diff --git a/scripts/_00e_mq12b_functions.pex b/scripts/_00e_mq12b_functions.pex index 84d5bf6b..8193febf 100644 Binary files a/scripts/_00e_mq12b_functions.pex and b/scripts/_00e_mq12b_functions.pex differ diff --git a/source/scripts/_00e_mq12b_functions.psc b/source/scripts/_00e_mq12b_functions.psc index 03ac0980..ca9b4591 100644 --- a/source/scripts/_00e_mq12b_functions.psc +++ b/source/scripts/_00e_mq12b_functions.psc @@ -638,19 +638,18 @@ EndFunction Function TeleportYuslanToGate() Wait(2) + _00E_MC_YuslanRef.SetActorValue("Variable03", 5) _00E_Func_SafeMove.SafeMoveTo(_00E_MC_YuslanRef, MQ12b_SC12_YuslanTeleportMarker) - _00E_Func_WaitForRef.WaitForReferenceToLoad(_00E_MC_YuslanRef) - TimeFadeIn01FXS.Play(_00E_MC_YuslanRef) + _00E_Func_WaitForRef.WaitForReferenceToLoad(_00E_MC_YuslanRef) Debug.sendAnimationEvent(_00E_MC_YuslanRef, "IdleWebEnterInstant") - _00E_MC_YuslanRef.SetActorValue("Variable03", 5) - TimeFadeOut01FXS.Stop(_00E_MC_YuslanRef) TimeFadeIn01FXS.Play(_00E_MC_YuslanRef) Game.ShakeCamera(afStrength = 0.1) - _00E_MC_YuslanRef.playidle(WebIdleExit) + Debug.sendAnimationEvent(_00E_MC_YuslanRef, "IdleWebExit") + MQ12b_SC12_YuslanTeleportMarker.PlaceAtMe(_00E_MAGEldritchShockExplosionTeleport, 1) + Utility.Wait(1.5) TimeFadeIn01FXS.Stop(_00E_MC_YuslanRef) _00E_MC_YuslanRef.SetActorValue("Variable03", 0) - MQ12b_SC12_YuslanTeleportMarker.PlaceAtMe(_00E_MAGEldritchShockExplosionTeleport, 1) - + _00E_MC_TaranorREF.MoveTo(MQ12b_SC12_TaranorEnableMarker) _00E_SC_AlmaREF.MoveTo(MQ12b_SC12_AlmaMarkerREF) EndFunction @@ -942,9 +941,9 @@ float TargetAngleZ int Property iCrimeGoldBeforeMQ12bViolent Auto Hidden int Property iCrimeGoldBeforeMQ12bNonViolent Auto Hidden -; TELEPORT GLOBAL; WEATHER; MUSIK ZURÜCKSETZEN! BLOCKIERTE TÜREN WIEDER ZURÜCKSETZEN! +; TELEPORT GLOBAL; WEATHER; MUSIK ZURÃœCKSETZEN! BLOCKIERTE TÃœREN WIEDER ZURÃœCKSETZEN! -; UNWANTED NPCs ZURÜCKSETZEN! FLEE VARIABLES ZURÜCKSETZEN!! +; UNWANTED NPCs ZURÃœCKSETZEN! FLEE VARIABLES ZURÃœCKSETZEN!! GlobalVariable Property AllowIdleChatter Auto