Improved QuickLoot compatibility
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@ -1,5 +1,10 @@
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Scriptname _00E_FS_NQ03_CommentSkeletonScr extends ObjectReference
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Scriptname _00E_FS_NQ03_CommentSkeletonScr extends ObjectReference
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event OnInit()
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; Block loot menus
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BlockActivation()
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endevent
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Event OnActivate(ObjectReference akActionRef)
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Event OnActivate(ObjectReference akActionRef)
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if Done == false
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if Done == false
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@ -1,8 +1,16 @@
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Scriptname _00E_FS_NQR05_FatherDeathSC extends Actor
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Scriptname _00E_FS_NQR05_FatherDeathSC extends Actor
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Event OnDying(Actor akKiller)
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BlockActivation()
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endEvent
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Event OnDeath(Actor akKiller)
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BlockActivation()
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endEvent
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Event OnActivate(ObjectReference akActionRef)
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Event OnActivate(ObjectReference akActionRef)
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if akActionRef == Game.GetPlayer() && Self.IsDead()
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if (akActionRef == Game.GetForm(0x14)) && IsDead()
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_00E_MAGEldritchFireSSVar01M.Play(Game.GetPlayer())
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_00E_MAGEldritchFireSSVar01M.Play(Game.GetPlayer())
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_00E_FS_NQR05_FatherActivationBlock.Show()
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_00E_FS_NQR05_FatherActivationBlock.Show()
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@ -13,4 +21,4 @@ EndEvent
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Message Property _00E_FS_NQR05_FatherActivationBlock Auto
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Message Property _00E_FS_NQR05_FatherActivationBlock Auto
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Sound Property _00E_MAGEldritchFireSSVar01M Auto
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Sound Property _00E_MAGEldritchFireSSVar01M Auto
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@ -1,5 +1,14 @@
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Scriptname _00E_NQ_G_06_ChestActivationEvent extends ObjectReference
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Scriptname _00E_NQ_G_06_ChestActivationEvent extends ObjectReference
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event OnInit()
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; Block loot menus
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BlockActivation()
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endevent
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Event OnLoad()
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BlockActivation()
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endEvent
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Event OnActivate(ObjectReference akActionRef)
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Event OnActivate(ObjectReference akActionRef)
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if akActionRef == PlayerREF && !bDone && _00E_NQ_G_SidedMael.GetValue() == 1
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if akActionRef == PlayerREF && !bDone && _00E_NQ_G_SidedMael.GetValue() == 1
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@ -1,5 +1,13 @@
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Scriptname _00E_SetStageOnOpen extends ObjectReference
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Scriptname _00E_SetStageOnOpen extends ObjectReference
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Event OnInit()
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BlockActivation()
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EndEvent
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Event OnLoad()
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BlockActivation()
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EndEvent
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Event OnActivate(ObjectReference akActionRef)
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Event OnActivate(ObjectReference akActionRef)
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If (akActionRef == Game.GetPlayer()) && (doOnce == 0)
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If (akActionRef == Game.GetPlayer()) && (doOnce == 0)
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