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Moved global class index to a global variable

development
Eddoursul 2 months ago
parent a1290dbd3b
commit acef06a364
  1. BIN
      Affinity conditions fix.esp
  2. BIN
      scripts/_00E_AffinityControl.pex
  3. BIN
      scripts/_00e_crimequest_functions.pex
  4. 12
      source/scripts/_00E_AffinityControl.psc
  5. 26
      source/scripts/_00e_crimequest_functions.psc

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@ -1,4 +1,4 @@
Scriptname _00E_AffinityControl extends ReferenceAlias Hidden Conditional Scriptname _00E_AffinityControl extends ReferenceAlias Conditional
; ATTENTION ; ATTENTION
; this script contains a new affinity system that requires FS. Therefore, many elements in this script are redundant, as ; this script contains a new affinity system that requires FS. Therefore, many elements in this script are redundant, as
@ -192,7 +192,7 @@ Function UpdateClassIndices(Int[] PerkDistribution)
EndWhile EndWhile
UpdateMajorSchool() UpdateMajorSchool()
iMajorClassIndex = MajorClassIndex _00E_MajorClassIndex.SetValue(MajorClassIndex)
; Update minor class/perk tree ; Update minor class/perk tree
If MinorClassIndex > 0 && (MinorClassIndex == MajorClassIndex || PerkDistribution[MinorClassIndex] == 0) If MinorClassIndex > 0 && (MinorClassIndex == MajorClassIndex || PerkDistribution[MinorClassIndex] == 0)
@ -207,7 +207,7 @@ Function UpdateClassIndices(Int[] PerkDistribution)
Index += 1 Index += 1
EndWhile EndWhile
iMinorClassIndex = MinorClassIndex _00E_MinorClassIndex.SetValue(MinorClassIndex)
EndFunction EndFunction
@ -490,9 +490,6 @@ EndFunction
; PROPERTIES ; PROPERTIES
;===================================================================================== ;=====================================================================================
int Property iMajorClassIndex Auto Conditional Hidden
int Property iMinorClassIndex Auto Conditional Hidden
int Property MajorClassIndex Auto Hidden int Property MajorClassIndex Auto Hidden
int Property MinorClassIndex Auto Hidden int Property MinorClassIndex Auto Hidden
int Property MajorSchool Auto int Property MajorSchool Auto
@ -669,3 +666,6 @@ Int Affinity_ScourgeOfTheWildsIndex
Int Affinity_SoulcallerIndex Int Affinity_SoulcallerIndex
Bool BlockClassUpdates Bool BlockClassUpdates
GlobalVariable Property _00E_MajorClassIndex Auto
GlobalVariable Property _00E_MinorClassIndex Auto

@ -8,32 +8,34 @@ Function ReduceMainSkills()
String sActorValueToReduce01 String sActorValueToReduce01
String sActorValueToReduce02 String sActorValueToReduce02
int iClassIndex = _00E_MajorClassIndex.GetValueInt()
If AffinityControl.iMajorClassIndex == 1 If iClassIndex == 1
sActorValueToReduce01 = "Block" sActorValueToReduce01 = "Block"
sActorValueToReduce02 = "HeavyArmor" sActorValueToReduce02 = "HeavyArmor"
ElseIf AffinityControl.iMajorClassIndex == 2 ElseIf iClassIndex == 2
sActorValueToReduce01 = "OneHanded" sActorValueToReduce01 = "OneHanded"
sActorValueToReduce02 = "LightArmor" sActorValueToReduce02 = "LightArmor"
ElseIf AffinityControl.iMajorClassIndex == 3 ElseIf iClassIndex == 3
sActorValueToReduce01 = "Destruction" sActorValueToReduce01 = "Destruction"
sActorValueToReduce02 = "Restoration" sActorValueToReduce02 = "Restoration"
ElseIf AffinityControl.iMajorClassIndex == 4 ElseIf iClassIndex == 4
sActorValueToReduce01 = "Sneak" sActorValueToReduce01 = "Sneak"
sActorValueToReduce02 = "OneHanded" sActorValueToReduce02 = "OneHanded"
ElseIf AffinityControl.iMajorClassIndex == 5 ElseIf iClassIndex == 5
sActorValueToReduce01 = "Conjuration" sActorValueToReduce01 = "Conjuration"
sActorValueToReduce02 = "Illusion" sActorValueToReduce02 = "Illusion"
ElseIf AffinityControl.iMajorClassIndex == 6 ElseIf iClassIndex == 6
sActorValueToReduce01 = "Restoration" sActorValueToReduce01 = "Restoration"
sActorValueToReduce02 = "Alteration" sActorValueToReduce02 = "Alteration"
ElseIf AffinityControl.iMajorClassIndex == 7 ElseIf iClassIndex == 7
sActorValueToReduce01 = "TwoHanded" sActorValueToReduce01 = "TwoHanded"
sActorValueToReduce02 = "HeavyArmor" sActorValueToReduce02 = "HeavyArmor"
ElseIf AffinityControl.iMajorClassIndex == 8 ElseIf iClassIndex == 8
sActorValueToReduce01 = "Marksman" sActorValueToReduce01 = "Marksman"
sActorValueToReduce02 = "LightArmor" sActorValueToReduce02 = "LightArmor"
ElseIf AffinityControl.iMajorClassIndex == 9 ElseIf iClassIndex == 9
sActorValueToReduce01 = "LightArmor" sActorValueToReduce01 = "LightArmor"
sActorValueToReduce02 = "Alchemy" sActorValueToReduce02 = "Alchemy"
Else Else
@ -57,10 +59,10 @@ EndFunction
; PROPERTIES ; PROPERTIES
;===================================================================================== ;=====================================================================================
_00E_AffinityControl Property AffinityControl Auto
Actor Property PlayerREF Auto Actor Property PlayerREF Auto
GlobalVariable Property _00E_IsInJail Auto GlobalVariable Property _00E_IsInJail Auto
Message Property _00E_CrimeQuest_ReduceSkillMessage Auto Message Property _00E_CrimeQuest_ReduceSkillMessage Auto
GlobalVariable Property _00E_MajorClassIndex Auto

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