Fixed damage bonus never applied with Entropic Blood
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@ -55,7 +55,7 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
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Victim.SetActorValue("Confidence", 4)
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Victim.SetActorValue("Confidence", 4)
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Victim.SetActorValue("Aggression", 2)
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Victim.SetActorValue("Aggression", 2)
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AdjustAndAddFrenzyPerk(Victim)
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AdjustDamageMult(Victim)
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Victim.StopCombat()
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Victim.StopCombat()
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@ -70,8 +70,10 @@ EndEvent
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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Victim.SetActorValue("attackdamagemult", fInitialAttackDamageMult)
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Victim.SetActorValue("destructionpowermod", fInitialDestructionPowerMod)
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_00E_A2_EldritchBloodMarkedFXS.Stop(Victim)
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_00E_A2_EldritchBloodMarkedFXS.Stop(Victim)
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Victim.RemovePerk(iPerk)
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A2_EldritchBlood_Victim.Clear()
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A2_EldritchBlood_Victim.Clear()
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A2_EldritchBlood_VictimTarget.Clear()
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A2_EldritchBlood_VictimTarget.Clear()
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_00E_A2_EldritchBloodParticelAttachVFX.Stop(Victim)
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_00E_A2_EldritchBloodParticelAttachVFX.Stop(Victim)
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@ -106,35 +108,20 @@ EndEvent
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; FUNCTIONS
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; FUNCTIONS
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;=====================================================================================
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;=====================================================================================
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Function AdjustAndAddFrenzyPerk(Actor Victim)
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Function AdjustDamageMult(Actor Victim)
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float iDamageMultiplicator = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(TalentLevel + 2)
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float iDamageMultiplicator = GetMagnitude()
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If TalentLevel == 1
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fInitialAttackDamageMult = Victim.GetActorValue("attackdamagemult")
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iPerk = _00E_A2_EldritchBloodPerk01
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fInitialDestructionPowerMod = Victim.GetActorValue("destructionpowermod")
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Elseif TalentLevel == 2
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iPerk = _00E_A2_EldritchBloodPerk02
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Elseif TalentLevel == 3
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iPerk == _00E_A2_EldritchBloodPerk03
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EndIf
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iPerk.SetNthEntryValue(1, 1, iDamageMultiplicator)
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Victim.SetActorValue("attackdamagemult", fInitialAttackDamageMult * iDamageMultiplicator)
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iPerk.SetNthEntryValue(2, 1, iDamageMultiplicator)
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Victim.SetActorValue("destructionpowermod", fInitialDestructionPowerMod + (100 * iDamageMultiplicator))
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Victim.AddPerk(iPerk)
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EndFunction
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EndFunction
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Function Explode()
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Function Explode()
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If TalentLevel == 1
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iPerk = _00E_A2_EldritchBloodPerk01
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Elseif TalentLevel == 2
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iPerk = _00E_A2_EldritchBloodPerk02
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Elseif TalentLevel == 3
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iPerk == _00E_A2_EldritchBloodPerk03
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EndIf
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Victim.SetCriticalStage(Victim.CritStage_DisintegrateStart)
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Victim.SetCriticalStage(Victim.CritStage_DisintegrateStart)
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If bSynergySkyfallExplosion
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If bSynergySkyfallExplosion
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@ -187,7 +174,6 @@ Function Explode()
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ObjectReference VictimREF = Victim as ObjectReference
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ObjectReference VictimREF = Victim as ObjectReference
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(VictimREF as _00E_EPOnDeath).HasBlameSpell = true
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(VictimREF as _00E_EPOnDeath).HasBlameSpell = true
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Victim.SetAlpha(0.0, true)
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Victim.SetAlpha(0.0, true)
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Victim.RemovePerk(iPerk)
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Victim.Kill(Victim)
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Victim.Kill(Victim)
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Victim.SetCriticalStage(Victim.CritStage_DisintegrateEnd)
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Victim.SetCriticalStage(Victim.CritStage_DisintegrateEnd)
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EXPMarker.Delete()
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EXPMarker.Delete()
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@ -198,6 +184,9 @@ EndFunction
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; PROPERTIES
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; PROPERTIES
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;=====================================================================================
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;=====================================================================================
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float fInitialAttackDamageMult
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float fInitialDestructionPowerMod
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Faction[] VictimFactions
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Faction[] VictimFactions
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Int[] VictimFactionRanks
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Int[] VictimFactionRanks
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FormList Property VoiceFactions Auto
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FormList Property VoiceFactions Auto
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