Added quick start
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QuickStart.esp
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BIN
QuickStart.esp
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@ -7,8 +7,8 @@ float fPatchVersion
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Event OnInit()
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; MQP01
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if (Game.GetForm(0x46F1A) as Quest).IsStageDone(10)
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Quest startQuest = Game.GetForm(0x46F1A) as Quest
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if startQuest.IsStageDone(10) || startQuest.IsCompleted()
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While Utility.IsInMenuMode()
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Utility.WaitMenuMode(0.1)
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EndWhile
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@ -21,12 +21,6 @@ Function SetUpScene()
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MQP01_DreamDoorREF.BlockActivation(True)
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Wait(5.0)
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if EnderalFunctions.GetNewGameCount() > 1
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Game.EnablePlayerControls()
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Game.QuitToMainMenu()
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Debug.MessageBox("Due to an engine bug, new game should not be started after quitting to the main menu. Please, restart Enderal first.")
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endif
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EndFunction
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Function UnlockDoor()
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@ -2,23 +2,48 @@ Scriptname _00E_MQP01_StartSC extends ObjectReference
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Event OnTriggerEnter (ObjectReference akActionREF)
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if akActionRef == PlayerREF && !bDone
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if akActionRef == PlayerREF && !bDone
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bDone = true ; deletion may take some time
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Delete()
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If !MQ10a.IsRunning()
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If !MQ12c.IsRunning()
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if EnderalFunctions.GetNewGameCount() > 1
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Game.QuitToMainMenu()
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Debug.MessageBox("Due to an engine bug, new game should not be started after quitting to the main menu. Please, restart Enderal first.")
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return
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endif
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if _00E_QuickStartPrompt.Show() > 0
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MQP01.CompleteAllObjectives()
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MQP01.CompleteQuest()
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MQP02.CompleteAllObjectives()
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MQP02.CompleteQuest()
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Utility.wait(0.5)
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PlayerREF.MoveTo(_00E_ClassMenuOrigin)
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Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState")
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Game.ShowRaceMenu()
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Game.DisablePlayerControls(false, true, true, false, true, false, false, true)
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MQP03.SetCurrentStageID(15)
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(MQP02 as _00E_MQP02_Functions).AddRacialAbilites()
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else
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MQP01.SetCurrentStageID(10)
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Self.Delete()
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endif
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EndIf
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EndIf
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EndIf
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EndIf
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EndEvent
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bool bDone
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Quest Property MQP01 Auto
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Quest Property MQP02 Auto
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Quest Property MQP03 Auto
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Quest Property MQ12c Auto
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Quest Property MQ10a Auto
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Actor Property PlayerREF Auto
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Message Property _00E_QuickStartPrompt Auto
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ObjectReference Property _00E_ClassMenuOrigin Auto
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@ -398,7 +398,7 @@ Function RocioKillPlayer()
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Wait(3)
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Game.RequestAutoSave()
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Self.SetCurrentStageID(115)
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MQP03.Start()
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MQP03.SetCurrentStageID(5)
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EndFunction
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@ -39,7 +39,7 @@ Function MovePlayerToStart()
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DisablePlayerControls(false, true, true, false, true, false, false, true)
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PlayerREF.SetAlpha(0.0)
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PlayerREF.MoveTo(_00E_ClassMenuOrigin)
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Self.SetCurrentStageID(10)
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SetCurrentStageID(10)
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EndFunction
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@ -52,17 +52,22 @@ Function ShowVisionBinkMovie()
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FadeToBlackHoldIMOD.PopTo(_00E_MQP03_WakeUpIMOD)
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Wait(4)
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_00E_SilenceAbruptHighPriority.Remove()
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Message.ResetHelpMessage("Empty")
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_00E_MQP03_Thoughts01.ShowAsHelpMessage("Empty", 5, 1, 1)
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SetCurrentStageID(15)
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EndFunction
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function SetupPlayer()
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Game.SetInCharGen(false, true, false)
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PlayerREF.AddShout(_00E_Class_Meditate)
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Game.UnlockWord(_00E_Class_ClassMenuWord)
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Game.TeachWord(_00E_Class_ClassMenuWord)
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_00E_MQP03_sMemoryPointGained.Show(1)
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TalentPoints.SetValueInt(1)
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PlayerREF.SetActorValue("dragonsouls", TalentPoints.GetValueInt())
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Message.ResetHelpMessage("Empty")
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_00E_MQP03_Thoughts01.ShowAsHelpMessage("Empty", 5, 1, 1)
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RegisterForSingleUpdate(20)
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EndFunction
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endfunction
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Function StrandingCutscene()
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@ -1,5 +1,5 @@
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 22
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;NEXT FRAGMENT INDEX 28
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Scriptname QF_MQP03_0007B1E5 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY PlayerAlias
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@ -7,6 +7,19 @@ Scriptname QF_MQP03_0007B1E5 Extends Quest Hidden
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ReferenceAlias Property Alias_PlayerAlias Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ShowVisionBinkMovie()
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Game.SetHudCartMode(False)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_16
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Function Fragment_16()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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@ -19,10 +32,14 @@ kmyQuest.PrepareSoundAndWeather()
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN FRAGMENT Fragment_27
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Function Fragment_27()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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Self.SetObjectiveDisplayed(5)
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kmyQuest.SetupPlayer()
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;END CODE
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EndFunction
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;END FRAGMENT
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@ -40,67 +57,6 @@ SetCurrentStageID(75)
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ShowSkillbookTutorial()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ShowVisionBinkMovie()
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Game.SetHudCartMode(False)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ShowSleepTutorial()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StrandingCutscene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ShowThoughtBox05()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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@ -113,26 +69,6 @@ kmyQuest.MovePlayerToStart()
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN CODE
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_00E_EPHandler.GiveEP(150)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ShowThoughtBox()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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@ -145,4 +81,80 @@ kmyQuest.ShowThoughtBox06()
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ShowThoughtBox()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ShowSkillbookTutorial()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN CODE
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_00E_EPHandler.GiveEP(150)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ShowThoughtBox05()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StrandingCutscene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE _00E_MQP03_Functions
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Quest __temp = self as Quest
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_00E_MQP03_Functions kmyQuest = __temp as _00E_MQP03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ShowSleepTutorial()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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Self.SetObjectiveDisplayed(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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