Added fallbacks to GetName()

This commit is contained in:
Eddoursul 2024-02-13 11:50:42 +01:00
parent dae5c10a96
commit 9adcab8fa6
32 changed files with 139 additions and 65 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -79,7 +79,12 @@ Function ReadMemorySkillBook(String sClass, Int iTier, Message talentMessage, fl
Elseif sClass == "Warrior" Elseif sClass == "Warrior"
messageToShow = _00E_FS_A3_sWarriorClassName messageToShow = _00E_FS_A3_sWarriorClassName
EndIf EndIf
if SKSE.GetVersion()
Debug.Notification(_00E_FS_A3_sYouNeedSkillpoints.GetName() + " " + iRequiredPoints + _00E_FS_A3_sIn.GetName() + messageToShow.GetName() + _00E_FS_A3_sToUnlockThisClass.GetName()) Debug.Notification(_00E_FS_A3_sYouNeedSkillpoints.GetName() + " " + iRequiredPoints + _00E_FS_A3_sIn.GetName() + messageToShow.GetName() + _00E_FS_A3_sToUnlockThisClass.GetName())
else
Debug.Notification("You need to have at least " + iRequiredPoints + " talent points in the class.")
endif
EndIf EndIf

View File

@ -44,7 +44,7 @@ Function ModSympathyNG(Actor akSympathyActor, int iSympathyMod, bool bIsFlirt =
EndIf EndIf
EndIf EndIf
If !bStringOverride If ! bStringOverride || ! SKSE.GetVersion()
If (iSympathyMod > 0) && (iSympathyMod <= 5) If (iSympathyMod > 0) && (iSympathyMod <= 5)
_00E_Levelsystem_sApproves.Show() _00E_Levelsystem_sApproves.Show()
ElseIf (iSympathyMod > 5) && (iSympathyMod <= 10) ElseIf (iSympathyMod > 5) && (iSympathyMod <= 10)
@ -57,8 +57,10 @@ Function ModSympathyNG(Actor akSympathyActor, int iSympathyMod, bool bIsFlirt =
_00E_Levelsystem_sHurt.Show() _00E_Levelsystem_sHurt.Show()
ElseIf (iSympathyMod < -10) && (iSympathyMod >= -20) ElseIf (iSympathyMod < -10) && (iSympathyMod >= -20)
_00E_Levelsystem_sVeryHurt.Show() _00E_Levelsystem_sVeryHurt.Show()
ElseIf iSympathyMod < -20
_00E_Levelsystem_sExtremelyHurt.Show()
EndIf EndIf
Else ElseIf SKSE.GetVersion()
; TODO: Use a vanilla message ; TODO: Use a vanilla message
String sActorName = sympathyBase.GetName() String sActorName = sympathyBase.GetName()
Debug.Notification(sActorName + sOverride) Debug.Notification(sActorName + sOverride)
@ -122,4 +124,3 @@ Message Property _00E_Levelsystem_sHurt Auto
Message Property _00E_Levelsystem_sVeryHurt Auto Message Property _00E_Levelsystem_sVeryHurt Auto
Message Property _00E_Levelsystem_sDoesNotTrust Auto Message Property _00E_Levelsystem_sDoesNotTrust Auto
Message Property _00E_Levelsystem_sExtremelyHurt Auto Message Property _00E_Levelsystem_sExtremelyHurt Auto
Message Property _00E_Levelsystem_sIsHurt Auto

View File

@ -17,7 +17,11 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
akCaster.RemoveSpell(_00E_A1_QyraiStanceDisplay03) akCaster.RemoveSpell(_00E_A1_QyraiStanceDisplay03)
akCaster.RemovePerk(_00E_A1_QyranianStanceBlockPerk) akCaster.RemovePerk(_00E_A1_QyranianStanceBlockPerk)
akCaster.RemovePerk(_00E_A1_QyranianStanceEnemyCritPerk) akCaster.RemovePerk(_00E_A1_QyranianStanceEnemyCritPerk)
if SKSE.GetVersion()
Debug.Notification(_00E_Levelsystem_sAbilityStanceQyrai.GetName() + " " + _00E_Levelsystem_sAbilityStanceEnded.GetName()) Debug.Notification(_00E_Levelsystem_sAbilityStanceQyrai.GetName() + " " + _00E_Levelsystem_sAbilityStanceEnded.GetName())
endif
_00E_DispelStance.Play(akCaster) _00E_DispelStance.Play(akCaster)
Else Else
@ -60,7 +64,11 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
NPCKillSwordSpinM.Play(akCaster) NPCKillSwordSpinM.Play(akCaster)
GhostFXShader.Play(akCaster) GhostFXShader.Play(akCaster)
if SKSE.GetVersion()
Debug.Notification(_00E_Levelsystem_sAbilityStanceQyrai.GetName() + " " + _00E_Levelsystem_sAbilityStanceStarted.GetName()) Debug.Notification(_00E_Levelsystem_sAbilityStanceQyrai.GetName() + " " + _00E_Levelsystem_sAbilityStanceStarted.GetName())
endif
Utility.Wait(4) Utility.Wait(4)
GhostFXShader.Stop(akCaster) GhostFXShader.Stop(akCaster)

View File

@ -18,7 +18,10 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
akCaster.RemoveSpell(_00E_A1_SkaraggStanceDisplay02) akCaster.RemoveSpell(_00E_A1_SkaraggStanceDisplay02)
akCaster.RemoveSpell(_00E_A1_SkaraggStanceDisplay03) akCaster.RemoveSpell(_00E_A1_SkaraggStanceDisplay03)
if SKSE.GetVersion()
Debug.Notification(_00E_Levelsystem_sAbilityStanceSkaragg.GetName() + " " + _00E_Levelsystem_sAbilityStanceEnded.GetName()) Debug.Notification(_00E_Levelsystem_sAbilityStanceSkaragg.GetName() + " " + _00E_Levelsystem_sAbilityStanceEnded.GetName())
endif
_00E_DispelStance.Play(akCaster) _00E_DispelStance.Play(akCaster)
Else Else
@ -63,7 +66,11 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
_00E_A1_SkaraggStanceSound.Play(akCaster) _00E_A1_SkaraggStanceSound.Play(akCaster)
GhostRedFXShader.Play(akCaster) GhostRedFXShader.Play(akCaster)
if SKSE.GetVersion()
Debug.Notification(_00E_Levelsystem_sAbilityStanceSkaragg.GetName() + " " + _00E_Levelsystem_sAbilityStanceStarted.GetName()) Debug.Notification(_00E_Levelsystem_sAbilityStanceSkaragg.GetName() + " " + _00E_Levelsystem_sAbilityStanceStarted.GetName())
endif
Utility.Wait(4) Utility.Wait(4)
GhostRedFXShader.Stop(akCaster) GhostRedFXShader.Stop(akCaster)

View File

@ -115,7 +115,9 @@ Function RemovePages()
PlayerREF.RemoveItem(_00E_FS_NQR02_MissingPages, 1) PlayerREF.RemoveItem(_00E_FS_NQR02_MissingPages, 1)
EndIf EndIf
if SKSE.GetVersion()
FS_NQR03_RhalataTemple.SetName(_00E_sRhalataTempleName.GetName()) FS_NQR03_RhalataTemple.SetName(_00E_sRhalataTempleName.GetName())
endif
EndFunction EndFunction

View File

@ -352,9 +352,12 @@ Function TryToInsertStick(ObjectReference ActivatorREF)
If CurrentValue == 0 If CurrentValue == 0
iDifficulty = Utility.GetINIInt("iDifficulty:GamePlay")
Int iUpdate = 15 Int iUpdate = 15
if SKSE.GetVersion()
iDifficulty = Utility.GetINIInt("iDifficulty:GamePlay")
If iDifficulty == 0 If iDifficulty == 0
iUpdate = 19 iUpdate = 19
ElseIf iDifficulty == 1 ElseIf iDifficulty == 1
@ -365,12 +368,18 @@ Function TryToInsertStick(ObjectReference ActivatorREF)
iUpdate = 11 iUpdate = 11
EndIf EndIf
endif
RegisterForSingleUpdate(iUpdate) RegisterForSingleUpdate(iUpdate)
EndIf EndIf
QSTAstrolabeButtonPressX.Play(ActivatorREF) QSTAstrolabeButtonPressX.Play(ActivatorREF)
LinkedREF.Enable() LinkedREF.Enable()
if SKSE.GetVersion()
ActivatorREF.SetDisplayName("") ActivatorREF.SetDisplayName("")
endif
_00E_MQ02Riddle.SetValue(CurrentValue + 1) _00E_MQ02Riddle.SetValue(CurrentValue + 1)
If _00E_MQ02Riddle.GetValue() == 5 If _00E_MQ02Riddle.GetValue() == 5
@ -397,13 +406,15 @@ Function ResetRiddle()
_00E_MQ02Riddle.SetValue(0) _00E_MQ02Riddle.SetValue(0)
QSTAstrolabeButtonOpenX.Play(PlayerREF) QSTAstrolabeButtonOpenX.Play(PlayerREF)
string _sName = MQ02_Puzzle_Lever_01.GetBaseOBject().GetName() if SKSE.GetVersion()
string _sName = MQ02_Puzzle_Lever_01.GetBaseObject().GetName()
MQ02_Puzzle_Lever_01.SetDisplayName(_sName) MQ02_Puzzle_Lever_01.SetDisplayName(_sName)
MQ02_Puzzle_Lever_02.SetDisplayName(_sName) MQ02_Puzzle_Lever_02.SetDisplayName(_sName)
MQ02_Puzzle_Lever_03.SetDisplayName(_sName) MQ02_Puzzle_Lever_03.SetDisplayName(_sName)
MQ02_Puzzle_Lever_04.SetDisplayName(_sName) MQ02_Puzzle_Lever_04.SetDisplayName(_sName)
MQ02_Puzzle_Lever_05.SetDisplayName(_sName) MQ02_Puzzle_Lever_05.SetDisplayName(_sName)
endif
MQ02_Puzzle_Lever_01.GetLinkedRef().DisableNoWait() MQ02_Puzzle_Lever_01.GetLinkedRef().DisableNoWait()
MQ02_Puzzle_Lever_02.GetLinkedRef().DisableNoWait() MQ02_Puzzle_Lever_02.GetLinkedRef().DisableNoWait()

View File

@ -33,7 +33,10 @@ Function Reanimate()
EnableAI(True) EnableAI(True)
_00E_MQ11a_ReanimateSelf.Cast(Self, Self) _00E_MQ11a_ReanimateSelf.Cast(Self, Self)
_00E_MagConjureReanimate.Play(Self) _00E_MagConjureReanimate.Play(Self)
if SKSE.GetVersion()
GetBaseObject().SetName(_00E_MQ11a_CorpseName.GetName()) GetBaseObject().SetName(_00E_MQ11a_CorpseName.GetName())
endif
; Wait for the corpse to be reanimated (or until timeout via nCountDown). Takes 5-6 secs. ; Wait for the corpse to be reanimated (or until timeout via nCountDown). Takes 5-6 secs.
Utility.Wait(2.0) Utility.Wait(2.0)

View File

@ -415,8 +415,6 @@ Function FillTraitorScene()
if Utility.RandomInt(0, 1) >= 0.5 if Utility.RandomInt(0, 1) >= 0.5
MQ14_SC06_ArkanistFormlist.AddForm(akCurrentActor) MQ14_SC06_ArkanistFormlist.AddForm(akCurrentActor)
;akCurrentActor.GetActorBase().SetName(MQ14_SC04_ArcanistREF.GetActorBase().GetName())
akCurrentActor.SetOutfit(_25E_HolyOrder_ArcanistOutfitNoHood) akCurrentActor.SetOutfit(_25E_HolyOrder_ArcanistOutfitNoHood)
EndIf EndIf

View File

@ -71,8 +71,12 @@ Function StartVision_SC01()
MQ16_SC01_MotherREF02.SetAlpha(0.75) MQ16_SC01_MotherREF02.SetAlpha(0.75)
MS04MemoryFXBody01VFX.Play(MQ16_SC01_MotherREF02) MS04MemoryFXBody01VFX.Play(MQ16_SC01_MotherREF02)
MS04MemoryFXBody01VFX.Play(MQ16_SC01_MotherREF02) MS04MemoryFXBody01VFX.Play(MQ16_SC01_MotherREF02)
if SKSE.GetVersion()
MQ16_SC01_ChildREF02.GetActorBase().SetName(_00E_MQ16_sFleeingChild.GetName()) MQ16_SC01_ChildREF02.GetActorBase().SetName(_00E_MQ16_sFleeingChild.GetName())
MQ16_SC01_MotherREF02.GetActorBase().SetName(_00E_MQ16_sFleeingWoman.GetName()) MQ16_SC01_MotherREF02.GetActorBase().SetName(_00E_MQ16_sFleeingWoman.GetName())
endif
_00E_MQ16_SC01_ScreamM.Play(PlayerREF) _00E_MQ16_SC01_ScreamM.Play(PlayerREF)
_00E_MQ16_VisionIMOD.Apply() _00E_MQ16_VisionIMOD.Apply()
iVisionIntenseSound = _00E_AMB_Vision_SoundLPM.Play(PlayerREF) iVisionIntenseSound = _00E_AMB_Vision_SoundLPM.Play(PlayerREF)
@ -196,16 +200,22 @@ Function PosessCorpse01()
MQ16_SC05_HighOnesEyes_03.EnableNoWait() MQ16_SC05_HighOnesEyes_03.EnableNoWait()
_00E_VisionGlimpseWhisperM.Play(PlayerREF) _00E_VisionGlimpseWhisperM.Play(PlayerREF)
_00E_StaggerSelf.Cast(akCompanion, akCompanion) _00E_StaggerSelf.Cast(akCompanion, akCompanion)
if SKSE.GetVersion()
MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
endif
EndFunction EndFunction
Function PosessCorpse02() Function PosessCorpse02()
if SKSE.GetVersion()
MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
endif
MQ16_SC05_HighOnesEyes_02.EnableNoWait() MQ16_SC05_HighOnesEyes_02.EnableNoWait()
_00E_VisionGlimpseWhisperM.Play(PlayerREF) _00E_VisionGlimpseWhisperM.Play(PlayerREF)
@ -215,7 +225,10 @@ Function PosessCorpse03()
MQ16_SC05_HighOnesEyes_01.EnableNoWait(False) MQ16_SC05_HighOnesEyes_01.EnableNoWait(False)
_00E_VisionGlimpseWhisperM.Play(PlayerREF) _00E_VisionGlimpseWhisperM.Play(PlayerREF)
if SKSE.GetVersion()
MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
endif
EndFunction EndFunction
@ -223,7 +236,10 @@ Function PosessCorpse04()
MQ16_SC05_HighOnesEyes_04.EnableNoWait() MQ16_SC05_HighOnesEyes_04.EnableNoWait()
_00E_VisionGlimpseWhisperM.Play(PlayerREF) _00E_VisionGlimpseWhisperM.Play(PlayerREF)
if SKSE.GetVersion()
MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
endif
EndFunction EndFunction
@ -285,10 +301,14 @@ Function StartSC06()
MQ16_SC05_HighOnesEyes_02.DisableNoWait() MQ16_SC05_HighOnesEyes_02.DisableNoWait()
MQ16_SC05_HighOnesEyes_03.DisableNoWait() MQ16_SC05_HighOnesEyes_03.DisableNoWait()
MQ16_SC05_HighOnesEyes_04.DisableNoWait() MQ16_SC05_HighOnesEyes_04.DisableNoWait()
if SKSE.GetVersion()
MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName()) MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName()) MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName()) MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName()) MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
endif
_00E_PlayerFunctions.GetSoundControl().RemoveSilence() _00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Combat_Epic.Add() _00E_Music_Combat_Epic.Add()
@ -816,7 +836,11 @@ Function StartSC14()
MS04MemoryFXBody01VFX.Stop(PlayerREF) MS04MemoryFXBody01VFX.Stop(PlayerREF)
MQ16_SC14_YuslanDeadREF.GetActorBase().SetEssential(False) MQ16_SC14_YuslanDeadREF.GetActorBase().SetEssential(False)
MQ16_SC14_YuslanDeadREF.SetGhost(False) MQ16_SC14_YuslanDeadREF.SetGhost(False)
if SKSE.GetVersion()
MQ16_SC14_YuslanDeadREF.GetActorBase().SetName(_00E_MQ16_sHighOnes.GetName()) MQ16_SC14_YuslanDeadREF.GetActorBase().SetName(_00E_MQ16_sHighOnes.GetName())
endif
akTealor.MoveTo(MQ16_SC14_TealorStart) akTealor.MoveTo(MQ16_SC14_TealorStart)
PlayerREF.MoveTo(MQ16_SC14_PlayerWoundedMarkerFailsave) PlayerREF.MoveTo(MQ16_SC14_PlayerWoundedMarkerFailsave)
_00E_ShatterSoulDarkFlamesShader.Play(MQ16_SC14_YuslanDeadREF) _00E_ShatterSoulDarkFlamesShader.Play(MQ16_SC14_YuslanDeadREF)
@ -868,7 +892,11 @@ Function PosessYuslan()
MQ16_SC14_YuslanDeadREF.RegenerateHead() MQ16_SC14_YuslanDeadREF.RegenerateHead()
MQ16_SC14_YuslanDeadREF.PlaceAtMe(_00E_MQ16_HighOnesRedLight) MQ16_SC14_YuslanDeadREF.PlaceAtMe(_00E_MQ16_HighOnesRedLight)
if SKSE.GetVersion()
MQ16_SC14_YuslanDeadREF.GetActorBase().SetName(_00E_MQ16_sHighOnesThroughYuslan.GetName()) MQ16_SC14_YuslanDeadREF.GetActorBase().SetName(_00E_MQ16_sHighOnesThroughYuslan.GetName())
endif
GhostRedFXShader.Play(MQ16_SC14_YuslanDeadREF) GhostRedFXShader.Play(MQ16_SC14_YuslanDeadREF)
MQ16_SC14_YuslanDeadREF.AddSpell(_00E_AbPosessed) MQ16_SC14_YuslanDeadREF.AddSpell(_00E_AbPosessed)
_00E_VisionGlimpseWhisperM.Play(MQ16_SC14_YuslanDeadREF) _00E_VisionGlimpseWhisperM.Play(MQ16_SC14_YuslanDeadREF)

View File

@ -26,7 +26,7 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
Endif Endif
if playerWhileTransformedAlias.CalcRegisteredChymikumCount() > (_00E_FS_Theriantrophist_MaxChymikums.GetValueInt() - 1) if playerWhileTransformedAlias.CalcRegisteredChymikumCount() > (_00E_FS_Theriantrophist_MaxChymikums.GetValueInt() - 1)
Debug.Notification(_00E_Theriantrophist_TooManyChyimkums.getName()) _00E_Theriantrophist_TooManyChyimkums.Show()
_00E_Theriantrophist_PoisonOnWerewolfPotion.Cast(akTarget) _00E_Theriantrophist_PoisonOnWerewolfPotion.Cast(akTarget)
self.dispel() self.dispel()
return return

View File

@ -173,20 +173,31 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster)
if(soulTrapped == true) if(soulTrapped == true)
victim.SetActorValue("PerceptionCondition", 0) victim.SetActorValue("PerceptionCondition", 0)
PlayEffects(caster, victim) PlayEffects(caster, victim)
bool bSKSE = SKSE.GetVersion() > 0
if soulType=="Petty" if soulType=="Petty"
if bSKSE
Debug.Notification(_00E_SoulPetty.GetName()+" "+_00E_SuccessfulTrapping.GetName()) Debug.Notification(_00E_SoulPetty.GetName()+" "+_00E_SuccessfulTrapping.GetName())
endif
SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1) SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
elseif soulType=="Lesser" elseif soulType=="Lesser"
if bSKSE
Debug.Notification(_00E_SoulLesser.GetName()+" "+_00E_SuccessfulTrapping.GetName()) Debug.Notification(_00E_SoulLesser.GetName()+" "+_00E_SuccessfulTrapping.GetName())
endif
SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1) SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
elseif soulType=="Common" elseif soulType=="Common"
if bSKSE
Debug.Notification(_00E_SoulCommon.GetName()+" "+_00E_SuccessfulTrapping.GetName()) Debug.Notification(_00E_SoulCommon.GetName()+" "+_00E_SuccessfulTrapping.GetName())
endif
SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1) SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
elseif soulType =="Greater" elseif soulType =="Greater"
if bSKSE
Debug.Notification(_00E_SoulGreater.GetName()+" "+_00E_SuccessfulTrapping.GetName()) Debug.Notification(_00E_SoulGreater.GetName()+" "+_00E_SuccessfulTrapping.GetName())
endif
SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1) SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
elseif soulType =="Grand" elseif soulType =="Grand"
if bSKSE
Debug.Notification(_00E_SoulGrand.GetName()+" "+_00E_SuccessfulTrapping.GetName()) Debug.Notification(_00E_SoulGrand.GetName()+" "+_00E_SuccessfulTrapping.GetName())
endif
SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1) SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
else else
_00E_SoulHuman.show() _00E_SoulHuman.show()

View File

@ -6,11 +6,9 @@ Scriptname TIF__0013CEE0 Extends TopicInfo Hidden
Function Fragment_0(ObjectReference akSpeakerRef) Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE ;BEGIN CODE
_00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, -15, false, true, _00E_Levelsystem_sIsHurt.GetName()) _00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, -15)
;END CODE ;END CODE
EndFunction EndFunction
;END FRAGMENT ;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment ;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Message Property _00E_Levelsystem_sIsHurt Auto

View File

@ -6,7 +6,11 @@ Scriptname TIF__0013CEE9 Extends TopicInfo Hidden
Function Fragment_1(ObjectReference akSpeakerRef) Function Fragment_1(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE ;BEGIN CODE
Debug.Notification("Jespar" + _00E_Levelsystem_sDoesNotTrust.GetName()) if SKSE.GetVersion()
Debug.Notification("Jespar" + _00E_Levelsystem_sDoesNotTrust.GetName())
else
Debug.Notification("Jespar does not trust you enough.")
endif
;END CODE ;END CODE
EndFunction EndFunction
;END FRAGMENT ;END FRAGMENT

View File

@ -15,11 +15,9 @@ EndFunction
Function Fragment_0(ObjectReference akSpeakerRef) Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE ;BEGIN CODE
_00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, -50, false, true, _00E_Levelsystem_sExtremelyHurt.GetName()) _00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, -50)
;END CODE ;END CODE
EndFunction EndFunction
;END FRAGMENT ;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment ;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Message Property _00E_Levelsystem_sExtremelyHurt Auto

Binary file not shown.