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Updated ObjectReference to 1.6.1130

development
Eddoursul 5 months ago
parent 5ce8430a66
commit 8e8df2c91b
  1. 1
      _build/Script objects.txt
  2. 1
      _build/Used Skyrim scripts.txt
  3. BIN
      scripts/objectreference.pex
  4. 8
      source/scripts/objectreference.psc

@ -73,7 +73,6 @@ referencealias.*
skse.* skse.*
scene.* scene.*
scroll.* scroll.*
shaderparticlegeometry.*
shout.* shout.*
soulgem.* soulgem.*
sound.* sound.*

@ -135,6 +135,7 @@ resourceobjectsawmillscript.*
resourceobjectscript.* resourceobjectscript.*
sayonhitbymagiceffectscript.* sayonhitbymagiceffectscript.*
sethirelingrehire.* sethirelingrehire.*
shaderparticlegeometry.*
shaderparticlegeometryscript.* shaderparticlegeometryscript.*
silverswordscript.* silverswordscript.*
skyhavensconcescript.* skyhavensconcescript.*

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@ -758,8 +758,14 @@ int Property Motion_Fixed = 5 AutoReadOnly
int Property Motion_ThinBoxIntertia = 6 AutoReadOnly int Property Motion_ThinBoxIntertia = 6 AutoReadOnly
int Property Motion_Character = 7 AutoReadOnly int Property Motion_Character = 7 AutoReadOnly
; added in 1.6.1126
Bool Function IsContainerEmpty() Native
Function RemoveAllStolenItems(ObjectReference akTransferTo) Native
Function SetContainerAllowStolenItems(Bool setAllowStolenItems) Native
Int Function GetAllItemsCount() Native
; SKSE 64 additions built 2020-07-29 17:24:48.495000 UTC
; SKSE64 additions built 2023-11-30 02:04:35.605000 UTC
; Container-only functions ; Container-only functions
int Function GetNumItems() native int Function GetNumItems() native

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