diff --git a/scripts/_00e_fs_nqr05_functions.pex b/scripts/_00e_fs_nqr05_functions.pex index d073022a..f7ec0a34 100644 Binary files a/scripts/_00e_fs_nqr05_functions.pex and b/scripts/_00e_fs_nqr05_functions.pex differ diff --git a/source/scripts/_00e_fs_nqr05_functions.psc b/source/scripts/_00e_fs_nqr05_functions.psc index 6cc28cb3..a5770137 100644 --- a/source/scripts/_00e_fs_nqr05_functions.psc +++ b/source/scripts/_00e_fs_nqr05_functions.psc @@ -281,13 +281,12 @@ Function StartSC06() FS_NQR05_SC06_ActivationTriggerREF.Disable() ; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06 _FS_TheriantrophistControlQuest.TransformBackIfTransformed() - FadeToBlackIMOD.Apply() FadeToBlackHoldIMOD.ApplyCrossFade() + Levelsystem.SetAllowIdleChatter(false) Timescale.SetValue(0.1) ; preventing the time from advancing during this lengthy scene Levelsystem.SkipTimeToHour(18.75) Wait(2.5) _00E_FS_NQR05_SiteWeatherSnow.ForceActive(True) - Levelsystem.SetAllowIdleChatter(false) FS_NQR05_SC05_GateREF.SetOpen(False) FS_NQR05_SC05_GateREF.BlockActivation(True) _00E_TeleportGlobal.SetValueInt(1)