Fixed the Burned Flesh non-attacking, halved the damage to avoid making it unwinnable

This commit is contained in:
Eddoursul 2021-11-24 15:40:48 +01:00
parent de97ad2196
commit 88167b7af2
3 changed files with 5 additions and 0 deletions

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@ -44,6 +44,11 @@ EndEvent
Event OnLoad() Event OnLoad()
if !FS_NQR05.IsRunning()
; Don't run the fight routine in debug
return
endif
if FS_NQR05.GetStage() >= 251 && FS_NQR05.GetStage() < 255 if FS_NQR05.GetStage() >= 251 && FS_NQR05.GetStage() < 255
gotostate("CombatStart") gotostate("CombatStart")
elseif FS_NQR05_AbnormalityInitialized.GetValueInt() == 0 elseif FS_NQR05_AbnormalityInitialized.GetValueInt() == 0