Added fallbacks to GetName()

This commit is contained in:
Eddoursul 2024-02-13 11:50:42 +01:00
parent dae5c10a96
commit 9adcab8fa6
32 changed files with 139 additions and 65 deletions

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@ -79,7 +79,12 @@ Function ReadMemorySkillBook(String sClass, Int iTier, Message talentMessage, fl
Elseif sClass == "Warrior" Elseif sClass == "Warrior"
messageToShow = _00E_FS_A3_sWarriorClassName messageToShow = _00E_FS_A3_sWarriorClassName
EndIf EndIf
if SKSE.GetVersion()
Debug.Notification(_00E_FS_A3_sYouNeedSkillpoints.GetName() + " " + iRequiredPoints + _00E_FS_A3_sIn.GetName() + messageToShow.GetName() + _00E_FS_A3_sToUnlockThisClass.GetName()) Debug.Notification(_00E_FS_A3_sYouNeedSkillpoints.GetName() + " " + iRequiredPoints + _00E_FS_A3_sIn.GetName() + messageToShow.GetName() + _00E_FS_A3_sToUnlockThisClass.GetName())
else
Debug.Notification("You need to have at least " + iRequiredPoints + " talent points in the class.")
endif
EndIf EndIf

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@ -44,7 +44,7 @@ Function ModSympathyNG(Actor akSympathyActor, int iSympathyMod, bool bIsFlirt =
EndIf EndIf
EndIf EndIf
If !bStringOverride If ! bStringOverride || ! SKSE.GetVersion()
If (iSympathyMod > 0) && (iSympathyMod <= 5) If (iSympathyMod > 0) && (iSympathyMod <= 5)
_00E_Levelsystem_sApproves.Show() _00E_Levelsystem_sApproves.Show()
ElseIf (iSympathyMod > 5) && (iSympathyMod <= 10) ElseIf (iSympathyMod > 5) && (iSympathyMod <= 10)
@ -57,8 +57,10 @@ Function ModSympathyNG(Actor akSympathyActor, int iSympathyMod, bool bIsFlirt =
_00E_Levelsystem_sHurt.Show() _00E_Levelsystem_sHurt.Show()
ElseIf (iSympathyMod < -10) && (iSympathyMod >= -20) ElseIf (iSympathyMod < -10) && (iSympathyMod >= -20)
_00E_Levelsystem_sVeryHurt.Show() _00E_Levelsystem_sVeryHurt.Show()
ElseIf iSympathyMod < -20
_00E_Levelsystem_sExtremelyHurt.Show()
EndIf EndIf
Else ElseIf SKSE.GetVersion()
; TODO: Use a vanilla message ; TODO: Use a vanilla message
String sActorName = sympathyBase.GetName() String sActorName = sympathyBase.GetName()
Debug.Notification(sActorName + sOverride) Debug.Notification(sActorName + sOverride)
@ -122,4 +124,3 @@ Message Property _00E_Levelsystem_sHurt Auto
Message Property _00E_Levelsystem_sVeryHurt Auto Message Property _00E_Levelsystem_sVeryHurt Auto
Message Property _00E_Levelsystem_sDoesNotTrust Auto Message Property _00E_Levelsystem_sDoesNotTrust Auto
Message Property _00E_Levelsystem_sExtremelyHurt Auto Message Property _00E_Levelsystem_sExtremelyHurt Auto
Message Property _00E_Levelsystem_sIsHurt Auto

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@ -17,7 +17,11 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
akCaster.RemoveSpell(_00E_A1_QyraiStanceDisplay03) akCaster.RemoveSpell(_00E_A1_QyraiStanceDisplay03)
akCaster.RemovePerk(_00E_A1_QyranianStanceBlockPerk) akCaster.RemovePerk(_00E_A1_QyranianStanceBlockPerk)
akCaster.RemovePerk(_00E_A1_QyranianStanceEnemyCritPerk) akCaster.RemovePerk(_00E_A1_QyranianStanceEnemyCritPerk)
if SKSE.GetVersion()
Debug.Notification(_00E_Levelsystem_sAbilityStanceQyrai.GetName() + " " + _00E_Levelsystem_sAbilityStanceEnded.GetName()) Debug.Notification(_00E_Levelsystem_sAbilityStanceQyrai.GetName() + " " + _00E_Levelsystem_sAbilityStanceEnded.GetName())
endif
_00E_DispelStance.Play(akCaster) _00E_DispelStance.Play(akCaster)
Else Else
@ -60,7 +64,11 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
NPCKillSwordSpinM.Play(akCaster) NPCKillSwordSpinM.Play(akCaster)
GhostFXShader.Play(akCaster) GhostFXShader.Play(akCaster)
if SKSE.GetVersion()
Debug.Notification(_00E_Levelsystem_sAbilityStanceQyrai.GetName() + " " + _00E_Levelsystem_sAbilityStanceStarted.GetName()) Debug.Notification(_00E_Levelsystem_sAbilityStanceQyrai.GetName() + " " + _00E_Levelsystem_sAbilityStanceStarted.GetName())
endif
Utility.Wait(4) Utility.Wait(4)
GhostFXShader.Stop(akCaster) GhostFXShader.Stop(akCaster)

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@ -18,7 +18,10 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
akCaster.RemoveSpell(_00E_A1_SkaraggStanceDisplay02) akCaster.RemoveSpell(_00E_A1_SkaraggStanceDisplay02)
akCaster.RemoveSpell(_00E_A1_SkaraggStanceDisplay03) akCaster.RemoveSpell(_00E_A1_SkaraggStanceDisplay03)
if SKSE.GetVersion()
Debug.Notification(_00E_Levelsystem_sAbilityStanceSkaragg.GetName() + " " + _00E_Levelsystem_sAbilityStanceEnded.GetName()) Debug.Notification(_00E_Levelsystem_sAbilityStanceSkaragg.GetName() + " " + _00E_Levelsystem_sAbilityStanceEnded.GetName())
endif
_00E_DispelStance.Play(akCaster) _00E_DispelStance.Play(akCaster)
Else Else
@ -63,7 +66,11 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
_00E_A1_SkaraggStanceSound.Play(akCaster) _00E_A1_SkaraggStanceSound.Play(akCaster)
GhostRedFXShader.Play(akCaster) GhostRedFXShader.Play(akCaster)
if SKSE.GetVersion()
Debug.Notification(_00E_Levelsystem_sAbilityStanceSkaragg.GetName() + " " + _00E_Levelsystem_sAbilityStanceStarted.GetName()) Debug.Notification(_00E_Levelsystem_sAbilityStanceSkaragg.GetName() + " " + _00E_Levelsystem_sAbilityStanceStarted.GetName())
endif
Utility.Wait(4) Utility.Wait(4)
GhostRedFXShader.Stop(akCaster) GhostRedFXShader.Stop(akCaster)

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@ -115,7 +115,9 @@ Function RemovePages()
PlayerREF.RemoveItem(_00E_FS_NQR02_MissingPages, 1) PlayerREF.RemoveItem(_00E_FS_NQR02_MissingPages, 1)
EndIf EndIf
if SKSE.GetVersion()
FS_NQR03_RhalataTemple.SetName(_00E_sRhalataTempleName.GetName()) FS_NQR03_RhalataTemple.SetName(_00E_sRhalataTempleName.GetName())
endif
EndFunction EndFunction

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@ -352,9 +352,12 @@ Function TryToInsertStick(ObjectReference ActivatorREF)
If CurrentValue == 0 If CurrentValue == 0
iDifficulty = Utility.GetINIInt("iDifficulty:GamePlay")
Int iUpdate = 15 Int iUpdate = 15
if SKSE.GetVersion()
iDifficulty = Utility.GetINIInt("iDifficulty:GamePlay")
If iDifficulty == 0 If iDifficulty == 0
iUpdate = 19 iUpdate = 19
ElseIf iDifficulty == 1 ElseIf iDifficulty == 1
@ -365,12 +368,18 @@ Function TryToInsertStick(ObjectReference ActivatorREF)
iUpdate = 11 iUpdate = 11
EndIf EndIf
endif
RegisterForSingleUpdate(iUpdate) RegisterForSingleUpdate(iUpdate)
EndIf EndIf
QSTAstrolabeButtonPressX.Play(ActivatorREF) QSTAstrolabeButtonPressX.Play(ActivatorREF)
LinkedREF.Enable() LinkedREF.Enable()
if SKSE.GetVersion()
ActivatorREF.SetDisplayName("") ActivatorREF.SetDisplayName("")
endif
_00E_MQ02Riddle.SetValue(CurrentValue + 1) _00E_MQ02Riddle.SetValue(CurrentValue + 1)
If _00E_MQ02Riddle.GetValue() == 5 If _00E_MQ02Riddle.GetValue() == 5
@ -397,13 +406,15 @@ Function ResetRiddle()
_00E_MQ02Riddle.SetValue(0) _00E_MQ02Riddle.SetValue(0)
QSTAstrolabeButtonOpenX.Play(PlayerREF) QSTAstrolabeButtonOpenX.Play(PlayerREF)
string _sName = MQ02_Puzzle_Lever_01.GetBaseOBject().GetName() if SKSE.GetVersion()
string _sName = MQ02_Puzzle_Lever_01.GetBaseObject().GetName()
MQ02_Puzzle_Lever_01.SetDisplayName(_sName) MQ02_Puzzle_Lever_01.SetDisplayName(_sName)
MQ02_Puzzle_Lever_02.SetDisplayName(_sName) MQ02_Puzzle_Lever_02.SetDisplayName(_sName)
MQ02_Puzzle_Lever_03.SetDisplayName(_sName) MQ02_Puzzle_Lever_03.SetDisplayName(_sName)
MQ02_Puzzle_Lever_04.SetDisplayName(_sName) MQ02_Puzzle_Lever_04.SetDisplayName(_sName)
MQ02_Puzzle_Lever_05.SetDisplayName(_sName) MQ02_Puzzle_Lever_05.SetDisplayName(_sName)
endif
MQ02_Puzzle_Lever_01.GetLinkedRef().DisableNoWait() MQ02_Puzzle_Lever_01.GetLinkedRef().DisableNoWait()
MQ02_Puzzle_Lever_02.GetLinkedRef().DisableNoWait() MQ02_Puzzle_Lever_02.GetLinkedRef().DisableNoWait()

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@ -33,7 +33,10 @@ Function Reanimate()
EnableAI(True) EnableAI(True)
_00E_MQ11a_ReanimateSelf.Cast(Self, Self) _00E_MQ11a_ReanimateSelf.Cast(Self, Self)
_00E_MagConjureReanimate.Play(Self) _00E_MagConjureReanimate.Play(Self)
if SKSE.GetVersion()
GetBaseObject().SetName(_00E_MQ11a_CorpseName.GetName()) GetBaseObject().SetName(_00E_MQ11a_CorpseName.GetName())
endif
; Wait for the corpse to be reanimated (or until timeout via nCountDown). Takes 5-6 secs. ; Wait for the corpse to be reanimated (or until timeout via nCountDown). Takes 5-6 secs.
Utility.Wait(2.0) Utility.Wait(2.0)

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@ -415,8 +415,6 @@ Function FillTraitorScene()
if Utility.RandomInt(0, 1) >= 0.5 if Utility.RandomInt(0, 1) >= 0.5
MQ14_SC06_ArkanistFormlist.AddForm(akCurrentActor) MQ14_SC06_ArkanistFormlist.AddForm(akCurrentActor)
;akCurrentActor.GetActorBase().SetName(MQ14_SC04_ArcanistREF.GetActorBase().GetName())
akCurrentActor.SetOutfit(_25E_HolyOrder_ArcanistOutfitNoHood) akCurrentActor.SetOutfit(_25E_HolyOrder_ArcanistOutfitNoHood)
EndIf EndIf

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@ -71,8 +71,12 @@ Function StartVision_SC01()
MQ16_SC01_MotherREF02.SetAlpha(0.75) MQ16_SC01_MotherREF02.SetAlpha(0.75)
MS04MemoryFXBody01VFX.Play(MQ16_SC01_MotherREF02) MS04MemoryFXBody01VFX.Play(MQ16_SC01_MotherREF02)
MS04MemoryFXBody01VFX.Play(MQ16_SC01_MotherREF02) MS04MemoryFXBody01VFX.Play(MQ16_SC01_MotherREF02)
if SKSE.GetVersion()
MQ16_SC01_ChildREF02.GetActorBase().SetName(_00E_MQ16_sFleeingChild.GetName()) MQ16_SC01_ChildREF02.GetActorBase().SetName(_00E_MQ16_sFleeingChild.GetName())
MQ16_SC01_MotherREF02.GetActorBase().SetName(_00E_MQ16_sFleeingWoman.GetName()) MQ16_SC01_MotherREF02.GetActorBase().SetName(_00E_MQ16_sFleeingWoman.GetName())
endif
_00E_MQ16_SC01_ScreamM.Play(PlayerREF) _00E_MQ16_SC01_ScreamM.Play(PlayerREF)
_00E_MQ16_VisionIMOD.Apply() _00E_MQ16_VisionIMOD.Apply()
iVisionIntenseSound = _00E_AMB_Vision_SoundLPM.Play(PlayerREF) iVisionIntenseSound = _00E_AMB_Vision_SoundLPM.Play(PlayerREF)
@ -196,16 +200,22 @@ Function PosessCorpse01()
MQ16_SC05_HighOnesEyes_03.EnableNoWait() MQ16_SC05_HighOnesEyes_03.EnableNoWait()
_00E_VisionGlimpseWhisperM.Play(PlayerREF) _00E_VisionGlimpseWhisperM.Play(PlayerREF)
_00E_StaggerSelf.Cast(akCompanion, akCompanion) _00E_StaggerSelf.Cast(akCompanion, akCompanion)
if SKSE.GetVersion()
MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
endif
EndFunction EndFunction
Function PosessCorpse02() Function PosessCorpse02()
if SKSE.GetVersion()
MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
endif
MQ16_SC05_HighOnesEyes_02.EnableNoWait() MQ16_SC05_HighOnesEyes_02.EnableNoWait()
_00E_VisionGlimpseWhisperM.Play(PlayerREF) _00E_VisionGlimpseWhisperM.Play(PlayerREF)
@ -215,7 +225,10 @@ Function PosessCorpse03()
MQ16_SC05_HighOnesEyes_01.EnableNoWait(False) MQ16_SC05_HighOnesEyes_01.EnableNoWait(False)
_00E_VisionGlimpseWhisperM.Play(PlayerREF) _00E_VisionGlimpseWhisperM.Play(PlayerREF)
if SKSE.GetVersion()
MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
endif
EndFunction EndFunction
@ -223,7 +236,10 @@ Function PosessCorpse04()
MQ16_SC05_HighOnesEyes_04.EnableNoWait() MQ16_SC05_HighOnesEyes_04.EnableNoWait()
_00E_VisionGlimpseWhisperM.Play(PlayerREF) _00E_VisionGlimpseWhisperM.Play(PlayerREF)
if SKSE.GetVersion()
MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
endif
EndFunction EndFunction
@ -285,10 +301,14 @@ Function StartSC06()
MQ16_SC05_HighOnesEyes_02.DisableNoWait() MQ16_SC05_HighOnesEyes_02.DisableNoWait()
MQ16_SC05_HighOnesEyes_03.DisableNoWait() MQ16_SC05_HighOnesEyes_03.DisableNoWait()
MQ16_SC05_HighOnesEyes_04.DisableNoWait() MQ16_SC05_HighOnesEyes_04.DisableNoWait()
if SKSE.GetVersion()
MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName()) MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName()) MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName()) MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName()) MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
endif
_00E_PlayerFunctions.GetSoundControl().RemoveSilence() _00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Combat_Epic.Add() _00E_Music_Combat_Epic.Add()
@ -816,7 +836,11 @@ Function StartSC14()
MS04MemoryFXBody01VFX.Stop(PlayerREF) MS04MemoryFXBody01VFX.Stop(PlayerREF)
MQ16_SC14_YuslanDeadREF.GetActorBase().SetEssential(False) MQ16_SC14_YuslanDeadREF.GetActorBase().SetEssential(False)
MQ16_SC14_YuslanDeadREF.SetGhost(False) MQ16_SC14_YuslanDeadREF.SetGhost(False)
if SKSE.GetVersion()
MQ16_SC14_YuslanDeadREF.GetActorBase().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC14_YuslanDeadREF.GetActorBase().SetName(_00E_MQ16_sHighOnes.GetName())
endif
akTealor.MoveTo(MQ16_SC14_TealorStart) akTealor.MoveTo(MQ16_SC14_TealorStart)
PlayerREF.MoveTo(MQ16_SC14_PlayerWoundedMarkerFailsave) PlayerREF.MoveTo(MQ16_SC14_PlayerWoundedMarkerFailsave)
_00E_ShatterSoulDarkFlamesShader.Play(MQ16_SC14_YuslanDeadREF) _00E_ShatterSoulDarkFlamesShader.Play(MQ16_SC14_YuslanDeadREF)
@ -868,7 +892,11 @@ Function PosessYuslan()
MQ16_SC14_YuslanDeadREF.RegenerateHead() MQ16_SC14_YuslanDeadREF.RegenerateHead()
MQ16_SC14_YuslanDeadREF.PlaceAtMe(_00E_MQ16_HighOnesRedLight) MQ16_SC14_YuslanDeadREF.PlaceAtMe(_00E_MQ16_HighOnesRedLight)
if SKSE.GetVersion()
MQ16_SC14_YuslanDeadREF.GetActorBase().SetName(_00E_MQ16_sHighOnesThroughYuslan.GetName()) MQ16_SC14_YuslanDeadREF.GetActorBase().SetName(_00E_MQ16_sHighOnesThroughYuslan.GetName())
endif
GhostRedFXShader.Play(MQ16_SC14_YuslanDeadREF) GhostRedFXShader.Play(MQ16_SC14_YuslanDeadREF)
MQ16_SC14_YuslanDeadREF.AddSpell(_00E_AbPosessed) MQ16_SC14_YuslanDeadREF.AddSpell(_00E_AbPosessed)
_00E_VisionGlimpseWhisperM.Play(MQ16_SC14_YuslanDeadREF) _00E_VisionGlimpseWhisperM.Play(MQ16_SC14_YuslanDeadREF)

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@ -26,7 +26,7 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
Endif Endif
if playerWhileTransformedAlias.CalcRegisteredChymikumCount() > (_00E_FS_Theriantrophist_MaxChymikums.GetValueInt() - 1) if playerWhileTransformedAlias.CalcRegisteredChymikumCount() > (_00E_FS_Theriantrophist_MaxChymikums.GetValueInt() - 1)
Debug.Notification(_00E_Theriantrophist_TooManyChyimkums.getName()) _00E_Theriantrophist_TooManyChyimkums.Show()
_00E_Theriantrophist_PoisonOnWerewolfPotion.Cast(akTarget) _00E_Theriantrophist_PoisonOnWerewolfPotion.Cast(akTarget)
self.dispel() self.dispel()
return return

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@ -173,20 +173,31 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster)
if(soulTrapped == true) if(soulTrapped == true)
victim.SetActorValue("PerceptionCondition", 0) victim.SetActorValue("PerceptionCondition", 0)
PlayEffects(caster, victim) PlayEffects(caster, victim)
bool bSKSE = SKSE.GetVersion() > 0
if soulType=="Petty" if soulType=="Petty"
if bSKSE
Debug.Notification(_00E_SoulPetty.GetName()+" "+_00E_SuccessfulTrapping.GetName()) Debug.Notification(_00E_SoulPetty.GetName()+" "+_00E_SuccessfulTrapping.GetName())
endif
SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1) SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
elseif soulType=="Lesser" elseif soulType=="Lesser"
if bSKSE
Debug.Notification(_00E_SoulLesser.GetName()+" "+_00E_SuccessfulTrapping.GetName()) Debug.Notification(_00E_SoulLesser.GetName()+" "+_00E_SuccessfulTrapping.GetName())
endif
SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1) SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
elseif soulType=="Common" elseif soulType=="Common"
if bSKSE
Debug.Notification(_00E_SoulCommon.GetName()+" "+_00E_SuccessfulTrapping.GetName()) Debug.Notification(_00E_SoulCommon.GetName()+" "+_00E_SuccessfulTrapping.GetName())
endif
SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1) SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
elseif soulType =="Greater" elseif soulType =="Greater"
if bSKSE
Debug.Notification(_00E_SoulGreater.GetName()+" "+_00E_SuccessfulTrapping.GetName()) Debug.Notification(_00E_SoulGreater.GetName()+" "+_00E_SuccessfulTrapping.GetName())
endif
SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1) SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
elseif soulType =="Grand" elseif soulType =="Grand"
if bSKSE
Debug.Notification(_00E_SoulGrand.GetName()+" "+_00E_SuccessfulTrapping.GetName()) Debug.Notification(_00E_SoulGrand.GetName()+" "+_00E_SuccessfulTrapping.GetName())
endif
SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1) SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
else else
_00E_SoulHuman.show() _00E_SoulHuman.show()

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@ -6,11 +6,9 @@ Scriptname TIF__0013CEE0 Extends TopicInfo Hidden
Function Fragment_0(ObjectReference akSpeakerRef) Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE ;BEGIN CODE
_00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, -15, false, true, _00E_Levelsystem_sIsHurt.GetName()) _00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, -15)
;END CODE ;END CODE
EndFunction EndFunction
;END FRAGMENT ;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment ;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Message Property _00E_Levelsystem_sIsHurt Auto

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@ -6,7 +6,11 @@ Scriptname TIF__0013CEE9 Extends TopicInfo Hidden
Function Fragment_1(ObjectReference akSpeakerRef) Function Fragment_1(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE ;BEGIN CODE
if SKSE.GetVersion()
Debug.Notification("Jespar" + _00E_Levelsystem_sDoesNotTrust.GetName()) Debug.Notification("Jespar" + _00E_Levelsystem_sDoesNotTrust.GetName())
else
Debug.Notification("Jespar does not trust you enough.")
endif
;END CODE ;END CODE
EndFunction EndFunction
;END FRAGMENT ;END FRAGMENT

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@ -15,11 +15,9 @@ EndFunction
Function Fragment_0(ObjectReference akSpeakerRef) Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE ;BEGIN CODE
_00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, -50, false, true, _00E_Levelsystem_sExtremelyHurt.GetName()) _00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, -50)
;END CODE ;END CODE
EndFunction EndFunction
;END FRAGMENT ;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment ;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Message Property _00E_Levelsystem_sExtremelyHurt Auto

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