akCaster == Game.GetPlayer()) - float currentStamina = akCaster.GetActorValue("Stamina") + 20.00 - float lowStamina = akCaster.GetBaseActorValue("Stamina") / 3 - if (currentStamina >= akCaster.GetBaseActorValue("Stamina")) - damage *= 2 - Debug.Notification("High stamina throw for double damage!") - elseif (currentStamina < lowStamina) - damage /= 2 - Debug.Notification("Low stamina throw for half damage.") - endIf - endIf - - akTarget.DamageActorValue("Health", damage) - if (akCaster == Game.GetPlayer()) - Game.AdvanceSkill("OneHanded", skillModifier) - endIf - endIf - endIf - - int random = Utility.RandomInt(0, 99) - if (random < 75) - if (!akTarget.IsPlayerTeammate() && akTarget != Game.GetPlayer()) - akTarget.AddItem(dummyObject, 1, true) - endIf - endIf -endEvent - -Int Property baseDamage Auto -Sound Property sneakAttackSound Auto -Bool Property isKnife Auto -MiscObject Property dummyObject Auto \ No newline at end of file diff --git a/source/scripts/tsc_throwingweapons_craftgrenades.psc b/source/scripts/tsc_throwingweapons_craftgrenades.psc deleted file mode 100644 index a2ca7d66..00000000 --- a/source/scripts/tsc_throwingweapons_craftgrenades.psc +++ /dev/null @@ -1,7 +0,0 @@ -Scriptname Tsc_ThrowingWeapons_CraftGrenades extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - CraftingStation.Activate(Game.GetPlayer()) -endEvent - -ObjectReference Property CraftingStation Auto \ No newline at end of file diff --git a/source/scripts/tsc_throwingweapons_npcammoscript.psc b/source/scripts/tsc_throwingweapons_npcammoscript.psc deleted file mode 100644 index 9e167d01..00000000 --- a/source/scripts/tsc_throwingweapons_npcammoscript.psc +++ /dev/null @@ -1,45 +0,0 @@ -Scriptname Tsc_ThrowingWeapons_NPCAmmoScript extends activemagiceffect - -Event OnEffectStart(Actor akTarget, Actor akCaster) - mySelf = akTarget - int size = ScrollList.GetSize() - While (size > 0) - size -= 1 - int scrollCount = mySelf.GetItemCount(ScrollList.GetAt(size)) - int ammoCount = mySelf.GetItemCount(AmmoList.GetAt(size)) - if (scrollCount > ammoCount) - scrollCount = scrollCount - ammoCount - mySelf.AddItem(AmmoList.GetAt(size), scrollCount, true) - endIf - endWhile -endEvent - -Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) - if (akBaseObject.HasKeyword(WeapTypeBow) && mySelf.IsEquipped(AmmoList)) - mySelf.UnequipItem(equippedItem, true, true) - endIf - if (ScrollList.HasForm(akBaseObject)) - int index = ScrollList.Find(akBaseObject) - mySelf.EquipItem(AmmoList.GetAt(index), true, true) - endIf - if (AmmoList.HasForm(akBaseObject)) - equippedItem = akBaseObject - int wpn = mySelf.GetEquippedItemType(1) - if (wpn == 7 || wpn == 12) - mySelf.UnequipItem(mySelf.GetEquippedWeapon(), false, true) - endIf - endIf -endEvent - -Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) - if (ScrollList.HasForm(akBaseItem)) - int index = ScrollList.Find(akBaseItem) - mySelf.AddItem(AmmoList.GetAt(index), aiItemCount, true) - endIf -endEvent - -Form equippedItem -Actor mySelf -FormList Property ScrollList Auto -FormList Property AmmoList Auto -Keyword Property WeapTypeBow Auto \ No newline at end of file diff --git a/source/scripts/tsc_throwingweapons_playerscript.psc b/source/scripts/tsc_throwingweapons_playerscript.psc deleted file mode 100644 index e8df862d..00000000 --- a/source/scripts/tsc_throwingweapons_playerscript.psc +++ /dev/null @@ -1,80 +0,0 @@ -Scriptname Tsc_ThrowingWeapons_PlayerScript extends ReferenceAlias - -GlobalVariable Property ModVersion Auto -Tsc_ThrowingWeapons_QuestScript Property QuestScript Auto -FormList Property AmmoItemList Auto -FormList Property ScrollList Auto -Actor Property PlayerRef Auto -Keyword Property ActorTypeNPC Auto - -Event OnPlayerLoadGame() - - if (ModVersion.GetValue() < 3.0) - QuestScript.version3Update() - ModVersion.SetValue(3.0) - Debug.Notification("True Spear Combat updated to V0.7") - endIf - - QuestScript.fnisUpdate() -EndEvent - -Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) - if (AmmoItemList.HasForm(akBaseItem)) - int index = AmmoItemList.Find(akBaseItem) - form wpn = ScrollList.GetAt(index) - PlayerRef.AddItem(wpn, aiItemCount, true) - if (akSourceContainer) - int scrollCount = akSourceContainer.GetItemCount(wpn) - int ammoCount = akSourceContainer.GetItemCount(akBaseItem) - if (scrollCount > ammoCount) - scrollCount = scrollCount - ammoCount - akSourceContainer.RemoveItem(wpn, scrollCount, true) - endIf - endIf - endIf -endEvent - -Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) - if (AmmoItemList.HasForm(akBaseItem)) - int index = AmmoItemList.Find(akBaseItem) - form wpn = ScrollList.GetAt(index) - int ammoCount = PlayerRef.GetItemCount(akBaseItem) - int scrollCount = PlayerRef.GetItemCount(wpn) - if (ammoCount < scrollCount) - scrollCount = scrollCount - ammoCount - PlayerRef.RemoveItem(wpn, scrollCount, true) - endIf - if (akDestContainer.HasKeyword(ActorTypeNPC)) - akDestContainer.RemoveItem(akBaseItem, aiItemCount, true) - akDestContainer.AddItem(wpn, aiItemCount, true) - endIf - endIf -endEvent - -Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) - int index - form wpn - if (AmmoItemList.HasForm(akBaseObject)) - index = AmmoItemList.Find(akBaseObject) - wpn = ScrollList.GetAt(index) - PlayerRef.EquipItem(wpn, false, true) - elseIf (ScrollList.HasForm(akBaseObject)) - index = ScrollList.Find(akBaseObject) - wpn = AmmoItemList.GetAt(index) - PlayerRef.EquipItem(wpn, false, true) - endIf -endEvent - -Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference) - int index - form wpn - if (AmmoItemList.HasForm(akBaseObject)) - index = AmmoItemList.Find(akBaseObject) - wpn = ScrollList.GetAt(index) - PlayerRef.UnequipItem(wpn, false, true) - elseIf (ScrollList.HasForm(akBaseObject)) - index = ScrollList.Find(akBaseObject) - wpn = AmmoItemList.GetAt(index) - PlayerRef.UnequipItem(wpn, false, true) - endIf -endEvent \ No newline at end of file diff --git a/source/scripts/tsc_throwingweapons_questscript.psc b/source/scripts/tsc_throwingweapons_questscript.psc deleted file mode 100644 index 3e991d4b..00000000 --- a/source/scripts/tsc_throwingweapons_questscript.psc +++ /dev/null @@ -1,84 +0,0 @@ -Scriptname Tsc_ThrowingWeapons_QuestScript extends Quest - -GlobalVariable Property ModVersion Auto -Perk Property PickupPerk Auto - -FormList Property AmmoItemList Auto -FormList Property ScrollList Auto -SPELL Property CrafGrenadeSpell Auto - -Book Property FrostPotionRecipe Auto -SPELL Property FrostPotionRecipeSpell Auto - - -;FNIS variables -int ModID -int ModCRC -int magidle_base -int magatk_base - -Event OnInit() - ModVersion.SetValue(3.0) - Game.GetPlayer().AddPerk(PickupPerk) - - version3Update() - - ModCRC = FNIS_aa.GetInstallationCRC() - if (ModCRC == 0) - Debug.Notification("FNIS hasn't been installed") - else - ModID = FNIS_aa.GetAAModID("tsc", "Spears", true) - magidle_base = FNIS_aa.GetGroupBaseValue(ModID, FNIS_aa._magidle(), "Spears", true) - magatk_base = FNIS_aa.GetGroupBaseValue(ModID, FNIS_aa._magatk(), "Spears", true) - Debug.Notification("True Spear Combat FNIS successfully installed!") - endIf - - Debug.Notification("True Spear Combat V0.7 Installed!") -EndEvent - - -Function version3Update() - Game.GetPlayer().AddSpell(CrafGrenadeSpell) - int num = Game.GetPlayer().GetItemCount(FrostPotionRecipe) - if (num > 0) - Game.GetPlayer().RemoveItem(FrostPotionRecipe, num, true) - Game.GetPlayer().AddSpell(FrostPotionRecipeSpell, false) - endIf - - int index = ScrollList.GetSize() - 1 - while (index > -1) - num = Game.GetPlayer().GetItemCount(ScrollList.GetAt(index)) - if (num > 0) - Game.GetPlayer().RemoveItem(ScrollList.GetAt(index), num, true) - Game.GetPlayer().AddItem(AmmoItemList.GetAt(index), num, true) - endIf - index -= 1 - endWhile - - -endFunction - -Function fnisUpdate() - int current_crc = FNIS_aa.GetInstallationCRC() - if (current_crc == 0) - Debug.Trace("FNIS hasn't been installed properly") - elseif (current_crc != ModCRC) - ModID = FNIS_aa.GetAAModID("tsc", "Spears", true) - magidle_base = FNIS_aa.GetGroupBaseValue(ModID, FNIS_aa._magidle(), "Spears", true) - magatk_base = FNIS_aa.GetGroupBaseValue(ModID, FNIS_aa._magatk(), "Spears", true) - ModCRC = current_crc - Debug.Notification("True Spear Combat FNIS successfully updated!") - endIf -endFunction - -int Function getMagidle_base() - return magidle_base -endFunction - -int Function getMagatk_base() - return magatk_base -endFunction - -int Function getModCRC() - return ModCRC -endFunction \ No newline at end of file diff --git a/source/scripts/tsc_throwingweapons_staminascript.psc b/source/scripts/tsc_throwingweapons_staminascript.psc deleted file mode 100644 index baec01a4..00000000 --- a/source/scripts/tsc_throwingweapons_staminascript.psc +++ /dev/null @@ -1,84 +0,0 @@ -Scriptname Tsc_ThrowingWeapons_StaminaScript extends activemagiceffect - -Actor player -Actor Property PlayerRef Auto -SPELL Property NPCAmmoSpell Auto -Ammo Property AmmoItem Auto -Scroll Property ScrollItem Auto -Tsc_ThrowingWeapons_QuestScript Property QuestScript Auto - -int modCRC_old -int magidle_old -int magatk_old - -Event OnEffectStart(Actor akTarget, Actor akCaster) - player = akTarget - if (player == PlayerRef) - RegisterForAnimationEvent(akTarget, "MRh_SpellFire_Event") - elseIf (!player.HasSpell(NPCAmmoSpell)) - player.AddSpell(NPCAmmoSpell, false) - endIf - modCRC_old = QuestScript.getModCRC() - if (modCRC_old != 0) - magidle_old = player.GetAnimationVariableInt("FNISaa_magidle") - magatk_old = player.GetAnimationVariableInt("FNISaa_magatk") - if (player == PlayerRef && Game.GetCameraState() == 0) - RegisterforCameraState() - else - bool result = FNIS_aa.SetAnimGroup(player, "_magidle", QuestScript.getMagidle_base(), 0, "Spears", true) - result = result && FNIS_aa.SetAnimGroup(player, "_magatk", QuestScript.getMagatk_base(), 0, "Spears", true) - if !result - Debug.Trace("FNIS AA could not be activated for Throwing Weapons Lite for following actor:" + player) - endIf - endIf - endIf -endEvent - -Event OnPlayerCameraState(int oldState, int newState) - if (newState != 0) - bool result = FNIS_aa.SetAnimGroup(player, "_magidle", QuestScript.getMagidle_base(), 0, "Spears", true) - result = result && FNIS_aa.SetAnimGroup(player, "_magatk", QuestScript.getMagatk_base(), 0, "Spears", true) - if !result - Debug.Trace("FNIS AA could not be activated for Throwing Weapons Lite for following actor:" + player) - endIf - UnregisterforCameraState() - EndIf -EndEvent - -Event OnAnimationEvent(ObjectReference akSource, string asEventName) - player.DamageAV("Stamina", 20.0) -endEvent - -Event OnSpellCast(Form akSpell) - if (player == PlayerRef) - int ammoCount = player.GetItemCount(AmmoItem) - int scrollCount = player.GetItemCount(ScrollItem) - if (scrollCount < ammoCount) - ammoCount = ammoCount - scrollCount - player.removeItem(AmmoItem, ammoCount, true) - endIf - endIf -endEvent - -Event OnEffectFinish(Actor akTarget, Actor akCaster) - int ammoCount = akTarget.GetItemCount(AmmoItem) - int scrollCount = akTarget.GetItemCount(ScrollItem) - if (scrollCount < ammoCount) - ammoCount = ammoCount - scrollCount - akTarget.removeItem(AmmoItem, ammoCount, true) - endIf - if (akTarget == PlayerRef) - UnregisterForAnimationEvent(akTarget, "MRh_SpellFire_Event") - UnregisterforCameraState() - endIf - int current_crc = QuestScript.getModCRC() - if (current_crc != 0) - if (current_crc != modCRC_old) - magidle_old = 0 - magatk_old = 0 - endIf - akTarget.SetAnimationVariableInt("FNISaa_magidle", magidle_old) - akTarget.SetAnimationVariableInt("FNISaa_magatk", magatk_old) - endIf -endEvent - diff --git a/source/scripts/weaponstylespearscript.psc b/source/scripts/weaponstylespearscript.psc deleted file mode 100644 index 18fa37be..00000000 --- a/source/scripts/weaponstylespearscript.psc +++ /dev/null @@ -1,8 +0,0 @@ -Scriptname WeaponStyleSpearScript extends ObjectReference - -Event OnEquipped(Actor akActor) - akActor.SetAnimationVariableInt("isOHSpearEquipped", 1) -EndEvent -Event OnUnequipped(Actor akActor) - akActor.SetAnimationVariableInt("isOHSpearEquipped", 0) -EndEvent \ No newline at end of file