diff --git a/scripts/sf_nq_g_07mael_sc04_dijaampr_0013f712.pex b/scripts/sf_nq_g_07mael_sc04_dijaampr_0013f712.pex index 95c4f673..1d9d7ec6 100644 Binary files a/scripts/sf_nq_g_07mael_sc04_dijaampr_0013f712.pex and b/scripts/sf_nq_g_07mael_sc04_dijaampr_0013f712.pex differ diff --git a/source/scripts/sf_nq_g_07mael_sc04_dijaampr_0013f712.psc b/source/scripts/sf_nq_g_07mael_sc04_dijaampr_0013f712.psc index bca4bea6..05970d9a 100644 --- a/source/scripts/sf_nq_g_07mael_sc04_dijaampr_0013f712.psc +++ b/source/scripts/sf_nq_g_07mael_sc04_dijaampr_0013f712.psc @@ -1,66 +1,52 @@ -;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 13 -Scriptname SF_NQ_G_07Mael_SC04_DijaamPr_0013F712 Extends Scene Hidden +ScriptName SF_NQ_G_07Mael_SC04_DijaamPr_0013F712 Extends Scene hidden -;BEGIN FRAGMENT Fragment_8 -Function Fragment_8() -;BEGIN CODE -NQ_G_07.BlindPlayer() -;END CODE +;-- Variables --------------------------------------- + +;-- Properties -------------------------------------- +_00e_nq_g_07_functions Property NQ_G_07 Auto + +;-- Functions --------------------------------------- + +Function Fragment_5(ReferenceAlias akAlias) + ; Empty function EndFunction -;END FRAGMENT -;BEGIN FRAGMENT Fragment_9 -Function Fragment_9() -;BEGIN CODE -NQ_G_07.DijaamBloodSplattered() -;END CODE +; Skipped compiler generated GetState + +; Skipped compiler generated GotoState + +Function Fragment_10() + NQ_G_07.DijaamPlayHitShader() EndFunction -;END FRAGMENT -;BEGIN FRAGMENT Fragment_12 -Function Fragment_12() -;BEGIN CODE -GetOwningQuest().SetCurrentStageID(35) -;END CODE +Function Fragment_2() + NQ_G_07.SetupSC04Part2() EndFunction -;END FRAGMENT -;BEGIN FRAGMENT Fragment_4 -Function Fragment_4() -;BEGIN CODE -NQ_G_07.DijaamThrowFlashpowder(NQ_G_07._00E_NQ_G_07_OolanREF, false) -NQ_G_07.DumpDijaam() -NQ_G_07.OolanFaint() -GetOwningQuest().SetCurrentStageID(40) -;END CODE +Function Fragment_9() + NQ_G_07.DijaamBloodSplattered() EndFunction -;END FRAGMENT -;BEGIN FRAGMENT Fragment_10 -Function Fragment_10() -;BEGIN CODE -NQ_G_07.DijaamPlayHitShader() -;END CODE +Function Fragment_12() + Self.GetOwningQuest().SetStage(35) EndFunction -;END FRAGMENT -;BEGIN FRAGMENT Fragment_7 Function Fragment_7() -;BEGIN CODE -NQ_G_07.SpawnSugarIsleEnvoy() -;END CODE + NQ_G_07.SpawnSugarIsleEnvoy() EndFunction -;END FRAGMENT -;BEGIN FRAGMENT Fragment_2 -Function Fragment_2() -;BEGIN CODE -NQ_G_07.SetupSC04Part2() -;END CODE +Function Fragment_14() + Self.GetOwningQuest().SetObjectiveCompleted(30, True) + Self.GetOwningQuest().SetObjectiveDisplayed(35, True, False) EndFunction -;END FRAGMENT -;END FRAGMENT CODE - Do not edit anything between this and the begin comment +Function Fragment_4() + NQ_G_07.DijaamThrowFlashpowder(NQ_G_07._00E_NQ_G_07_OolanREF as ObjectReference, False) + NQ_G_07.DumpDijaam() + NQ_G_07.OolanFaint() + Self.GetOwningQuest().SetStage(40) +EndFunction -_00E_NQ_G_07_Functions Property NQ_G_07 Auto +Function Fragment_8() + NQ_G_07.BlindPlayer() +EndFunction