Added SKSE condition to _00E_FS_MesmerizeSC
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@ -20,10 +20,13 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
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Else
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PlayerREF.AddPerk(_00E_FS_MesmerizePerk)
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float fBuff = ((PlayerREF.GetActorValue("Illusion")/6 as Int) + Self.GetMagnitude())/100
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if SKSE.GetVersion()
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float fBuff = ((PlayerREF.GetActorValue("Illusion")/6 as Int) + Self.GetMagnitude())/100
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_00E_FS_MesmerizePerk.SetNthEntryValue(0, 0, (1.0-fBuff))
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_00E_FS_MesmerizePerk.SetNthEntryValue(1, 0, (1.0+fBuff))
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_00E_FS_MesmerizePerk.SetNthEntryValue(0, 0, (1.0-fBuff))
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_00E_FS_MesmerizePerk.SetNthEntryValue(1, 0, (1.0+fBuff))
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endIf
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EndIf
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