diff --git a/Enderal SE v2.0.10 Changelog.txt b/Enderal SE v2.0.10 Changelog.txt index b4436d55..772c01b4 100644 --- a/Enderal SE v2.0.10 Changelog.txt +++ b/Enderal SE v2.0.10 Changelog.txt @@ -8,21 +8,22 @@ Beware, spoilers ahead! 2.0.10 (TBD) +- Removed code for upgrading from pre-1.6.2 versions. +- Fixed CTD, caused by the Slowdown effect, attempting to run on non-actors (Ice Spike, Psychosis), reported by OverDev. - Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before him. Fixed force-greeting with an irrelevant line. - Fixed possible music disappearing and weather getting stuck after The Voice from the Water. -- Fixed battle AI of mud elementals and trolls. -- Fixed Arveldhiin running away from player in the werewolf form. +- Fixed mud elementals and trolls fleeing from enemies. +- Fixed hitboxes of the Burned Flesh and Father. +- Fixed the Burned Flesh not attacking the player. - Fixed inability to lure Maxus to dinner with Aurora after talking to another NPC. -- Fixed Jespar not following player in the beginning of "The Word of the Dead" due to a data race. +- Fixed Jespar not following player in the beginning of "The Word of the Dead". - Starling Bird is now marked essential instead of protected, it can't be killed anymore. - Yero's Powerful Mud Elemental no longer respawns, supplying unlimited amount of Yero's Last Words. - Quest objectives in the Elixir automatically marked as finished when collected (reported by 0570). Refactored ingredient tracking, removed scripts from the elixir ingredients. -- World-placed items in uninhabited locations no longer respawn. -- Valuable items in inhabited locations no longer respawn. -- Ore veins no longer respawn. +- Disabled respawning of: ore veins, world-placed items in uninhabited locations, valuable items in inhabited locations. - Added the "Don't Havok Settle" flag to all books in the game. -- SkyUI font size has been set to "Large" by default. -- Fixed incorrectly loading ground textures in front of the Abandoned Temple caused by modified timescale. +- SkyUI font size has been set to "Large" by default in non-asian versions. +- Fixed incorrectly loading ground textures in front of the Abandoned Temple. - Consistent paper map lighting during the day. - Fixed intro music getting stuck between game loads. - Made Tiwon protected to prevent his accidental death before finishing his quest. @@ -31,20 +32,31 @@ Beware, spoilers ahead! - Fixed Varnhvar's sleeping package pointing to an already occupied bed. - Fixed invalid ragdoll data of multiple dead NPCs and skeletons causing them to stalk the player. - Converted root node of 27 tree models from BSFadeNode to BSLeafAnimNode. -- Removed support for upgrading from pre-1.6.2 versions. - Flatter pebble meshes (from Shorter Grass by Fhaarkas). +- Changed a pit fighter's package in the Dust Pit to sandboxing, so he doesn't stand on Yuslan's path, forcing him to teleport. +- Fixed a non-activatable warehouse door in Silvergrove. +- Fixed map marker to Old Sotyris in "Hidden in the Puzzle". +- Added hudmenu.swf from the Anniversary Edition with fixed disappearing health bar, caused by missing Survival mechanics. gavrant: - Reworked house furnishing system, see the help message for updated controls. -- Allowed werewolf transformation in inhabited locations with hostiles, like Upper Haystacks, basements on the Farmer's Coast, etc. -- And other way around - disallowed werewolves in apparitions in multiple locations in cities. -- Fixed idle movements of frozen enemies. -- Added empty music track to the _NONE playlist, unused by the base game, but sometimes reused by mods and causing CTD due to being empty. +- Allowed werewolf transformation and apparitions in inhabited locations with hostiles, like Upper Haystacks, basements on the Farmer's Coast, etc. +- And vice versa - disallowed them in multiple non-hostile locations in cities. +- Added empty music track to the _NONE playlist, unused in Enderal, but sometimes reused in mods and causing CTD due to being empty. - Tweaked confidence and melee reach values on a lot of creatures. -- Fixed the 50% chance on the Infiltrator: Bloodlust perk. -- Fixed visibility of Nehrimese ships. +- Fixed the 50% chance in the "Infiltrator: Bloodlust" perk. - Added missing Fortify Enchanting and Fortify Alchemy effects to Soul Caller. -- Fixed enemies teleporting to player after calling the Arctic Wind. +- Fixed enemies teleporting to the player after freeing from the Arctic Wind. +- Fixed Half-Aeterna characters gaining height after "Black Light, Part III". +- More gradual weather switching in Ark outskirts during the siege. +- Fixed visibility of Nehrimese ships. +- Sound volume of Koppophone can be regulated now. +- Fixed an exploit, allowing health regeneration of apparitions in combat. +- Fixed headtracking of werewolf apparitions. +- Placeable phasmalism workbenches. +- Fixed pipe smoking, starting on reading some receipts and opening some containers. +- Fixed melee buffs sometimes not applying correctly. +- Fixed idle movements of frozen enemies. OverDev: - Mud elemental scale and collision fixes.