diff --git a/scripts/_00e_playersetupscript.pex b/scripts/_00e_playersetupscript.pex index 60737b7d..ed3e0810 100644 Binary files a/scripts/_00e_playersetupscript.pex and b/scripts/_00e_playersetupscript.pex differ diff --git a/source/scripts/_00e_playersetupscript.psc b/source/scripts/_00e_playersetupscript.psc index d0c5050e..dc8fbdab 100644 --- a/source/scripts/_00e_playersetupscript.psc +++ b/source/scripts/_00e_playersetupscript.psc @@ -15,7 +15,6 @@ Event OnInit() return EndIf - GoToState("RealPlayer") PlayerREF.SetActorValue("speedMult", 95) PlayerREF.SetActorValue("Healrate", 0) @@ -34,20 +33,9 @@ EndEvent Event OnPlayerLoadGame() If self == (PlayerREF as ObjectReference) ; A check just in case. Most likely this condition is always True Maintenance() - If GetState() != "RealPlayer" - GoToState("RealPlayer") - EndIf EndIf EndEvent -State RealPlayer - - ;/ Event OnBeginState() - Debug.Trace(self + ": OnBeginState RealPlayer") - EndEvent /; - -EndState - ;===================================================================================== ; ALL UPDATES