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Removed redundant _00E_QuestFunctions.UnsummonApparitionIfExists()

remove-levelsystem
Eddoursul 4 months ago
parent e86b50e7f1
commit 8239ccebff
  1. BIN
      scripts/_00e_a1_arcticwindsc.pex
  2. BIN
      scripts/_00e_mq10a_functions.pex
  3. BIN
      scripts/_00e_mq12c_functions.pex
  4. BIN
      scripts/_00e_mq18b_functions.pex
  5. BIN
      scripts/_00e_questfunctions.pex
  6. BIN
      scripts/sf_mq09_d1_sceneisle_000ea957.pex
  7. 8
      source/scripts/_00e_a1_arcticwindsc.psc
  8. 3
      source/scripts/_00e_mq10a_functions.psc
  9. 3
      source/scripts/_00e_mq12c_functions.psc
  10. 2
      source/scripts/_00e_mq18b_functions.psc
  11. 6
      source/scripts/_00e_questfunctions.psc
  12. 4
      source/scripts/sf_mq09_d1_sceneisle_000ea957.psc

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@ -27,19 +27,11 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster)
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
;=====================================================================================
; PROPERTIES
;=====================================================================================
_00E_QuestFunctions Property Levelsystem Auto
Actor Property PlayerREF Auto
Spell Property _00E_A1_ArcticWindFrozenAb Auto

@ -1,7 +1,6 @@
Scriptname _00E_MQ10a_Functions extends Quest
Import Utility
Import _00E_QuestFunctions
;=====================================================================================
; FUNCTIONS
@ -11,7 +10,7 @@ Function SetUpScene()
; Prepare for scene MQ10a_SC1_DreamSequencePart01, part 1 of 3.
; This is called from the result script of MQ10a stage 5.
_00E_QuestFunctions.UnsummonApparitionIfExists()
_FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists()
MQ10a_SC1_HeartParentREF.Enable()
Levelsystem.RemoveSilence()
PlayerREF.MoveTo(PlayerStartMarkerNew)

@ -1,6 +1,5 @@
Scriptname _00E_MQ12c_Functions extends Quest Conditional
Import _00E_QuestFunctions
Import Utility
; This script is mainly used for handling the different "debris" stages of Ark after the siege
@ -243,7 +242,7 @@ Function StartSC03()
MQP01_FatherRef.Disable()
EndIf
_00E_QuestFunctions.UnsummonApparitionIfExists()
_FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists()
FadeToBlackIMOD.Apply()
Wait(1)
FadeToBlackHoldImod.ApplyCrossFade(1)

@ -51,7 +51,7 @@ EndFunction
Function SetUpDreamScene(bool bKatharsis)
_00E_QuestFunctions.UnsummonApparitionIfExists()
_FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists()
Levelsystem.SetAllowIdleChatter(False)
Game.ForceFirstPerson()
Game.ShowFirstPersonGeometry(False)

@ -700,12 +700,6 @@ Function SlowMotion(float fDuration = 5.0, bool bSound = true)
EndFunction
Function UnsummonApparitionIfExists() Global
_FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists()
EndFunction
Function EndWerewolfModeWhenTransformed() Global
; This function ends the werewolf mode if the player is currently transformed, with no penalties.

@ -7,7 +7,7 @@ Function Fragment_12()
;BEGIN CODE
_00E_MQ09_QuestFunctions MQ09NG = GetOwningQuest() as _00E_MQ09_QuestFunctions
MQ09NG.PlayerStandUp()
_00E_QuestFunctions.UnsummonApparitionIfExists()
_FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists()
;END CODE
EndFunction
;END FRAGMENT
@ -50,7 +50,7 @@ EndFunction
Function Fragment_4()
;BEGIN CODE
_00E_QuestFunctions.PlayerAiWalkStop()
_00E_QuestFunctions.UnsummonApparitionIfExists()
_FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists()
;END CODE
EndFunction
;END FRAGMENT

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