Gracefully disable some SKSE-dependent features
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@ -13,7 +13,7 @@ int Function GetVersionMinor() global
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endFunction
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; get the beta version of SKSE
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int Function GetVersionBeta()
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int Function GetVersionBeta() global
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return 0
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endFunction
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@ -5,7 +5,7 @@ Function Enable(FormList referenceList) Global
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Int nItems = referenceList.GetSize()
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Int i = 0
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If nItems < 128 && nItems > 1
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If nItems < 128 && nItems > 1 && SKSE.GetVersion() > 0
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Form[] refArray = referenceList.ToArray()
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While i < nItems
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(refArray[i] as ObjectReference).EnableNoWait()
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@ -25,7 +25,7 @@ Function Disable(FormList referenceList) Global
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Int nItems = referenceList.GetSize()
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Int i = 0
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If nItems < 128 && nItems > 1
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If nItems < 128 && nItems > 1 && SKSE.GetVersion() > 0
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Form[] refArray = referenceList.ToArray()
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While i < nItems
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(refArray[i] as ObjectReference).DisableNoWait()
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@ -6,10 +6,11 @@ Function RemoveAllItemsSafeVersion(ObjectReference TransferToLoc = NONE)
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EndIf
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RemoveItemsIncrementally(Gold001, TransferToLoc)
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Form[] arrows = _00E_AllAmmos.ToArray()
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Int nItems = _00E_AllAmmos.GetSize()
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Int i = 0
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While i < arrows.Length
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RemoveItemsIncrementally(arrows[i], TransferToLoc)
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While i < nItems
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RemoveItemsIncrementally(_00E_AllAmmos.GetAt(i), TransferToLoc)
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i += 1
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EndWhile
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@ -7,11 +7,13 @@ Int Property LOCK_LEVEL_EXPERT = 75 AutoReadOnly
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Int Property LOCK_LEVEL_MASTER = 254 AutoReadOnly
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event OnInit()
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RegisterForModEvent("Enderal_UnlockSpellHit", "OnUnlockSpell")
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OnPlayerLoadGame()
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endevent
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event OnPlayerLoadGame()
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RegisterForModEvent("Enderal_UnlockSpellHit", "OnUnlockSpell")
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if SKSE.GetVersion() > 0
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RegisterForModEvent("Enderal_UnlockSpellHit", "OnUnlockSpell")
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endif
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endevent
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Event OnUnlockSpell(string eventName, string strArg, float fSpellFormID, Form containerForm)
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@ -29,6 +29,7 @@ Function UpdateAutoSaveInterval()
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if SKSE.GetVersion() <= 0
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UnregisterForUpdate()
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Debug.Trace("NO SKSE: timed autosaves are disabled")
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return
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endif
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@ -8,6 +8,14 @@ int function _GetScriptVersion() Global
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return 1
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endFunction
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event OnGameReload()
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if SKSE.GetVersion() == 0
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Debug.Trace("NO SKSE: the Mod Configuration Menu is disabled")
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return
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endif
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parent.OnGameReload()
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endevent
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Event OnPageReset(string page)
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; adding options to rebind new key options: 1) Hero menu 2) meditation 3) Phasmalist summon apparition 4) Horseflute
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@ -38,15 +38,20 @@ EndFunction
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;=====================================================================================
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Event OnInit()
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If self == PlayerREF
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GoToState("RealPlayer")
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RegisterForActions()
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EndIf
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OnPlayerLoadGame()
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EndEvent
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Event OnPlayerLoadGame()
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If self == PlayerREF ; A check just in case. Most likely this condition is always True
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If self == PlayerREF && SKSE.GetVersion() > 0
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if GetState() != "RealPlayer"
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GoToState("RealPlayer")
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endif
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RegisterForActions()
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else
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Debug.Trace("NO SKSE: individual shout cooldowns are disabled")
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if GetState() != "Disabled"
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GoToState("Disabled")
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endif
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EndIf
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EndEvent
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@ -90,6 +95,10 @@ State RealPlayer
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EndState
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state Disabled
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; Do nothing
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endstate
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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@ -111,6 +111,11 @@ endEvent
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event OnGameReload()
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if SKSE.GetVersion() == 0
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Debug.Trace("NO SKSE: companion health bars are disabled")
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return
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endif
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parent.OnGameReload()
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If Game.GetModByName("SkyUI_SE.esp") == 255 || _00E_ActorHealthBarsEnabled.GetValue() == 0
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@ -12,8 +12,13 @@ GlobalVariable Property ProphetDiceLostGold Auto
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GlobalVariable Property _SAG_ProphDiceWonGold Auto
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Event OnInit()
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RegisterForMenu("Journal Menu")
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if SKSE.GetVersion() > 0
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RegisterForMenu("Journal Menu")
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else
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Debug.Trace("NO SKSE: Dice Jack stats display is disabled")
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endif
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EndEvent
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Event OnPlayerLoadGame()
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OnInit()
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EndEvent
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@ -13,7 +13,11 @@ String sLostBetsValue
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Event OnInit()
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RegisterForMenu("Journal Menu")
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if SKSE.GetVersion() > 0
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RegisterForMenu("Journal Menu")
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else
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Debug.Trace("NO SKSE: card game stats display is disabled")
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endif
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endEvent
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Event OnPlayerLoadGame()
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