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Added SKSE condition to _00E_FS_MesmerizeSC

development
Eddoursul 3 months ago
parent aac1d8d03d
commit 7dda460b7d
  1. BIN
      scripts/_00e_fs_mesmerizesc.pex
  2. 9
      source/scripts/_00e_fs_mesmerizesc.psc

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@ -20,10 +20,13 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
Else
PlayerREF.AddPerk(_00E_FS_MesmerizePerk)
float fBuff = ((PlayerREF.GetActorValue("Illusion")/6 as Int) + Self.GetMagnitude())/100
if SKSE.GetVersion()
float fBuff = ((PlayerREF.GetActorValue("Illusion")/6 as Int) + Self.GetMagnitude())/100
_00E_FS_MesmerizePerk.SetNthEntryValue(0, 0, (1.0-fBuff))
_00E_FS_MesmerizePerk.SetNthEntryValue(1, 0, (1.0+fBuff))
_00E_FS_MesmerizePerk.SetNthEntryValue(0, 0, (1.0-fBuff))
_00E_FS_MesmerizePerk.SetNthEntryValue(1, 0, (1.0+fBuff))
endIf
EndIf

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