Removed Levelsystem from voiced letters
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@ -2,12 +2,19 @@ Scriptname _00E_FS_VoicedLetterScript extends ObjectReference
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Event OnRead()
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Event OnRead()
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If _00E_DisableReadAloudBooks.GetValueInt() == 0
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If VoicedLetterMusicType && _00E_DisableReadAloudBooks.GetValueInt() == 0
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Levelsystem.StartVoicedLetter(VoicedLetterMusicType)
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VoicedLetterMusicType.Add()
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while UI.IsMenuOpen("Book Menu")
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Utility.WaitMenuMode(0.5)
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endwhile
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VoicedLetterMusicType.Remove()
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EndIf
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EndIf
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EndEvent
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EndEvent
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GlobalVariable Property _00E_DisableReadAloudBooks Auto
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GlobalVariable Property _00E_DisableReadAloudBooks Auto
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_00E_Questfunctions Property Levelsystem Auto
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MusicType Property VoicedLetterMusicType Auto
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MusicType Property VoicedLetterMusicType Auto
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@ -872,23 +872,6 @@ Function SetNPCAsCompanion(Actor akActor, bool bCompanion = True, int iCompanion
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EndFunction
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EndFunction
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Function StartVoicedLetter(MusicType MTVoicedLetter)
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MTToRemove = MTVoicedLetter
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RegisterForMenu("Book Menu")
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MTVoicedLetter.Add()
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EndFunction
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Event OnMenuClose(String MenuName)
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If MenuName == "Book Menu"
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MTToRemove.Remove()
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UnregisterForMenu("Book Menu")
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EndIf
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EndEvent
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; SKILL BOOKS
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; SKILL BOOKS
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@ -1366,9 +1349,6 @@ Spell RightHandSpell
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Spell LeftHandSpell
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Spell LeftHandSpell
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Armor Shield
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Armor Shield
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;for VoiceLetters
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MusicType MTToRemove
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;for sets
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;for sets
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Sound Property MAGIllusionCharm Auto
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Sound Property MAGIllusionCharm Auto
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Message Property _00E_ArmorSetScript_sSetBonusRemoved Auto
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Message Property _00E_ArmorSetScript_sSetBonusRemoved Auto
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