Fixed the Burned Flesh non-attacking, halved the damage to avoid making it unwinnable
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@ -44,6 +44,11 @@ EndEvent
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Event OnLoad()
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Event OnLoad()
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if !FS_NQR05.IsRunning()
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; Don't run the fight routine in debug
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return
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endif
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if FS_NQR05.GetStage() >= 251 && FS_NQR05.GetStage() < 255
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if FS_NQR05.GetStage() >= 251 && FS_NQR05.GetStage() < 255
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gotostate("CombatStart")
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gotostate("CombatStart")
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elseif FS_NQR05_AbnormalityInitialized.GetValueInt() == 0
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elseif FS_NQR05_AbnormalityInitialized.GetValueInt() == 0
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