Updated changelog
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@ -27,7 +27,7 @@ Beware, spoilers ahead!
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- You can now keep the second Rune Key from the Abandoned Temple.
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- You can now keep the second Rune Key from the Abandoned Temple.
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- Added the VendorItemFoodRaw keyword to fruits and vegetables.
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- Added the VendorItemFoodRaw keyword to fruits and vegetables.
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- Added oranges to orange baskets.
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- Added oranges to orange baskets.
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- Removed the Can't Be Taken flag from three books - The Blade Master, The Seraph, and The Swashbuckler. Fixes inability to pick up them with the corresponding patch in po3's Tweaks.
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- Removed the Can't Be Taken flag from three books - The Blade Master, The Seraph, and The Swashbuckler. Fixes inability to pick them up with the corresponding patch in po3's Tweaks.
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- Fixed powder barrels not blowing up from hit with a fire arrow (reported by _FREE__P0TAT0_).
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- Fixed powder barrels not blowing up from hit with a fire arrow (reported by _FREE__P0TAT0_).
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- The Purge spell no longer affects companions and allies.
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- The Purge spell no longer affects companions and allies.
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- Added a fix for Abomination fleeing from enemies (based on Ixion's Bug Fixes).
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- Added a fix for Abomination fleeing from enemies (based on Ixion's Bug Fixes).
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@ -42,6 +42,8 @@ Beware, spoilers ahead!
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- Added fixes for two Skyrim scripts, causing infinite loop in background - TrapSwingingWall by subhuman100 and Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage.
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- Added fixes for two Skyrim scripts, causing infinite loop in background - TrapSwingingWall by subhuman100 and Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage.
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- Moved UnlockAchievement from Game.pex to a dedicated script, Steam.pex, to prevent cases when users install SKSE on top of Enderal, overwriting Game.pex and breaking their achievements.
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- Moved UnlockAchievement from Game.pex to a dedicated script, Steam.pex, to prevent cases when users install SKSE on top of Enderal, overwriting Game.pex and breaking their achievements.
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- All crafting prompts are now perk-based. Removed scripts _00E_Theriantrophist_BlockCraftingSC, FS_NQ05_AlchemyScript, and FS_NQ07_AlchemyScript from all crafting stations. They should no longer be added to any new objects.
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- All crafting prompts are now perk-based. Removed scripts _00E_Theriantrophist_BlockCraftingSC, FS_NQ05_AlchemyScript, and FS_NQ07_AlchemyScript from all crafting stations. They should no longer be added to any new objects.
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- Restored the root node of the Story Manager, without which most story events did not show up in CK.
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- Repacked E - Misc.bsa with the RetainNames flag - fixes inability to add Enderal scripts to objects in CK (reported by OverDev).
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- Both of Enderal's DLLs have been rewritten to CommonLibSSE-NG and rebuilt for compatibility with SE+AE+VR:
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- Both of Enderal's DLLs have been rewritten to CommonLibSSE-NG and rebuilt for compatibility with SE+AE+VR:
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-- They now require Address Library for SKSE Plugins.
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-- They now require Address Library for SKSE Plugins.
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