@ -401,24 +401,6 @@ EndFunction
; ADDED IN FORGOTTEN STORIES
;=====================================================================================
Function SlowMotion(float fDuration = 5.0, bool bSound = true)
PlayerREF.AddSpell(_00E_FS_NQR05_SlowMotionSP, False)
if bSound
_00E_FS_NQR05_SlowMotion_IntroM.Play(PlayerREF)
endif
Wait(fDuration)
if bSound
_00E_FS_NQR05_SlowMotion_OutroM.Play(PlayerREF)
endif
PlayerREF.RemoveSpell(_00E_FS_NQR05_SlowMotionSP)
EndFunction
Function SetNPCAsCompanion(Actor akActor, bool bCompanion = True, int iCompanionHealth = 100, int iCompanionStamina = 100, int iCompanionMagicka = 100) Global
;Sets an NPC as companion, showing his health bar, making him friendly, unflagging him as ghost. Does the opposite when bCompanion is set to false.
;Additionally sets the AVs Health, Stamina, Magicka for the NPC companion
@ -453,9 +435,6 @@ EndFunction
; PROPERTIES
;=====================================================================================
int Property iMajorClassIndex Auto Conditional Hidden
int Property iMinorClassIndex Auto Conditional Hidden
bool Property bAllowIdleChatter = True Auto Conditional Hidden ; Set this to true when NPCs shouldn't Idle around
float Property fCameraMaxDistance Auto Hidden
@ -463,9 +442,6 @@ float Property fBaseGravity Auto Hidden
;Actor akPlayerCopy
Sound Property _00E_FS_NQR05_SlowMotion_IntroM Auto
Sound Property _00E_FS_NQR05_SlowMotion_OutroM Auto
ActorBase Property _00E_MC_Jespar Auto
ActorBase Property _00E_MC_Calia Auto
ActorBase Property _00E_SC_Tharael Auto
@ -575,7 +551,6 @@ Message Property _00E_Levelsystem_sGhostwalkEnemyTooCloseToWall Auto
Idle Property IdleMagic_01 Auto
Spell Property _00E_PriestCureDiseases Auto
Spell Property _00E_FS_NQR05_SlowMotionSP Auto
GlobalVariable Property _00E_HeadtrackGlobal Auto