Renamed ore vein scripts to avoid overwriting by Skyrim mods

This commit is contained in:
Eddoursul 2024-01-10 18:34:07 +01:00
parent 2ec5f7da38
commit a600cd5022
15 changed files with 15 additions and 19 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
scripts/mineoreenderal.pex Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -17,3 +17,5 @@ _00E_BrawlControl Property BrawlControl Auto
_00E_SoundControl Property SoundControl Auto _00E_SoundControl Property SoundControl Auto
_00E_SympathyControl Property SympathyControl Auto _00E_SympathyControl Property SympathyControl Auto
_00E_MiningControl Property MiningControl Auto

View File

@ -1,14 +1,10 @@
Scriptname _00E_FS_ForgottenStories_Functions extends Quest Scriptname _00E_MiningControl extends Quest Hidden
;=====================================================================================
; EVENTS
;=====================================================================================
;===================================================================================== ;=====================================================================================
; FUNCTIONS ; FUNCTIONS
;===================================================================================== ;=====================================================================================
Function TransmuteOre(Form akSource, MineOreScript oreREF, int iCurrentResources) Function TransmuteOre(Form akSource, MineOreEnderal oreREF, int iCurrentResources)
if akSource == _05E_FS_SaldrinsTouch if akSource == _05E_FS_SaldrinsTouch
@ -49,8 +45,6 @@ EndFunction
Actor Property PlayerREF Auto Actor Property PlayerREF Auto
Projectile Property AlterPosProjectile Auto
MiscObject Property Gold001 Auto MiscObject Property Gold001 Auto
Sound Property _00E_FS_MAGSaldrinsTouchM Auto Sound Property _00E_FS_MAGSaldrinsTouchM Auto

View File

@ -60,6 +60,10 @@ _00E_BrawlControl function GetBrawlControl() Global
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.BrawlControl return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.BrawlControl
endfunction endfunction
_00E_MiningControl function GetMiningControl() Global
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.MiningControl
endfunction
;===================================================================================== ;=====================================================================================
; Stop/restart random headtracking ; Stop/restart random headtracking

View File

@ -1,4 +1,4 @@
scriptName MineOreScript extends objectReference scriptName MineOreEnderal extends objectReference
; ;
;This script handles the Ore Veins and handshakes with the mining furniture ;This script handles the Ore Veins and handshakes with the mining furniture
;=================================================================== ;===================================================================
@ -130,7 +130,7 @@ Function TryPlayerActivate(ObjectReference myLinkedRef)
PlayerIsInFurniture = True PlayerIsInFurniture = True
EndIf EndIf
(myLinkedRef as mineOreFurnitureScript).lastActivateRef = self (myLinkedRef as MineOreFurnitureEnderal).lastActivateRef = self
myLinkedRef.activate(PlayerREF) myLinkedRef.activate(PlayerREF)
; Give some time for the animations to warm up/settle down before we can start reacting on OnActivate again. ; Give some time for the animations to warm up/settle down before we can start reacting on OnActivate again.
@ -182,8 +182,7 @@ Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile,
ResourceCountCurrent = ResourceCountTotal ResourceCountCurrent = ResourceCountTotal
EndIf EndIf
_00E_FS_ForgottenStories_Functions _00E_FS_ControlQuest = Game.GetFormFromFile(0x01016E89, "Enderal - Forgotten Stories.esm") as _00E_FS_ForgottenStories_Functions _00E_PlayerFunctions.GetMiningControl().TransmuteOre(akSource, self as MineOreEnderal, ResourceCountCurrent)
_00E_FS_ControlQuest.TransmuteOre(akSource, self as MineOreScript, ResourceCountCurrent)
; ADDED IN ENDERAL - FORGOTTEN STORIES ; ADDED IN ENDERAL - FORGOTTEN STORIES
@ -296,7 +295,7 @@ function giveOre()
endif endif
elseif ResourceCountCurrent == 0 elseif ResourceCountCurrent == 0
myLinkedRef.activate(self) myLinkedRef.activate(self)
(myLinkedRef as MineOreFurnitureScript).goToDepletedState() (myLinkedRef as MineOreFurnitureEnderal).goToDepletedState()
DepletedMessage.Show() DepletedMessage.Show()
endif endif
@ -308,6 +307,3 @@ function depleteOreDueToFailure()
self.setDestroyed(true) self.setDestroyed(true)
ResourceCountCurrent = 0 ResourceCountCurrent = 0
endFunction endFunction

View File

@ -1,4 +1,4 @@
Scriptname MineOreFurnitureScript extends ObjectReference Conditional Scriptname MineOreFurnitureEnderal extends ObjectReference Conditional
{script for furniture which the player can use to get resources} {script for furniture which the player can use to get resources}
@ -209,7 +209,7 @@ function UnregisterForEvents(Bool bNotifyLastActivateRef = False)
UnRegisterForAnimationEvent(PlayerREF, "IdleFurnitureExit") UnRegisterForAnimationEvent(PlayerREF, "IdleFurnitureExit")
If bNotifyLastActivateRef && lastActivateRef If bNotifyLastActivateRef && lastActivateRef
(lastActivateRef as MineOreScript).OnFurnitureExit() (lastActivateRef as MineOreEnderal).OnFurnitureExit()
EndIf EndIf
; debug.Trace(self + " should be unregistered for anim events") ; debug.Trace(self + " should be unregistered for anim events")
endif endif