Updated changelog
This commit is contained in:
parent
a6f2ee9204
commit
a83ad7fa9e
@ -6,7 +6,7 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
|
|||||||
Beware, spoilers ahead!
|
Beware, spoilers ahead!
|
||||||
|
|
||||||
|
|
||||||
2.1.4 (TBD)
|
2.1.4 (2025-08-31)
|
||||||
- Chinese Simplified localization revision by DaisyComment (no translation of lines added after 2.0.12.4 yet).
|
- Chinese Simplified localization revision by DaisyComment (no translation of lines added after 2.0.12.4 yet).
|
||||||
- Fixed a crash, occurring when guards on the outskirts of Ark or on the Farmers Coast are about to start a conversation scene and any of them is riding a horse.
|
- Fixed a crash, occurring when guards on the outskirts of Ark or on the Farmers Coast are about to start a conversation scene and any of them is riding a horse.
|
||||||
- Fixed a crash, which might happen when watchdogs are fighting the Nehrimese in the Duneville yard.
|
- Fixed a crash, which might happen when watchdogs are fighting the Nehrimese in the Duneville yard.
|
||||||
@ -14,7 +14,7 @@ Beware, spoilers ahead!
|
|||||||
- Dreamflower can be found without finishing The Secrets first.
|
- Dreamflower can be found without finishing The Secrets first.
|
||||||
- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
|
- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
|
||||||
- Fixed Battle of Treomar opponents permanently disappearing after a game if no dice were cast.
|
- Fixed Battle of Treomar opponents permanently disappearing after a game if no dice were cast.
|
||||||
- Fixed apparitions losing their equipment after being moved to player in a dying state.
|
- Dying apparitions no longer can be teleported - fixes random loss of their equipment.
|
||||||
- Fixed missing damage from spectral arrows provided by the Arcane Arrow affinity.
|
- Fixed missing damage from spectral arrows provided by the Arcane Arrow affinity.
|
||||||
- Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling.
|
- Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling.
|
||||||
- Fixed scripts causing black screen during starting quests with SkyParkour and possibly some other mods.
|
- Fixed scripts causing black screen during starting quests with SkyParkour and possibly some other mods.
|
||||||
@ -24,14 +24,14 @@ Beware, spoilers ahead!
|
|||||||
- Updated LOD with xLODGen beta 132 and DynDOLOD 3.00 alpha 194 by sheson. Fixed the stitched object LOD warning showing up on TexGen start.
|
- Updated LOD with xLODGen beta 132 and DynDOLOD 3.00 alpha 194 by sheson. Fixed the stitched object LOD warning showing up on TexGen start.
|
||||||
- Added arrow crafting recipes.
|
- Added arrow crafting recipes.
|
||||||
|
|
||||||
- Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as:
|
- Revised alchemy. Consistency and distribution changes across the board such as:
|
||||||
-- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary.
|
-- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary.
|
||||||
-- 'Increase Arcane Fever' no longer occupies a whole slot in ingredient effects; it is still applied automatically with Restore Health.
|
-- 'Increase Arcane Fever' no longer occupies a whole slot in ingredient effects; it is still applied automatically with Restore Health.
|
||||||
-- The Restore Health effect used in ingredients has been moved to form 3EB15 to match the Skyrim ID. The old effect is still in use but is no longer shared between crafted and store-sold potions.
|
-- The Restore Health effect used in ingredients has been moved to form 3EB15 to match the Skyrim ID. The old effect is still in use but is no longer shared between crafted and store-sold potions.
|
||||||
-- Reworked the duplicate Damage Health effect to Lingering Damage Health.
|
-- Reworked the duplicate Damage Health effect to Lingering Damage Health.
|
||||||
-- Reworked the duplicate Damage Stamina effect to Ravage Stamina.
|
-- Reworked the duplicate Damage Stamina effect to Ravage Stamina.
|
||||||
|
-- Poisons deal damage over time and generally are more potent.
|
||||||
-- All ingredients, except one, used to allow Water Breathing for less than 10 seconds, some down to zero. Base Water Breathing duration has been increased to 30.
|
-- All ingredients, except one, used to allow Water Breathing for less than 10 seconds, some down to zero. Base Water Breathing duration has been increased to 30.
|
||||||
-- Significantly, at least x10, increased effect from 'Damage Mana' and 'Damage Stamina' poisons to finally make them useful.
|
|
||||||
-- Fixed several ingredients with duplicated or contradicting effects (for example, Damage and Restore Health).
|
-- Fixed several ingredients with duplicated or contradicting effects (for example, Damage and Restore Health).
|
||||||
-- Fixed excessive damage caused by Stain Mushroom poisons.
|
-- Fixed excessive damage caused by Stain Mushroom poisons.
|
||||||
-- Fixed inability to sell Glimmerdust.
|
-- Fixed inability to sell Glimmerdust.
|
||||||
@ -58,6 +58,7 @@ Wildscribe:
|
|||||||
- Object positioning fixes in the starting area, Duneville, Riverville Tavern and exterior, Frostcliff Tavern exterior, Old Sherath, Old Temple, Abandoned Temple.
|
- Object positioning fixes in the starting area, Duneville, Riverville Tavern and exterior, Frostcliff Tavern exterior, Old Sherath, Old Temple, Abandoned Temple.
|
||||||
- Fixed corrupted normal map path on potato basket mesh.
|
- Fixed corrupted normal map path on potato basket mesh.
|
||||||
- Fixed incorrect texture paths on pipe smoke causing purple textures.
|
- Fixed incorrect texture paths on pipe smoke causing purple textures.
|
||||||
|
- Open book mesh/texture improvements: slightly darkened page textures for better handling bright lighting, fixed "laser printed" look of some illustrations, fixed misaligned UVs, etc.
|
||||||
- Improved pathfinding in Duneville.
|
- Improved pathfinding in Duneville.
|
||||||
|
|
||||||
TieflingGrimoire:
|
TieflingGrimoire:
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user