Updated Steam DLL build procedure
This commit is contained in:
parent
7d152b6158
commit
9c7b31dd60
3
source/Steam DLL/.gitignore
vendored
3
source/Steam DLL/.gitignore
vendored
@ -533,6 +533,9 @@ FodyWeavers.xsd
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build/
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# Machine-specific, generated by build.cmd - see cmake/write_user_presets.cmake
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CMakeUserPresets.json
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contrib/Distribution/**/*.dll
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contrib/Distribution/**/*.pdb
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contrib/Distribution/**/*.pex
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@ -1,31 +1,48 @@
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option(ENABLE_VCPKG OFF)
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cmake_minimum_required(VERSION 3.21)
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message("Using toolchain file ${CMAKE_TOOLCHAIN_FILE}.")
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########################################################################################################################
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## Define project
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########################################################################################################################
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project(
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EnderalSteam
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VERSION 2.1.4
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DESCRIPTION "Enderal SE Steam Support"
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LANGUAGES CXX)
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EnderalSteam
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VERSION 2.1.4
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DESCRIPTION "Enderal SE Steam Support"
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LANGUAGES CXX
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)
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# Shown as ProductName in the version resource.
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set(PROJECT_FRIENDLY_NAME "Enderal SE")
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# The binary FILEVERSION/PRODUCTVERSION fields need all four components;
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# PROJECT_VERSION_TWEAK is empty when the version above carries only three.
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if(NOT PROJECT_VERSION_TWEAK)
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set(PROJECT_VERSION_TWEAK 0)
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endif()
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
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# Link-time optimization for release builds only (debug builds stay fast).
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON)
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# CommonLibSSE-NG requires the dynamic CRT. Dependencies used to be supplied by
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# vcpkg (which set this via a preset); now that they come from FetchContent we
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# set it here so both build.cmd and Visual Studio "Open Folder" pick it up.
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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add_compile_definitions(NOMINMAX _USE_MATH_DEFINES WIN32_LEAN_AND_MEAN)
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add_definitions(-DUNICODE -D_UNICODE)
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add_compile_options(/Zc:preprocessor /EHsc)
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include(GNUInstallDirs)
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configure_file(
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${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
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${CMAKE_CURRENT_BINARY_DIR}/version.rc
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@ONLY
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)
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#include(GNUInstallDirs)
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file(
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GLOB_RECURSE
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sources
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@ -41,81 +58,82 @@ source_group(
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)
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########################################################################################################################
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## Configure target DLL
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## Fetch dependencies (pinned versions, no vcpkg required)
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########################################################################################################################
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include(FetchContent)
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# DirectXMath
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# DirectXMath - required by DirectXTK.
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FetchContent_Declare(
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DirectXMath
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URL "https://github.com/microsoft/DirectXMath/archive/refs/tags/apr2025.tar.gz"
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OVERRIDE_FIND_PACKAGE
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DOWNLOAD_EXTRACT_TIMESTAMP 1
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DOWNLOAD_EXTRACT_TIMESTAMP ON
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EXCLUDE_FROM_ALL
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SYSTEM
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)
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FetchContent_MakeAvailable(DirectXMath)
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add_library("Microsoft::DirectXMath" ALIAS "DirectXMath")
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# DirectXTK
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# DirectXTK - required by CommonLibSSE-NG (find_package(directxtk CONFIG REQUIRED)).
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# PATCH_COMMAND fixes its shader-compile step under modern CMake (see the script).
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FetchContent_Declare(
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DirectXTK
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URL "https://github.com/microsoft/DirectXTK/archive/refs/tags/jul2025.tar.gz"
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DOWNLOAD_EXTRACT_TIMESTAMP 1
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DOWNLOAD_EXTRACT_TIMESTAMP ON
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OVERRIDE_FIND_PACKAGE
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EXCLUDE_FROM_ALL
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SYSTEM
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PATCH_COMMAND ${CMAKE_COMMAND} -P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/patch_directxtk.cmake"
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)
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FetchContent_MakeAvailable(DirectXTK)
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add_library("Microsoft::DirectXTK" ALIAS "DirectXTK")
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# simpleini
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# simpleini - used directly (Util.h).
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FetchContent_Declare(
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simpleini
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URL "https://github.com/brofield/simpleini/archive/refs/tags/v4.22.tar.gz"
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DOWNLOAD_EXTRACT_TIMESTAMP 1
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DOWNLOAD_EXTRACT_TIMESTAMP ON
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)
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FetchContent_MakeAvailable(simpleini)
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INCLUDE_DIRECTORIES(${simpleini_SOURCE_DIR})
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# rapidcsv
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# rapidcsv - header only, required by CommonLibSSE-NG (find_path "rapidcsv.h").
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FetchContent_Declare(
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rapidcsv
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URL "https://github.com/d99kris/rapidcsv/archive/refs/tags/v8.87.tar.gz"
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DOWNLOAD_EXTRACT_TIMESTAMP 1
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DOWNLOAD_EXTRACT_TIMESTAMP ON
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OVERRIDE_FIND_PACKAGE
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)
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FetchContent_MakeAvailable(rapidcsv)
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set(RAPIDCSV_INCLUDE_DIRS ${rapidcsv_SOURCE_DIR}/src)
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# spdlog
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set(SPDLOG_INSTALL ON CACHE INTERNAL "Install SPDLOG for CommonLibSSE")
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set(SPDLOG_USE_STD_FORMAT ON CACHE INTERNAL "Use std::format in SPDLOG, not fmt")
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# spdlog - used directly (PCH.h) and by CommonLibSSE-NG.
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set(SPDLOG_INSTALL ON CACHE BOOL " " FORCE)
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set(SPDLOG_USE_STD_FORMAT ON CACHE BOOL " " FORCE)
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FetchContent_Declare(
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spdlog
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URL "https://github.com/gabime/spdlog/archive/refs/tags/v1.15.3.tar.gz"
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DOWNLOAD_EXTRACT_TIMESTAMP 1
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DOWNLOAD_EXTRACT_TIMESTAMP ON
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OVERRIDE_FIND_PACKAGE
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)
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FetchContent_MakeAvailable(spdlog)
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# xbyak
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# xbyak - required by CommonLibSSE-NG when SKSE_SUPPORT_XBYAK is on.
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FetchContent_Declare(
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xbyak
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URL "https://github.com/herumi/xbyak/archive/v7.28.tar.gz"
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DOWNLOAD_EXTRACT_TIMESTAMP 1
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DOWNLOAD_EXTRACT_TIMESTAMP ON
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)
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FetchContent_MakeAvailable(xbyak)
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# CommonLibSSE
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# CommonLibSSE-NG - pinned commit (SE + AE + VR runtime support).
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set(SKSE_SUPPORT_XBYAK ON CACHE BOOL " " FORCE)
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set(ENABLE_SKYRIM_SE ON CACHE BOOL " " FORCE)
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set(ENABLE_SKYRIM_AE ON CACHE BOOL " " FORCE)
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set(ENABLE_SKYRIM_VR ON CACHE BOOL " " FORCE)
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set(BUILD_TESTS OFF CACHE BOOL " " FORCE)
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message(STATUS "Fetching CommonLibSSE-NG (5e5417e3585c9434295e919bdda27737244e9c5a)...")
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message(STATUS "Fetching CommonLibSSE-NG...")
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FetchContent_Declare(
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CommonLibSSE
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GIT_REPOSITORY https://github.com/eddoursul/CommonLibVR.git
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@ -123,15 +141,19 @@ FetchContent_Declare(
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)
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FetchContent_MakeAvailable(CommonLibSSE)
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get_target_property(COMMONLIB_SRC_DIR CommonLibSSE SOURCE_DIR)
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include(${COMMONLIB_SRC_DIR}/cmake/CommonLibSSE.cmake)
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########################################################################################################################
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## Configure target DLL
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########################################################################################################################
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add_commonlibsse_plugin(${PROJECT_NAME} SOURCES ${headers} ${sources})
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add_library("${PROJECT_NAME}::${PROJECT_NAME}" ALIAS "${PROJECT_NAME}")
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# Steamworks SDK import library, shipped in src/ next to the steam/ headers.
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target_link_libraries(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src/steam_api64.lib)
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target_link_libraries(CommonLibSSE PUBLIC
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@ -164,7 +186,6 @@ target_precompile_headers(${PROJECT_NAME}
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install(TARGETS ${PROJECT_NAME} DESTINATION "${CMAKE_INSTALL_LIBDIR}")
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########################################################################################################################
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## Automatic plugin deployment
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########################################################################################################################
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@ -13,17 +13,6 @@
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"CMAKE_CXX_FLAGS": "$env{COMMONLIBSSE_COMPILER} $env{COMMONLIBSSE_PLATFORM} $env{COMMONLIBSSE_TEXT}"
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}
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},
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{
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"name": "vcpkg",
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"hidden": true,
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"cacheVariables": {
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"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake",
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"VCPKG_TARGET_TRIPLET": "x64-windows-skse",
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"VCPKG_HOST_TRIPLET": "x64-windows-skse",
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"VCPKG_OVERLAY_TRIPLETS": "${sourceDir}/cmake",
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"CMAKE_MSVC_RUNTIME_LIBRARY": "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL"
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}
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},
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{
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"name": "win32",
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"hidden": true,
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@ -79,100 +68,68 @@
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}
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}
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},
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{
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"name": "build-tests",
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"displayName": "Build Tests",
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"hidden": true,
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"description": "Include test suites in the build.",
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"cacheVariables": {
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"BUILD_TESTS": {
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"type": "STRING",
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"value": "ON"
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}
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}
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},
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{
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"name": "build-release-msvc",
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"inherits": [
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"base",
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"vcpkg",
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"win32-unicode",
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"x64",
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"build-tests",
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"msvc"
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],
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"displayName": "Release",
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"displayName": "Release (MSVC)",
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"description": "Optimized release build.",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build/release-msvc",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": {
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"type": "STRING",
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"value": "Release"
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}
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "build-debug-msvc",
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"inherits": [
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"base",
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"vcpkg",
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"win32-unicode",
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"x64",
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"build-tests",
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"msvc"
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],
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"displayName": "Debug",
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"displayName": "Debug (MSVC)",
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"description": "Debug build for testing.",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build/debug-msvc",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": {
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"type": "STRING",
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"value": "Debug"
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}
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}
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},
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{
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"name": "build-debug-clang-cl",
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"inherits": [
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"base",
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"vcpkg",
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"win32-unicode",
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"x64",
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"build-tests",
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"clang-cl"
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],
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"displayName": "Debug",
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"description": "Debug build for testing.",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build/debug-clang",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": {
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"type": "STRING",
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"value": "Debug"
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}
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "build-release-clang-cl",
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"inherits": [
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"base",
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"vcpkg",
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"win32-unicode",
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"x64",
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"build-tests",
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"clang-cl"
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],
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"displayName": "Release",
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"displayName": "Release (Clang)",
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"description": "Optimized release build.",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build/release-clang",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": {
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"type": "STRING",
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"value": "Release"
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}
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "build-debug-clang-cl",
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"inherits": [
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"base",
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"win32-unicode",
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"x64",
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"clang-cl"
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],
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"displayName": "Debug (Clang)",
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"description": "Debug build for testing.",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build/debug-clang",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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}
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],
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@ -201,52 +158,5 @@
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"configurePreset": "build-debug-clang-cl",
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"description": "Debug build for testing."
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}
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],
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"testPresets": [
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{
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"name": "tests-all",
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"displayName": "All Tests",
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"configurePreset": "build-debug-msvc",
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"output": {
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"outputOnFailure": true
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},
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"execution": {
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"noTestsAction": "error",
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"stopOnFailure": false
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}
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},
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{
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"name": "tests-unit",
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"displayName": "Unit Tests",
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"description": "Runs tests that do not require any Skyrim module loaded into the process.",
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"inherits": "tests-all",
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"filter": {
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"exclude": {
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"label": "[integration],[e2e]"
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}
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}
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},
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{
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"name": "tests-integration",
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"displayName": "Integration Tests",
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"description": "Runs tests that interact with a Skyrim module at rest (do not require the Skyrim module to have run any main function).",
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"inherits": "tests-all",
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"filter": {
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"include": {
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"label": "[integration]"
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}
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}
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},
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{
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"name": "tests-e2e",
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"displayName": "End-to-End Tests",
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"description": "Runs test that depend on a fully running Skyrim engine in the process.",
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"inherits": "tests-all",
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"filter": {
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"include": {
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"label": "[e2e]"
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}
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}
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}
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]
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}
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47
source/Steam DLL/build.cmd
Normal file
47
source/Steam DLL/build.cmd
Normal file
@ -0,0 +1,47 @@
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@echo off
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rem ---------------------------------------------------------------------------
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rem Command-line build wrapper.
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rem
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rem Sets up the MSVC x64 environment (the piece Visual Studio configures for you
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rem automatically) and then drives the exact same CMake presets that Visual
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rem Studio uses, so both build paths stay in sync.
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rem
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rem Usage: build.cmd [preset]
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rem preset defaults to "release-msvc". Other options: debug-msvc,
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rem release-clang-cl, debug-clang-cl (must match a name in CMakePresets.json).
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rem ---------------------------------------------------------------------------
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setlocal
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set "PRESET=%~1"
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if "%PRESET%"=="" set "PRESET=release-msvc"
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set "CONFIGURE_PRESET=build-%PRESET%"
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cd /d "%~dp0"
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rem --- Locate Visual Studio (or the C++ Build Tools) ---
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set "VSWHERE=%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe"
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if not exist "%VSWHERE%" (
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echo [ERROR] vswhere.exe not found. Install Visual Studio 2022 or the C++ Build Tools.
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exit /b 1
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)
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||||
set "VSINSTALL="
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for /f "usebackq delims=" %%i in (`"%VSWHERE%" -latest -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath`) do set "VSINSTALL=%%i"
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if not defined VSINSTALL (
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echo [ERROR] No Visual Studio installation with the C++ toolset was found.
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||||
exit /b 1
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)
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||||
rem --- Import the MSVC x64 developer environment ---
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call "%VSINSTALL%\VC\Auxiliary\Build\vcvars64.bat" || exit /b 1
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||||
rem --- Point Visual Studio at this same CMake, so the two drivers can share the
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||||
rem build tree incrementally (see cmake\write_user_presets.cmake) ---
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cmake -P cmake\write_user_presets.cmake || exit /b 1
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||||
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||||
rem --- Configure and build using the shared presets ---
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||||
cmake --preset %CONFIGURE_PRESET% || exit /b 1
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cmake --build --preset %PRESET% || exit /b 1
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||||
echo.
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||||
echo [OK] Built preset "%PRESET%". Plugin deployed to SKSE\Plugins\.
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||||
BIN
source/Steam DLL/cmake/patch_directxtk.cmake
(Stored with Git LFS)
Normal file
BIN
source/Steam DLL/cmake/patch_directxtk.cmake
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
source/Steam DLL/cmake/version.rc.in
(Stored with Git LFS)
BIN
source/Steam DLL/cmake/version.rc.in
(Stored with Git LFS)
Binary file not shown.
BIN
source/Steam DLL/cmake/write_user_presets.cmake
(Stored with Git LFS)
Normal file
BIN
source/Steam DLL/cmake/write_user_presets.cmake
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
source/Steam DLL/cmake/x64-windows-skse.cmake
(Stored with Git LFS)
BIN
source/Steam DLL/cmake/x64-windows-skse.cmake
(Stored with Git LFS)
Binary file not shown.
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