Removed unused headtrack functions from _00e_questfunctions
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@ -326,19 +326,6 @@ Function DisableReferenceFormList(FormList referenceList) Global
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EndFunction
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Float Function SetActorScale(Actor akActor, Float fNewScale) Global
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; Sets the scale of akActor to fNewScale and returns the old scale.
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; This is a workaround for GetScale() returning the cumulative scale of Race.Height * Actor.Scale for actors.
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; So it results in a messed up scale if the value returned by GetScale() is used to revert the scale change for an actor whose race has a non-1.00 height (for example, HighElfRace)
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Float fOriginalScale = akActor.GetScale()
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akActor.SetScale(fNewScale)
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; Now use the known fNewScale and the return of GetScale() to get the race height coeff, and apply that coeff to fOriginalScale to calculate the true actor's reference scale.
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Return fOriginalScale * fNewScale / akActor.GetScale()
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EndFunction
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Float Function AdjustTimePeriodByEngineTimerError(Float fUnadjustedPeriod) Global
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; In SE, the game time runs slower than the real time by about 2.5/60 second
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@ -613,32 +600,6 @@ Function FadeToBlackBack()
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EndFunction
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;=====================================================================================
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; FAKEHEADTRACK (unused?)
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;=====================================================================================
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function FakeHeadtrackStart()
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_00E_HeadtrackGlobal.SetValueInt(1)
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game.SetPlayerAIDriven(true)
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game.DisablePlayerControls(true, true, true, true, true, true, true, false, 0)
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PlayerREF.AddPerk(_00E_VisionPerk)
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UpdateSpeed(PlayerREF)
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Wait(0.500000)
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PlayerREF.RemoveSpell(_00E_Vision_UpdateAb)
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endFunction
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function FakeHeadtrackEnd()
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_00E_HeadtrackGlobal.SetValueInt(0)
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game.EnablePlayerControls(true, true, true, true, true, true, true, true, 0)
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game.SetPlayerAIDriven(false)
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PlayerREF.RemovePerk(_00E_VisionPerk)
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UpdateSpeed(PlayerREF)
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Wait(0.500000)
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endFunction
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;=====================================================================================
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; VISION
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