From aeceee87b3c681552dc612598eefd5bbf147540f Mon Sep 17 00:00:00 2001 From: Eddoursul Date: Fri, 12 Aug 2022 20:20:17 +0200 Subject: [PATCH] Fixed the warning on the Nobles Quarter gates during Black Light Part 2 getting triggered by NPCs --- scripts/_00e_mq12b_nobletomarketdoorsc.pex | Bin 1010 -> 1138 bytes .../_00e_mq12b_nobletomarketdoorsc.psc | 8 +++++--- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/scripts/_00e_mq12b_nobletomarketdoorsc.pex b/scripts/_00e_mq12b_nobletomarketdoorsc.pex index 4205eabd7bfb0365965dc7c7f075d4d0afd17eb9..5bfa50c7f8c9b8e034295c5409ca8836b03c7f41 100644 GIT binary patch delta 594 zcmZ9IJ#*7Q5Qg8CtjNZLEl5aWV`L}ft4NrHk0Kr#1}6*y3=>jNdSvMmi&(luJ||^b zW~huR{skpeq2g!oBT`UMu_wz-Zs+dyX5aUj-MhB0i_X7~zy6p82)ufKzr|x`?fG61 z$WbyJ4O*y(Y5wRUj9b`%+uhz4-RNxRajzT8-asfBdC7@Tft1P6ANMzR%f5_*P=zw~ z2AJuGK_FsO-}gQVUwsfqA`!7KP;R&19caqAm%ut3iJ=<*TwZjTztr$4B(Z@1e@M5j+sIFd<({P`4jUJ3PblrUT!D(_gl?x1k&MFKV#_O-Nd*q0Y5 zzVKCeo_?Xt(sb&r)HT+3929Rv36r=59k*d%hG1jzTl6~}7?)qoh08_4J;JQXUq}|g zLUp3h!Wttj)NvmTJb=r)i58Z4I}3zm0yk0DPRtS-d2Us*yfM$0t`%-b9fF%nYZZE< zeeP6StPvg(RtU|kA$`m-Z;5-UWv-oASJ(z@w--kjMAZ+yt+ zeyxTD%r>gk-NwQ3+Iq8b7&JX@1_xHy=Fv_Ng!S!SSXmrsxsJnqXm;Q`ZsZ2O zkLrh2; z;#Fz#ZiCT`4DqxH!W=;(OeY-}Bb0u9WhnJa1@R>{ o`5&qij9+vrLk)rIDJuzfo-iotu_kZinTX5jVn!mx#3~B?09V>i= 5 && MQ12b.GetStage() < 25 - _00E_sDoorLocked.Show() + If MQ12b.GetCurrentStageID() >= 5 && MQ12b.GetCurrentStageID() < 25 + if akActionRef == Game.GetForm(0x14) + _00E_sDoorLocked.Show() + endif Else Self.Activate(akActionRef, true) EndIf EndEvent Quest Property MQ12b Auto -Message Property _00E_sDoorLocked Auto \ No newline at end of file +Message Property _00E_sDoorLocked Auto