Added a few script version checks
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@ -111,9 +111,21 @@ inline void CheckScriptVersions()
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RE::BSTSmartPointer<ScriptVersionCallback>{
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new ScriptVersionCallback("_00E_PlayerSetUpScript", 1)
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};
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RE::BSTSmartPointer<ScriptVersionCallback>{
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new ScriptVersionCallback("_00E_Phasmalist_NewApparitionAlias", 1)
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};
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RE::BSTSmartPointer<ScriptVersionCallback>{
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new ScriptVersionCallback("_00E_Theriantrophist_PlayerAsWerewolf", 1)
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};
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RE::BSTSmartPointer<ScriptVersionCallback>{
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new ScriptVersionCallback("_00E_Theriantrophist_AlchemyControl", 1)
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};
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RE::BSTSmartPointer<ScriptVersionCallback>{
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new ScriptVersionCallback("_00E_PlayerhousingMaster", 1)
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};
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RE::BSTSmartPointer<ScriptVersionCallback>{
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new ScriptVersionCallback("_00E_ContainerController", 1)
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};
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}
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inline void LoadINI(std::map<std::string, bool>* settings, const char* iniPath)
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@ -1,16 +1,9 @@
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Scriptname _00E_AffinityControl extends ReferenceAlias Hidden Conditional
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;
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; ATTENTION
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; this script contains a new affinity system that requires FS. Therefore, many elements in this script are redundant, as
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; one version is required for the new system and one is required so that the old system can be used when FS is not
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; available. If possible, the properties and functions are labeled with NEW or OLD in comments
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;
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;
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int function _GetScriptVersion() Global
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return 1
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endFunction
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;=====================================================================================
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; EVENTS
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@ -1,6 +1,10 @@
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Scriptname _00E_ContainerController extends ReferenceAlias Hidden
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; This script sets up the sleight of hand loot of a chest upon activating it
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int function _GetScriptVersion() Global
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return 1
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endFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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@ -100,6 +100,9 @@ Actor Property AliasFailsafeRef = None Auto Hidden
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Bool bTeleportHealRate = False
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int function _GetScriptVersion() Global
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return 1
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endFunction
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;=====================================================================================
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; SUMMON & SETUP
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@ -37,6 +37,10 @@ String Property CONTROL_SHEATH = "Ready Weapon" AutoReadOnly
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; GLOBAL FUNCTIONS
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;=====================================================================================
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int function _GetScriptVersion() Global
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return 1
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endFunction
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_00E_PlayerhousingMaster Function GetMaster() Global
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Return Game.GetFormFromFile(0x00043270, "Skyrim.esm") as _00E_PlayerhousingMaster
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EndFunction
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@ -85,6 +85,10 @@ Float Property BoostFactorInfluenceOnArmor = 11 Autoreadonly Hidden
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_00E_Theriantrophist_Chymikum[] RegisteredChymikums
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bool Sneaking = false
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int function _GetScriptVersion() Global
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return 1
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endFunction
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Function Transform(int duration)
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bool bWasParalyzed
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