Added fallbacks to GetName()
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Skyrim.esm
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Skyrim.esm
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@ -79,7 +79,12 @@ Function ReadMemorySkillBook(String sClass, Int iTier, Message talentMessage, fl
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Elseif sClass == "Warrior"
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messageToShow = _00E_FS_A3_sWarriorClassName
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EndIf
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if SKSE.GetVersion()
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Debug.Notification(_00E_FS_A3_sYouNeedSkillpoints.GetName() + " " + iRequiredPoints + _00E_FS_A3_sIn.GetName() + messageToShow.GetName() + _00E_FS_A3_sToUnlockThisClass.GetName())
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else
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Debug.Notification("You need to have at least " + iRequiredPoints + " talent points in the class.")
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endif
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EndIf
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@ -44,7 +44,7 @@ Function ModSympathyNG(Actor akSympathyActor, int iSympathyMod, bool bIsFlirt =
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EndIf
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EndIf
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If !bStringOverride
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If ! bStringOverride || ! SKSE.GetVersion()
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If (iSympathyMod > 0) && (iSympathyMod <= 5)
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_00E_Levelsystem_sApproves.Show()
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ElseIf (iSympathyMod > 5) && (iSympathyMod <= 10)
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@ -57,8 +57,10 @@ Function ModSympathyNG(Actor akSympathyActor, int iSympathyMod, bool bIsFlirt =
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_00E_Levelsystem_sHurt.Show()
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ElseIf (iSympathyMod < -10) && (iSympathyMod >= -20)
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_00E_Levelsystem_sVeryHurt.Show()
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ElseIf iSympathyMod < -20
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_00E_Levelsystem_sExtremelyHurt.Show()
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EndIf
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Else
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ElseIf SKSE.GetVersion()
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; TODO: Use a vanilla message
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String sActorName = sympathyBase.GetName()
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Debug.Notification(sActorName + sOverride)
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@ -122,4 +124,3 @@ Message Property _00E_Levelsystem_sHurt Auto
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Message Property _00E_Levelsystem_sVeryHurt Auto
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Message Property _00E_Levelsystem_sDoesNotTrust Auto
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Message Property _00E_Levelsystem_sExtremelyHurt Auto
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Message Property _00E_Levelsystem_sIsHurt Auto
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@ -17,7 +17,11 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
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akCaster.RemoveSpell(_00E_A1_QyraiStanceDisplay03)
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akCaster.RemovePerk(_00E_A1_QyranianStanceBlockPerk)
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akCaster.RemovePerk(_00E_A1_QyranianStanceEnemyCritPerk)
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if SKSE.GetVersion()
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Debug.Notification(_00E_Levelsystem_sAbilityStanceQyrai.GetName() + " " + _00E_Levelsystem_sAbilityStanceEnded.GetName())
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endif
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_00E_DispelStance.Play(akCaster)
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Else
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@ -60,7 +64,11 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
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NPCKillSwordSpinM.Play(akCaster)
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GhostFXShader.Play(akCaster)
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if SKSE.GetVersion()
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Debug.Notification(_00E_Levelsystem_sAbilityStanceQyrai.GetName() + " " + _00E_Levelsystem_sAbilityStanceStarted.GetName())
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endif
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Utility.Wait(4)
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GhostFXShader.Stop(akCaster)
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@ -18,7 +18,10 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
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akCaster.RemoveSpell(_00E_A1_SkaraggStanceDisplay02)
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akCaster.RemoveSpell(_00E_A1_SkaraggStanceDisplay03)
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if SKSE.GetVersion()
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Debug.Notification(_00E_Levelsystem_sAbilityStanceSkaragg.GetName() + " " + _00E_Levelsystem_sAbilityStanceEnded.GetName())
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endif
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_00E_DispelStance.Play(akCaster)
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Else
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@ -63,7 +66,11 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
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_00E_A1_SkaraggStanceSound.Play(akCaster)
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GhostRedFXShader.Play(akCaster)
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if SKSE.GetVersion()
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Debug.Notification(_00E_Levelsystem_sAbilityStanceSkaragg.GetName() + " " + _00E_Levelsystem_sAbilityStanceStarted.GetName())
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endif
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Utility.Wait(4)
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GhostRedFXShader.Stop(akCaster)
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@ -115,7 +115,9 @@ Function RemovePages()
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PlayerREF.RemoveItem(_00E_FS_NQR02_MissingPages, 1)
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EndIf
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if SKSE.GetVersion()
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FS_NQR03_RhalataTemple.SetName(_00E_sRhalataTempleName.GetName())
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endif
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EndFunction
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@ -352,9 +352,12 @@ Function TryToInsertStick(ObjectReference ActivatorREF)
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If CurrentValue == 0
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iDifficulty = Utility.GetINIInt("iDifficulty:GamePlay")
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Int iUpdate = 15
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if SKSE.GetVersion()
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iDifficulty = Utility.GetINIInt("iDifficulty:GamePlay")
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If iDifficulty == 0
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iUpdate = 19
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ElseIf iDifficulty == 1
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@ -365,12 +368,18 @@ Function TryToInsertStick(ObjectReference ActivatorREF)
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iUpdate = 11
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EndIf
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endif
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RegisterForSingleUpdate(iUpdate)
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EndIf
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QSTAstrolabeButtonPressX.Play(ActivatorREF)
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LinkedREF.Enable()
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if SKSE.GetVersion()
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ActivatorREF.SetDisplayName("")
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endif
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_00E_MQ02Riddle.SetValue(CurrentValue + 1)
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If _00E_MQ02Riddle.GetValue() == 5
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@ -397,13 +406,15 @@ Function ResetRiddle()
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_00E_MQ02Riddle.SetValue(0)
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QSTAstrolabeButtonOpenX.Play(PlayerREF)
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string _sName = MQ02_Puzzle_Lever_01.GetBaseOBject().GetName()
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if SKSE.GetVersion()
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string _sName = MQ02_Puzzle_Lever_01.GetBaseObject().GetName()
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MQ02_Puzzle_Lever_01.SetDisplayName(_sName)
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MQ02_Puzzle_Lever_02.SetDisplayName(_sName)
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MQ02_Puzzle_Lever_03.SetDisplayName(_sName)
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MQ02_Puzzle_Lever_04.SetDisplayName(_sName)
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MQ02_Puzzle_Lever_05.SetDisplayName(_sName)
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endif
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MQ02_Puzzle_Lever_01.GetLinkedRef().DisableNoWait()
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MQ02_Puzzle_Lever_02.GetLinkedRef().DisableNoWait()
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@ -33,7 +33,10 @@ Function Reanimate()
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EnableAI(True)
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_00E_MQ11a_ReanimateSelf.Cast(Self, Self)
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_00E_MagConjureReanimate.Play(Self)
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if SKSE.GetVersion()
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GetBaseObject().SetName(_00E_MQ11a_CorpseName.GetName())
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endif
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; Wait for the corpse to be reanimated (or until timeout via nCountDown). Takes 5-6 secs.
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Utility.Wait(2.0)
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@ -415,8 +415,6 @@ Function FillTraitorScene()
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if Utility.RandomInt(0, 1) >= 0.5
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MQ14_SC06_ArkanistFormlist.AddForm(akCurrentActor)
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;akCurrentActor.GetActorBase().SetName(MQ14_SC04_ArcanistREF.GetActorBase().GetName())
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akCurrentActor.SetOutfit(_25E_HolyOrder_ArcanistOutfitNoHood)
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EndIf
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@ -71,8 +71,12 @@ Function StartVision_SC01()
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MQ16_SC01_MotherREF02.SetAlpha(0.75)
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MS04MemoryFXBody01VFX.Play(MQ16_SC01_MotherREF02)
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MS04MemoryFXBody01VFX.Play(MQ16_SC01_MotherREF02)
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if SKSE.GetVersion()
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MQ16_SC01_ChildREF02.GetActorBase().SetName(_00E_MQ16_sFleeingChild.GetName())
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MQ16_SC01_MotherREF02.GetActorBase().SetName(_00E_MQ16_sFleeingWoman.GetName())
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endif
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_00E_MQ16_SC01_ScreamM.Play(PlayerREF)
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_00E_MQ16_VisionIMOD.Apply()
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iVisionIntenseSound = _00E_AMB_Vision_SoundLPM.Play(PlayerREF)
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@ -196,16 +200,22 @@ Function PosessCorpse01()
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MQ16_SC05_HighOnesEyes_03.EnableNoWait()
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_00E_VisionGlimpseWhisperM.Play(PlayerREF)
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_00E_StaggerSelf.Cast(akCompanion, akCompanion)
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if SKSE.GetVersion()
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MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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endif
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EndFunction
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Function PosessCorpse02()
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if SKSE.GetVersion()
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MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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endif
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MQ16_SC05_HighOnesEyes_02.EnableNoWait()
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_00E_VisionGlimpseWhisperM.Play(PlayerREF)
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@ -215,7 +225,10 @@ Function PosessCorpse03()
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MQ16_SC05_HighOnesEyes_01.EnableNoWait(False)
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_00E_VisionGlimpseWhisperM.Play(PlayerREF)
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if SKSE.GetVersion()
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MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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endif
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EndFunction
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@ -223,7 +236,10 @@ Function PosessCorpse04()
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MQ16_SC05_HighOnesEyes_04.EnableNoWait()
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_00E_VisionGlimpseWhisperM.Play(PlayerREF)
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if SKSE.GetVersion()
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MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sHighOnes.GetName())
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endif
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EndFunction
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@ -285,10 +301,14 @@ Function StartSC06()
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MQ16_SC05_HighOnesEyes_02.DisableNoWait()
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MQ16_SC05_HighOnesEyes_03.DisableNoWait()
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MQ16_SC05_HighOnesEyes_04.DisableNoWait()
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if SKSE.GetVersion()
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MQ16_SC04_Corpse04REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
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MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
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MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
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MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
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endif
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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_00E_Music_Combat_Epic.Add()
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@ -816,7 +836,11 @@ Function StartSC14()
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MS04MemoryFXBody01VFX.Stop(PlayerREF)
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MQ16_SC14_YuslanDeadREF.GetActorBase().SetEssential(False)
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MQ16_SC14_YuslanDeadREF.SetGhost(False)
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if SKSE.GetVersion()
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MQ16_SC14_YuslanDeadREF.GetActorBase().SetName(_00E_MQ16_sHighOnes.GetName())
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endif
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akTealor.MoveTo(MQ16_SC14_TealorStart)
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PlayerREF.MoveTo(MQ16_SC14_PlayerWoundedMarkerFailsave)
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_00E_ShatterSoulDarkFlamesShader.Play(MQ16_SC14_YuslanDeadREF)
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@ -868,7 +892,11 @@ Function PosessYuslan()
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MQ16_SC14_YuslanDeadREF.RegenerateHead()
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MQ16_SC14_YuslanDeadREF.PlaceAtMe(_00E_MQ16_HighOnesRedLight)
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if SKSE.GetVersion()
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MQ16_SC14_YuslanDeadREF.GetActorBase().SetName(_00E_MQ16_sHighOnesThroughYuslan.GetName())
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endif
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GhostRedFXShader.Play(MQ16_SC14_YuslanDeadREF)
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MQ16_SC14_YuslanDeadREF.AddSpell(_00E_AbPosessed)
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_00E_VisionGlimpseWhisperM.Play(MQ16_SC14_YuslanDeadREF)
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@ -26,7 +26,7 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
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Endif
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if playerWhileTransformedAlias.CalcRegisteredChymikumCount() > (_00E_FS_Theriantrophist_MaxChymikums.GetValueInt() - 1)
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Debug.Notification(_00E_Theriantrophist_TooManyChyimkums.getName())
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_00E_Theriantrophist_TooManyChyimkums.Show()
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_00E_Theriantrophist_PoisonOnWerewolfPotion.Cast(akTarget)
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self.dispel()
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return
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@ -173,20 +173,31 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster)
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if(soulTrapped == true)
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victim.SetActorValue("PerceptionCondition", 0)
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PlayEffects(caster, victim)
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bool bSKSE = SKSE.GetVersion() > 0
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if soulType=="Petty"
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if bSKSE
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Debug.Notification(_00E_SoulPetty.GetName()+" "+_00E_SuccessfulTrapping.GetName())
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endif
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SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
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elseif soulType=="Lesser"
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if bSKSE
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Debug.Notification(_00E_SoulLesser.GetName()+" "+_00E_SuccessfulTrapping.GetName())
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endif
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SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
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elseif soulType=="Common"
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if bSKSE
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Debug.Notification(_00E_SoulCommon.GetName()+" "+_00E_SuccessfulTrapping.GetName())
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endif
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SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
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elseif soulType =="Greater"
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if bSKSE
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Debug.Notification(_00E_SoulGreater.GetName()+" "+_00E_SuccessfulTrapping.GetName())
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endif
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SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
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elseif soulType =="Grand"
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if bSKSE
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Debug.Notification(_00E_SoulGrand.GetName()+" "+_00E_SuccessfulTrapping.GetName())
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endif
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SoulsCaught.SetValueInt(SoulsCaught.GetValueInt()+1)
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else
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_00E_SoulHuman.show()
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@ -6,11 +6,9 @@ Scriptname TIF__0013CEE0 Extends TopicInfo Hidden
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Function Fragment_0(ObjectReference akSpeakerRef)
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Actor akSpeaker = akSpeakerRef as Actor
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;BEGIN CODE
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_00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, -15, false, true, _00E_Levelsystem_sIsHurt.GetName())
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_00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, -15)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Message Property _00E_Levelsystem_sIsHurt Auto
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@ -6,7 +6,11 @@ Scriptname TIF__0013CEE9 Extends TopicInfo Hidden
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Function Fragment_1(ObjectReference akSpeakerRef)
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Actor akSpeaker = akSpeakerRef as Actor
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;BEGIN CODE
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Debug.Notification("Jespar" + _00E_Levelsystem_sDoesNotTrust.GetName())
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if SKSE.GetVersion()
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Debug.Notification("Jespar" + _00E_Levelsystem_sDoesNotTrust.GetName())
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else
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Debug.Notification("Jespar does not trust you enough.")
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endif
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;END CODE
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EndFunction
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;END FRAGMENT
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@ -15,11 +15,9 @@ EndFunction
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Function Fragment_0(ObjectReference akSpeakerRef)
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Actor akSpeaker = akSpeakerRef as Actor
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;BEGIN CODE
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_00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, -50, false, true, _00E_Levelsystem_sExtremelyHurt.GetName())
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_00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(akSpeaker, -50)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Message Property _00E_Levelsystem_sExtremelyHurt Auto
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