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@ -9,31 +9,33 @@ Function ReduceMainSkills() |
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String sActorValueToReduce01 |
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String sActorValueToReduce02 |
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If AffinityControl.iMajorClassIndex == 1 |
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int iClassIndex = _00E_MajorClassIndex.GetValueInt() |
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If iClassIndex == 1 |
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sActorValueToReduce01 = "Block" |
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sActorValueToReduce02 = "HeavyArmor" |
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ElseIf AffinityControl.iMajorClassIndex == 2 |
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ElseIf iClassIndex == 2 |
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sActorValueToReduce01 = "OneHanded" |
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sActorValueToReduce02 = "LightArmor" |
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ElseIf AffinityControl.iMajorClassIndex == 3 |
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ElseIf iClassIndex == 3 |
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sActorValueToReduce01 = "Destruction" |
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sActorValueToReduce02 = "Restoration" |
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ElseIf AffinityControl.iMajorClassIndex == 4 |
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ElseIf iClassIndex == 4 |
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sActorValueToReduce01 = "Sneak" |
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sActorValueToReduce02 = "OneHanded" |
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ElseIf AffinityControl.iMajorClassIndex == 5 |
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ElseIf iClassIndex == 5 |
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sActorValueToReduce01 = "Conjuration" |
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sActorValueToReduce02 = "Illusion" |
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ElseIf AffinityControl.iMajorClassIndex == 6 |
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ElseIf iClassIndex == 6 |
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sActorValueToReduce01 = "Restoration" |
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sActorValueToReduce02 = "Alteration" |
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ElseIf AffinityControl.iMajorClassIndex == 7 |
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ElseIf iClassIndex == 7 |
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sActorValueToReduce01 = "TwoHanded" |
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sActorValueToReduce02 = "HeavyArmor" |
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ElseIf AffinityControl.iMajorClassIndex == 8 |
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ElseIf iClassIndex == 8 |
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sActorValueToReduce01 = "Marksman" |
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sActorValueToReduce02 = "LightArmor" |
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ElseIf AffinityControl.iMajorClassIndex == 9 |
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ElseIf iClassIndex == 9 |
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sActorValueToReduce01 = "LightArmor" |
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sActorValueToReduce02 = "Alchemy" |
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Else |
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@ -57,10 +59,10 @@ EndFunction |
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; PROPERTIES |
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;===================================================================================== |
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_00E_AffinityControl Property AffinityControl Auto |
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Actor Property PlayerREF Auto |
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GlobalVariable Property _00E_IsInJail Auto |
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Message Property _00E_CrimeQuest_ReduceSkillMessage Auto |
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GlobalVariable Property _00E_MajorClassIndex Auto |
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