diff --git a/Enderal - Forgotten Stories.esm b/Enderal - Forgotten Stories.esm index a802e065..01d7ff91 100644 Binary files a/Enderal - Forgotten Stories.esm and b/Enderal - Forgotten Stories.esm differ diff --git a/scripts/_00e_mqp01_startsc.pex b/scripts/_00e_mqp01_startsc.pex index dd98ef02..b5bf7910 100644 Binary files a/scripts/_00e_mqp01_startsc.pex and b/scripts/_00e_mqp01_startsc.pex differ diff --git a/scripts/_00e_mqp03_functions.pex b/scripts/_00e_mqp03_functions.pex index 0c215ee7..8f48649a 100644 Binary files a/scripts/_00e_mqp03_functions.pex and b/scripts/_00e_mqp03_functions.pex differ diff --git a/source/scripts/_00e_mqp01_startsc.psc b/source/scripts/_00e_mqp01_startsc.psc index b982e5ed..04789afc 100644 --- a/source/scripts/_00e_mqp01_startsc.psc +++ b/source/scripts/_00e_mqp01_startsc.psc @@ -19,6 +19,9 @@ Event OnTriggerEnter (ObjectReference akActionREF) MQP02.CompleteAllObjectives() MQP02.CompleteQuest() Utility.wait(0.5) + If _00E_VideoSkip.GetValueInt() == 0 + Game.PlayBink("MQP03NearDeathExperience.bik", true) + EndIf PlayerREF.MoveTo(_00E_ClassMenuOrigin) Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState") Game.ShowRaceMenu() @@ -47,3 +50,5 @@ Actor Property PlayerREF Auto Message Property _00E_QuickStartPrompt Auto ObjectReference Property _00E_ClassMenuOrigin Auto + +GlobalVariable Property _00E_VideoSkip Auto diff --git a/source/scripts/_00e_mqp03_functions.psc b/source/scripts/_00e_mqp03_functions.psc index 4f7b31d6..e34ec2e3 100644 --- a/source/scripts/_00e_mqp03_functions.psc +++ b/source/scripts/_00e_mqp03_functions.psc @@ -52,13 +52,12 @@ Function ShowVisionBinkMovie() FadeToBlackHoldIMOD.PopTo(_00E_MQP03_WakeUpIMOD) Wait(4) _00E_SilenceAbruptHighPriority.Remove() - Message.ResetHelpMessage("Empty") - _00E_MQP03_Thoughts01.ShowAsHelpMessage("Empty", 5, 1, 1) SetCurrentStageID(15) - EndFunction function SetupPlayer() + Message.ResetHelpMessage("Empty") + _00E_MQP03_Thoughts01.ShowAsHelpMessage("Empty", 5, 1, 1) Game.SetInCharGen(false, true, false) PlayerREF.AddShout(_00E_Class_Meditate) Game.UnlockWord(_00E_Class_ClassMenuWord)