diff --git a/scripts/_00e_epupdatefunctions.pex b/scripts/_00e_epupdatefunctions.pex index 3a66b2e1..cf13a25b 100644 Binary files a/scripts/_00e_epupdatefunctions.pex and b/scripts/_00e_epupdatefunctions.pex differ diff --git a/scripts/_00e_killplayeronenter.pex b/scripts/_00e_killplayeronenter.pex index 982df2ac..06e33fe6 100644 Binary files a/scripts/_00e_killplayeronenter.pex and b/scripts/_00e_killplayeronenter.pex differ diff --git a/scripts/_00e_mq09_questfunctions.pex b/scripts/_00e_mq09_questfunctions.pex index 9f0ecc96..91bfadab 100644 Binary files a/scripts/_00e_mq09_questfunctions.pex and b/scripts/_00e_mq09_questfunctions.pex differ diff --git a/scripts/_00e_mq12b_ballistaspellme.pex b/scripts/_00e_mq12b_ballistaspellme.pex index 24c42f1e..7447a6a9 100644 Binary files a/scripts/_00e_mq12b_ballistaspellme.pex and b/scripts/_00e_mq12b_ballistaspellme.pex differ diff --git a/scripts/_00e_mq13c_functions.pex b/scripts/_00e_mq13c_functions.pex index b2c4fa7b..8338b9ac 100644 Binary files a/scripts/_00e_mq13c_functions.pex and b/scripts/_00e_mq13c_functions.pex differ diff --git a/scripts/_00e_playerkillonenter.pex b/scripts/_00e_playerkillonenter.pex index f2c4e276..dbfefdac 100644 Binary files a/scripts/_00e_playerkillonenter.pex and b/scripts/_00e_playerkillonenter.pex differ diff --git a/source/scripts/_00e_epupdatefunctions.psc b/source/scripts/_00e_epupdatefunctions.psc index 2d78008d..5093c0d5 100644 --- a/source/scripts/_00e_epupdatefunctions.psc +++ b/source/scripts/_00e_epupdatefunctions.psc @@ -139,6 +139,7 @@ State RealPlayer If iArcaneFever >= 100 && isdead == False isdead = True + Debug.SetGodMode(false) Player.Kill() _00E_Player_sArcaneFever_Death.Show() If !bDoneArcanistsFever diff --git a/source/scripts/_00e_killplayeronenter.psc b/source/scripts/_00e_killplayeronenter.psc index a0a26483..fe638b79 100644 --- a/source/scripts/_00e_killplayeronenter.psc +++ b/source/scripts/_00e_killplayeronenter.psc @@ -2,7 +2,7 @@ Scriptname _00E_KillPlayerOnEnter extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() + Debug.SetGodMode(false) Game.GetPlayer().Kill(None) EndIf - -EndEvent \ No newline at end of file +EndEvent diff --git a/source/scripts/_00e_mq09_questfunctions.psc b/source/scripts/_00e_mq09_questfunctions.psc index b95125cd..56cf0409 100644 --- a/source/scripts/_00e_mq09_questfunctions.psc +++ b/source/scripts/_00e_mq09_questfunctions.psc @@ -304,6 +304,7 @@ Function KillPlayer() _00E_AMB_Mystic_Whispers02M.Play(PlayerREF) PoisonDeath.Apply() Wait(2.9) + Debug.SetGodMode(false) FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.5) PlayerREF.DamageActorValue("Health", 1000) PlayerREF.KillEssential(_00E_MQ09_SamaelRef) diff --git a/source/scripts/_00e_mq12b_ballistaspellme.psc b/source/scripts/_00e_mq12b_ballistaspellme.psc index b8c09d1b..c9d28237 100644 --- a/source/scripts/_00e_mq12b_ballistaspellme.psc +++ b/source/scripts/_00e_mq12b_ballistaspellme.psc @@ -7,6 +7,7 @@ Event OnEffectStart(Actor akTarget, Actor akCaster) ParalyzeFxShader.Play(PlayerREF) Utility.Wait(0.5) ParalyzeFxShader.Stop(PlayerREF) + Debug.SetGodMode(false) PlayerREF.Kill() EndIf diff --git a/source/scripts/_00e_mq13c_functions.psc b/source/scripts/_00e_mq13c_functions.psc index dc6fef78..5b0089c5 100644 --- a/source/scripts/_00e_mq13c_functions.psc +++ b/source/scripts/_00e_mq13c_functions.psc @@ -681,6 +681,7 @@ Function CollapseReactor() ShockFXShader.Play(akCompanionNoRomance) ShockFXShader.Play(akCompanionRomance) MAGShockExpMassImod.Apply() + Debug.SetGodMode(false) akCompanionNoRomance.Kill(akSteelbirdAtrium) akCompanionRomance.Kill(akSteelbirdAtrium) PlayerREF.Kill(akSteelbirdAtrium) diff --git a/source/scripts/_00e_playerkillonenter.psc b/source/scripts/_00e_playerkillonenter.psc index 95d1beff..456f52f6 100644 --- a/source/scripts/_00e_playerkillonenter.psc +++ b/source/scripts/_00e_playerkillonenter.psc @@ -1,13 +1,8 @@ ScriptName _00E_PlayerKillOnEnter Extends ObjectReference -;-- Functions --------------------------------------- - -; Skipped compiler generated GetState - -; Skipped compiler generated GotoState - Event OnTriggerEnter(ObjectReference akActionRef) - If akActionRef == Game.GetPlayer() as ObjectReference - Game.GetPlayer().Kill(None) - EndIf + If akActionRef == Game.GetPlayer() + Debug.SetGodMode(false) + Game.GetPlayer().Kill() + EndIf EndEvent