Renamed ore vein scripts to avoid overwriting by Skyrim mods

This commit is contained in:
Eddoursul 2024-01-10 18:34:07 +01:00
parent 2ec5f7da38
commit a600cd5022
15 changed files with 15 additions and 19 deletions

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scripts/mineoreenderal.pex Normal file

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@ -17,3 +17,5 @@ _00E_BrawlControl Property BrawlControl Auto
_00E_SoundControl Property SoundControl Auto
_00E_SympathyControl Property SympathyControl Auto
_00E_MiningControl Property MiningControl Auto

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@ -1,14 +1,10 @@
Scriptname _00E_FS_ForgottenStories_Functions extends Quest
;=====================================================================================
; EVENTS
;=====================================================================================
Scriptname _00E_MiningControl extends Quest Hidden
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function TransmuteOre(Form akSource, MineOreScript oreREF, int iCurrentResources)
Function TransmuteOre(Form akSource, MineOreEnderal oreREF, int iCurrentResources)
if akSource == _05E_FS_SaldrinsTouch
@ -49,8 +45,6 @@ EndFunction
Actor Property PlayerREF Auto
Projectile Property AlterPosProjectile Auto
MiscObject Property Gold001 Auto
Sound Property _00E_FS_MAGSaldrinsTouchM Auto

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@ -60,6 +60,10 @@ _00E_BrawlControl function GetBrawlControl() Global
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.BrawlControl
endfunction
_00E_MiningControl function GetMiningControl() Global
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.MiningControl
endfunction
;=====================================================================================
; Stop/restart random headtracking

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@ -1,4 +1,4 @@
scriptName MineOreScript extends objectReference
scriptName MineOreEnderal extends objectReference
;
;This script handles the Ore Veins and handshakes with the mining furniture
;===================================================================
@ -130,7 +130,7 @@ Function TryPlayerActivate(ObjectReference myLinkedRef)
PlayerIsInFurniture = True
EndIf
(myLinkedRef as mineOreFurnitureScript).lastActivateRef = self
(myLinkedRef as MineOreFurnitureEnderal).lastActivateRef = self
myLinkedRef.activate(PlayerREF)
; Give some time for the animations to warm up/settle down before we can start reacting on OnActivate again.
@ -182,8 +182,7 @@ Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile,
ResourceCountCurrent = ResourceCountTotal
EndIf
_00E_FS_ForgottenStories_Functions _00E_FS_ControlQuest = Game.GetFormFromFile(0x01016E89, "Enderal - Forgotten Stories.esm") as _00E_FS_ForgottenStories_Functions
_00E_FS_ControlQuest.TransmuteOre(akSource, self as MineOreScript, ResourceCountCurrent)
_00E_PlayerFunctions.GetMiningControl().TransmuteOre(akSource, self as MineOreEnderal, ResourceCountCurrent)
; ADDED IN ENDERAL - FORGOTTEN STORIES
@ -296,7 +295,7 @@ function giveOre()
endif
elseif ResourceCountCurrent == 0
myLinkedRef.activate(self)
(myLinkedRef as MineOreFurnitureScript).goToDepletedState()
(myLinkedRef as MineOreFurnitureEnderal).goToDepletedState()
DepletedMessage.Show()
endif
@ -308,6 +307,3 @@ function depleteOreDueToFailure()
self.setDestroyed(true)
ResourceCountCurrent = 0
endFunction

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@ -1,4 +1,4 @@
Scriptname MineOreFurnitureScript extends ObjectReference Conditional
Scriptname MineOreFurnitureEnderal extends ObjectReference Conditional
{script for furniture which the player can use to get resources}
@ -209,7 +209,7 @@ function UnregisterForEvents(Bool bNotifyLastActivateRef = False)
UnRegisterForAnimationEvent(PlayerREF, "IdleFurnitureExit")
If bNotifyLastActivateRef && lastActivateRef
(lastActivateRef as MineOreScript).OnFurnitureExit()
(lastActivateRef as MineOreEnderal).OnFurnitureExit()
EndIf
; debug.Trace(self + " should be unregistered for anim events")
endif