Meditation disables all menus except System
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@ -23,8 +23,8 @@ function Init()
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Game.ShowRaceMenu()
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(MQP02 as _00E_MQP02_Functions).AddRacialAbilites()
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bool bDisableFighting = SKSE.GetVersion() > 0 && ! EnderalFunctions.IsVR()
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Game.DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
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Game.DisablePlayerControls(abMovement = false, abFighting = true, abCamSwitch = true, abLooking = false, abSneaking = true, abMenu = true, abActivate = false, abJournalTabs = true, aiDisablePOVType = 0)
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Game.ForceFirstPerson()
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MQP03.SetCurrentStageID(15)
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@ -56,13 +56,13 @@ EndEvent
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Function EnterClassMenu()
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bool bDisableFighting = SKSE.GetVersion() > 0 && ! EnderalFunctions.IsVR()
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DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
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Game.DisablePlayerControls(abMovement = false, abFighting = true, abCamSwitch = true, abLooking = false, abSneaking = true, abMenu = true, abActivate = false, abJournalTabs = true, aiDisablePOVType = 0)
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Player.ForceRefTo(PlayerREF)
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_00E_Meditate_FirstPerson.SetValue(PlayerREF.GetAnimationVariableBool("isFirstPerson") as float)
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_00E_EquipControl.SheatheWeapon(PlayerREF)
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_00E_EquipControl.SheatheWeapon(PlayerREF, false)
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Form[] equippedTorches = New Form[2]
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_00E_TorchControl.UnequipTorches(equippedTorches)
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@ -73,7 +73,6 @@ Function EnterClassMenu()
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Wait(0.7)
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PlayerREF.MoveTo(_00E_ClassMenuOrigin)
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Game.ShowFirstPersonGeometry(False)
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DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
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ForceFirstPerson()
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EndFunction
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@ -36,8 +36,7 @@ Function MovePlayerToStart()
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_00E_Func_AIWalk.PlayerAIWalkStop()
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FadeToBlackHoldIMOD.Apply()
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ForceFirstPerson()
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bool bDisableFighting = SKSE.GetVersion() > 0 && ! EnderalFunctions.IsVR()
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DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
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Game.DisablePlayerControls(abMovement = false, abFighting = true, abCamSwitch = true, abLooking = false, abSneaking = true, abMenu = true, abActivate = false, abJournalTabs = true, aiDisablePOVType = 0)
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PlayerREF.SetAlpha(0.0)
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PlayerREF.MoveTo(_00E_ClassMenuOrigin)
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SetCurrentStageID(10)
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