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Auto-equip the meditation shout after adding

development
Eddoursul 2 months ago
parent 9492b7d35b
commit 8c7c54aa4f
  1. BIN
      scripts/_00e_mqp03_functions.pex
  2. 1
      source/scripts/_00e_mqp03_functions.psc

Binary file not shown.

@ -61,6 +61,7 @@ function SetupPlayer()
_00E_MQP03_Thoughts01.ShowAsHelpMessage("Empty", 5, 1, 1)
Game.SetInCharGen(false, true, false)
PlayerREF.AddShout(_00E_Class_Meditate)
PlayerREF.EquipShout(_00E_Class_Meditate)
Game.UnlockWord(_00E_Class_ClassMenuWord)
Game.TeachWord(_00E_Class_ClassMenuWord)
_00E_MQP03_sMemoryPointGained.Show(1)

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