Remove only one Rune Key in the Abandoned Temple; Rune Key has a price
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Rune Key has price.esp
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Rune Key has price.esp
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@ -2,8 +2,9 @@ Scriptname _00E_MQ00TemplePuzzleSCN extends ObjectReference
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;DRSTG08AStoneSecretDoorOpenM
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;DRSTG08AStoneSecretDoorOpenM
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Event OnActivate(ObjectReference akActionRef)
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Event OnActivate(ObjectReference akActionRef)
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if akActionRef == Game.GetPlayer() && !Activated && (Game.GetPlayer().GetItemCount(_00E_MQ00TempleKey) >= 1)
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Actor PlayerRef = Game.GetForm(0x14) as Actor
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Game.GetPlayer().RemoveItem(_00E_MQ00TempleKey, Game.GetPlayer().GetItemCount(_00E_MQ00TempleKey))
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if akActionRef == PlayerRef && !Activated && (PlayerRef.GetItemCount(_00E_MQ00TempleKey) >= 1)
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PlayerRef.RemoveItem(_00E_MQ00TempleKey, 1)
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MoveStone = true
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MoveStone = true
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Runenstein.enable()
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Runenstein.enable()
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;_00E_MQP03_sMechanismSomethingMissing.Show()
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;_00E_MQP03_sMechanismSomethingMissing.Show()
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