Do not request autosaves when player is riding or swimming; removed unused starting/stopping functions
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@ -14,14 +14,10 @@ Scriptname _00E_AutoSaveSystem_Functions extends Quest
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; 1: Unknown flag.
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Event OnUpdate()
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If bAutosaveSystemStopped
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return
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EndIf
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Actor PlayerREF = Game.GetForm(0x14) as Actor
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If PlayerREF.IsInCombat() || ! Game.IsFightingControlsEnabled() || PlayerREF.IsDead() || Utility.IsInMenuMode() || UI.IsTextInputEnabled() || UI.IsMenuOpen("Dialogue Menu")
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If PlayerREF.IsInCombat() || PlayerREF.IsOnMount() || PlayerREF.IsSwimming() || ! Game.IsFightingControlsEnabled() || PlayerREF.IsDead() || Utility.IsInMenuMode() || UI.IsTextInputEnabled() || UI.IsMenuOpen("Dialogue Menu")
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RegisterForSingleUpdate(5)
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return
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endif
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@ -41,42 +37,20 @@ EndEvent
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; called from _00E_AutosaveIntervalAlias to update ini setting fAutosaveEveryXMins in case it was changed
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Function UpdateAutoSaveInterval()
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fUpdateTime = GetAutosaveEveryXMins()
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if SKSE.GetVersion() <= 0
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UnregisterForUpdate()
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return
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endif
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fUpdateTime = Utility.GetIniFloat("fAutosaveEveryXMins:SaveGame")
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If fUpdateTime <= 0.0 ; just in case
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fUpdateTime = 30
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EndIf
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RegisterForSingleUpdate(fUpdateTime*60)
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EndFunction
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Function StopAutosaveSystem()
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bAutosaveSystemStopped = true
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UnregisterForUpdate()
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EndFunction
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Function ResumeAutosaveSystemInXMinutes(float _fMinutes = 0.0)
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If _fMinutes == 0.0
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_fMinutes = fUpdateTime
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If _fMinutes <= 0.0 ; just in case
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_fMinutes = 30
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EndIf
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EndIf
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RegisterForSingleUpdate(_fMinutes*60)
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bAutosaveSystemStopped = false
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EndFunction
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float function GetAutosaveEveryXMins()
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float fUpdateMinutes = Utility.GetIniFloat("fAutosaveEveryXMins:SaveGame")
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If fUpdateMinutes <= 0.0 ; just in case
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fUpdateMinutes = 30
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EndIf
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return fUpdateMinutes
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endfunction
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bool bAutosaveSystemStopped = false
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int iAutosaveIndex = 0
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float fUpdateTime
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