dunKarthspirePlatePuzzleSCRIPT sanity checks
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@ -35,8 +35,10 @@ auto STATE Active
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ELSE
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;USKP 2.0.5 - Bethesda didn't bother to check their bool to see if the trigger being stepped on is safe!
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IF(!mainScript.plateSolved && !bSafe)
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spellDmg.cast(castSource, triggerRef)
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IF ( ! mainScript || ! mainScript.plateSolved ) && !bSafe
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if spellDmg && castSource
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spellDmg.cast(castSource, triggerRef)
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endif
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TriggerSound.play(self)
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ENDIF
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