diff --git a/Enderal SE v2.1.4 Changelog.txt b/Enderal SE v2.1.4 Changelog.txt index a1c85c6c1..43db030b7 100644 --- a/Enderal SE v2.1.4 Changelog.txt +++ b/Enderal SE v2.1.4 Changelog.txt @@ -13,6 +13,7 @@ Beware, spoilers ahead! - Fixed missing damage from spectral arrows produced by the Arcane Arrow affinity. - Fixed help messages (in the middle of the screen) sometimes getting stuck in an infinite savebaked loop. - Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling. +- Fixed a script causing black screen during A New Beginning with SkyParkour and probably some other mods. - Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as: -- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary. diff --git a/scripts/_00e_mq01_playerknockoutscript.pex b/scripts/_00e_mq01_playerknockoutscript.pex index 7f4a6f5ba..5a56fdb69 100644 Binary files a/scripts/_00e_mq01_playerknockoutscript.pex and b/scripts/_00e_mq01_playerknockoutscript.pex differ diff --git a/source/scripts/_00e_mq01_playerknockoutscript.psc b/source/scripts/_00e_mq01_playerknockoutscript.psc index 76e2ce6df..fc40b7403 100644 --- a/source/scripts/_00e_mq01_playerknockoutscript.psc +++ b/source/scripts/_00e_mq01_playerknockoutscript.psc @@ -2,7 +2,7 @@ Scriptname _00E_MQ01_PlayerKnockoutScript extends ReferenceAlias Event OnTranslationComplete() - if MQ01New.GetCurrentStageID() < 130 + if MQ01New.GetCurrentStageID() >= 120 && MQ01New.GetCurrentStageID() < 130 _00E_NPCKillBodyfall.Play(Game.GetPlayer()) FadeToBlackHoldImod.Apply() EndIf @@ -11,4 +11,4 @@ EndEvent ImageSpaceModifier Property FadeToBlackHoldImod Auto Sound Property _00E_NPCKillBodyfall Auto -Quest Property MQ01New Auto \ No newline at end of file +Quest Property MQ01New Auto